User contributions
From WikiName
(newest | oldest) View (newer 250 | older 250) (20 | 50 | 100 | 250 | 500)
- 15:37, 18 September 2021 (diff | hist) . . (-4) . . m Proc:Neighborhood (current)
- 15:36, 18 September 2021 (diff | hist) . . (+353) . . Proc:Neighborhood
- 18:27, 19 April 2019 (diff | hist) . . (+1) . . m MUDL:random npc on continent (current)
- 18:26, 19 April 2019 (diff | hist) . . (+548) . . N MUDL:random npc on continent (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | random_npc_on_continent |- ! Settable | No |- ! Returns | NPC (ch...")
- 18:26, 19 April 2019 (diff | hist) . . (+461) . . N MUDL:Continent Values (Created page with "The following values are used by MUDL when working with Continents: {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Integer ! String |- | 0 | Godsland...") (current)
- 18:17, 19 April 2019 (diff | hist) . . (+957) . . N MUDL:spell summon undead for levels (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | spell_summon_undead_for_levels |- ! Settable | No |- ! Returns |...") (current)
- 18:16, 19 April 2019 (diff | hist) . . (+955) . . N MUDL:spell animate dead for levels (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | spell_animate_dead_for_levels |- ! Settable | No |- ! Returns | A...") (current)
- 18:09, 19 April 2019 (diff | hist) . . (+504) . . N MUDL:sector is underwater (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | sector_is_underwater |- ! Settable | No |- ! Returns | Boolean |}...") (current)
- 18:07, 19 April 2019 (diff | hist) . . (+487) . . N MUDL:sector is in air (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | sector_is_in_air |- ! Settable | No |- ! Returns | Boolean |} {...") (current)
- 15:35, 19 April 2019 (diff | hist) . . (+424) . . Proc:Vorpal Immunity (current)
- 18:51, 17 March 2019 (diff | hist) . . (+1) . . MUDL:msg area (→Example) (current)
- 16:28, 28 January 2019 (diff | hist) . . (-1,839) . . Proc:Ambient Messages Random (Replaced content with " There are two different procedures that use this name that slightly differ: * Proc:Ambient_Messages_Random_(area) * Proc:Ambient_Messages_Random_(room) Catego...") (current)
- 16:26, 28 January 2019 (diff | hist) . . (+48) . . Proc:Ambient Messages Random (area) (current)
- 16:25, 28 January 2019 (diff | hist) . . (+2,045) . . N Proc:Ambient Messages Random (room) (Created page with " = Overview = The ambient_messages_random procedure allows builders to create custom messages that display on the game hour. These messages have no effect on game play and c...") (current)
- 16:22, 28 January 2019 (diff | hist) . . (+23) . . Category:Area Procedures (current)
- 16:22, 28 January 2019 (diff | hist) . . (+2,023) . . N Proc:Ambient Messages Random (area) (Created page with " = Overview = The ambient_messages_random procedure allows builders to create custom messages that display on the game hour. These messages have no effect on game play and c...")
- 12:26, 8 January 2019 (diff | hist) . . (-146) . . Proc:Special Attack (→Overview) (current)
- 12:25, 8 January 2019 (diff | hist) . . (+292) . . Proc:Special Attack
- 20:21, 7 January 2019 (diff | hist) . . (+1,419) . . Proc:Special Attack
- 19:31, 7 January 2019 (diff | hist) . . (0) . . m Proc:Special Attack (Teker moved page Proc:Poison Weapon to Proc:Special Attack)
- 19:31, 7 January 2019 (diff | hist) . . (+33) . . N Proc:Poison Weapon (Teker moved page Proc:Poison Weapon to Proc:Special Attack) (current)
- 14:31, 5 January 2019 (diff | hist) . . (-3) . . Proc:Special Attack
- 18:10, 3 January 2019 (diff | hist) . . (+342) . . Guide:Damage Spells (current)
- 16:50, 3 January 2019 (diff | hist) . . (0) . . Proc:Special Attack
- 16:49, 3 January 2019 (diff | hist) . . (0) . . Proc:Special Attack
- 16:01, 3 January 2019 (diff | hist) . . (+506) . . Proc:Special Attack
- 15:36, 3 January 2019 (diff | hist) . . (+2,441) . . N Proc:Special Attack (Created page with " = Overview = This procedure allows builders to add poison type effects to weapons. Here is a list of keys that the procedure will use: {|class="abilitiestable" border="0"...")
