Difference between revisions of "Guide:Groups"

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Latest revision as of 23:12, 16 March 2015

Welcome to SlothMUD, a text-based online Multi-User Dungeon based on DikuMUD. This free game is enjoyed continuously by players worldwide. With over 23,500 uniquely described rooms, 8,300 distinct creatures, 12,200 characters and 7,100 pieces of equipment, charms, trinkets and other items, our online RPG world is absolutely enormous and ready to explore.

New Player Guides
Character Creation   First Steps   Combat   Groups
The World of Jord
The Island   Lyme   Niebelung   Thordfalan   Thule   Valkyre
Class Guides
Cleric   Warrior


Introduction

This guide describes the various commands related to grouping and describes strategies used by groups in combat. Joining a group allows your character to fight alongside other players and to kill higher level mobiles than when fighting alone.


Command Conventions

The command lists below contain various commands and their parameters and a description of what those commands accomplish. Acceptable abbreviations are in bold. Required parameters are shown in angle brackets (<>) and optional parameters are shown with square brackets ([]).


Commands

There are several important commands specific to being in a group. They are:

Command Explanation
Follow <target> Follow another player. Required before you can become a member of any group. To leave the group, you can follow yourself.
Group Shows the current members in the group.
Group <target> Adds the specified player to the group. Available only to the group leader.
Ungroup <target> Removes the specified player from the group. Available only to the group leader.
GWho Displays a list of current groups in the realm.
GroupWho Displays a "who" list containing only the current group members.
GroupTell <message> Send a message to all group members.
Lurk <on|off> Turning on lurk means that you no longer want group spells (such as convocation) to affect your character. This is useful if you want to join the group communication but not follow the group around the realm.
GJob <keyword> Originally this was used to designate jobs within the group. Now this command is primarily used to request that the group attack specific mobiles or to acquire specific items.
GName Gives the group a name other than the default. Available only to the group leader.
GLock Locks group membership and prevents others from following you. Available only to the group leader.
GUnlock Unlocks group membership. Available only to the group leader.
GSet disband Disbands the group and makes each member stop following the leader. Available only to the group leader.
GSet transfer <target> Allows the group leader to set a new group leader. All existing group members start following the new leader and remain a member of the group.
AutoLoot When enabled, you automatically take all gold and items from the corpses of mobiles when they are killed. When joining the group, autoloot is automatically turned off. Remember to turn it back on when you leave the group.
Split <number of gold coins> Splits the gold coins evenly among group members. Usually used after looting a corpse.
Assist <group member> Attack the same person your group member is fighting.
Maneuver <front|back> Moves you to either the front line or back line of the group. Players in the front line can be hit by normal melee attacks. Players in the back can only be hit by magical or area-affect attacks.


To create a group, the other members must follow the leader. The leader then uses the group command to add them to the group. Group members communicate using the gtell command.


Group Combat

Group combat differs from individual combat in the following ways:

  • Only players in the front line can be hit by normal attacks. Special attacks can hit players in the back row.
  • Enemy mobiles will split their attacks between players in the front line that are attacking them.


Usually group members are assigned roles that are suited toward their primary class. Roles include:

  • Tank: The tank is usually a warrior with a large number of hit points. The tank is responsible for taking the brunt of the damage from the mobile being fought. The tank uses the rescue skill to take attacks off other players and onto himself.
  • Stabber: The stabber is a thief with a good backstab weapon and a good damage bonus. The stabber starts the fight with a backstab and then the tank usually rescues them.
  • Grabber: The grabber uses the deathgrip skill to latch onto the mobile to reduce its attacks.
  • Blaster: The blaster is a mage that uses spells to deal damage.
  • Healer: The healer is a cleric that is responsible for healing the tank. If there are multiple clerics, usually one is "in" for healing while the others regenerate.


Quite often the spellcasters in the back row are assigned other duties that aid in the combat:


After the Fight

Experience is automatically split between the players in a weighted fashion. That means that a 8x40 level player receives twice as much as a 4x40 level. The 4x40 level receives twice as much as the 2x40 and so on. Experience earned by a particular player may be capped - meaning that low level players may not receive their normal share - especially on a very powerful mobile.

One player in the group will be assigned the task of "Looter" and they are responsible for taking gold and items from the corpse and splitting it among the group. Gold is split evenly between players, regardless of level. If players have called for an item or gem, they receive it from the looter if the group rules allow it. Other items may be randomly distributed using the wheel of opportunity.