Difference between revisions of "Warrior"
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* [[Skill:Second Wind|Second Wind]] | * [[Skill:Second Wind|Second Wind]] | ||
* [[Skill:Riposte|Riposte]] | * [[Skill:Riposte|Riposte]] | ||
+ | * [[Skill:Massive Critical Hit|Massive Critical Hit]] | ||
<br/> | <br/> | ||
</div> | </div> | ||
− | <div style="float: left | + | <div style="float: left; padding: 0 0 0 10px;"> |
'''[[Stat Order|Warrior Stat Order]]''' | '''[[Stat Order|Warrior Stat Order]]''' | ||
{| class="stattable" cellpadding="2" cellspacing="0" | {| class="stattable" cellpadding="2" cellspacing="0" |
Revision as of 18:05, 1 February 2011
Warriors are the most basic fighting class available on SlothMUD. Their combat training, long practice sessions, high hit points, and elevated strength make them very formidable in hand-to-hand fighting. In addition, their ability to reach three and sometimes four attacks per round, it becomes quite obvious that these skills and pure class power are unmatched by any other class. However, they lack the ability to use magic of any sort and must depend on their other classes for these types of abilities.
While the most glamorous aspect of being a warrior prime is their innate ability to dish out incredible amounts of punishment, we must not forget their uncanny capability of protecting their fellow group members from danger. Skills such as parry and rescue have saved many lives of fellow comrades over the course of time.
Prime Abilities
Abilities
Lvl | Name | Min Mana | Book | Book Location(s) |
---|---|---|---|---|
1 | Kick | An abused book with footprints on the cover | Guilds | |
1 | Double Attack | A rapidly read manual | Guilds | |
1 | Tactics | Bold looking tome | Guilds | |
3 | Charge | A cavalry man | Guilds | |
4 | Rescue | A manual with an armored maiden on the cover | ||
5 | Swordsmanship | Ibrahim's guide to mastering the art of the spatha | ||
7 | Track | A manual with footprints upon it | Dreamweavers | |
8 | Bash | A demolished book thats missing it's cover | ||
10 | Climb | A book locked with crampons | ||
13 | Endure | A warrior's guide to enduring pain | ||
15 | Frenzy | A manual full of blurred pages | ||
18 | Bloodrage | a bloodstained manual | ||
22 | Stomp | An iron tipped manual | ||
23 | Broadside | Volume depicting thick blades | ||
25 | Critical Hit | A book of anatomy | ||
26 | Gorge | The gourmand's manual | ||
28 | Entrench | Mud-covered pages | ||
30 | Parry | A book of dexterous defense arts | ||
31 | Flail | Engraved sticks of flagellation | ||
32 | Second Wind | Manual of vigorous exercise | ||
33 | Enguage | A paladin's handbook | ||
35 | Oaths and Vows | Autoquest | ||
36 | Tripple Attack | Three embossed blades forged together | ||
38 | Heavy Armor Proiciency | An armor-plated manual | ||
38 | Toss | Guide to roadhouse brawling | ||
40 | Deathblow | A ranger's handbook | ||
40 | Riposte | A portfolio of lunging sketches | ||
40 | Warcry | An enchiridion of interminable enthusiasm |
Avatar Abilities
Recommended areas/Discussion?
do do do, figure out what goes here
maybe list the prime thief avatar skills ? purloin aura, sleight of hand.. or maybe just list them under the chart above just put av07 or whatever instead of a # //Benq