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Tome of Fathmori Legends
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==Gods, Goddesses, and Major Powers==
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<helpfile>
Chapter 1. Legend of Fathmori Lovelette Jovanavuc
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  Throughout history, mortals have quailed under the power of the gods.
Chapter 2. The Seed of Njor
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In the beginning, gods walked the planet of Jord freely, among the
Chapter 3. The War of the Black Rose
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mortals which they created. Their influence spread far and wide, until
Chapter 4. The Cleansing
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wars began to break out between mortals over power and glory in the
Chapter 5. The Rise of Degrance II
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name of their god. The world nearly torn asunder by mortal bickering,
-------------------------------------------------------------------------
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the greatest gods of peace decreed that the true gods should return to
Appendix 1. Gods, Goddesses, and Major Powers
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their home plans of existence and no longer interfere directly with mortal
Appendix 2. Demons, Devils, and the Lower Realms
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affairs.
Appendix 3. Guardians - Constructed and Summoned
 
Appendix 4. Dragons and Giants
 
Appendix 5. Undead and Beasts of the Night
 
Appendix 6. Nature's forces and Unnatural Beasts
 
Appendix 7. Legendary Mortals
 
Appendix 8. Legendary Relics and Artifacts
 
------------------------------------------------------------------------
 
  
 +
  Although a general agreement was made to obey the pantheon's ruling,
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many gods left behind avatars to be worshipped and idolized by the mortal
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realm.  Even more find occasion to secretly visit the mortal realm.
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</helpfile>
  
CONFIG_ID[3] Type: PROC[7] - mudl
+
*[[Epic:Tyrenoth'gyus-zeux, The Breath of Death|Tyrenoth'gyus-zeux, The Breath of Death]]
    page_1-2a_2="Although godlike in her presence, Tiamat is barely a shadow of Takhisis's
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*[[Epic:Takhisis, Goddess of Evil Dragons|Takhisis, Goddess of Evil Dragons]]
true self, and her true power.  Only when the great travelers visit the
+
*[[Epic:Lucifer, The Fallen Angel|Lucifer, The Fallen Angel]]
House of the Dragon, when Takhisis's power is at its greatest, does the
 
dragon queen become so bold as to visit the mortal realm in her godly form.
 
-------------------------------------------------------------------------";
 
    page_1-2a_1="Massoulette, a renowned historian, theorizes that Takhisis did not return
 
to the outer realms in total defeat.  Hypothesizing that she knew her armies
 
could not withstand an onslaught without the aid of her lover Mishakal,
 
Takhisis allowed herself to be vanquished, leaving behind a permanent
 
means for her to return to this world.  She planted a seed in the bowels
 
of Dragon Mountain where was born her avatar likeness, Tiamat.
 
";
 
    page_1-1_title="Page 1-1. Tyrenoth'gyus-zeux, The Breath of Death
 
-------------------------------------------------------------------------";
 
    page_1-1_1="The oldest of the old gods known to have ever existed, Tyrenoth'gyus-zeux
 
ruled the world of Jord in a fury of chaos and destruction that rained
 
across the planet for countless eons.  With the arrival of the new gods,
 
Tyrenoth'gyus-zeux witnessed the creation of mortals, which pleased him.
 
Through all the efforts of the mortals to tame the planet, he found great
 
joy in causing them pain and despair.
 
";
 
    page_1-1_2="After much turmoil, pain and suffering by mortals, the new gods finally
 
saw fit to give the mortals the tools and knowledge they needed to face down
 
the God of Chaos and take Jord for themselves.  Defeating his many legions
 
of undead and demons, the mortals finally banished Tyrenoth'gyus-zeux to
 
the outer realms beyond the reach of shadows.
 
-------------------------------------------------------------------------
 
Page 1-1a. Modern History of Tyrenoth'gyus-zeux, The Breath of Death
 
Page 1-1b. Legends of Tyrenoth'gyus-zeux, The Breath of Death
 
-------------------------------------------------------------------------
 
To read a page type 'read page 1-1a', 'read page 1-1b', etc.";
 
    page_1-1a_title="Page 1-1a. Modern History of Tyrenoth'gyus-zeux, The Breath of Death
 
-------------------------------------------------------------------------";
 
    page_1-1a_1="More recently, Tyrenoth'gyus-zeux was once again summoned from his
 
banishment by the Mage Lord Bazg.  Great heroes rose up to fight the
 
onslaught of the Breath of Death, and after much death and great effort
 
managed to once again banish the god to his prison in the outer realms.
 
