Difference between revisions of "Cleric"

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(Abilities)
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|align="right"|1
 
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|[[Spell:Armor|Armor]]
 
|[[Spell:Armor|Armor]]
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|class="minmana"|5
 
|{{WikEQ|short=a leather bound spellbook'|leather|bound|spellbook}}
 
|{{WikEQ|short=a leather bound spellbook'|leather|bound|spellbook}}
 
|Guilds
 
|Guilds
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|[[Spell:Cure Light|Cure Light]]
 
|[[Spell:Cure Light|Cure Light]]
|align="left"| 8
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|class="minmana"| 8
 
|{{WikEQ|short=a mint green spellbook|mint|green|spellbook|}}
 
|{{WikEQ|short=a mint green spellbook|mint|green|spellbook|}}
 
|Guilds
 
|Guilds
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|[[Spell:Turn Undead|Turn Undead]]
 
|[[Spell:Turn Undead|Turn Undead]]
|align="left"| 20
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|class="minmana"| 20
 
|{{WikEQ|short=a rotted spellbook|rotted|spellbook}}
 
|{{WikEQ|short=a rotted spellbook|rotted|spellbook}}
 
|Guilds
 
|Guilds
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|[[Spell:Create Water|Create Water]]
 
|[[Spell:Create Water|Create Water]]
|align="right"| 5
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|class="minmana"| 5
 
|{{WikEQ|short=a damp spellbook|damp|spellbook}}
 
|{{WikEQ|short=a damp spellbook|damp|spellbook}}
 
|Guilds
 
|Guilds
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|[[Spell:Detect Poison|Detect Poison]]
 
|[[Spell:Detect Poison|Detect Poison]]
|align="right"| 5
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|class="minmana"|5
 
|{{WikEQ|short=a translucent green spellbook|translucent|green|spellbook}}
 
|{{WikEQ|short=a translucent green spellbook|translucent|green|spellbook}}
 
|Guilds
 
|Guilds
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|[[Spell:Magic Lantern|Magic Lantern]]
 
|[[Spell:Magic Lantern|Magic Lantern]]
|align="right"| 5
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|class="minmana"|5
 
|{{WikEQ|short=a worn softly glowing spellbook|worn|glowing|spellbook}}
 
|{{WikEQ|short=a worn softly glowing spellbook|worn|glowing|spellbook}}
 
|Guilds
 
|Guilds
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|[[Spell:Create Food|Create Food]]
 
|[[Spell:Create Food|Create Food]]
|align="right"| 5
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|class="minmana"|5
 
|{{WikEQ|short=a moldy spellbook|moldy|spellbook}}
 
|{{WikEQ|short=a moldy spellbook|moldy|spellbook}}
 
|Guilds
 
|Guilds
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|[[Spell:Detect Magic|Detect Magic]]
 
|[[Spell:Detect Magic|Detect Magic]]
|align="right"| 5
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|class="minmana"|5
 
|{{WikEQ|short=a translucent red spellbook|translucent|red|spellbook}}
 
|{{WikEQ|short=a translucent red spellbook|translucent|red|spellbook}}
 
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|[[Spell:Resist Cold|Resist Cold]]
 
|[[Spell:Resist Cold|Resist Cold]]
|align="right"| 12
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|class="minmana"|12
 
|{{WikEQ|short=a warm spellbook|warm|spellbook}}
 
|{{WikEQ|short=a warm spellbook|warm|spellbook}}
 
|Cleric Guilds
 
|Cleric Guilds
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|[[Spell:Resist Fire|Resist Fire]]
 
|[[Spell:Resist Fire|Resist Fire]]
|align="right"| 12
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|class="minmana"|12
 
|{{WikEQ|short=a cold spellbook|cold|spellbook}}
 
|{{WikEQ|short=a cold spellbook|cold|spellbook}}
 
|Cleric Guilds
 
|Cleric Guilds
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|[[Spell:Cure Blind|Cure Blind]]
 
|[[Spell:Cure Blind|Cure Blind]]
|align="right"| 5
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|class="minmana"|5
 
|{{WikEQ|short=a braille spellbook|braille|spellbook}}
 
|{{WikEQ|short=a braille spellbook|braille|spellbook}}
 
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|[[Spell:Cure Minor|Cure Minor]]
 
