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  • ...turns the druid’s body slightly gelatinous, causing it to take o­n less damage from physical attacks. |book=earth toned spellbook|keywords=earth toned spellbook
    11 KB (1,464 words) - 04:54, 4 April 2011
  • Damage Type: - the constraining walls of the earth. To generate the walking dead (such
    1 KB (208 words) - 04:34, 11 February 2011
  • Devaks are lodged deep into the earth's crust to create a magical tie Each devak has a timer once it is placed into the earth's crust. The timer
    2 KB (242 words) - 18:06, 19 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Earth|Earth]]
    879 bytes (116 words) - 21:11, 12 February 2011
  • Damage Type: - item which can be lodged into the earth's crust to give the surrounding
    2 KB (288 words) - 17:16, 11 December 2013
  • Damage Type: - Spellbook: {{WikEQ|book=an earth toned spellbook|keywords=earth toned spellbook}}
    1 KB (194 words) - 17:04, 11 December 2013
  • Damage Type: - but it will be much harder to damage. This increased resistance refers
    1 KB (191 words) - 18:02, 19 February 2011
  • Damage Type: - This spell uses earth and water to magically blindfold a victim.
    1 KB (158 words) - 14:58, 13 February 2011
  • |Boots of the Elemental Earth Wizard | -0.2 AC <br/> +20 Mana <br/> +15 Spell Damage <br/> Druid Shiftable
    3 KB (520 words) - 01:25, 5 February 2017
  • Damage Type: - This spell combines earth and air to let the caster detect the presence
    1 KB (202 words) - 04:18, 15 February 2011
  • Damage Type: [[Damage:Earth|Earth]] This spell will damage everybody except the caster. The amount of
    705 bytes (82 words) - 04:23, 15 February 2011
  • Damage Type: - earth, until the target is light enough to float in air. The target will
    1 KB (168 words) - 19:41, 4 December 2013
  • Damage Type: - go to the desired location and bind yourself to it, using earth and, of
    2 KB (262 words) - 03:40, 16 February 2011
  • Damage Type: - and lowering that of earth, until the target is light enough to float
    1 KB (204 words) - 03:51, 16 February 2011
  • Damage Type: - distance away. Extensive studies show that the earth portion of this water-
    834 bytes (118 words) - 03:59, 16 February 2011
  • Damage Type: - It is almost completely earth-based, with small amounts of the other three
    1 KB (179 words) - 14:46, 16 February 2011
  • Damage Type: - The earth portion of this water-based spell will protect the caster from
    1 KB (200 words) - 16:19, 16 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Acid|Acid]]
    928 bytes (129 words) - 17:02, 16 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Magic|Magic]]
    857 bytes (109 words) - 23:39, 16 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Fire|Fire]]
    1 KB (149 words) - 22:13, 4 December 2013
  • ...her things, such as maximum bonus caps (such as enhanced healing, improved damage from your spells, and other related items), maximum statistics, statistic o ..., and [[Skill:Massive_Critical_Hit|massive critical hit]] (deals even more damage to a monster than a regular [[Skill:Critical_Hit|critical hit]] does). Thei
    82 KB (14,834 words) - 01:22, 3 January 2015
  • Damage Type: - go to the desired location and bind yourself to it, using earth and, of
    2 KB (288 words) - 02:15, 9 March 2011