Difference between revisions of "Continent:Niebelung"

From WikiName
Jump to: navigation, search
(Fix runs: City of the Undead, DemonWeb, M.A.G.I.C., Ogres, Barovia, Castle Ravenloft, River of Blood, Sahaguins, Asheron, Crematory, Underdark (underwater part), Web of Lolth)
Line 69: Line 69:
 
|name=City of the Undead
 
|name=City of the Undead
 
|map=SS_City_of_the_Undead.png
 
|map=SS_City_of_the_Undead.png
|run=
+
|run=7e2se5s3w4n; op hidden; w; pick door; op door; nwn; pick door; op door; nn
 
|difficulty=
 
|difficulty=
 
|builder=*Blaster*
 
|builder=*Blaster*
Line 104: Line 104:
 
|name=The DemonWeb and Citadel|alt=DemonWeb and Citadel, The
 
|name=The DemonWeb and Citadel|alt=DemonWeb and Citadel, The
 
|map=SS_DemonWeb_and_Citadel,_The.png
 
|map=SS_DemonWeb_and_Citadel,_The.png
|run=Fly and Invis 8wu6wn3w4s; pray lolth; d; open stone; essddeddsded4e; kill golem; 2dse2d6e; kill gatekeeper if you dont have the key; go all down and get they key from the corpse go back up to where the keeper was; n3esese2nes3e2s2eneuees
+
|run=8wu6wn3w4s
 
|difficulty=
 
|difficulty=
 
|builder=*Wemic*
 
|builder=*Wemic*
Line 202: Line 202:
 
|name=M.A.G.I.C.
 
|name=M.A.G.I.C.
 
|map=SS_M.A.G.I.C.png
 
|map=SS_M.A.G.I.C.png
|run=
+
|run=8ses3e3d3ne;touch nose;w;(deal with block-agg guard);3nww;pick doors;op doors;wnn;op doors;w
 
|difficulty=
 
|difficulty=
 
|builder=*Rita*
 
|builder=*Rita*
Line 265: Line 265:
 
|name=Ogre Village and Caverns
 
|name=Ogre Village and Caverns
 
|map=SS_Ogre_Village_and_Caverns.png
 
|map=SS_Ogre_Village_and_Caverns.png
|run=(Need Waterbreathing) 7e2se3s4e2s2es; 2s2d3sue open seaweed; d5s open crack; e; open door; e; open trapdoor; d  
+
|run=(Need Waterbreathing) 7e2se4s6e2se2d3sue; open seaweed; d5s; open crack; e; open door; e; open trapdoor; d
 
|difficulty=
 
|difficulty=
 
|builder=
 
|builder=
Line 286: Line 286:
 
|name=Ravenloft in Barovia
 
|name=Ravenloft in Barovia
 
|map=SS_Barovia.png
 
|map=SS_Barovia.png
|run=4n3e4n4s; open door s; 4s; en mist
+
|run=9en4es
 
|difficulty=
 
|difficulty=
 
|builder=*Truffle*
 
|builder=*Truffle*
Line 293: Line 293:
 
|name=Castle Ravenloft|alt=Ravenloft in Barovia - Castle Ravenloft
 
|name=Castle Ravenloft|alt=Ravenloft in Barovia - Castle Ravenloft
 
|map=SS_Ravenloft_in_Barovia.png
 
|map=SS_Ravenloft_in_Barovia.png
|run=4n3e4n4s; open door s; 4s; en mist
+
|run=9en4e4s;op doors;4s;en mist;6e;op door;e;cl door;eess3ess8eunuwun;op portcullis;n
 
|difficulty=
 
|difficulty=
 
|builder=*Truffle*
 
|builder=*Truffle*
Line 307: Line 307:
 
|name=River of Blood
 
|name=River of Blood
 
|map=SS_River_of_Blood.png
 
|map=SS_River_of_Blood.png
|run=
+
|run=7e2se5s3w4n; op hidden; w; pick door; op door; nwn; pick door; op door; ne
 
|difficulty=
 
|difficulty=
 
|builder=*Veta*
 
|builder=*Veta*
Line 314: Line 314:
 
|name=The Sahaguins|alt=Sahaguins, The
 
|name=The Sahaguins|alt=Sahaguins, The
 
|map=SS_Sahaguins,_The.png
 
|map=SS_Sahaguins,_The.png
|run=(Need Waterbreathing) 7e2se3s4e2s2e2s
+
|run=(Need Waterbreathing) 7e2se4s6e2s
 