|[[Spell:Cure Minor|Cure Minor]]
|align="right"| 8
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|class="minmana"|8
 
|{{WikEQ|short=a moss green spellbook|moss|green|spellbook}}
 
|{{WikEQ|short=a moss green spellbook|moss|green|spellbook}}
 
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|[[Spell:Detect Evil|Detect Evil]]
 
|[[Spell:Detect Evil|Detect Evil]]
|align="right"| 8
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|class="minmana"|8
 
|{{WikEQ|short=a translucent yellow spellbook|translucent|yellow|spellbook}}
 
|{{WikEQ|short=a translucent yellow spellbook|translucent|yellow|spellbook}}
 
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|[[Spell:Spiritual Hammer|Spiritual Hammer]]
 
|[[Spell:Spiritual Hammer|Spiritual Hammer]]
|align="right"| 10
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|class="minmana"|10
 
|{{WikEQ|short=a Thor's spellbook|thors|spellbook}}
 
|{{WikEQ|short=a Thor's spellbook|thors|spellbook}}
 
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|[[Spell:Bless|Bless]]
 
|[[Spell:Bless|Bless]]
|align="right"| 5
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|class="minmana"|5
 
|{{WikEQ|short=a religious spellbook|religious|spellbook}}
 
|{{WikEQ|short=a religious spellbook|religious|spellbook}}
 
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|[[Spell:Detect Disease|Detect Disease]]
 
|[[Spell:Detect Disease|Detect Disease]]
|align="right"| 10
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|class="minmana"|10
 
|{{WikEQ|short=a translucent brown spellbook|translucent|brown|spellbook}}
 
|{{WikEQ|short=a translucent brown spellbook|translucent|brown|spellbook}}
 
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|[[Spell:Detect Good|Detect Good]]
 
|[[Spell:Detect Good|Detect Good]]
|align="right"| 5
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|class="minmana"|5
 
|{{WikEQ|short=a spellbook with a bluish aura|bluish|aura|spellbook}}
 
|{{WikEQ|short=a spellbook with a bluish aura|bluish|aura|spellbook}}
 
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|[[Spell:Detect Invisibility|Detect Invisibility]]
 
|[[Spell:Detect Invisibility|Detect Invisibility]]
|align="right"| 5
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|class="minmana"|5
 
|{{WikEQ|short=a translucent blue spellbook|translucent|blue|spellbook}}
 
|{{WikEQ|short=a translucent blue spellbook|translucent|blue|spellbook}}
 
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|[[Spell:Blindness|Blindness]]
 
|[[Spell:Blindness|Blindness]]
|align="right"| 5
+
|class="minmana"|5
 
|{{WikEQ|short=a moss green spellbook|moss|green|spellbook}}
 
|{{WikEQ|short=a moss green spellbook|moss|green|spellbook}}
 
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|[[Spell:Dispel Magic|Dispel Magic]]
 
|[[Spell:Dispel Magic|Dispel Magic]]
|align="right"|5
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|class="minmana"|5
 
|{{WikEQ|short=a bright white spellbook|bright|white|spellbook}}
 
|{{WikEQ|short=a bright white spellbook|bright|white|spellbook}}
 
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|[[Spell:Protection from Evil|Protection from Evil]]
 
|[[Spell:Protection from Evil|Protection from Evil]]
|align="right"| 5
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|class="minmana"|5
 
|{{WikEQ|short=an ivory spellbook|ivory|spellbook}}
 
|{{WikEQ|short=an ivory spellbook|ivory|spellbook}}
 
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|[[Spell:Earthquake|Earthquake]]
 
|[[Spell:Earthquake|Earthquake]]
|align="right"|15
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|class="minmana"|15
 
|{{WikEQ|short=a cracked spellbook|cracked|spellbook}}
 
|{{WikEQ|short=a cracked spellbook|cracked|spellbook}}
 
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|[[Spell:Faerie Fire|Faerie Fire]]
 
|[[Spell:Faerie Fire|Faerie Fire]]
|align="right"| 5
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|class="minmana"|5
 
|{{WikEQ|short=a faintly glowing spellbook|faintly|glowing|spellbook}}
 
|{{WikEQ|short=a faintly glowing spellbook|faintly|glowing|spellbook}}
 
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|[[Spell:Sense Life|Sense Life]]
 
