Difference between revisions of "Mage"
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{{AddSpell|level=5|name=Burning Hands|mana=10|book=a pale red spellbook|pale|red|spellbook}} | {{AddSpell|level=5|name=Burning Hands|mana=10|book=a pale red spellbook|pale|red|spellbook}} | ||
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− | {{AddSpell|level=6|name=Dispel Magic|mana=5|book=a bright white spellbook|bright white|spellbook}} | + | {{AddSpell|level=6|name=Dispel Magic|mana=5|book=a bright white spellbook|bright|white|spellbook}} |
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{{AddSpell|level=6|name=Familiar|mana=35|book=a familiar looking spellbook|familiar|looking|spellbook}} | {{AddSpell|level=6|name=Familiar|mana=35|book=a familiar looking spellbook|familiar|looking|spellbook}} |
Revision as of 21:05, 2 February 2011
The magic user controls powerful and violent magics through his own will rather than through the external agencies used by druids and clerics. Magic users (or mages) specialize in offensive magic, that is to say blowing stuff up. They are less adept at healing and protective spells. Mages can only learn new spells from spellbooks, so an important part of the mage's life is searching out those spellbooks in remote corners of the world.
Prime Abilities
Abilities
Lvl | Name | Min Mana | Book | Book Location(s) | |
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1 | Spellcraft |
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Mage Guilds | ||
1 | Magic Missile | 5 |
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Mage Guilds | |
1 | Ventriloquate | 5 |
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Mage Guilds | |
2 | Detect Invisibility | 5 |
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Mage Guilds | |
2 | Detect Magic | 5 |
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Mage Guilds | |
2 | Faerie Fire | 5 |
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Mage Guilds | |
2 | Phase Door | 25 |
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Mage Guilds | |
3 | Chill Touch | 8 |
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Mage Guilds | |
4 | Invisibility | 5 |
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4 | Web | 15 |
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5 | Armor | 5 |
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Cleric Guilds | |
5 | Burning Hands | 10 |
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6 | Dispel Magic | 5 |
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6 | Familiar | 35 |
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6 | Locate Object | 20 |
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7 | Resist Cold | 12 |
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7 | Resist Fire | 12 |
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7 | Shocking Grasp | 12 |
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8 | Blindness | 5 |
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8 | Freeze | 8 |
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8 | Teleport | 35 |
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9 | Fly | 12 |
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9 | Infravision | 10 |
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9 | Lightning Bolt | 15 |
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9 | Magic Lantern | 5 |
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Cleric Guilds | |
10 | Control Weather | 25 |
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10 | Hellfire | 10 |
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10 | Telepathy | 15 |
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