The portal through which the great elder god was summoned remained
 
open however, giving Tyrenoth'gyus-zeux the ability to gain access to
 
the land of Jord during the time in which the four wanders align in the
 
Ancient Darkness.  It is during this time that Tyrenoth'gyus-zeux is at
 
his most powerful and his followers are able to summon him from beyond
 
where the shadows linger.
 
-------------------------------------------------------------------------";
 
    page_1-1b_title="Page 1-1b. Legends of Tyrenoth'gyus-zeux, The Breath of Death
 
-------------------------------------------------------------------------";
 
    page_1-1b_1="Many historians believe the people of the Diabolan Valley still worship
 
this ancient god.  The final battle between the ancient Celestials took
 
place at the peak of the icy mountain on which the modern day fortress
 
resides.  Further evidence supports this point of view when modern heroes
 
once again fought the Breath of Death within the confines of the fortress.
 
Although unproven, and always met with skepticism, Massoulette (a prominent
 
historian and relic hunter) has written many texts about the possibility of
 
Tyrenoth'gyus-zeux's icy heart carrying the power to bestow a mortal with
 
the power of the shadows.  This claim is impossible to prove, as
 
Massoulette goes on to state that only in the gods physical form can one
 
tear the heart from the god's body.
 
-------------------------------------------------------------------------";
 
    page_1-2_title="Page 1-2. Takhisis, Goddess of Evil Dragons
 
-------------------------------------------------------------------------";
 
    page_1-2_1="The evil of Takhisis ruled over all that dwells in the shadows for eons
 
before the gods retired back into the outer realms.  Powerful and
 
prideful, the evil dragon goddess at first refused to accept the ruling
 
of the pantheon of gods.
 
";
 
    page_1-2_2="As such, the Dragon Goddess was forcefully removed from the mortal realm
 
through an epic war so old that history has all but forgotten its existence.
 
The War of the Dragons, as it was deemed due to the nature of the
 
contestants, ravaged the lands until a band of average mortals happened
 
upon Takhisis's weakness - her love for the spider god Mishakal.  By
 
entrapping him in a prison in the void, they distracted Takhisis long enough
 
for the gods to banish the goddess to the outer realms.
 
-------------------------------------------------------------------------
 
Page 1-2a. Legends of Takhisis, Goddess of Evil Dragons
 
-------------------------------------------------------------------------
 
To read a page type 'read page 1-2a', 'read page 1-2b', etc.";
 
    page_1-2a_title="Page 1-2a. Legends of Takhisis, Goddess of Evil Dragons
 
-------------------------------------------------------------------------";
 
    page_1-4_title="Page 1-4. Kzartaxen, Firenewt God of War
 
-------------------------------------------------------------------------";
 
    page_1-4_1="A lesser god by mortal standards and not even a full god when compared
 
to other deities in the pantheon, Kzartaxen is an unusual character in
 
Jared history and Fathmori legend.  The god does not even appear in any
 
historical account until only a few centuries ago, when he was discovered
 
deep within the Land of the Fire Newts.  A truly unglorified god to the world,
 
Kzartaxen is well respected and feared by many of the lizard-ken, including
 
the races of firenewts, lizard people, and other hybrid reptile races.
 
";
 
    page_1-4_2="Although a young, immature diety, Kzartaxen none-the-less has proven his
 
wits through the centuries of his life.  Apparently knowing the limits of
 
his powers and the strength of those who would seek to destroy him, the
 
young god chooses to only venture forth into this realm with his would be
 
slayers are cursed by the gods of Futility.
 
-------------------------------------------------------------------------
 
Page 1-4a. Legends of Kzartaxen, Firenewt God of War
 
-------------------------------------------------------------------------
 
To read a page type 'read page 1-4a', 'read page 1-4b', etc.";
 
    page_1-4a_title="Page 1-4a. Legends of Kzartaxen, Firenewt God of War
 
-------------------------------------------------------------------------";
 
    page_1-4a_1="Kzartaxen is known to love his children, the firenewts, greatly, and
 
rarely leaves their side.  Not considered a true, full god by the pantheon,
 
Kzartaxen was not forced to enter the outer realm.  The other gods
 
considered his lack of supreme intelligence and sole focus on the well-
 
being of his native species to be one for little concern when it came to
 
mortal interferences.  Massoulette's texts theorize that Kzartaxen was
 
once a common firenewt priest ages ago, but stumbled upon a recipe for
 
brewing a potion of ambrosia which bestowed immortality upon the priest.
 
-------------------------------------------------------------------------";
 
    page_1-5_title="Page 1-5. Lucifer, The Fallen Angel
 
-------------------------------------------------------------------------";
 
    page_1-5_1="A young god by the standards of the pantheon, Lucifer is considered by
 
many gods to be impudent and unruly, but no true threat to the balance
 
of power on Jord.  Being sole-focused on corrupting mortals, but with no
 
true desire to destroy them, the pantheon accepted his request to remain
 
in the mortal realms along with several lesser 'good' gods as an opposing
 
balance to the flow of energy.
 
