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  • Damage Type: - they have access to sunlight, fresh air, and normal weather cycles.
    2 KB (291 words) - 21:31, 12 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Air|Air]]
    861 bytes (121 words) - 23:38, 12 February 2011
  • Damage Type: [[Damage:Air|Air]] ...ategory:Spells|Willow Wind]][[Category:Shaping|Willow Wind]][[Category:Air Damage|Willow Wind]]
    716 bytes (95 words) - 23:40, 12 February 2011
  • Damage Type: - This spell must be used outdoors. It uses variable amounts of air, water
    809 bytes (109 words) - 22:32, 13 February 2011
  • Damage Type: - Illusions are formed through a careful combination of air and water.
    826 bytes (99 words) - 03:25, 15 February 2011
  • Damage Type: - component of air. It is twined with very small portions of the other
    1 KB (200 words) - 04:16, 15 February 2011
  • Damage Type: - This spell combines earth and air to let the caster detect the presence
    1 KB (202 words) - 04:18, 15 February 2011
  • Damage Type: - In spite of its name, this spell is composed entirely of threads of air.
    1 KB (155 words) - 04:42, 15 February 2011
  • Damage Type: - elemental composition, increasing the amount of air and lowering that of
    1 KB (168 words) - 19:41, 4 December 2013
  • Damage Type: - This spell calls upon the powers of air to create an illusion upon
    980 bytes (129 words) - 03:27, 16 February 2011
  • Damage Type: - is almost as important as the air portion. The spell will seek out
    1 KB (159 words) - 03:43, 16 February 2011
  • Damage Type: - more difficult. The main components of this spell are air and fire,
    1 KB (152 words) - 03:45, 16 February 2011
  • Damage Type: - modify the target's elemental composition, increasing the amount of air
    1 KB (204 words) - 03:51, 16 February 2011
  • Damage Type: - This spell will let the caster create a bubble of breathable air around his
    1 KB (152 words) - 03:56, 16 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Electricity|Electricity]]
    1 KB (154 words) - 21:05, 4 December 2013
  • Damage Type: - atmospheric pressure, and air density to achieve stunning results. More
    2 KB (286 words) - 15:32, 16 February 2011
  • Damage Type: - it creates a small bubble of air around the target's respiratory organs.
    1 KB (165 words) - 15:58, 16 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Electricity|Electricity]]
    989 bytes (134 words) - 17:08, 16 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Cold|Cold]]
    949 bytes (137 words) - 17:14, 16 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Light|Light]]
    848 bytes (113 words) - 17:19, 16 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Magic|Magic]]
    857 bytes (109 words) - 23:39, 16 February 2011
  • Damage Type: - This air-based spell will let a mage create a telepathic bond to a small
    1 KB (201 words) - 03:34, 17 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Fire|Fire]]
    1 KB (149 words) - 22:13, 4 December 2013
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Cold|Cold]]
    1 KB (154 words) - 03:41, 17 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Cold|Cold]]
    649 bytes (82 words) - 03:45, 17 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Cold|Cold]]
    1 KB (156 words) - 04:03, 17 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Cold|Cold]]
    1 KB (173 words) - 04:10, 17 February 2011
  • Damage Type: - This spell uses air to wrap light and sound around the caster, creating
    935 bytes (139 words) - 04:21, 17 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Light|Light]]
    881 bytes (120 words) - 04:26, 17 February 2011
  • Damage Type: - Reflection encases the caster in a silvery sphere, formed by air and
    735 bytes (101 words) - 04:28, 17 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Electricity|Electricity]]
    1 KB (148 words) - 05:02, 17 February 2011
  • most likely after being tripped or bashed. The warrior leaps into the air, creature's head. Damage depends on total level of the punisher, [[Stat:Strength|strength]],
    720 bytes (105 words) - 20:08, 17 February 2011
  • ...her things, such as maximum bonus caps (such as enhanced healing, improved damage from your spells, and other related items), maximum statistics, statistic o ..., and [[Skill:Massive_Critical_Hit|massive critical hit]] (deals even more damage to a monster than a regular [[Skill:Critical_Hit|critical hit]] does). Thei
    82 KB (14,834 words) - 01:22, 3 January 2015
  • Flying high into the air, certain species of avian creatures can flies through the open air around them, the more damage will be
    535 bytes (76 words) - 21:51, 25 February 2011
  • Damage Type: - they have access to sunlight, fresh air, and normal weather cycles.
    2 KB (282 words) - 04:55, 9 March 2011
  • The damage procedure allows builders to have a random chance of damage to hit all players in an area at a desired interval. | How often the proc should deal damage, in seconds. The MUD only runs procs every 10 seconds, so it should be a m
    4 KB (680 words) - 01:55, 12 June 2018