- 19:07, 18 December 2018 (diff | hist) . . (+488) . . Proc:Shadow kill (current)
- 12:57, 17 December 2018 (diff | hist) . . (+529) . . N Target Filter Function List (Created page with " = Overview = Some special procedures target random players in the world for their effects. In order to streamline this selection, the following player filter functions have...") (current)
- 12:35, 17 December 2018 (diff | hist) . . (+711) . . N Character Position Table (Created page with " = Overview = The game stores the character's position (standing, fighting, etc) as an integer. = Values = {|class="abilitiestable" border="0" cellspacing="0" cellpadding=...") (current)
- 12:27, 17 December 2018 (diff | hist) . . (+2,185) . . N Proc:Shadow kill (Created page with " = Overview = Mobiles with this procedure will look for players to hunt down and kill. = KVP = This procedure using the following KVP: {|class="abilitiestable" border="0"...")
- 00:45, 2 December 2018 (diff | hist) . . (+584) . . N MUDL:array reverse (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | array_reverse |- ! Settable | No |- ! Returns | Array |} {|clas...") (current)
- 18:33, 24 November 2018 (diff | hist) . . (0) . . m Proc:Vorpal Immunity (Teker moved page Proc::Vorpal Immunity to Proc:Vorpal Immunity)
- 18:33, 24 November 2018 (diff | hist) . . (+34) . . N Proc::Vorpal Immunity (Teker moved page Proc::Vorpal Immunity to Proc:Vorpal Immunity) (current)
- 11:50, 24 November 2018 (diff | hist) . . (+502) . . N MUDL:is container (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | is_container |- ! Settable | No |- ! Returns | Boolean |} {|cla...") (current)
- 11:48, 24 November 2018 (diff | hist) . . (+963) . . N MUDL:is locked (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | is_locked |- ! Settable | No |- ! Returns | Boolean |} {|class=...") (current)
- 11:45, 24 November 2018 (diff | hist) . . (+986) . . N MUDL:is open (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | is_open |- ! Settable | No |- ! Returns | Boolean |} {|class="a...") (current)
- 19:53, 19 November 2018 (diff | hist) . . (-5) . . MUDL:Construct (→Command Syntax) (current)
- 18:49, 19 November 2018 (diff | hist) . . (+549) . . N MUDL:time now (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | time_now |- ! Settable | No |- ! Returns | Integer |} {|class="...") (current)
- 18:46, 19 November 2018 (diff | hist) . . (+676) . . N MUDL:remove pissed (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | remove_pissed |- ! Settable | No |- ! Returns | Boolean |} {|cl...") (current)
- 18:45, 19 November 2018 (diff | hist) . . (+673) . . N MUDL:add pissed (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | add_pissed |- ! Settable | No |- ! Returns | Boolean |} {|class...") (current)
- 15:59, 8 November 2018 (diff | hist) . . (+563) . . N MUDL:area (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | area |- ! Settable | No |- ! Returns | Area |} {|class="abiliti...") (current)
- 15:45, 8 November 2018 (diff | hist) . . (-1) . . MUDL:has spell active (current)
- 15:44, 8 November 2018 (diff | hist) . . (0) . . m MUDL:has spell active (Teker moved page MUDL:has spell to MUDL:has spell active)
- 15:44, 8 November 2018 (diff | hist) . . (+35) . . N MUDL:has spell (Teker moved page MUDL:has spell to MUDL:has spell active) (current)
- 15:41, 8 November 2018 (diff | hist) . . (+710) . . N MUDL:has spell active (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | has_spell_active |- ! Settable | No |- ! Returns | Boolean |} {...")
- 15:15, 8 November 2018 (diff | hist) . . (+1,090) . . N MUDL:check saves spell (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | check_saves_spell |- ! Settable | No |- ! Returns | Boolean |}...") (current)
- 15:14, 8 November 2018 (diff | hist) . . (+1,091) . . N MUDL:check saves breath (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | check_saves_breath |- ! Settable | No |- ! Returns | Boolean |}...") (current)
- 15:08, 8 November 2018 (diff | hist) . . (+1,160) . . N MUDL:check saves petrification (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | check_saves_petrification |- ! Settable | No |- ! Returns | Boole...") (current)
- 15:06, 8 November 2018 (diff | hist) . . (+1,158) . . N MUDL:check saves poison (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | check_saves_poison |- ! Settable | No |- ! Returns | Boolean |}...") (current)
- 15:02, 8 November 2018 (diff | hist) . . (+1,136) . . N MUDL:check saves paralysis (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | check_saves_paralysis |- ! Settable | No |- ! Returns | Boolean |...") (current)
- 14:45, 8 November 2018 (diff | hist) . . (+544) . . N MUDL:rooms (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | rooms |- ! Settable | No |- ! Returns | Array of Rooms |} {|cla...") (current)
- 20:05, 7 November 2018 (diff | hist) . . (+783) . . N MUDL:msg area (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | msg_area |- ! Settable | No |- ! Returns | Boolean |} {|class="...")