";
 
    page_1-5_2="Given an underworld lair in Hades, Lucifer
 
rules all powerful in his realm, and as part of the agreement, interferes
 
with the affairs of mortals through vessels and followers only.  Still
 
quite powerful by mortal standards, Lucifer's actions in the mortal realm
 
are considered inconsequential compared to the likes of Tyrenoth'gyus-zeux
 
or Takhisis.
 
-------------------------------------------------------------------------
 
Page 1-5a.  Modern History of Lucifer, The Fallen Angel
 
-------------------------------------------------------------------------
 
To read a page type 'read page 1-5', 'read page 1-5a', etc.";
 
    page_1-5a_title="Page 1-5a. Modern History of Lucifer, The Fallen Angel
 
-------------------------------------------------------------------------";
 
    page_1-5a_1="Many adventurers have fought their way to Lucifer's underworld lair to
 
prove their worth against the young god.  Many have succeeded, some have
 
failed, but as of late, with the influx of evil karma throughout the land of
 
Jord, Lucifer has gained in strength.  Feeding off the flow of corrupt mana
 
and evil intentions, Satan has finally started to force the pantheon to
 
take notice of his growing strength.  Although Lucifer's intentions have not
 
changed, and his commitment to the original agreement has not swayed
 
its course, the old gods none-the-less have begun to pay much more
 
attention to his actions as of late.
 
-------------------------------------------------------------------------";
 
    page_2-1_title="Page 2-1. Keadral, Chaos Demon
 
-------------------------------------------------------------------------";
 
    page_2-1_1="With origins unknown, and a history long forgotten by the mortal realm,
 
the only information mortal historians can ascertain about this lost
 
demon is one of rumors and gossip among spies in the Demonweb Pits.
 
Seemingly unbeknownst to the rest of the Abyss, Keadral rules over the
 
chaos that swells in the Underrealms.  Through intricate plans, and
 
delicate persuasions, Keadral musters up undying hatreds amongst
 
the other, more powerful, demons.  A minor demon himself, Keadral
 
uses his influential powers of manipulation to maintain a network
 
of both powerful allies to protect his interest as well as keeping his
 
enemies more concerned with waging war with each other rather than
 
waging war with him.
 
";
 
    page_2-1_2="Keadral has been spotted wandering the Demonweb Pits ocassionally
 
when the constellations align in the House of Futility.  The unusual
 
behavior is believed to be he result of his attempts to avoid confrontations
 
with demons who may not hold him in the best graces.
 
-------------------------------------------------------------------------";
 
    page_2-3_title="Page 2-3. Pale Night, Mother of Demons
 
-------------------------------------------------------------------------";
 
    page_2-3_1="One of the most ancient of all demons, and most likely the mother to
 
all modern demons.  She, if one could truly call it a gender, prefers to
 
remain in her own realm where her loyal mortal followers bring her
 
sacrifices in the form of mortals, lesser celestials, and angles for her
 
to hunt at her leisure.
 
";
 
    page_2-3_3="The extent of the Pale Night's power is mostly unknown, and her ability
 
to travel freely from her home realm to the mortal realm is engulfed in
 
mystery.
 
-------------------------------------------------------------------------";
 
    page_2-4_title="Page 2-4. Miska, The Wolf-Spider
 
-------------------------------------------------------------------------";
 
    page_2-4_1="Once mighty leader of the dark armies of Takhisis, Miska became
 
imprisoned in the lower levels of the Abyss during the first God Wars.
 
Taken as a consort of Takhisis, then made General of her armies, Miska
 
furiously fought for his Queen's glory.  A ruthless killer, vicious and
 
merciless, Miska became loathed by even members of his on demon race.
 
";
 
    page_2-4_2="Keadral, the Chaos Demon, seeing the seething hatred boiling beneath
 
the surface of the Abyss, set in motion a plan to feed off the anomosity
 
growing for Takhisis and her General.  Regardless of the spite amongst the
 
demons in their efforts to not allow another demon to rule the Abyss, the
 
demons found greater loathing in allowing an outside deity and her bastard
 
lover attain leadership.  Keadral fashioned a staff of imprisonment that,
 
when stabbed through the heart of Miska, would banish him into a prison
 
deep in the Abyss.  He gave this staff to the demon Orcus, who faced Miska
 
in battle and felled the mighty general.
 
";
 
    page_2-4_3="Although Miska is imprisoned, his prison is large (as worthy of a demon).
 
Restless and impatient, Miska wanders his prison void awaiting his freedom.
 
