The World of Jord
After the Rendering of the world, the face of Jord was irrevocably split into six distinct continents.
The continent of Thordfalan was largely unscathed and remained the center of the world. A neverending winter descended onto the continent of Thule to the north, leaving the land to the frost giants, eskimos, and the hardy Diabolans. The dwarves consolidated their power on Niebelung, rebuilding their citadel to better defend themselves against the other myriad magical races that settled on the continent as well. Far to the south, the cataclysmic forces of the Rendering changed the face of the Island to the south, forming numerous valleys and mountains amongst its tropical jungles. The Lymean archipelago appeared from out of nothing to the east, populated by some of the most powerful beings to ever walk the face of Jord. Drifting through the clouds over the vast oceans is the floating continent of Valkyre, shielded from the rest of the world by powerful winds.
Recently, passage to a seventh, previously undiscovered continent has been made available. This continent, named Eurydice, is relatively connected by unorthodox means to the mortal realm. It is rumored that within the borders of Eurydice lies the ancient sources for all the elements and known universal constants that are observed in the World of Jord. While this seems like a fantastic contemplation, much exploration and discovery still remains to observe and verify such claims.
Thanks to the combined efforts of the more intrepid mortals of Jord, most of the known world has been charted for the benefit of all. Yet mortals and immortals are prone to error. Should the maps be in error, or a new map has been scribed for an area hitherto undiscovered, notify the powers that be. Anyone wishing to submit a map for review and inclusion into our vast archive of area maps is advised to take a look at our Map Submissions Guidelines. Once you are sure your map fits into our guidelines for map making, please send us a copy to us for review here. Thanks!
<imagemap> Image:slothmap.png poly 186 181 252 176 268 195 286 197 288 250 255 251 226 283 104 284 100 220 122 196 175 193 Thordfalan (BH) poly 116 93 144 89 144 54 130 38 130 18 76 19 60 34 43 34 24 53 23 87 47 110 113 104 Thule(AH) poly 310 0 312 53 326 67 326 88 379 91 393 77 416 77 417 53 432 40 433 23 447 8 452 0 Niebelung (SS) poly 233 322 252 307 300 307 321 325 320 376 301 397 216 394 215 374 199 361 200 326The Island (IS) poly 216 58 247 59 261 69 276 66 280 133 245 152 209 148 196 137 194 68 Valkyre (VK) poly 407 178 488 178 464 196 463 232 428 235 408 216 Lyme (LY) poly 538 227 557 224 572 207 605 209 606 247 590 266 592 281 573 297 522 300 503 277 505 241 528 238 Lyme (LY) poly 469 115 506 114 540 82 573 80 590 100 607 97 609 149 568 189 556 188 543 205 502 203 473 174 Lyme (LY) desc none </imagemap>
Continent | Capital City | Recall Point | Restrictions | Boats |
---|---|---|---|---|
[BH] Thordfalan | Bal Harbor Town | West Gate |
[VK] A Crimson Dragon | |
[AH] Thule | Aisholm Town | The Wide Gate |
[VK] A Blue Phoenix | |
[SS] Niebelung | Settlestone | Settlestone Well |
[VK] A White Griffon | |
[VK] Valkyre | Newbatia | The South Gate of Newbatia |
In order to venture forth on Valkyre, characters must not have greater than 20 levels in any of their classes. |
[BH] A Crimson Dragon |
[IS] The Island | Thalassas | Regular recall scrolls recall to East Bamboo Gate in The Island.
Homing scrolls (bought from Urdas in Thalassas), recall to Bottom of Stairs in Thalassas (where it meets Palace of Thalassas. |
[BH] The Spirit of Bal Harbor | |
[LY] Lyme | Lyme Town | Regular recall scrolls recall to Magnolia in Lyme Town.
Panic scrolls, (bought from Gurglern in Cloud Giants and Crater Lake), recall to Bridge Over Broad Creek, which is the entrance to the Cloud Giants Fortress (where it meets Irapuete's northern-most point) |
[BH] The Envy of Phylegas/Splendor of Erebus | |
[EU] Eurydice | The Planar Nexus | Regular recall scrolls recall to The Great Monolith in The Planar Nexus. |
Entrance to the Continent only achieved by autoquest, gate, relocation, summon, planar shift, or divine transfer. |
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