Difference between revisions of "Thief"
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==Abilities== | ==Abilities== | ||
{|style="width:90%;" border="1" cellpadding="2" cellspacing="0" | {|style="width:90%;" border="1" cellpadding="2" cellspacing="0" | ||
− | !Level | + | !align="left"| Level |
− | !Name | + | !align="left"|Name |
− | !Min Mana | + | !align="left"|Min Mana |
− | !Book | + | !align="left"|Book |
− | !Book | + | !align="left"|Book Location(s) |
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|1 | |1 | ||
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|[[Skill:Palm|Palm]] | |[[Skill:Palm|Palm]] | ||
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− | |Five Hands' manual of the Five Fingered Art | + | |Five Hands' manual of the Five Fingered Art] |
|Thief Guild [AH] | |Thief Guild [AH] | ||
|- valign="top" | |- valign="top" |
Revision as of 00:36, 31 January 2011
Thieves are known to have very special qualities that no other classes offer. Their abilities are exclusive and provide a unique way of life for these mysterious wanderers. These shadow walkers possess skills such as pick locks, glance, steal, and climb which are all deemed improper by the rest of our society and often lead to these characters entertaining bad reputations.
Thieves are specialists at covert activities, able to sneak, hide, and backstab enemies with the greatest of ease. While a thief has very few defensive capabilities, their offensive potential is simply astounding. Backstab, double backstab, circle stabs, and shadow-walking, all combine to make this class very appealing.
Prime Abilities
Warrior | Dex | Str | Con | Int | Wis |
Cleric | Dex | Wis | Str | Con | Int |
Mage | Dex | Int | Str | Con | Wis |
Necromancer | Dex | Int | Str | Con | Wis |
Bard | Dex | Int | Str | Con | Wis |
Druid | Dex | Wis | Str | Con | Int |
Monk | Dex | Con | Str | Wis | Int |
Abilities
Level | Name | Min Mana | Book | Book Location(s) |
---|---|---|---|---|
1 | Backstab | a traitorous tome | Guilds | |
1 | Pick Locks | a manual with staring eyes on the cover | Guilds | |
1 | Search | A fortune hunter's guide to all things hidden | Guilds | |
1 | Sneak | a very quiet manual | Guilds | |
1 | Steal | a stealthy manual of deception | Guilds | |
1 | Tactics | a bold looking tome | Guilds | |
1 | Tail | pages deftly following each other | VK Library
BH Magic Shop | |
5 | Palm | Five Hands' manual of the Five Fingered Art] | Thief Guild [AH] | |
7 | Track | a manual with footprints upon it | The Dreamweaver | |
8 | Trip | the story of Molly Droit | ||
9 | Disarm Traps | guide to disarming traps | ||
10 | Climb | a book locked with crampons | ||
12 | Hide | a well hidden manual | ||
13 | Spy | a very secretive manual | ||
15 | Circle (Prime Only) | a roundabout book | ||
15 | Squirm | a slightly sticky training manual | ||
20 | Throw | a book impaled with darts | ||
22 | Sixth Sense | a stealthy manual of deception | Guilds | |
25 | Double Stab | a stereo-optical book of knives | ||
31 | Apply Poison (Prime Only) | an alchemist's toolkit | ||
35 | Study | a leather-bound portfolio | ||
36 | Shadowwalk | wind-blown shadow-bound leaves | ||
38 | Tumbling Defense | a manual of the acrobatic thief | ||
40 | Excruciating Blow (Prime Only) | a tattered folio | *Quest* |
Recommended areas/Discussion?
do do do, figure out what goes here
maybe list the prime thief avatar skills ? purloin aura, sleight of hand.. or maybe just list them under the chart above just put av07 or whatever instead of a # //Benq