Only during such times that the stars are in the House of the Dragon,
 
anticipating his lover's return, or the Old Forces and Grand Struggles of
 
the past lure him towards this realm is he close enough to this realm to
 
be hunted by mortal bounty hunters.
 
-------------------------------------------------------------------------
 
Page 2-4a. The Umbral Bolt, Guardian of the Prison of Miska
 
-------------------------------------------------------------------------
 
To read a page type 'read page 2-4a', 'read page 2-4b', etc.";
 
    page_2-4a_title="Page 2-4a. The Umbral Bolt, Guardian of the Prison of Miska
 
-------------------------------------------------------------------------";
 
    page_2-4a_1="Sitting far beneath the throne of Lolth, the prison of Miska is guarded
 
by a demon guardian unlike any other on Jord.  The Umbral Bolt is a
 
dreadful creature which can kill with a mere touch.  In the void
 
where the bolt resides are storms of mana that brew and churn continuously.
 
The bolt stores this power, limitless and infinite as it may be, until
 
such time as it is needed to stop would be intruders from entering
 
the object being guarded.
 
";
 
    page_2-4a_2="Extremely intelligent, the Umbral Bolt can guard more than one entrance.
 
into a plane, thus many adventurers often do not find the Bolt when they
 
look, but often stumble upon it unexpectedly (which is very dangerous).
 
-------------------------------------------------------------------------";
 
    page_3-1_title="Page 3-1. An Acid Golem
 
-------------------------------------------------------------------------";
 
    page_3-1_1="Created as a guardian of the Temple of the Moon, the Acid Golem is a
 
benevolent creature by nature.  The constructs only mission, to protect
 
that which the followers of the Moon held so dear.  Historians know not
 
what this mystical item may have been, but there are speculations that
 
the treasure the golem protects was a relic from the ancient Celestial
 
War that ravaged the land of Jord in the beginnings of time.
 
-------------------------------------------------------------------------
 
Page 3-1a. Ancient History of the Order of the Moon
 
Page 3-1b. Modern History of the Acid Golem
 
-------------------------------------------------------------------------
 
To read a page type 'read page 3-1a', 'read page 3-1b', etc.";
 
    page_3-1a_title="Page 3-1a. Ancient History of the Order of the Moon
 
-------------------------------------------------------------------------";
 
    page_3-1a_1="The Order of the Moon had always been rumored to be the guardians of
 
one of the relics from the Celestial War, and through countless centuries
 
they protected the secret of the where-abouts of the relics. In the
 
centuries following the Celestial War, many power-hungry tyrants forged
 
epic battles against the Temple of the Moon.  All attempts failed under
 
the might of the Order's moon magic.
 
";
 
    page_3-1a_2="Not until Iggwilv, the Witch Queen, sister to Lo'Morl, the then Master
 
of the Knights of the Blood Rose, joined forces to destroy the Order and
 
retrieve the relic once and for all.  The brother-sister duo proved to be
 
more powerful than the Order could defend against, and the Temple of the
 
Moon fell.
 
";
 
    page_3-1a_3="Yet, even in the throes of defeat, the Order of the Moon would not
 
divulge the location of the Celestial Relic.  After the destruction of the
 
Order, the seigers turned their attention to the Acid Golem who still stood
 
vigilant over its secrets.  The battle between the seigers and the golem
 
raged for days as liches, wizards, and necromancers found their powers
 
useless against this mighty foe.  Finally the golem was beaten down by lowly
 
zombies and their clubbed fists.
 
-------------------------------------------------------------------------";
 
    page_3-1b_title="The Temple of the Order of the Moon now lies in ruins, inhabited by
 
fiends stranded by Iggwilv and Lo'Morl when they finally gave up on the
 
search for the Celestial Relic.  Even so, the regenerative powers of the
 
Acid Golem allows it to regrow over time, and a few adventurers have been
 
so honored to view the most masterfully built of all golems on the rare
 
occasion when the great master Twivel graces the nighttime skies.
 
-------------------------------------------------------------------------";
 
    page_3-2_title="Page 3-2. An Arcane Ooze
 
-------------------------------------------------------------------------";
 
    page_3-2_1="One of the most innovative and diabolical constructs ever to be imagined,
 
the Arcane Ooze is a magic-user's worst nightmare.  Invented by Temiaget,
 
of the Order of the Dark Robes and previous Master of the Black Robes in
 
the Tower of High Sorcery, the Arcane Ooze became his pet project in the
 
final years of his life before the Reckoning.  Created with the sole purpose
 
of protecting an ancient relic left in the care of the masters of the Tower of
 
High Sorcery, the Arcane Ooze continues to perform its duties to this day,
 
long after the Reckoning and the destruction of its master.
 
