Cleric

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Clerics derive their magic through the agency of the gods. By and large the gods of Sloth are gentle, benevolent sorts, and so the spells of clerics concentrate o­n healing and protection. Clerics are granted a small number of powerful destructive spells as well, however, so do not anger them.

Long ago, clerics were forbidden from using all but blunt weapons. In the modern world, however, the gods have deemed it wise for clerics to learn at least a little of the martial skills, and so all but the lowliest novices have gained expertise with most weapons and armor.

Prime Abilities


Cleric Stat Order

Second Class
Warrior Wis/Str/Int/Dex/Con
Thief Wis/Dex/Int/Str/Con
Mage Wis/Int/Str/Dex/Con
Necromancer Wis/Int/Str/Dex/Con
Bard Wis/Int/Str/Dex/Con
Druid Wis/Dex/Int/Str/Con
Monk Wis/Con/Int/Str/Dex

Abilities

Lvl Name Min Mana Book Book Location(s)
1 Armor 5 [1] Guilds
1 Cure Light 8 [2] Guilds
2 Detect Invisibility 5 [3] Guilds
2 Detect Magic 5 [4] Guilds
2 Faerie Fire 5 [5] Guilds
2 Phase Door 25 [6] Guilds
3 Chill Touch 8 [7] Guilds
4 Invisibility 5 [8]
4 Web 15 [9]
5 Armor 5 [10] Cleric Guilds
5 Burning Hands 10 [11]
6 Dispel Magic 5 [12]
6 Familiar 35 [13]
6 Locate Object 20 [14]

Avatar Cleric Abilities