Difference between revisions of "Guide:Eqset"

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(Created page with "{{Template:GuideWelcome}} {{Template:NewPlayerGuideHeader}} = Introduction = SlothMUD allows players to create customized sets of equipment and then switch between these s...")
 
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== What's the Difference between SWITCH and WEAR ==
 
== What's the Difference between SWITCH and WEAR ==
  
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Imagine the following scenario:  Barbara the Bard has a single set of equipment that she uses when adventuring.  She also has a couple items to speed regeneration.  So she uses the EQSET SAVE command to define the two sets:
  
 +
<pre>
 +
Equipment Set 'armor':
 +
Position        Item                            Container
 +
Left Finger    a swirling red and blue ring    [ Default ]
 +
Right Finger    a swirling red and blue ring    [ Default ]
 +
Neck 1          steel camail                    [ Default ]
 +
Neck 2          steel camail                    [ Default ]
 +
</pre>
 +
 +
<pre>
 +
Equipment Set 'regen':
 +
Position        Item                            Container
 +
Neck 1          a pectoral cross                [ Default ]
 +
Neck 2          a pectoral cross                [ Default ]
 +
</pre>
 +
 +
Barbara starts by wearing her set of armor:
 +
<pre>
 +
You are using:
 +
&lt;worn on finger&gt;    a swirling red and blue ring
 +
&lt;worn on finger&gt;    a swirling red and blue ring
 +
&lt;worn around neck&gt;  steel camail..It emits a faint humming sound!
 +
&lt;worn around neck&gt;  steel camail..It emits a faint humming sound!
 +
</pre>
 +
 +
If she issues the command EQSET SWITCH regen, the result is:
 +
<pre>
 +
You are using:
 +
&lt;worn around neck&gt;  a pectoral cross
 +
&lt;worn around neck&gt;  a pectoral cross
 +
</pre>
 +
 +
If instead she issues the command EQSET WEAR regen, the result is:
 +
<pre>
 +
You are using:
 +
&lt;worn on finger&gt;    a swirling red and blue ring
 +
&lt;worn on finger&gt;    a swirling red and blue ring
 +
&lt;worn around neck&gt;  a pectoral cross
 +
&lt;worn around neck&gt;  a pectoral cross
 +
</pre>
 +
 +
In this example, the regen equipment set did not define anything to be worn on either finger.  The EQSET SWITCH command removes rings from both fingers and stores them.  The EQSET WEAR command leaves the rings equipped.
  
  

Revision as of 23:20, 16 February 2016

Welcome to SlothMUD, a text-based online Multi-User Dungeon based on DikuMUD. This free game is enjoyed continuously by players worldwide. With over 23,500 uniquely described rooms, 8,300 distinct creatures, 12,200 characters and 7,100 pieces of equipment, charms, trinkets and other items, our online RPG world is absolutely enormous and ready to explore.

New Player Guides
Character Creation   First Steps   Combat   Groups
The World of Jord
The Island   Lyme   Niebelung   Thordfalan   Thule   Valkyre
Class Guides
Cleric   Warrior


Introduction

SlothMUD allows players to create customized sets of equipment and then switch between these sets using the EQSET command. This guide lists the different features available and provides examples as to how the EQSET command functions. The EQSET command is available starting at level 2.


Creating an Equipment Set

To create an equipment set, equip the items you want to be in the set. Once you have all the items equipped and proper clasps attached, use the EQSET SAVE <Set Name> command. If you want to create a second set, equip those items and save the set using a different name.


View Your Set List

To view the list of equipment sets you have created, type EQSET without any parameters. It will list the sets you have created and whether or not you have set up a default container.


The Default Container

The EQSET command allows players to set up different containers for storing items when the items are unequipped. The default container is just that - it's the container that is used by default. If no default container is specified, items will be left in inventory when they are unequipped. To specify a default container, use the command EQSET DEFCONTAINER <Container>. When you run the DEFCONTAINER command the container must be in inventory or equipped. When switching between gear (see below) the container does not have to be in inventory or equipped.

To clear the default container, type EQSET DEFCONTAINER without any arguments.


View Your Set Contents

To view the list of equipment in one or more sets, type EQSET SHOW <Set Name>. This will display each item and clasp in the set and which container the item will be placed into when it is unequipped. To view all of your sets, type EQSET SHOW without any parameters.