-------------------------------------------------------------------------
 
Page 3-2a.  Ancient History of An Arcane Ooze
 
Page 3-2b.  Modern History of An Arcane Ooze
 
-------------------------------------------------------------------------
 
To read a page type 'read page 3-2a', 'read page 3-2b', etc.";
 
    page_3-2a_title="Page 3-2a.  Ancient History of An Arcane Ooze
 
-------------------------------------------------------------------------";
 
    page_3-2a_1="Not long after the Celestial War, the surviving members of the group of
 
heroes who defeated Tyrenoth'gyus-zeux, The Breath of Death used their
 
power and influence to open a school of magic to teach young magic-users
 
the principles and morals of magic.  They named this school the Tower of
 
High Sorcery, or as laymen called it The Mage Tower.  Their plan was to
 
craft the skills of young magic-users and guide them in the ways to use
 
their magics to serve the mortal realm.  They decided that a member
 
representing the dark arts should be allowed onto the council as to keep
 
a balance with the nature of mana.
 
";
 
    page_3-2a_2="With the help of all three of the masters (of the white, of the black,
 
and of the red), the Celestials entombed a single relic left over from the
 
war in a secret tomb beneath the Tower.  There the relic remained
 
hidden for centuries until a young necromancer named Verenestra learned
 
of the relic's existence through a well-planned rumor seeded by the Mage
 
Lord Bazg.  Offering Verenestra unimaginable power if the relic could be
 
recovered, Bazg set into motion the destined destruction of the Tower
 
of High Sorcery.
 
";
 
    page_3-2a_3="Once the masters discovered Verenestra's plan to steal the relic, they
 
elected to banish the young necromancer from the school forever.  Not
 
to be discouraged, Verenestra waited and trained under the Mage Lord
 
Bazg until the young necromancer was powerful enough to create an army
 
of humanoids known as the dragonittes - a hybrid mutation of dragons and
 
lizard-folk.  Using his army, Verenestra struck out at the Tower.  His
 
army surged through the Tower's defenses, with the magically resistant
 
dragonittes leading the charge.
 
";
 
    page_3-2a_4="Backed by the unseen power of the Mage Lord Bazg, Verenestra's army
 
made quick work of the Tower, destroying everything in its walls, and
 
eventually destroying the walls themselves.  The Tower in ruins, and its
 
defenses annihilated, Verenestra set about recovering the celestial
 
relic for his master.  What the necromancer found almost cost him his life.
 
-------------------------------------------------------------------------";
 
    page_3-2b_title="Page 3-2b.  Modern History of An Arcane Ooze
 
-------------------------------------------------------------------------";
 
    page_3-2b_1="The masters of the Tower were not such fools as to leave the relic easily
 
recoverable, nor unguarded.  The dark master Temiaget created a beast
 
so unimaginably evil that Verenestra very nearly lost his life to the Arcane
 
Ooze that guarded the sealed vault.  The Arcane Ooze dominated the battle,
 
absorbing nearly every spell Verenestra could unleash on the beast, and
 
forcing the necromancer to flee for his life.  Not to be foiled, Verenestra
 
set his troops about the mission of destroying the Arcane Ooze and
 
retrieving the hidden relic.
 
";
 
    page_3-2b_2="Soon Verenestra found yet another trick Temiaget had prepared for any
 
would-be thief.  When the necromancer's army returned to the underground
 
vault, they found it empty, the door torn from its hinges, and the Arcane
 
Ooze gone.  After muc research, Verenestra finally unlocked the secret to
 
Temiaget's devious spell of protection. Verenestra discovered that the relic
 
was actually inside the Arcane Ooze, being used as magical fuel to sustain
 
the vile creature.  Beyond this annoyance, he also discovered from pieces
 
of texts gathered from ruins that the Arcane Ooze only became visible in
 
this realm during the House of Long Shadows.
 
-------------------------------------------------------------------------";
 
    page_3-3_title="Page 3-3. Tarrasque, Chaos Incarnate
 
-------------------------------------------------------------------------";
 
    page_3-3_1="No historian is sure who created the Tarrasque or when or why.  Some
 
believe it was a curse from the gods on mortals during a time of high
 
prosperity when the world forgot about the gods and began to praise
 
false priests for good fortunes.  Others believe the creature was created
 
as the final act of a demented wizard eons ago as a curse on all those
 
who mocked him.  Even the great Massoulette has no solid theory on
 
the origins of the beast.
 