- 20:00, 7 November 2018 (diff | hist) . . (+585) . . N MUDL:mortal in area (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | mortal_in_area |- ! Settable | No |- ! Returns | Character Array...") (current)
- 19:59, 7 November 2018 (diff | hist) . . (+588) . . N MUDL:pc in area (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | pc_in_area |- ! Settable | No |- ! Returns | Character Array |}...") (current)
- 19:57, 7 November 2018 (diff | hist) . . (+570) . . N MUDL:npc in area (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | npc_in_area |- ! Settable | No |- ! Returns | Character Array |}...") (current)
- 19:54, 7 November 2018 (diff | hist) . . (0) . . MUDL:is spell damage cold (current)
- 19:54, 7 November 2018 (diff | hist) . . (+870) . . N MUDL:is spell damage cold (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | is_spell_damage_cold |- ! Settable | No |- ! Returns | Boolean |}...")
- 19:53, 7 November 2018 (diff | hist) . . (+870) . . N MUDL:is spell damage fire (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | is_spell_damage_fire |- ! Settable | No |- ! Returns | Boolean |}...") (current)
- 19:50, 7 November 2018 (diff | hist) . . (+1,612) . . N MUDL:damage (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | damage |- ! Settable | No |- ! Returns | Boolean |} {|class="ab...") (current)
- 19:36, 7 November 2018 (diff | hist) . . (+805) . . N MUDL:die roll (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | die_roll |- ! Settable | No |- ! Returns | Integer |} {|class="...") (current)
- 19:07, 7 November 2018 (diff | hist) . . (+980) . . N MUDL:get attr names (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | get_attr_names |- ! Settable | No |- ! Returns | String Array |}...") (current)
- 18:57, 7 November 2018 (diff | hist) . . (0) . . m MUDL:PC Class Values (Teker moved page MUDL PC Class Values to MUDL:PC Class Values: MUDL:PC Class Values) (current)
- 18:57, 7 November 2018 (diff | hist) . . (+34) . . N MUDL PC Class Values (Teker moved page MUDL PC Class Values to MUDL:PC Class Values: MUDL:PC Class Values) (current)
- 18:56, 7 November 2018 (diff | hist) . . (+380) . . N MUDL:PC Class Values (Created page with "The following values are used by MUDL when working with Player Character Classes: {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Integer ! String |- |...")
- 18:56, 7 November 2018 (diff | hist) . . (+22) . . MUDL:is class primary for spell (current)
- 18:40, 7 November 2018 (diff | hist) . . (+1,276) . . N MUDL:is class primary for spell (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | is_class_primary_for_spell |- ! Settable | No |- ! Returns | Bool...")
- 17:48, 7 November 2018 (diff | hist) . . (+591) . . N MUDL:array shuffle (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | array_shuffle |- ! Settable | No |- ! Returns | Array |} {|clas...") (current)
- 20:13, 6 November 2018 (diff | hist) . . (-42) . . MUDL:timer add event (current)
- 20:13, 6 November 2018 (diff | hist) . . (+2,488) . . N MUDL:timer process queue (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | timer_process_queue |- ! Settable | No |- ! Returns | Boolean |}...") (current)
- 16:48, 6 November 2018 (diff | hist) . . (+791) . . MUDL:timer add event
- 16:34, 6 November 2018 (diff | hist) . . (+1,591) . . N MUDL:timer add event (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | timer_add_event |- ! Settable | No |- ! Returns | Boolean |- | Pa...")
- 13:16, 21 October 2018 (diff | hist) . . (+204) . . Proc:Vorpal Immunity (→Overview)
- 13:09, 21 October 2018 (diff | hist) . . (+776) . . N Proc:Vorpal Immunity (Created page with " = Overview = This procedure allows builders to add resistance to mobiles against chop/vorpal weapons. Here is a list of keys that the procedure will use: {|class="abiliti...")
- 15:56, 23 August 2018 (diff | hist) . . (+37) . . Proc:Self Destruct (current)
- 10:27, 26 June 2018 (diff | hist) . . (+21) . . Proc:Self Destruct
- 10:25, 26 June 2018 (diff | hist) . . (+1,914) . . N Proc:Self Destruct (Created page with "= Overview = The self_destruct procedure allows builders to create mobiles that self destruct when certain conditions occur. Any items on the mobile are placed in room 10 (R...")
- 10:11, 25 June 2018 (diff | hist) . . (+5,454) . . N MUDL:post command (Created page with " __TOC__ = Overview = The MUDL post functions get called after processing a command. This allows builders to react to something that just took place in an easier fashion....") (current)
- 21:55, 11 June 2018 (diff | hist) . . (+1,044) . . Proc:Damage (Area) (current)
- 17:48, 8 June 2018 (diff | hist) . . (+317) . . Proc:Damage (Area)
- 18:55, 6 June 2018 (diff | hist) . . (+5) . . Proc:Damage (Area) (→Overview)
- 18:53, 6 June 2018 (diff | hist) . . (+19) . . Proc:Damage (Area) (→Overview)
- 18:53, 6 June 2018 (diff | hist) . . (+2,809) . . N Proc:Damage (Area) (Created page with " = Overview = The damage procedure allows builders to have a random chance of damage to hit all players in an area at a desired interval. Here is a list of keys that the pr...")
