Difference between revisions of "Mage"
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!width="350" align="left"|Book | !width="350" align="left"|Book | ||
!width="150" align="left"|Book Location(s) | !width="150" align="left"|Book Location(s) | ||
− | {{ | + | {{AddSkill|level=1|name=Spellcraft|book=a handbook titled, 'Mysteries of Magic'|handbook|mysteries|magic}} |
|Mage Guilds | |Mage Guilds | ||
{{AddSpell|level=1|name=Magic Missile|mana=5|book=a pale blue spellbook|pale|blue|spellbook}} | {{AddSpell|level=1|name=Magic Missile|mana=5|book=a pale blue spellbook|pale|blue|spellbook}} |
Revision as of 18:04, 2 February 2011
The magic user controls powerful and violent magics through his own will rather than through the external agencies used by druids and clerics. Magic users (or mages) specialize in offensive magic, that is to say blowing stuff up. They are less adept at healing and protective spells. Mages can only learn new spells from spellbooks, so an important part of the mage's life is searching out those spellbooks in remote corners of the world.
Prime Abilities
Abilities
Lvl | Name | Min Mana | Book | Book Location(s) | |
---|---|---|---|---|---|
1 | Spellcraft |
|
Mage Guilds | ||
1 | Magic Missile | 5 |
|
Mage Guilds | |
1 | Ventriloquate | 5 |
|
Mage Guilds | |
2 | Detect Invisibility | 5 |
|
Mage Guilds | |
2 | Detect Magic | 5 | [1] | Guilds | |
2 | Faerie Fire | 5 | [2] | Guilds | |
2 | Phase Door | 25 | [3] | Guilds | |
3 | Chill Touch | 8 | [4] | Guilds | |
4 | Invisibility | 5 | [5] | ||
4 | Web | 15 | [6] | ||
5 | Armor | 5 | [7] | Cleric Guilds | |
5 | Burning Hands | 10 | [8] | ||
6 | Dispel Magic | 5 | [9] | ||
6 | Familiar | 35 | [10] | ||
6 | Locate Object | 20 | [11] |