";
 
    page_3-3_2="The only true facts known about the Tarrasque is that of its destructive
 
power, and its voracious appetite.  Luckily the beast spends the majority
 
of its time sleeping somewhere deep below the icy mountains of the
 
northern lands.  The beast's hunger is the only thing that awakens it from
 
its slumber, and as of yet, no one has successfully mapped the Tarrasque's
 
feeding schedule.  During some periods, centuries have been known to pass
 
before it awakened, while during other periods, only a few decades have
 
passed between sightings.
 
";
 
    page_3-3_3="Legend tells that the Tarrasque spends the majority of its time sleeping
 
in a secret lair hidden deep inside the bowels of Jord, only to awaken
 
once every undetermined number of years to wreck havoc upon the
 
inhabitants of Jord.  Once the beast has its fill, it returns to its
 
slumber as suddenly as it awoke.  There is no doubt, however, that when
 
the Tarrasque awakens, the world is surely in great peril until its
 
hunger is fed.
 
-------------------------------------------------------------------------";
 
    page_3-4_title="Page 3-4. Umbral Bolt
 
-------------------------------------------------------------------------";
 
    page_3-4_1="Mystery and death surround the creature known as the Umbral Bolt.  A
 
guardian created by gods to guard the lairs (and prisons) of gods, the
 
Bolt knows no emotions, fears nothing, and has the ability to bring down
 
armies of heroes.  Little is known about the Bolt.  Few have survived an
 
encounter with the beast to report any information.  Sages who have
 
investigated the aftermath of the Bolt's destruction theorize that the
 
beast likely sacrifices itself to destroy those who would attempt to
 
unlock whatever secret it has been ordered to guard.
 
-------------------------------------------------------------------------";
 
    page_3-6_title="Page 3-6. Klklklpa
 
-------------------------------------------------------------------------";
 
    page_3-6_1="After years of rumors and innuendo about the sexual mores of Messrs Foom
 
and Haupha, professors at the School of Cholemry at Bal Harbor, the truth
 
has been discovered.  True to their word, the reason they left their
 
previous employment had nothing to do with sex; what they left out,
 
though, is that it had nothing to do with the bangs, booms, and crashes
 
caused by other mages, either.  No, this was something more sinister
 
indeed.  According to several different anonymous sources, the two of them
 
spent years together attempting to build a more perfect golem: larger than
 
usual, made of stronger materials, more durable, more intelligent, and
 
more dextrous.
 
";
 
    page_3-6_2="Unfortunately they left out the part about being obediant.
 
As a result, they had on their hands an abomination of a creation with
 
no way to destroy it.  It was simply too strong for them to erase their
 
work.  This man-made creature, this pitiable soulless thing, is now kept
 
securely locked underneath a grate in the basement of their new school,
 
where at least it can do no harm.
 
-------------------------------------------------------------------------";
 
    page_4-3_title="Page 4-3. Baraneth, Queen of the Golden Dragons
 
-------------------------------------------------------------------------";
 
    page_4-3_1="The actual age of Baraneth is indeterminable, as is her strength.  The
 
mighty Queen of the Golden Dragons is a benevolent soul, preferring
 
to observe mortals from a distance rather than interact with them
 
personally, as some of her younger kin feel inclined to do.  Baraneth
 
only wishes to be left alone with her one weakness, which is, as with
 
every dragon, her treasure.
 
";
 
    page_4-3_2="Baraneth rules a vast territory far south of the main lands on a small
 
island inhabited mostly by prehistoric creatures.  Her territory, however,
 
intersects with that of the Bloody Head Tribe, led by the famous ogre-
 
warrior Vouhx-t.
 
-------------------------------------------------------------------------
 
Page 4-3a.  Modern History of Baraneth, Queen of the Golden Dragons
 
------------------------------------------------------------------------
 
To read a page type 'read page 4-3a', 'read page 4-3b', etc.";
 
    page_4-3a_title="Page 4-3a.  Modern History of Baraneth, Queen of the Golden Dragons
 
-------------------------------------------------------------------------";
 
    page_4-3a_1="Baraneth cares little for the petty annoyance that is the Bloody Head
 
Tribe, however, Vouhx-t sees the claim on his civilization's borders as
 
a direct insult and therefore goes to great lengths to entice Baraneth's
 
would-be enemies to attack her in hopes that she might be destroyed
 
and his land returned to his tribe.
 
";
 
    page_4-3a_2="One such event took place only a few decades ago when Vouhx-t tricked
 
a band of heroes into stealing the Dragon Queen's treasure.  After an epic
 
battle, the heroes did defeat Baraneth, but not completely destroy her
 
essence.  She has never quite forgiven the mortals for blindly following
 
Vouhx-t's plot and attacking her, but her benevolence runs true as she
 
remains tolerant of mortal activities in her lands, but has annihilated
 
several groups of adventures who attempted to steal her treasure.
 