- 14:34, 26 May 2018 (diff | hist) . . (+83) . . N Category:Area Procedures (Created page with "The following procedures can be added to areas using ADDPROC AREA <procedure name>.")
- 19:55, 20 May 2018 (diff | hist) . . (+29) . . Proc:MUDL (current)
- 19:53, 20 May 2018 (diff | hist) . . (+6) . . MUDL2 (current)
- 19:06, 20 May 2018 (diff | hist) . . (+2,023) . . N Proc:Ambient Messages Random (Created page with " = Overview = The ambient_messages_random procedure allows builders to create custom messages that display on the game hour. These messages have no effect on game play and c...")
- 18:57, 20 May 2018 (diff | hist) . . (+7) . . Proc:Ambient Messages Slider (current)
- 18:56, 20 May 2018 (diff | hist) . . (0) . . m Proc:Ambient Messages Slider (Teker moved page Proc:Ambient Messages to Proc:Ambient Messages Slider: Renamed the proc)
- 18:56, 20 May 2018 (diff | hist) . . (+42) . . N Proc:Ambient Messages (Teker moved page Proc:Ambient Messages to Proc:Ambient Messages Slider: Renamed the proc) (current)
- 19:12, 19 May 2018 (diff | hist) . . (+7) . . Proc:Ambient Messages Slider (→Sample)
- 19:11, 19 May 2018 (diff | hist) . . (+40) . . Proc:Ambient Messages Slider (→Sample)
- 19:09, 19 May 2018 (diff | hist) . . (+825) . . Proc:Ambient Messages Slider
- 19:02, 19 May 2018 (diff | hist) . . (-22,896) . . Proc:Ambient Messages Slider
- 19:01, 19 May 2018 (diff | hist) . . (+26,002) . . N Proc:Ambient Messages Slider (Created page with " = Overview = The ambient_messages procedure allows builders to create custom messages that display on the game hour. These messages have no effect on game play and can be u...")
- 14:45, 12 June 2017 (diff | hist) . . (+488) . . N Continent:Euridyce (Created page with "{{ContinentInfo |name=Euridyce |aliases=Planar Nexus, Eu |capital=Planar Nexus |recall=The Great Monolith |runmap= }} {{AreaMap|map=EU_Euridyce_Contine...") (current)
- 12:53, 26 May 2017 (diff | hist) . . (-15) . . Guide:Housing (→Purchasing Enhancements) (current)
- 12:51, 26 May 2017 (diff | hist) . . (-4) . . Guide:Housing (→Build and Enter the House)
- 13:01, 18 May 2017 (diff | hist) . . (-5) . . MUDL:Timer (→Global Variables) (current)
- 13:01, 18 May 2017 (diff | hist) . . (-5) . . MUDL:On command (→Global Variables) (current)
- 13:00, 18 May 2017 (diff | hist) . . (+324) . . MUDL:Intercept command (→Global Variables) (current)
- 12:56, 18 May 2017 (diff | hist) . . (-5) . . m MUDL:Every round (→Global Variables) (current)
- 12:55, 18 May 2017 (diff | hist) . . (-5) . . MUDL:Construct (→Global Variables)
- 12:54, 18 May 2017 (diff | hist) . . (-5) . . MUDL:Every zone reset (current)
- 12:47, 18 May 2017 (diff | hist) . . (+2,776) . . N MUDL:Every death (Created page with " __TOC__ = Overview = This MUDL function gets called each time a character is killed. It is called after the death cry and before every_corpse occurs. This function is val...") (current)
- 11:49, 18 May 2017 (diff | hist) . . (+55) . . MUDL:Every corpse (→Command Syntax) (current)
- 11:48, 18 May 2017 (diff | hist) . . (+2,763) . . N MUDL:Every corpse (Created page with " __TOC__ = Overview = This MUDL function gets called each time a dead mobile is turned into a corpse. It is called after every_death occurs. This function is valid for the...")
