Difference between revisions of "Cleric"

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(Abilities)
(Abilities)
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{{AddSpell|level=8|name=Summon|mana=50|book=a pulsating spellbook|pulsating|spellbook}}
 
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|[[Spell:Refresh|Refresh]]
 
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Revision as of 15:06, 2 February 2011

Clerics derive their magic through the agency of the gods. By and large the gods of Sloth are gentle, benevolent sorts, and so the spells of clerics concentrate o­n healing and protection. Clerics are granted a small number of powerful destructive spells as well, however, so do not anger them.

Long ago, clerics were forbidden from using all but blunt weapons. In the modern world, however, the gods have deemed it wise for clerics to learn at least a little of the martial skills, and so all but the lowliest novices have gained expertise with most weapons and armor.

Prime Abilities


Cleric Stat Order

Second Class
Warrior Wis/Str/Int/Dex/Con
Thief Wis/Dex/Int/Str/Con
Mage Wis/Int/Str/Dex/Con
Necromancer Wis/Int/Str/Dex/Con
Bard Wis/Int/Str/Dex/Con
Druid Wis/Dex/Int/Str/Con
Monk Wis/Con/Int/Str/Dex

Abilities

Lvl Name Min Mana Book Book Location(s)
1 Armor 5     
a leather bound spellbook [+]
Guilds
1 Cure Light 8     
a mint green spellbook [+]
Guilds
1 Turn Undead 20     
a rotted spellbook [+]
Guilds
2 Create Water 5     
a damp spellbook [+]
Guilds
2 Detect Poison 5     
a translucent green spellbook [+]
Guilds
2 Magic Lantern 5     
a worn softly glowing spellbook [+]
Guilds
3 Create Food 5     
a moldy spellbook [+]
Guilds
3 Detect Magic 5     
a translucent red spellbook [+]
3 Resist Cold 12     
a warm spellbook [+]
Cleric Guilds
3 Resist Fire 12     
a cold spellbook [+]
Cleric Guilds
4 Cure Blind 5     
a braille spellbook [+]
4 Cure Minor 8     
a moss green spellbook [+]
4 Detect Evil 8     
a translucent yellow spellbook [+]
4 Spiritual Hammer 10     
Thor's spellbook [+]
5 Bless 5     
a religious spellbook [+]
5 Detect Disease 10     
a translucent brown spellbook [+]
5 Detect Good 5     
a spellbook with a bluish aura [+]
5 Detect Invisibility 5     
a translucent blue spellbook [+]
5 Spellcraft
a handbook titled, 'Mysteries of Magic' [+]
Mage Guilds
6 Blindness 5     
an opaque spellbook [+]
6 Dispel Magic 5     
a bright white spellbook [+]
6 Protection from Evil 5     
an ivory spellbook [+]
7 Earthquake 15     
a cracked spellbook [+]
7 Faerie Fire 5     
a faintly glowing spellbook [+]
7 Sense Life 5     
a white spellbook [+]
8 Summon 50     
a pulsating spellbook [+]
9 Astrology
an ancient almagest [+]
9 Remove Poison 10     
a tan spellbook [+]
10 Cure Normal 12     
a sea green spellbook [+]
10 Dispel Evil 15     
a midnight black spellbook [+]
10 Supplication 20     
a spellbook of divinity and holiness [+]
11 Remove Disease 25     
an apothecary's spellbook [+]
11 Stone Skin 15     
an orange spellbook [+]
11 Word of Recall 35     
an ancient spellbook [+]
12 Call Lightning 15     
a sky blue spellbook [+]
12 Cure Deafness 5     
a diagram of the inner ear [+]
12 Mindbar 20     
an ethereal spellbook [+]
12 Remove Curse 5     
a red scratched spellbook [+]
13 Control Weather 25     
a hazy spellbook [+]
13 Silence 15     
a marbled spellbook [+]
14 Flame Strike 15     
a magenta spellbook [+]
15 Cure Serious 13     
an ivy green spellbook [+]
15 Necrology
a tractate on the analysis of death [+]
16 Refresh 20     
a silvery spellbook [+]
17 Curse 20     
a spellbook with a red aura [+]
17 Fly 12     
a floating spellbook [+]
17 Regeneration 15      [1]
17 Sanctuary 75      [2]
18 Vision 2-      [3]
18 Web 15      [4]
19 Banish Undead 20      [5]
20 Cure Critic 16      [6]
20 Demon Bind 35      [7]
20 Reign of the Spider 35      [8] The Dreamweaver
20 Spirit Marker 50      [9]
20 Spirit Watcher 20      [10]
20 Talshans Tribute 20      [11]
21 Gate 90      [12]
22 Chronos Incantation 15      [13]
22 Mobility 15     
a golden spellbook [+]

Avatar Cleric Abilities