-------------------------------------------------------------------------";
 
    page_5-1_title="Page 5-1. General Oth, Commander of the Undead Legions
 
--------------------------------------------------------------------------";
 
    page_5-1_1="General Oth leads the legions of undead in the mortal realm of Jord.  A
 
fearsome presence that has broken the morale of many troops of would be
 
heroes in ages past, Oth and his legions have slaughtered many armies that
 
have attempted to thrawt the plans of his lord and master, Mage Lord Bagz.
 
The legions have made their home in the ancient capital of Kara'sa for
 
centuries, but have remained silent in their planning until recent decades
 
when long lost ancient relics have been uncovered that allow the summoning
 
of Tyrenoth'gyus-zeux.
 
";
 
    page_5-1_2="Eons ago, when the continents were as one, battles raged between the
 
empire of Degrance and the vindictive King Arivan of Kara'sa.  These
 
battles for surpremacy of the world ravaged the land until the Mage Bazg
 
tricked an army of mortals into recovering several ancient relics that
 
led to the recreation of the Armageddon Clock.  This single event destroyed
 
the world, sundering the empire of Bal Harbor into several smaller
 
continents and banished Lord Oth into the realm of shadows where he plots
 
and plans his return to this realm when the Ancient Darkness returns.
 
";
 
    page_5-1_3="With a protective magical shell encasing Kara'sa, the aim of this
 
cataclysm to shatter the world, leaving only the native Karasans to rule
 
the remains and rebuild an empire in their own likeness.  This failed,
 
as the gods intervened on Bal Harbor's behalf and at the last moment cast
 
a spell of protection around the world to prevent the total annihilation
 
of human kind.  Oth reigns over the souls lost in this epic event and,
 
along with the master Mage Bazg and the ghost of King Arivan, it is their
 
plan to rule the world and destroy the Degrance lineage.
 
-------------------------------------------------------------------------";
 
    page_5-2_title="Page 5-2. Alhoon, The Undead Illithid
 
-------------------------------------------------------------------------";
 
    page_5-2_1="Few creatures on the planet inspire the type of fear in the minds of
 
mortals than the rumors of Illithids walking the realm.  A powerful sect
 
of mind controlling psionics, the illithids use mortals as laboratory
 
rats to undertake their vicious experiments.  However, even with the dread
 
that comes with the thought of the rumors of Illithids being true, even
 
more dreadful possibility is the existance of the Illithid outcast known
 
as Alhoon.
 
";
 
    page_5-2_2="The Alhoon is shunned by even its own species as an abomination.  An
 
Illithid which chose to undertake a path of necromancy, the Alhoon is a
 
creature which devours life and feeds off the fear it inspires.  Little is
 
known about this forbodding monster other than it wanders throughout remote
 
villages and settlements of humans in search of new test subjects to create
 
new types of undead.  The Alhoon's sole objective is maintaining its own
 
life essence by consuming the energies that course through the planet.
 
-------------------------------------------------------------------------";
 
    page_6-2_title="Page 6-2. An Omnimental
 
-------------------------------------------------------------------------";
 
    page_6-2_1="Originally created to be a peace keeper between warring elemental
 
factions, the Omnimentals soon grew to detest their barbaric masters,
 
eventually breaking free of the containment spell that bound them.  Only a
 
handful remained behind on Jord's elemental planes, sad to leave a world
 
so in need of their elemental neutrality.
 
";
 
    page_6-2_2="Usually non-aggressive, these peaceful giants are nonetheless dangerous
 
to all existing races on Jord.  Rumors ride wild winds about Omnimentals
 
that might decide the best way to ease the warring tensions among races and
 
species is to cleanse the world.  With the power to accomplish such a feat,
 
many Omnimentals have been hunted down and slaughtered out of fear for the
 
theorized awakening.
 
";
 
    page_6-2_3="Unlike their single-oriented elemental masters, Omnimentals have mastery
 
over all elements, and weaknesses to none.  If forced to submerge, the
 
Omnimental will simply rotate its element strength to join with the water
 
while the fire is withdrawn into the cloudy presence of its essence.
 
Omnimentals have appeared in this realm in the droves, each time the
 
seasons suit them, or they are lured to this realm by the power of the
 
stars.  Sages have managed to acccurately predict the appearance during
 
the houses of Winter, Spring, Nature, Heat, and Sun.
 
-------------------------------------------------------------------------";
 
    page_6-4_title="Page 6-4. The Were-Lord, Lupine
 
-------------------------------------------------------------------------";
 
    page_6-4_1="Every so many centuries a lycanthrope is born that is truly terrifying.
 