- 10:14, 18 May 2017 (diff | hist) . . (+189) . . MUDL:Every zone reset
- 16:54, 16 May 2017 (diff | hist) . . (+279) . . MUDL:Timer (→Global Variables)
- 16:52, 16 May 2017 (diff | hist) . . (+313) . . MUDL:On command (→Global Variables)
- 16:51, 16 May 2017 (diff | hist) . . (0) . . m MUDL:Every zone reset (→Example)
- 16:50, 16 May 2017 (diff | hist) . . (+388) . . MUDL:Every zone reset (→Global Variables)
- 16:49, 16 May 2017 (diff | hist) . . (-126) . . m MUDL:Every round (→Global Variables)
- 16:48, 16 May 2017 (diff | hist) . . (+519) . . MUDL:Every round (→Global Variables)
- 16:47, 16 May 2017 (diff | hist) . . (+412) . . MUDL:Construct (→Global Variables)
- 16:41, 16 May 2017 (diff | hist) . . (+58) . . m MUDL:Construct (→Overview)
- 16:39, 16 May 2017 (diff | hist) . . (+20) . . MUDL2
- 16:38, 16 May 2017 (diff | hist) . . (+9) . . m Procedure Flags (current)
- 16:37, 16 May 2017 (diff | hist) . . (+180) . . MUDL2
- 13:55, 25 March 2017 (diff | hist) . . (+710) . . Proc:Trap (→Effects) (current)
- 14:27, 7 February 2017 (diff | hist) . . (+220) . . SlothClient:User Guide (→Aliases) (current)
- 14:23, 7 February 2017 (diff | hist) . . (+3,402) . . N SlothClient:User Guide (Created page with "This guide was designed to provide end-users with information on how to use SlothClient - a package for Mudlet that contains triggers and functions tailored to SlothMUD. __T...")
- 13:15, 7 February 2017 (diff | hist) . . (+186) . . N Category:Client (Created page with "This page contains a list of articles related to MUD Clients. Most of the articles describe SlothClient - a package for Mudlet that contains triggers and functions tailored t...") (current)
- 23:16, 10 December 2016 (diff | hist) . . (-1) . . KVP Zone Commands (→Spawn Mobile) (current)
- 14:42, 29 November 2016 (diff | hist) . . (+3,634) . . N Category:Mobile Procedures (Created page with "This page contains a list of special procedure functions that can be assigned to mobiles. Most mobile procedures will accept the following KVP values as part of their configu...") (current)
- 14:40, 29 November 2016 (diff | hist) . . (+3) . . MUDL:Intercept command (→intercept_aggression)
- 18:59, 2 November 2016 (diff | hist) . . (+971) . . MUDL:Intercept command
- 15:25, 29 March 2016 (diff | hist) . . (+837) . . N MUDL:Every zone reset (Created page with " __TOC__ = Overview = This MUDL function gets called for each room in a zone when it is reset. = Command Syntax = <pre> addproc room mudl setproc room ## every_zone_reset...")
- 12:59, 21 March 2016 (diff | hist) . . (+551) . . N MUDL2 (Created page with " MUDL2 is a colloquial for new features added to MUDL that are only implemented for some game objects. In most cases, rooms and mobiles have access to MUDL...")
- 12:04, 21 March 2016 (diff | hist) . . (+301) . . Procedure Flags
- 14:19, 19 March 2016 (diff | hist) . . (+70) . . Procedure Flags
- 14:07, 19 March 2016 (diff | hist) . . (+1,577) . . N Procedure Flags (Created page with " __TOC__ = Overview = Procedure flags are flags that can be used to modify code behavior during and after special procedures are run. The flags are stored in an integer as...")
- 18:42, 12 March 2016 (diff | hist) . . (+52) . . Proc:Trap (→Triggers)
- 14:11, 11 March 2016 (diff | hist) . . (-25) . . MUDL:Every round (→Command Syntax)
- 14:10, 11 March 2016 (diff | hist) . . (+174) . . MUDL:Timer
- 13:44, 11 March 2016 (diff | hist) . . (+1,265) . . N MUDL:Timer (Created page with " __TOC__ = Overview = This MUDL function gets called each timer the mobile timer goes off. This is guaranteed to be at a regular interval - currently every 10 seconds. =...")
- 13:35, 11 March 2016 (diff | hist) . . (+1) . . MUDL:Every round
- 13:34, 11 March 2016 (diff | hist) . . (+1,536) . . N MUDL:Every round (Created page with " __TOC__ = Overview = This MUDL function gets called each combat round for mobiles in combat. = Command Syntax = <pre> addproc <room|mobile|object> mudl setproc &...")
- 17:47, 6 March 2016 (diff | hist) . . (+662) . . KVP Zone Commands
- 17:39, 6 March 2016 (diff | hist) . . (+50) . . KVP Zone Commands (→Spawn Mobile)
- 18:51, 4 March 2016 (diff | hist) . . (0) . . MUDL:send msgs for tell (→Summary) (current)
- 18:50, 4 March 2016 (diff | hist) . . (+1,492) . . N MUDL:send msgs for whisper (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | send_msgs_for_whisper |- ! Settable | No |- ! Returns | Boolean |...") (current)
- 18:48, 4 March 2016 (diff | hist) . . (+1,457) . . N MUDL:send msgs for tell (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | send_msgs_for_tell |- ! Settable | No |- ! Returns | Boolean |}...")
