Search results

From WikiName
Jump to: navigation, search
  • ...er are unmatched by any other class. However, they lack the ability to use magic of any sort and must depend o­n their other classes for these types of abi * Innate bonus to melee damage
    7 KB (1,061 words) - 15:56, 15 August 2012
  • Each time you use magic, your mana will be drained by some amount determined by the puissance of that magic.
    2 KB (396 words) - 03:49, 14 March 2011
  • ...used by druids and clerics. Magic users (or mages) specialize in offensive magic, that is to say blowing stuff up. They are less adept at healing and protec * Highest [[Modifier:Spell Bonus|spell Bonus]] cap, allowing for the highest damage for [[Stratum:Channelling|channelling]] spells
    14 KB (1,855 words) - 04:55, 4 April 2011
  • ...hey are able to conjure more and more powerful undead servants. These evil magic users are often seen walking around our many towns in a state of [[Spell:Wr |level=5|name=Detect Magic|mana=5
    11 KB (1,481 words) - 04:54, 4 April 2011
  • ...turns the druid’s body slightly gelatinous, causing it to take o­n less damage from physical attacks. |book=a handbook titled, 'Mysteries of Magic'|keywords=handbook mysteries magic
    11 KB (1,464 words) - 04:54, 4 April 2011
  • Damage Type: - undo this magic and cause the remains so preserved to decay immediately
    802 bytes (103 words) - 04:43, 11 February 2011
  • The passage of time heals hp damage, especially if you are Healing magic (the type specialized in by the cleric class)
    937 bytes (157 words) - 15:43, 6 February 2011
  • has been affected by this item, all magic of this particular stratum Channelling Concentration increase, spell damage is improved
    2 KB (242 words) - 18:06, 19 February 2011
  • Damage Type: - protecting them from attacks based on magic. This includes not only
    746 bytes (106 words) - 15:12, 12 February 2011
  • Damage Type: - To quote the wizard Bomanz, magic is similar to mathematics, in a way.
    1 KB (152 words) - 18:58, 12 February 2011
  • Damage Type: - This spell is based on the magic of belief, and has to be performed by a
    1 KB (156 words) - 19:38, 12 February 2011
  • Damage Type: - source of the effect, unless the paralytic magic emanates from a piece of
    1 KB (193 words) - 20:25, 4 December 2013
  • Damage Type: - remote caster by robbing him of his sight. (Be aware that the magic attaches
    1 KB (213 words) - 20:38, 4 December 2013
  • Damage Type: [[Damage:Positive|Positive]] spell unravels the magic holding the creature together. It then
    746 bytes (95 words) - 21:07, 12 February 2011
  • Damage Type: - {{WikEQ|name=Sceptre of Black Magic|keywords=black marble sceptre}} can be found on many of the creatures in ou
    2 KB (288 words) - 17:16, 11 December 2013
  • Damage Type: - Due to the inconsistencies of such magic, devaks are known to crumble and
    1 KB (194 words) - 17:04, 11 December 2013
  • Damage Type: - See Also: [[Spell:Magic Lantern|MAGIC LANTERN]], [[Dark|DARK]], [[Light|LIGHT]]
    624 bytes (88 words) - 23:44, 12 February 2011
  • Damage Type: - rely solely on magic, it will instantly create a piece of food. Due to
    876 bytes (133 words) - 04:33, 8 March 2011
  • Damage Type: - harder so for the magic-users. It will bind the tiny particles of vapor
    912 bytes (128 words) - 03:53, 14 February 2011
  • Damage Type: - In the perception of magic, red is the color of evil. Cast on a creature
    1 KB (184 words) - 05:22, 14 February 2011
  • Usage: cast 'detect magic' Damage Type: -
    1 KB (200 words) - 04:16, 15 February 2011
  • Usage: cast 'dispel magic' <target> Damage Type: -
    1 KB (159 words) - 04:20, 15 February 2011
  • Damage Type: - do the caster's bidding. Only the caster's will and magic keeps
    1 KB (190 words) - 17:23, 15 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Negative|Negative]]
    1 KB (163 words) - 02:50, 16 February 2011
  • Save Versus: [[Modifier:Saves vs. Poison|Poison]] for half damage Damage Type: [[Damage:Negative|Negative]]