|[[Spell:Sense Life|Sense Life]]
|align="right"| 5
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|class="minmana"|5
 
|{{WikEQ|short=a white spellbook|white|spellbook}}
 
|{{WikEQ|short=a white spellbook|white|spellbook}}
 
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|[[Spell:Summon|Summon]]
 
|[[Spell:Summon|Summon]]
|align="right"|50
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|class="minmana"|50
 
|{{WikEQ|short=a pulsating spellbook|pulsating|spellbook}}
 
|{{WikEQ|short=a pulsating spellbook|pulsating|spellbook}}
 
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|[[Spell:Remove Poison|Remove Poison]]
 
|[[Spell:Remove Poison|Remove Poison]]
|align="right"| 10
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|class="minmana"|10
 
|{{WikEQ|short=an aqua spellbook|aqua|spellbook}}
 
|{{WikEQ|short=an aqua spellbook|aqua|spellbook}}
 
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|[[Spell:Cure Normal|Cure Normal]]
 
|[[Spell:Cure Normal|Cure Normal]]
|align="right"| 12
+
|class="minmana"|12
 
|{{WikEQ|short=a sea green spellbook|sea|green|spellbook}}
 
|{{WikEQ|short=a sea green spellbook|sea|green|spellbook}}
 
|
 
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|[[Spell:Dispel Evil|Dispel Evil]]
 
|[[Spell:Dispel Evil|Dispel Evil]]
|align="right"|15
+
|class="minmana"|15
 
|{{WikEQ|short=a midnight black spellbook|midnight|black|spellbook}}
 
|{{WikEQ|short=a midnight black spellbook|midnight|black|spellbook}}
 
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|[[Spell:Supplication|Supplication]]
 
|[[Spell:Supplication|Supplication]]
|align="right"|20
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|class="minmana"|20
 
|{{WikEQ|short=a spellbook of divinity and holiness|divinity|holiness|spellbook}}
 
|{{WikEQ|short=a spellbook of divinity and holiness|divinity|holiness|spellbook}}
 
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Revision as of 03:04, 2 February 2011

Clerics derive their magic through the agency of the gods. By and large the gods of Sloth are gentle, benevolent sorts, and so the spells of clerics concentrate o­n healing and protection. Clerics are granted a small number of powerful destructive spells as well, however, so do not anger them.

Long ago, clerics were forbidden from using all but blunt weapons. In the modern world, however, the gods have deemed it wise for clerics to learn at least a little of the martial skills, and so all but the lowliest novices have gained expertise with most weapons and armor.

Prime Abilities


Cleric Stat Order

Second Class
Warrior Wis/Str/Int/Dex/Con
Thief Wis/Dex/Int/Str/Con
Mage Wis/Int/Str/Dex/Con
Necromancer Wis/Int/Str/Dex/Con
Bard Wis/Int/Str/Dex/Con
Druid Wis/Dex/Int/Str/Con
Monk Wis/Con/Int/Str/Dex

Abilities

Lvl Name Min Mana Book Book Location(s)
1 Armor 5 [1] Guilds
1 Cure Light 8 [2] Guilds
1 Turn Undead 20 [3] Guilds
2 Create Water 5 [4] Guilds
2 Detect Poison 5 [5] Guilds
2 Magic Lantern 5 [6] Guilds
3 Create Food 5 [7] Guilds
3 Detect Magic 5 [8]
3 Resist Cold 12 [9] Cleric Guilds
3 Resist Fire 12 [10] Cleric Guilds
4 Cure Blind 5 [11]
4 Cure Minor 8 [12]
4 Detect Evil 8 [13]
4 Spiritual Hammer 10 [14]
5 Bless 5 [15]
5 Detect Disease 10 [16]
5 Detect Good 5 [17]
5 Detect Invisibility 5 [18]
5 Spellcraft [19] Mage Guilds
6 Blindness 5 [20]
6 Dispel Magic 5 [21]
6 Protection from Evil 5 [22]
7 Earthquake 15 [23]
7 Faerie Fire 5 [24]
7 Sense Life 5 [25]
8 Summon 50 [26]
9 Astrology [27]
9 Remove Poison 10 [28]
10 Cure Normal 12 [29]
10 Dispel Evil 15 [30]
10 Supplication 20 [31]

Avatar Cleric Abilities