- 18:18, 4 March 2016 (diff | hist) . . (+1) . . MUDL:send msgs for play (→Parameters) (current)
- 18:17, 4 March 2016 (diff | hist) . . (+1,770) . . N MUDL:send msgs for sing (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | send_msgs_for_sing |- ! Settable | No |- ! Returns | Boolean |}...") (current)
- 18:13, 4 March 2016 (diff | hist) . . (0) . . MUDL:send msgs for cast (→Example) (current)
- 18:12, 4 March 2016 (diff | hist) . . (+1,770) . . N MUDL:send msgs for play (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | send_msgs_for_play |- ! Settable | No |- ! Returns | Boolean |}...")
- 18:06, 4 March 2016 (diff | hist) . . (+1,559) . . N MUDL:send msgs for cast (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | send_msgs_for_cast |- ! Settable | No |- ! Returns | Boolean |}...")
- 17:45, 4 March 2016 (diff | hist) . . (-49) . . MUDL:send msgs for ask (→Example) (current)
- 17:44, 4 March 2016 (diff | hist) . . (+993) . . MUDL:send msgs for ask
- 17:29, 4 March 2016 (diff | hist) . . (+538) . . N MUDL:send msgs for ask (Created page with "{|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | send_msgs_for_ask |- ! Settable | No |- ! Returns | Boolean |} {|class="abilitiestable"...")
- 17:00, 4 March 2016 (diff | hist) . . (+84) . . N Category:Building (Created page with "This page contains a list of various articles related to building areas in SlothMUD.") (current)
- 16:33, 4 March 2016 (diff | hist) . . (+1,847) . . MUDL:Intercept command
- 12:52, 4 March 2016 (diff | hist) . . (+2,627) . . MUDL:Intercept command
- 12:36, 4 March 2016 (diff | hist) . . (+1,678) . . MUDL:Intercept command
- 12:31, 4 March 2016 (diff | hist) . . (+1,688) . . MUDL:Intercept command
- 12:13, 4 March 2016 (diff | hist) . . (+17) . . MUDL:Intercept command (→Variables)
- 12:11, 4 March 2016 (diff | hist) . . (-3) . . MUDL:Intercept command (→Example)
- 11:42, 4 March 2016 (diff | hist) . . (-45) . . MUDL:Intercept command (→Example)
- 20:05, 2 March 2016 (diff | hist) . . (+664) . . MUDL:Intercept command (→Example)
- 19:55, 2 March 2016 (diff | hist) . . (+856) . . MUDL:Intercept command
- 19:45, 2 March 2016 (diff | hist) . . (+3,279) . . N MUDL:Intercept command (Created page with " __TOC__ = Overview = The MUDL intercept functions get called in the middle of processing a command. In most cases the game parses the command line and then calls the relev...")
- 19:27, 2 March 2016 (diff | hist) . . (+1,149) . . MUDL:On command
- 12:51, 1 March 2016 (diff | hist) . . (+142) . . N Proc:MUDL (Redirected page to Category:MUDL)
- 12:37, 1 March 2016 (diff | hist) . . (+1,202) . . N MUDL:Construct (Created page with " __TOC__ = Overview = This MUDL function gets called when: * The room containing the MUDL procedure is created (boot) * The mobile containing the MUDL procedure is created *...")
- 12:32, 1 March 2016 (diff | hist) . . (-91) . . MUDL:On command
- 12:30, 1 March 2016 (diff | hist) . . (+31) . . Proc:Trap
- 16:38, 29 February 2016 (diff | hist) . . (+154) . . Proc:Trap (→Effects)
- 16:36, 29 February 2016 (diff | hist) . . (0) . . Proc:Trap (→Trigger Settings)
- 16:06, 29 February 2016 (diff | hist) . . (+87) . . Proc:Trap (→Damage)
- 15:34, 29 February 2016 (diff | hist) . . (+11) . . Proc:Trap (→MobileDeath)
- 15:33, 29 February 2016 (diff | hist) . . (-9,731) . . Proc:Trap
- 15:23, 29 February 2016 (diff | hist) . . (+12,163) . . N KVP Zone Commands (Created page with " = Overview = KVP zone commands are small, simple commands built to automate scripting within the various Key-Value Pair procedures used throughout the game. This article do...")
- 20:08, 26 February 2016 (diff | hist) . . (+11) . . MUDL:On command
- 20:08, 26 February 2016 (diff | hist) . . (+337) . . N Category:MUDL (Created page with "This category contains articles pertaining to MUDL, aka the Multi-User Dungeon Language created by Jason Modisette. The original documentation for MUDL can be found at http:/...") (current)
- 20:07, 26 February 2016 (diff | hist) . . (+2,001) . . N MUDL:On command (Created page with " __TOC__ = Overview = This MUDL function gets called whenever someone types the given command. So, if you wanted something to happen whenever someone in the room bows, then...")
