Difference between revisions of "Necromancer"

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|mana=20
 
|mana=20
 
|name=Embalm
 
|name=Embalm
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|book=translucent yellow spellbook|translucent|yellow|spellbook}}
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|Guilds
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{{AddSpell
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|level=10
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|mana=100
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|name=Death pact (Prime)
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|book=translucent yellow spellbook|translucent|yellow|spellbook}}
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|Guilds
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{{AddSpell
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|level=10
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|mana=20
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|name=Banish undead
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|book=translucent yellow spellbook|translucent|yellow|spellbook}}
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|Guilds
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{{AddSpell
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|level=11
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|mana=15
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|name=Bone Armor
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|book=translucent yellow spellbook|translucent|yellow|spellbook}}
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|Guilds
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{{AddSpell
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|level=12
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|mana=20
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|name=Curse
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|book=translucent yellow spellbook|translucent|yellow|spellbook}}
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|Guilds
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{{AddSpell
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|level=13
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|mana=5
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|name=Sense life
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|book=translucent yellow spellbook|translucent|yellow|spellbook}}
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|Guilds
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{{AddSpell
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|level=13
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|mana=30
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|name=Corpus Severance
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|book=translucent yellow spellbook|translucent|yellow|spellbook}}
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|Guilds
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{{AddSpell
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|level=14
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|mana=8
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|name=Unholy Aura
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|book=translucent yellow spellbook|translucent|yellow|spellbook}}
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|Guilds
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{{AddSpell
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|level=15
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|mana=5
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|name=Protection from Evil
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|book=translucent yellow spellbook|translucent|yellow|spellbook}}
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|Guilds
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{{AddSpell
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|level=15
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|mana=20
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|name=Mindbar
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|book=translucent yellow spellbook|translucent|yellow|spellbook}}
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|Guilds
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{{AddSpell
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|level=16
 +
|mana=40
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|name=Control undead
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|book=translucent yellow spellbook|translucent|yellow|spellbook}}
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|Guilds
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{{AddSpell
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|level=16
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|mana=15
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|name=Arms of the abyss
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|book=translucent yellow spellbook|translucent|yellow|spellbook}}
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|Guilds
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{{AddSpell
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|level=17
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|mana=5
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|name=Knock
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|book=translucent yellow spellbook|translucent|yellow|spellbook}}
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|Guilds
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{{AddSpell
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|level=18
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|mana=50
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|name=Summon
 
|book=translucent yellow spellbook|translucent|yellow|spellbook}}
 
|book=translucent yellow spellbook|translucent|yellow|spellbook}}
 
|Guilds
 
|Guilds

Revision as of 14:01, 2 February 2011

Where mainstream wizards have learned flashy spells for dealing large amounts of damage to their enemies, necromancers tend to concentrate more o­n animating undead minions to follow them around, protect them, and sometimes even fight for them. As necromancers advance in power, they are able to conjure more and more powerful undead servants. These evil magic users are often seen walking around our many towns in a state of etherealness, with three and sometimes four Wraiths following closely behind.

Powerful undead followers, a wide variety of offensive spells, and the innate ability to draw o­n their enemy’s life force makes the necromancer able to solo creatures most other classes can o­nly dream about.

Prime Abilities


Necromancer Stat Order

Second Class
Warrior Int/Str/Con/Wis/Dex
Thief Int/Dex/Con/Wis/Str
Cleric Int/Wis/Con/Dex/Str
Mage Int/Wis/Con/Dex/Str
Bard Int/Dex/Con/Wis/Str
Druid Int/Wis/Con/Dex/Str
Monk Int/Con/Wis/Dex/Str

Abilities

Lvl Name Min Mana Book Book Location(s)
1 Detect Evil 5     
translucent yellow spellbook [+]
Guilds
1 Detect Good 5     
translucent yellow spellbook [+]
Guilds
1 Tenebrous claw 5     
translucent yellow spellbook [+]
Guilds
2 Undead Visage 10     
translucent yellow spellbook [+]
Guilds
3 Darkness 10     
translucent yellow spellbook [+]
Guilds
3 Speak with Dead 25     
translucent yellow spellbook [+]
Guilds
4 Energy Drain 35     
translucent yellow spellbook [+]
Guilds
4 Darksight 10     
translucent yellow spellbook [+]
Guilds
5 Detect Magic 10     
translucent yellow spellbook [+]
Guilds
5 Deathwatch 5     
translucent yellow spellbook [+]
Guilds
6 Dispel Magic 5     
translucent yellow spellbook [+]
Guilds
6 Animate Dead 35     
translucent yellow spellbook [+]
Guilds
7 Detect Invisibility 5     
translucent yellow spellbook [+]
Guilds
9 Dispel Good 15     
translucent yellow spellbook [+]
Guilds
9 Putrify 5     
translucent yellow spellbook [+]
Guilds
10 Summon Undead 20     
translucent yellow spellbook [+]
Guilds
10 Embalm 20     
translucent yellow spellbook [+]
Guilds
10 Death pact (Prime) 100     
translucent yellow spellbook [+]
Guilds
10 Banish undead 20     
translucent yellow spellbook [+]
Guilds
11 Bone Armor 15     
translucent yellow spellbook [+]
Guilds
12 Curse 20     
translucent yellow spellbook [+]
Guilds
13 Sense life 5     
translucent yellow spellbook [+]
Guilds
13 Corpus Severance 30     
translucent yellow spellbook [+]
Guilds
14 Unholy Aura 8     
translucent yellow spellbook [+]
Guilds
15 Protection from Evil 5     
translucent yellow spellbook [+]
Guilds
15 Mindbar 20     
translucent yellow spellbook [+]
Guilds
16 Control undead 40     
translucent yellow spellbook [+]
Guilds
16 Arms of the abyss 15     
translucent yellow spellbook [+]
Guilds
17 Knock 5     
translucent yellow spellbook [+]
Guilds
18 Summon 50     
translucent yellow spellbook [+]
Guilds

Avatar Necromancer Abilities