|difficulty=
 
|difficulty=
 
|builder=*Kalmak*
 
|builder=*Kalmak*
Line 384: Line 384:
 
|name=The Asheron|alt=Undead Burial Grounds - Asheron, The
 
|name=The Asheron|alt=Undead Burial Grounds - Asheron, The
 
|map=SS_Asheron.png
 
|map=SS_Asheron.png
|run=7e2se5s2w
+
|run=7e2se5s3w3n; en asheron
 
|difficulty=
 
|difficulty=
 
|builder=*Ratkiller*
 
|builder=*Ratkiller*
Line 391: Line 391:
 
|name=Crematory|alt=Undead Burial Grounds - Crematory
 
|name=Crematory|alt=Undead Burial Grounds - Crematory
 
|map=SS_Crematory.png
 
|map=SS_Crematory.png
|run=7e2se5s2w4n; pick hidden w; open hidden w; w
+
|run=7e2se5s3w4n; op hidden; w
 
|difficulty=
 
|difficulty=
 
|builder=
 
|builder=
Line 412: Line 412:
 
|name=The Ocean Floor|alt=Underdark, The - Ocean Floor, The
 
|name=The Ocean Floor|alt=Underdark, The - Ocean Floor, The
 
|map=SS_Underdark_2,_The.png
 
|map=SS_Underdark_2,_The.png
|run=8ses3e
+
|run=(Boat & water breathing) 8ses3e3d3nee;op rock;en;en waterfall;w
 
|difficulty=
 
|difficulty=
 
|builder=*Smokin*
 
|builder=*Smokin*
Line 419: Line 419:
 
|name=The Web of Lolth|alt=Web of Lolth, The
 
|name=The Web of Lolth|alt=Web of Lolth, The
 
|map=
 
|map=
|run=
+
|run=(Fly & Invis) 8wu6wn3w4s; pray lolth; d; open stone; e; cl stone; ssddeddsded4e; flee d; se; flee d; flee e; n3esese2nes3e2s2eneuees; unlock gate; op gate
 
|difficulty=
 
|difficulty=
 
|builder=*Wemic*
 
|builder=*Wemic*

Revision as of 20:38, 11 December 2011

Niebelung
Settlestone, SS
Capital City: Settlestone
Recall Point: Settlestone's Well
Run Map:
Boats:

[VK] A White Griffon
[BH] The Jesna/The Sea Maiden
[AH] The Bandit/The Brigand
[IS] The Tiny Timmy
[LY] The Reaper

Welcome to Niebelung! After the rendering of the world, the industrious dwarves rebuilt their city to the great metropolis that it is now. Nearby, to the east of Settlestone, the elves have re-established their tree. From the towering elven tree, one can make out the city of Barovia and the haunted castle of Ravenloft to the south. There is an old wives tale that speaks of giant flowers that walk and that could snap a man in two! The Grymlyns have made their home just south of the Fairys.

Soon after Settlestone was established, the town of Xanthippe was built and flourished but fell to some great invading force. The Derros also stake their claim to the caverns of Niebelung, and not to be left out are the dark elves. Thought to have been destroyed when the world was ripped apart, the drow have burrowed out to the surface and make raids on the cities of Niebelung.

If you come to visit, make sure that you are careful and hire a few guards. You will need them for your protection.