- 19:47, 26 February 2016 (diff | hist) . . (+108) . . N Category:Room Procedures (Created page with "This category contains articles for special procedures that can be applied to rooms. Category:Building") (current)
- 19:55, 23 February 2016 (diff | hist) . . (+6) . . Proc:Trap (→ZoneCommands)
- 19:54, 23 February 2016 (diff | hist) . . (+1,562) . . Proc:Trap (→ZoneCommands)
- 19:11, 23 February 2016 (diff | hist) . . (+429) . . Proc:Trap
- 18:18, 23 February 2016 (diff | hist) . . (+1,014) . . Proc:Trap (→Samples)
- 18:14, 23 February 2016 (diff | hist) . . (+139) . . Proc:Trap (→Triggers)
- 18:40, 21 February 2016 (diff | hist) . . (+498) . . Proc:Trap (→Samples)
- 18:36, 21 February 2016 (diff | hist) . . (+837) . . Proc:Trap (→Triggers)
- 18:26, 21 February 2016 (diff | hist) . . (+442) . . Proc:Trap (→Effects)
- 20:54, 19 February 2016 (diff | hist) . . (+98) . . Proc:Trap (→Triggers)
- 20:54, 19 February 2016 (diff | hist) . . (+934) . . Proc:Trap (→Triggers)
- 19:06, 19 February 2016 (diff | hist) . . (+357) . . Proc:Trap (→Command / Door)
- 20:06, 16 February 2016 (diff | hist) . . (+104) . . Proc:Trap (→Effects)
- 20:04, 16 February 2016 (diff | hist) . . (+139) . . Proc:Trap (→ZoneAlarm)
- 20:03, 16 February 2016 (diff | hist) . . (0) . . Proc:Trap (→ZoneCommands)
- 19:59, 16 February 2016 (diff | hist) . . (-1) . . Proc:Trap (→SpawnObjects)
- 19:48, 16 February 2016 (diff | hist) . . (+772) . . Guide:Eqset (current)
- 19:39, 16 February 2016 (diff | hist) . . (+9) . . Guide:Eqset (→How do I store items in 2 robes?)
- 19:36, 16 February 2016 (diff | hist) . . (+3,987) . . Guide:Eqset
- 19:20, 16 February 2016 (diff | hist) . . (+1,799) . . Guide:Eqset
- 19:09, 16 February 2016 (diff | hist) . . (+5,967) . . N Guide:Eqset (Created page with "{{Template:GuideWelcome}} {{Template:NewPlayerGuideHeader}} = Introduction = SlothMUD allows players to create customized sets of equipment and then switch between these s...")
- 18:25, 16 February 2016 (diff | hist) . . (+894) . . Proc:Trap
- 16:40, 16 February 2016 (diff | hist) . . (+486) . . Proc:Trap
- 12:44, 16 February 2016 (diff | hist) . . (+6) . . Proc:Trap (→ZoneCommands)
- 12:42, 16 February 2016 (diff | hist) . . (+274) . . Proc:Trap (→ZoneCommands)
- 20:01, 15 February 2016 (diff | hist) . . (0) . . Proc:Trap (→Toggle Door)
- 19:39, 15 February 2016 (diff | hist) . . (-7) . . Proc:Trap (→Spawn Item)
- 19:30, 15 February 2016 (diff | hist) . . (-14) . . Proc:Trap (→Equip Mobile)
- 17:13, 15 February 2016 (diff | hist) . . (-1) . . Proc:Trap (→ToggleDoor)
- 17:12, 15 February 2016 (diff | hist) . . (+1,323) . . Proc:Trap
- 13:32, 15 February 2016 (diff | hist) . . (+6,354) . . Proc:Trap
- 15:39, 4 February 2016 (diff | hist) . . (+697) . . Proc:Trap (→Samples)
- 15:30, 4 February 2016 (diff | hist) . . (+1,373) . . Proc:Trap
- 15:09, 4 February 2016 (diff | hist) . . (+151) . . Proc:Trap
- 13:10, 4 February 2016 (diff | hist) . . (-92) . . Proc:Trap
- 18:04, 1 February 2016 (diff | hist) . . (+836) . . Proc:Vault (→KVP) (current)
- 17:41, 1 February 2016 (diff | hist) . . (+1,044) . . Proc:Vault (→Upgrading from Old Code)
- 12:02, 29 January 2016 (diff | hist) . . (+130) . . Guide:Housing (→Customize the New House)
- 13:53, 28 January 2016 (diff | hist) . . (+747) . . Proc:Neighborhood
- 13:47, 28 January 2016 (diff | hist) . . (+2,450) . . Proc:Vault
- 19:53, 27 January 2016 (diff | hist) . . (+1,903) . . N Proc:Vault (Created page with " = Overview = The vault procedure allows players establish their own customizable rooms and to store items in vaults. Vault rooms are created by Proc:Neighborhood when a...")
