Difference between revisions of "Necromancer"

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==Abilities==
 
==Abilities==
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{|class="abilitiestable" style="width:800px;" border="0" cellpadding="2" cellspacing="0"
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!width="30" align="right"|Lvl
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!width="200" align="left"|Name
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!width="70" align="left"|Min Mana
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!width="350" align="left"|Book
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!width="150" align="left"|Book Location(s)
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{{AddSpell|level=1|name=Detect Evil|book=translucent yellow spellbook|translucent|yellow|spellbook}}
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|Guilds
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|}
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==Avatar Necromancer Abilities==
 
==Avatar Necromancer Abilities==
 
[[Category:Classes|Necromancer]]
 
[[Category:Classes|Necromancer]]

Revision as of 13:44, 2 February 2011

Where mainstream wizards have learned flashy spells for dealing large amounts of damage to their enemies, necromancers tend to concentrate more o­n animating undead minions to follow them around, protect them, and sometimes even fight for them. As necromancers advance in power, they are able to conjure more and more powerful undead servants. These evil magic users are often seen walking around our many towns in a state of etherealness, with three and sometimes four Wraiths following closely behind.

Powerful undead followers, a wide variety of offensive spells, and the innate ability to draw o­n their enemy’s life force makes the necromancer able to solo creatures most other classes can o­nly dream about.

Prime Abilities


Necromancer Stat Order

Second Class
Warrior Int/Str/Con/Wis/Dex
Thief Int/Dex/Con/Wis/Str
Cleric Int/Wis/Con/Dex/Str
Mage Int/Wis/Con/Dex/Str
Bard Int/Dex/Con/Wis/Str
Druid Int/Wis/Con/Dex/Str
Monk Int/Con/Wis/Dex/Str

Abilities

Lvl Name Min Mana Book Book Location(s)
1 Detect Evil -     
translucent yellow spellbook [+]
Guilds

Avatar Necromancer Abilities