Areas

Area Name Run Difficulty Builder(s)
Settlestone [+] [Recall] *Drizzt*, *Wilde*, *Ming*
Arboretum [+] 8wus *Virus*
Castle of Perseverance [+] 4n3e4n *Wasp*
Centaurs' Domain [+] 4n4w10n *Jedha*
City of the Undead [+] 7e2se5s3w4n; op hidden; w; pick door; op door; nwn; pick door; op door; nn *Blaster*
City of Theris [+] 7e2s2e *Veta*
Clipper, The [+] *Elwood*
Crossroads [+] 6w2nw3nw2n; pick gateway; open gateway; 6n3e; open gate e; e
Dalina Mansion [+] 8wu6wn3wsw *Veta*
DemonWeb and Citadel, The [+] 8wu6wn3w4s *Wemic*
Derro Caverns [+] 8wuw2swsws2w *Ming*
Dwarven Mountain, The [+] 3s7w *Jake*
Ettin Village [+] 8wun *Tower*
Ettin Village - Tower's Temple [+] 8wun *Tower*
Fairy Forest [+] 6wn *Wilde*
Fairy Forest - Fairy Rest Tree [+] 6wn *Wilde*
Griffons' Forest [+] 6s
Grymlyns [+] 6ws *Feyd*
Infirmary of Farlorne, The [+] 8wu6ws3w *Deimos*
Kendermore [+] 8se2s6es2e; pick gate; open gate *Rere*
Kingdom of Salamis [+] 8s6w3s2e;hire chopak *Juggleblood*
Kozakura [+] 6w2nw3nw2n *Asryal*
Labyrinth, The [+] 8wu6ws
M.A.G.I.C. [+] 8ses3e3d3ne;touch nose;w;(deal with block-agg guard);3nww;pick doors;op doors;wnn;op doors;w *Rita*
Mana Pools [+] *Juggleblood*
Mansion of the Mourned [+] 8wu6wnwn *Rita*, *Sypha*
Maw, The [+] 7e2se3s5e *Clink*
Mines of Moria, The [+] 8s16w; open door w; w2d; open door s; s; open barrier w; w *Judge*
Ming's Temple [+] 9en2esw *Ming*
Murkwood [+] 6w2nw2n *Pbx*
Myconid Realms [+] 8n2en *Tyche*
Niebelung Beach [+] 7e2se4s *Ming*, *Feyd*
Ogre Village and Caverns [+] (Need Waterbreathing) 7e2se4s6e2se2d3sue; open seaweed; d5s; open crack; e; open door; e; open trapdoor; d
Opera Symphonia [+] 4w6nw *Chobbs*
Phantom Creek [+] 9en4e4s; open doors; 4s; enter mist; 6e; open door; e; close door; 2e2s3e2s3e3s2ws2ws; open flap; w *Tox*
Ravenloft in Barovia [+] 9en4es *Truffle*
Ravenloft in Barovia - Castle Ravenloft [+] 9en4e4s;op doors;4s;en mist;6e;op door;e;cl door;eess3ess8eunuwun;op portcullis;n *Truffle*
Rita's Temple [+] 9en2es3wn *Rita*
River of Blood [+] 7e2se5s3w4n; op hidden; w; pick door; op door; nwn; pick door; op door; ne *Veta*
Sahaguins, The [+] (Need Waterbreathing) 7e2se4s6e2s *Kalmak*
Settlestone - Settlestone Citadel [+] 5n *Drizzt*, *Wilde*, *Ming*
Shadow Keep [+] 6w2nw5nu2nen *Pbx*
Sin's Hold [+] pop a charred gate key; 6w2nw5nu2nen; unlock gates n; open gates n; 3n; open door n; n; close door s; lock door s; eue2n; unlock doors n; open doors n; n; close door s *Pbx*
Sky Elves [+] 9en5e3n
Temple of Fiends [+] 9en4e4s; open door; 5s; enter mist; 6e; open door; 3e2s3e2s3e3s2ws3ws; open flap; 2w2sw2se2s4es2ese2s *Tox*
Temple Ruins [+] 7e2se5s3w3n4w *Ratkiller*
Tower of Nexialism [+] 9en2es2w *Rita*
Tysmiha's Temple of Magic [+] 9en5e2ne
Undead Burial Grounds [+] 7e2se5s2w *Blaster*
Undead Burial Grounds - Asheron, The [+] 7e2se5s3w3n; en asheron *Ratkiller*
Undead Burial Grounds - Crematory [+] 7e2se5s3w4n; op hidden; w
Undead Burial Grounds - Vampire Lair [+] 7e2se5s3w4; kill gatekeeper for key; unlock gates n; open gates n; 7n; open gate; 2n *Blaster*
Underdark, The [+] 8ses3e *Smokin*
Underdark, The - Ocean Floor, The [+] (Boat & water breathing) 8ses3e3d3nee;op rock;en;en waterfall;w *Smokin*
Web of Lolth, The [+] (Fly & Invis) 8wu6wn3w4s; pray lolth; d; open stone; e; cl stone; ssddeddsded4e; flee d; se; flee d; flee e; n3esese2nes3e2s2eneuees; unlock gate; op gate *Wemic*
Xanthippe [+] 8wu6wn2w2s2u5s *Ming*


Continents
Valkyre · Thordfalan · Thule · Niebelung · The Island · Lyme