- 19:35, 26 January 2016 (diff | hist) . . (+714) . . Guide:Housing
- 11:02, 25 January 2016 (diff | hist) . . (+75) . . Guide:Housing
- 16:41, 24 January 2016 (diff | hist) . . (+16) . . Guide:Housing
- 16:01, 24 January 2016 (diff | hist) . . (+3,296) . . Guide:Housing
- 15:28, 24 January 2016 (diff | hist) . . (+3,447) . . Guide:Housing
- 14:49, 24 January 2016 (diff | hist) . . (+2,416) . . N Guide:Housing (Created page with "{{Template:GuideWelcome}} {{Template:NewPlayerGuideHeader}} = Introduction = SlothMUD allows players to purchase housing rooms that can be customized and used to store ite...")
- 19:35, 23 December 2015 (diff | hist) . . (+308) . . Guide:Damage Spells (→Level 30 Spells)
- 20:23, 28 October 2015 (diff | hist) . . (+175) . . Guide:Damage Spells (→Level 40 Spells)
- 10:35, 20 October 2015 (diff | hist) . . (+1,209) . . N Proc:Neighborhood (Created page with " = Overview = The neighborhood procedure allows players to build houses that attach to the current room. It also handles the outdoor portion of keyless entry if purchased in...")
- 10:16, 9 October 2015 (diff | hist) . . (+126) . . Guide:Damage Spells (→Level 40 Spells)
- 21:28, 21 September 2015 (diff | hist) . . (+3,324) . . N Guide:Damage Spells (Created page with "{{Template:GuideWelcome}} {{Template:NewPlayerGuideHeader}} = Introduction = There are a large number of damage-based spells in SlothMUD that are available to the differen...")
- 12:49, 20 September 2015 (diff | hist) . . (+5) . . Template:NewPlayerGuideList (current)
- 12:49, 20 September 2015 (diff | hist) . . (+28) . . Template:NewPlayerGuideList
- 12:47, 20 September 2015 (diff | hist) . . (+7,445) . . N Guide:Warrior (Created page with "{{Template:GuideWelcome}} {{Template:NewPlayerGuideHeader}} = Introduction = This guide is designed to provide players with strategies for playing Warrior-prime charac...") (current)
- 12:39, 31 May 2015 (diff | hist) . . (+121) . . Guide:First Steps (current)
- 12:37, 31 May 2015 (diff | hist) . . (-135) . . Guide:Cleric (current)
- 18:56, 3 May 2015 (diff | hist) . . (+100) . . Proc:Trap (→Triggers)
- 10:11, 3 May 2015 (diff | hist) . . (+23) . . Proc:Trap
- 23:00, 2 May 2015 (diff | hist) . . (+41) . . Proc:Trap (→Effects)
- 13:38, 2 May 2015 (diff | hist) . . (+629) . . Proc:Trap
- 20:32, 1 May 2015 (diff | hist) . . (+709) . . Proc:Trap
- 15:52, 26 April 2015 (diff | hist) . . (+950) . . Proc:Trap
- 15:28, 26 April 2015 (diff | hist) . . (+76) . . Proc:Trap
- 18:46, 25 April 2015 (diff | hist) . . (-1) . . m Proc:Trap
- 18:46, 25 April 2015 (diff | hist) . . (+2,110) . . Proc:Trap
- 18:16, 25 April 2015 (diff | hist) . . (+3,219) . . Proc:Trap
- 18:01, 25 April 2015 (diff | hist) . . (+1,194) . . Proc:Trap
- 17:50, 25 April 2015 (diff | hist) . . (+2,040) . . Proc:Trap
- 17:35, 25 April 2015 (diff | hist) . . (+2,821) . . N Proc:Trap (Created page with " = Overview = The trap procedure allows builders to combine a single trigger with multiple effects. Some effects maybe be harmful, while others helpful. The settings for th...")
- 19:12, 16 March 2015 (diff | hist) . . (+14) . . Guide:Groups (current)
- 19:11, 16 March 2015 (diff | hist) . . (+2,885) . . N Guide:Death (Created page with "{{Template:GuideWelcome}} {{Template:NewPlayerGuideHeader}} = Introduction = This guide explains what happens when your character dies. = When Death Occurs = Death occu...") (current)
- 13:26, 16 March 2015 (diff | hist) . . (+31) . . Template:NewPlayerGuideList
- 13:25, 16 March 2015 (diff | hist) . . (+5,754) . . N Guide:Groups (Created page with " {{Template:GuideWelcome}} {{Template:NewPlayerGuideHeader}} = Introduction = This guide describes the various commands related to grouping and describes strategies used b...")
(newest | oldest) View (newer 250 | older 250) (20 | 50 | 100 | 250 | 500)