Cleric
From WikiName
Clerics derive their magic through the agency of the gods. By and large the gods of Sloth are gentle, benevolent sorts, and so the spells of clerics concentrate on healing and protection. Clerics are granted a small number of powerful destructive spells as well, however, so do not anger them.
Long ago, clerics were forbidden from using all but blunt weapons. In the modern world, however, the gods have deemed it wise for clerics to learn at least a little of the martial skills, and so all but the lowliest novices have gained expertise with most weapons and armor.
Prime Abilities
Abilities
Lvl | Name | Min Mana | Book | Book Location(s) |
---|---|---|---|---|
1 | Armor | 5 | [1] | Guilds |
1 | Cure Light | 8 | [2] | Guilds |
2 | Detect Invisibility | 5 | [3] | Guilds |
2 | Detect Magic | 5 | [4] | Guilds |
2 | Faerie Fire | 5 | [5] | Guilds |
2 | Phase Door | 25 | [6] | Guilds |
3 | Chill Touch | 8 | [7] | Guilds |
4 | Invisibility | 5 | [8] | |
4 | Web | 15 | [9] | |
5 | Armor | 5 | [10] | Cleric Guilds |
5 | Burning Hands | 10 | [11] | |
6 | Dispel Magic | 5 | [12] | |
6 | Familiar | 35 | [13] | |
6 | Locate Object | 20 | [14] |