    1 KB (139 words) - 03:04, 16 February 2011
  • Damage Type: - Necromancer’s. The evil magic user must gather as many corpses
    2 KB (298 words) - 03:15, 16 February 2011
  • Usage: cast 'magic lantern' Damage Type: -
    1 KB (152 words) - 03:45, 16 February 2011
  • Usage: cast 'magic missile' Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage
    917 bytes (122 words) - 03:48, 16 February 2011
  • Damage Type: - be protected from charm or vision, but also from infravision or magic of
    837 bytes (101 words) - 03:58, 16 February 2011
  • Damage Type: - The exact nature of the spirit depends on which sort of magic the caster
    1 KB (226 words) - 04:33, 9 March 2011
  • Damage Type: - better attuned to life-force than mages (as so much of their magic
    906 bytes (122 words) - 04:18, 16 February 2011
  • Damage Type: - magic. Of course, there is nothing to prevent them from quaffing potions
    1 KB (155 words) - 04:23, 16 February 2011
  • Damage Type: - There are certain points throughout our world where magic energies create
    908 bytes (125 words) - 16:35, 16 February 2011
  • Damage Type: - casting techniques are unique, a minimum of two magic-users is required
    2 KB (286 words) - 15:32, 16 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Cold|Cold]]
    949 bytes (137 words) - 17:14, 16 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Magic|Magic]], [[Damage:Negative|Negative]]
    2 KB (234 words) - 10:27, 27 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Magic|Magic]]
    857 bytes (109 words) - 23:39, 16 February 2011
  • Damage Type: [[Damage:Magic|Magic]] |damage=Magic
    570 bytes (64 words) - 23:42, 16 February 2011
  • Damage Type: - ...{{WikEQ|book=a spellbook teaching white magic|keywords=spellbook teaching magic}}
    761 bytes (105 words) - 03:52, 17 February 2011
  • Damage Type: - unique frequency in the magic continuum. The 'hermetic resonance' spell
    1 KB (153 words) - 03:57, 17 February 2011
  • Usage: cast 'magic rope' Damage Type: -
    767 bytes (111 words) - 04:17, 17 February 2011
  • include extra hit points, extra damage, resistance to magic, or other
    2 KB (410 words) - 15:06, 18 February 2011
  • Damage Type: - Mana is the sort of mental energy that feeds magic and makes it true.
    1 KB (172 words) - 02:06, 21 February 2011
  • The Cleric derives his magic through the agency of his gods. Most Cleric spells focus on healing and pr At higher levels the Cleric receives damage spells and the ability to request assistance from his god in the form of [[
    7 KB (1,172 words) - 16:37, 31 May 2015
  • ...her things, such as maximum bonus caps (such as enhanced healing, improved damage from your spells, and other related items), maximum statistics, statistic o ..., and [[Skill:Massive_Critical_Hit|massive critical hit]] (deals even more damage to a monster than a regular [[Skill:Critical_Hit|critical hit]] does). Thei
    82 KB (14,834 words) - 01:22, 3 January 2015
  • Damage Type: [[Damage:Sonic|Sonic]] This spell acts like word of pain, except rather than using up its magic on
    727 bytes (101 words) - 16:49, 7 March 2011
  • Damage Type: - points. Other magic (or time) is needed for the target to regenerate these
    560 bytes (71 words) - 04:37, 8 March 2011
  • Damage Type: - ...book=a spellbook teaching enhanced white magic|keywords=spellbook enhanced magic}}
    690 bytes (93 words) - 02:20, 9 March 2011
  • ...er are unmatched by any other class. However, they lack the ability to use magic of any sort and must depend o­n their other classes for these types of abi ...used by druids and clerics. Magic users (or mages) specialize in offensive magic, that is to say blowing stuff up. They are less adept at healing and protec
    7 KB (1,143 words) - 15:42, 22 January 2015
  • than standing and attackers will do additional damage if they catch you off guard. ...elda will reward you with two [[Drachma]], a special currency used by some Magic Shops.
    14 KB (2,359 words) - 16:39, 31 May 2015

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)