Difference between revisions of "Cleric"
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Revision as of 02:24, 2 February 2011
Clerics derive their magic through the agency of the gods. By and large the gods of Sloth are gentle, benevolent sorts, and so the spells of clerics concentrate on healing and protection. Clerics are granted a small number of powerful destructive spells as well, however, so do not anger them.
Long ago, clerics were forbidden from using all but blunt weapons. In the modern world, however, the gods have deemed it wise for clerics to learn at least a little of the martial skills, and so all but the lowliest novices have gained expertise with most weapons and armor.
Prime Abilities
Abilities
Lvl | Name | Min Mana | Book | Book Location(s) |
---|---|---|---|---|
1 | Armor | 5 | [1] | Guilds |
1 | Cure Light | 8 | [2] | Guilds |
1 | Turn Undead | 20 | [3] | Guilds |
2 | Create Water | 5 | [4] | Guilds |
2 | Detect Poison | 5 | [5] | Guilds |
2 | Magic Lantern | 5 | [6] | Guilds |
3 | Create Food | 5 | [7] | Guilds |
3 | Detect Magic | 5 | [8] | |
3 | Resist Cold | 12 | [9] | Cleric Guilds |
3 | Resist Fire | 12 | [10] | Cleric Guilds |
4 | Cure Blind | 5 | [11] | |
4 | Cure Minor | 8 | [12] | |
4 | Detect Evil | 8 | [13] | |
4 | Spiritual Hammer | 10 | [14] | |
5 | Bless | 5 | [15] | |
5 | Detect Disease | 10 | [16] | |
5 | Detect Good | 5 | [17] | |
5 | Detect Invisibility | 5 | [18] | |
5 | Spellcraft | [19] | Mage Guilds | |
6 | Blindness | 5 | [20] | |
6 | Dispel Magic | 5 | [21] | |
6 | Protection from Evil | 5 | [22] | |
7 | Earthquake | 15 | [23] | |
7 | Faerie Fire | 5 | [24] | |
7 | Sense Life | 5 | [25] | |
8 | Summon | 50 | [26] | |
9 | Astrology | [27] | ||
9 | Remove Poison | 10 | [28] | |
10 | Cure Normal | 12 | [29] | |
10 | Dispel Evil | 15 | [30] | |
4 | Supplication | 20 | [31] |