Difference between revisions of "Necromancer"

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Where mainstream wizards have learned flashy spells for dealing large amounts of damage to their enemies, necromancers tend to concentrate more o­n animating undead minions to follow them around, protect them, and sometimes even fight for them. As necromancers advance in power, they are able to conjure more and more powerful undead servants. These evil magic users are often seen walking around our many towns in a state of etherealness, with three and sometimes four Wraiths following closely behind.
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Where mainstream wizards have learned flashy spells for dealing large amounts of damage to their enemies, necromancers tend to concentrate more o­n [[Spell:Animate Dead|animating undead]] minions to follow them around, protect them, and sometimes even fight for them. As necromancers advance in power, they are able to conjure more and more powerful undead servants. These evil magic users are often seen walking around our many towns in a state of [[Spell:Wraithform|etherealness]], with three and sometimes four Wraiths following closely behind.
  
 
Powerful undead followers, a wide variety of offensive spells, and the innate ability to draw o­n their enemy’s life force makes the necromancer able to solo creatures most other classes can o­nly dream about.
 
Powerful undead followers, a wide variety of offensive spells, and the innate ability to draw o­n their enemy’s life force makes the necromancer able to solo creatures most other classes can o­nly dream about.
 
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<br/>
'''Prime Abilities'''
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{|class="classinfo"
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!align="center" colspan="2"|<b>'''Necromancer Primes'''</b>
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|-
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|width="85px"|'''Principle Stat'''||[[Stat:Intelligence|Intelligence]]
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|-
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|colspan="2"|
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{{StatTable
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|warrior=Int/Str/Con/Wis/Dex
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|thief=Int/Dex/Con/Wis/Str
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|cleric=Int/Wis/Con/Dex/Str
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|mage=Int/Wis/Con/Dex/Str
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|bard=Int/Dex/Con/Wis/Str
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|druid=Int/Wis/Con/Dex/Str
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|monk=Int/Con/Wis/Dex/Str
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}}
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|-
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|'''Prime Only Abilities'''
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|
 
* [[Spell:Death Pact|Death Pact]]
 
* [[Spell:Death Pact|Death Pact]]
 
* [[Skill:Ritual of Resurrection|Ritual of Resurrection]]
 
* [[Skill:Ritual of Resurrection|Ritual of Resurrection]]
 
* [[Spell:Wraithform|Wraithform]]
 
* [[Spell:Wraithform|Wraithform]]
<br/>
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|-
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|'''Prime Only Benefits'''
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|
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* Personal [[Juju Zombie|juju zombie]] that will assist you 
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* Access to full range of [[Animated Dead|animate dead]] and [[Summoned Undead|summoned undead]]
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* Highest [[Modifier:Undead Control|undead control]] cap, allowing for strongest minions possible
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* Least lag when ordering undead minions
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|}
 
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!<u>Second Class</u>
 
!<u>Second Class</u>
 
|-
 
|-
|[[Warrior|Warrior]]||Int/Str/Con/Wis/Dex
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|-
 
|[[Thief|Thief]]||Int/Dex/Con/Wis/Str
 
|-
 
|[[Cleric|Cleric]]||Int/Wis/Con/Dex/Str
 
|-
 
|[[Mage|Mage]]||Int/Wis/Con/Dex/Str
 
|-
 
|[[Bard|Bard]] ||Int/Dex/Con/Wis/Str
 
|-
 
|[[Druid|Druid]]||Int/Wis/Con/Dex/Str
 
|-
 
|[[Monk|Monk]] ||Int/Con/Wis/Dex/Str
 
 
|}     
 
|}     
 
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Revision as of 17:29, 10 February 2011

Where mainstream wizards have learned flashy spells for dealing large amounts of damage to their enemies, necromancers tend to concentrate more o­n animating undead minions to follow them around, protect them, and sometimes even fight for them. As necromancers advance in power, they are able to conjure more and more powerful undead servants. These evil magic users are often seen walking around our many towns in a state of etherealness, with three and sometimes four Wraiths following closely behind.

Powerful undead followers, a wide variety of offensive spells, and the innate ability to draw o­n their enemy’s life force makes the necromancer able to solo creatures most other classes can o­nly dream about.

