Proc:Vorpal Immunity
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Overview
This procedure allows builders to add resistance to mobiles against chop/vorpal weapons.
Here is a list of keys that the procedure will use:
Key | Default | Description |
---|---|---|
PROC_NUM | 41 | Standard KVP key. |
PROC_ENABLED | 0 (false) | Standard KVP key. |
PERCENT_REDUCTION | 0 (%) | The percentage chance that the vorpal proc does nothing to this mobile. |
PERCENT_DISARM | 0 (%) | The percentage chance that the vorpal proc will result in disarming the player. |
DISARM_ROOM_MESSAGE | $n skillfully blocks $N's swing and disarms $M! | The message sent to the room when the mobile disarms the player. |
DISARM_VICTIM_MESSAGE | $n skillfully blocks your swing and disarms you! | The message sent to the player being disarmed. |
PERCENT_BREAK | 0 (%) | The percentage chance that the vorpal weapon will break during the attack. If this number is lower than the weapon's natural break percentage, the weapon's percentage is used instead. |
Sample
addproc <mob> vorpal_immunity setproc <mob> ## PERCENT_DISARM 50 setproc <mob> ## DISARM_ROOM_MESSAGE $n deftly disarms $N and tosses $p to the ground! setproc <mob> ## DISARM_VICTIM_MESSAGE $n deftly disarms you and tosses $p to the ground! setproc <mob> ## PROC_ENABLED 1