Difference between revisions of "Proc:Vorpal Immunity"
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(Created page with " = Overview = This procedure allows builders to add resistance to mobiles against chop/vorpal weapons. Here is a list of keys that the procedure will use: {|class="abiliti...") |
(→Overview) |
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| 0 (%) | | 0 (%) | ||
| The percentage chance that the vorpal proc will result in disarming the player. | | The percentage chance that the vorpal proc will result in disarming the player. | ||
+ | |- | ||
+ | | DISARM_ROOM_MESSAGE | ||
+ | | Default Message | ||
+ | | The message sent to the room when the mobile disarms the player. | ||
+ | |- | ||
+ | | DISARM_VICTIM_MESSAGE | ||
+ | | Default Message | ||
+ | | The message sent to the player being disarmed. | ||
|- | |- | ||
| PERCENT_BREAK | | PERCENT_BREAK |
Revision as of 17:16, 21 October 2018
Overview
This procedure allows builders to add resistance to mobiles against chop/vorpal weapons.
Here is a list of keys that the procedure will use:
Key | Default | Description |
---|---|---|
PERCENT_REDUCTION | 0 (%) | The percentage chance that the vorpal proc does nothing to this mobile. |
PERCENT_DISARM | 0 (%) | The percentage chance that the vorpal proc will result in disarming the player. |
DISARM_ROOM_MESSAGE | Default Message | The message sent to the room when the mobile disarms the player. |
DISARM_VICTIM_MESSAGE | Default Message | The message sent to the player being disarmed. |
PERCENT_BREAK | 0 (%) | The percentage chance that the vorpal weapon will break during the attack. If this number is lower than the weapon's natural break percentage, the weapon's percentage is used instead. |
Sample
TBD