Necromancer Primes
Principle Stat Intelligence
Stat Order
Warrior Int/Str/Con/Wis/Dex
Thief Int/Dex/Con/Wis/Str
Cleric Int/Wis/Con/Dex/Str
Mage Int/Wis/Con/Dex/Str
Druid Int/Wis/Con/Dex/Str
Bard Int/Dex/Con/Wis/Str
Monk Int/Con/Wis/Dex/Str
Prime Only Abilities
Prime Only Benefits

Necromancer Stat Order

Second Class

Abilities

Lvl Name Min Mana Book
1 Detect Evil 5     
a translucent yellow spellbook [+]
1 Detect Good 5     
a spellbook with a bluish aura [+]
1 Tenebrous Claw 5     
a black leather spellbook [+]
2 Undead Visage 10     
pages of the undead [+]
3 Darkness 10     
dark bundled pages [+]
3 Speak with Dead 25     
annotations on the tongues of the dead [+]
4 Energy Drain 35     
an obsidian spellbook [+]
4 Darksight 10     
a tome of other-worldly vision [+]
5 Detect Magic 5     
a translucent red spellbook [+]
5 Spellcraft
a handbook titled, 'Mysteries of Magic' [+]
5 Deathwatch 5     
a ticking spellbook [+]
6 Dispel Magic 5     
a bright white spellbook [+]
6 Animate Dead 35     
a maggot ridden spellbook [+]
7 Detect Invisibility 5     
a translucent blue spellbook [+]
8 Necrology
a tractate on the analysis of death [+]
9 Dispel Good 15     
snow white stack of notes [+]
9 Putrefy 5     
a worm-eaten spellbook [+]
10 Summon Undead 20     
book of the dead [+]
10 Embalm 20     
a mummified spellbook [+]
10 Death Pact (Prime Only) 100     
a guide to cheating death [+]
10 Banish Undead 20     
a book of torn bonds [+]
11 Bone Armor 15     
a bone carved spellbook [+]
12 Curse 20     
a spellbook with a red aura [+]
13 Sense Life 5     
a white spellbook [+]
13 Corpus Severance 30     
a black book edged in bone [+]
14 Unholy Aura 8     
an unchanged spellbook [+]
15 Protection from Evil 5     
an ivory spellbook [+]
15 Mindbar 20     
an ethereal spellbook [+]
16 Control undead 40     
a book of the leashed [+]
16 Arms of the Abyss 15     
a thickly bound spellbook [+]
17 Knock 5     
a volume with a splintered cover [+]
18 Summon 50     
a pulsating spellbook [+]
18 Weaken 10     
a diminished looking spellbook [+]
19 Wall of Flesh 35     
a fleshstone tablet of stone [+]
20 Silence 15     
a marbled spellbook [+]
20 Demon Bind 35     
a chain bound spellbook [+]
20 Vision 20     
a blurry spellbook [+]
20 Reign of the Apider 35     
a silk-lined spellbook [+]
20 Spirit Watcher 20     
a cheaply bound spellbook [+]
20 Spirit Marker 50     
a book of calligraphy [+]
21 Vampiric Touch 16     
a blood colored spellbook [+]
22 Fear 12     
a book of dread [+]
23 Crimson Scourge 10     
a blood-soaked spellbook [+]
23 Lethargy 10     
dull colored scripts [+]
24 Simulacrum 75     
a book titled 'How to create a simulacra' [+]
24 Condemnation 26     
a book of exclusion [+]
25 Word of Pain 16     
a distressed spellbook [+]
25 Ritual of Resurrection (Prime Only) 150     
27 Hellstrike 25     
a violet spellbook marked with a pentagram [+]
30 Infuse Soul 27     
a book of stolen souls [+]
32 Spectral Shield 47     
a crested spellbook [+]
34 Pestilence 25     
a book of plagues [+]
36 Destruction 20     
a partially destroyed spellbook [+]
37 Winds of Fortune 60     
The ultimate guide to wind control [+]
40 Wraithform (Prime Only) 80     
a ghostly book of spells [+]

Avatar Necromancer Abilities