Customize Containers

To set up a specific container for some of your items, you need to do the following:

  1. Make sure the container is in inventory or equipped.
  2. Make sure the items you want to update are equipped.
  3. Use the command EQSET SETCONTAINER <Container> [Keyword]. This will go through the list of equipped items that match the keyword and set them to use the specified container. If no keyword is provided, all equipped items will be set to use the specified container.


Delete an Equipment Set

Equipment sets may be deleted using the command EQSET DELETE <Set Name>.


Switch Equipped Items

To change your worn equipment to one of your sets, use the command EQSET SWITCH <Set Name>. This will go through your items and attempt to remove any extra equipment and replace it with the items in the set. If there are any empty equipment slots in the equipment set, those items will also be removed and stored in the appropriate containers. Note that this command induces lag based on the number of items removed and equipped.

Another option that performs a similar action is EQSET WEAR <Set Name>. This command performs similar actions to EQSET SWITCH except when it comes to sets with empty equipment slots. In this case, EQSET SWITCH unequips any items in those slots, leaving them empty. EQSET WEAR will leave any pre-existing items equipped. This is useful in cases where a player defines a partial set of equipment for rare occasions.


Command Summary

The following table summarizes the EQSET commands.


Command Description
EQSET Shows the list of defined equipment sets and the default container.
EQSET SHOW Shows all of the defined equipment sets in detail and which containers are used to store each item in the set.
EQSET SHOW <Set Name> Shows the specified equipment set in detail and which containers are used to store each item in the set.
EQSET SAVE <Set Name> Saves the current list of equipped items to the specified set.
EQSET DEFAULTCONTAINER

EQSET DEFCONTAINER
EQSET DEFCON

Clears the default container so that by default items will be placed into inventory.
EQSET DEFAULTCONTAINER <Container>

EQSET DEFCONTAINER <Container>
EQSET DEFCON <Container>

Set the default container to the specified container. When this command is executed the container must be in inventory or equipped. The container does not need to be in inventory or equipped when equipment is switched.
EQSET SETCONTAINER

EQSET SETCON

Clears any specific containers set on items that are currently equipped. Those items will then use the default container when removed.
EQSET SETCONTAINER <Container>

EQSET SETCON <Container>

Sets a specific container for all items currently equipped. When this command is executed the container must be in inventory or equipped. The container does not need to be in inventory or equipped when equipment is switched.
EQSET SETCONTAINER <Container> <Keyword|All.Keyword>

EQSET SETCON <Container> <Keyword|All.Keyword>

Sets a specific container for currently equipped item(s) that match the keyword. hen this command is executed the container must be in inventory or equipped. The container does not need to be in inventory or equipped when equipment is switched.
EQSET SWITCH <Set Name> Switches from the current set of equipment to the specified set. Any equipment that is currently worn that does not have a replacement specified in the new set will be unequipped and stored.
EQSET WEAR <Set Name> Switches from the current set of equipment to the specified set. Any equipment that is currently worn that does not have a replacement specified in the new set will left equipped.


Frequently Asked Questions

What's the Difference between SWITCH and WEAR

Imagine the following scenario: Barbara the Bard has a single set of equipment that she uses when adventuring. She also has a couple items to speed regeneration. So she uses the EQSET SAVE command to define the two sets:

Equipment Set 'armor':
Position        Item                            Container
Left Finger     a swirling red and blue ring    [ Default ]
Right Finger    a swirling red and blue ring    [ Default ]
Neck 1          steel camail                    [ Default ]
Neck 2          steel camail                    [ Default ]
Equipment Set 'regen':
Position        Item                            Container
Neck 1          a pectoral cross                [ Default ]
Neck 2          a pectoral cross                [ Default ]

Barbara starts by wearing her set of armor:

You are using:
<worn on finger>     a swirling red and blue ring
<worn on finger>     a swirling red and blue ring
<worn around neck>   steel camail..It emits a faint humming sound!
<worn around neck>   steel camail..It emits a faint humming sound!

If she issues the command EQSET SWITCH regen, the result is:

You are using:
<worn around neck>   a pectoral cross
<worn around neck>   a pectoral cross

If instead she issues the command EQSET WEAR regen, the result is:

You are using:
<worn on finger>     a swirling red and blue ring
<worn on finger>     a swirling red and blue ring
<worn around neck>   a pectoral cross
<worn around neck>   a pectoral cross

In this example, the regen equipment set did not define anything to be worn on either finger. The EQSET SWITCH command removes rings from both fingers and stores them. The EQSET WEAR command leaves the rings equipped.