Difference between revisions of "Cleric"

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'''Prime Abilities'''
 
'''Prime Abilities'''
* [[Skill:Aerial Servant|Aerial Servant]]
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* [[Spell:Aerial Servant|Aerial Servant]]
* [[Skill:Circle of Healing|Circle of Healing]]
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* [[Spell:Dark Mace|Dark Mace]]
* [[Skill:Kalas Delight|Circle of Healing]]
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* [[Spell:Circle of Healing|Circle of Healing]]
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* [[Spell:Kylas Delight|Kyla's Delight]]
 
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'''[[Stat Order|Cleric Stat Order]]'''
 
'''[[Stat Order|Cleric Stat Order]]'''
 
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Revision as of 18:07, 1 February 2011

Clerics derive their magic through the agency of the gods. By and large the gods of Sloth are gentle, benevolent sorts, and so the spells of clerics concentrate o­n healing and protection. Clerics are granted a small number of powerful destructive spells as well, however, so do not anger them.

Long ago, clerics were forbidden from using all but blunt weapons. In the modern world, however, the gods have deemed it wise for clerics to learn at least a little of the martial skills, and so all but the lowliest novices have gained expertise with most weapons and armor.

Prime Abilities


Cleric Stat Order

Second Class
Warrior Wis/Str/Int/Dex/Con
Thief Wis/Dex/Int/Str/Con
Mage Wis/Int/Str/Dex/Con
Necromancer Wis/Int/Str/Dex/Con
Bard Wis/Int/Str/Dex/Con
Druid Wis/Dex/Int/Str/Con
Monk Wis/Con/Int/Str/Dex