Cleric

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Clerics derive their magic through the agency of the gods. By and large the gods of Sloth are gentle, benevolent sorts, and so the spells of clerics concentrate o­n healing and protection. Clerics are granted a small number of powerful destructive spells as well, however, so do not anger them.

Long ago, clerics were forbidden from using all but blunt weapons. In the modern world, however, the gods have deemed it wise for clerics to learn at least a little of the martial skills, and so all but the lowliest novices have gained expertise with most weapons and armor.

Prime Abilities


Cleric Stat Order

Second Class
Warrior Wis/Str/Int/Dex/Con
Thief Wis/Dex/Int/Str/Con
Mage Wis/Int/Str/Dex/Con
Necromancer Wis/Int/Str/Dex/Con
Bard Wis/Int/Str/Dex/Con
Druid Wis/Dex/Int/Str/Con
Monk Wis/Con/Int/Str/Dex

Abilities

Lvl Name Min Mana Book Book Location(s)
1 Armor 5 [1] Guilds
1 Cure Light 8 [2] Guilds
1 Turn Undead 20 [3] Guilds
2 Create Water 5 [4] Guilds
2 Detect Poison 5 [5] Guilds
2 Magic Lantern 5 [6] Guilds
3 Create Food 5 [7] Guilds
3 Detect Magic 5 [8]
3 Resist Cold 12 [9] Cleric Guilds
3 Resist Fire 12 [10] Cleric Guilds
4 Cure Blind 5 [11]
4 Cure Minor 8 [12]
4 Detect Evil 8 [13]
4 Spiritual Hammer 10 [14]
5 Bless 5 [15]
5 Detect Disease 10 [16]
5 Detect Good 5 [17]
5 Detect Invisibility 5 [18]
5 Spellcraft [19] Mage Guilds
6 Blindness 5 [20]
6 Dispel Magic 5 [21]
6 Protection from Evil 5 [22]
7 Earthquake 15 [23]
7 Faerie Fire 5 [24]
7 Sense Life 5 [25]
8 Summon 50 [26]
9 Astrology [27]
9 Remove Poison 10 [28]
10 Cure Normal 12 [29]
10 Dispel Evil 15 [30]
10 Supplication 20 [31]

Avatar Cleric Abilities