Stronger, smarter, faster, and able to command legions of were-creatures
 
that wander the land, these Were-Lords are incredibly dangerous creatures.
 
Lupine is no exception.  Although young and still immature, Lupine still
 
possesses the strength to unite the lycan races and form a formidable power
 
for the growing evil in the land.
 
";
 
    page_6-4_2="The beast comes and goes with the wind, but there are many witnesses to
 
attest to the fact that he does exist.
 
------------------------------------------------------------------------";
 
    page_6-5_title="Page 6-5. The Cave Troll, Uhhhl
 
-------------------------------------------------------------------------";
 
    page_6-5_1="Not much can be said about this meandering beast.  Stupid, even by cave
 
troll standards, Uhhhl was kicked out of his tribe by his father for being
 
too aggressive when he killed the slaves out of boredom.  He has been seen
 
wandering the western jungles around Bal Harbor, apparently not wanting
 
to wander too far from his birthplace.
 
-------------------------------------------------------------------------";
 
    page_7-1_title="Page 7-1. The Mage Lord Bazg
 
-------------------------------------------------------------------------";
 
    page_7-1_1="The Mage Lord Bazg is one of the most powerful mages to ever walk the
 
land of Jord.  A counsel to both King Arivan of Kara'sa and Baron Drezmir
 
of the Sardaukar, Bazg is the only mortal to have ever successfully drawn
 
upon the acnient magics of the Creators to summon truly unholy creatures
 
into this realm.  A key figure in the Celestial War, Bazg summoned
 
Tyrenoth'gyus-zeux, The Breath of Death into this realm in an attempt
 
to reposition Drezmir as a legitimate ruler of Jord.
 
";
 
    page_7-1_2="Overwhelmed by mortal heroes from Bal Harbor, Bazg was brought down after
 
weeks of fighting that very nearly sundered the world again.  Angered
 
by the mage lord's inability to ensure his safe resurrection,
 
Tyrenoth'gyus-zeux removed Bazg from this realm and tossed him into a
 
prison to be tormented by the god until the Ancient Darkness returns.
 
-------------------------------------------------------------------------";
 
    page_7-2_title="Page 7-2. Bolg, King of the Goblin Empire
 
-------------------------------------------------------------------------";
 
    page_7-2_1="A relative newcomer to the Tome of Fathmori Legends, Bolg arose from the
 
ashes of a long-believed dead lineage of goblin shamans. For centuries the
 
goblin communities have been unorganized and of litle concern to any of
 
the other humanoid species.  With the arrival of Bolg however, the goblin
 
nations are once again united under a single leader.
 
As of this edition of the Tome of Fathmori, little is known about Bolg.
 
-------------------------------------------------------------------------";
 
    page_7-4_title="Page 7-4. Tasha, Mistress of Blades
 
-------------------------------------------------------------------------";
 
    page_7-4_1="Originating from a long line of pirates, Tasha is the great granddaughter
 
of Nygol, captain of the legendary Asheron.  In the public eye, Tasha's
 
half-brother, Horto, is the captain of the pirates of the South Seas.
 
However, among all those concerned within the pirate ranks, Tasha is the
 
true leader of the pirates.
 
";
 
    page_7-4_2="A dominant woman, fierce in battle, and stronger of will than almost any
 
sea-going man, Tasha rules the South Seas with a strong arm that wields
 
the Saber of the Heavens.  Many men have tried to dethrone her position
 
as leader of the pirates, and all have fallen to her prowess with blades.
 
";
 
    page_7-4_3="Through her lifetime she has gained the nickname, Blade Mistress.  Any who
 
have witnessed her fight can atest that this name is more than appropriate.
 
Tasha has recently taken on a role as a mercenary to some unseen evil that
 
grows throughout the land.  As such, in days of late, Tasha has only been
 
seen mingling with her pirate comrades when the stars align in darkness
 
and the Shadows are at their peak.
 
-------------------------------------------------------------------------";
 
    page_7-5_title="Page 7-5. Lo'Hoal, Master of the Knights of the Blood Rose
 
-------------------------------------------------------------------------";
 
    page_7-5_1="(Our scribes are still trying to translate this text, but he has been
 
spotted.)
 
-------------------------------------------------------------------------";
 
    page_7-6_title="Page 7-6. Iggwilv, the Witch Queen
 
-------------------------------------------------------------------------";
 
    page_7-6_1="The witch queen Iggwilv is reported to be the mother of several minor
 
demons of the Abyss.  Her lover, Lord Graz'zt, is believed to be the
 
father of these demons.  Her evil knows no bounds.  A being of pure evil,
 
Iggwilv is both the seductress that haunts the dreams of love-struck
 
fools, and the malicious beast that devours souls while they sleep.
 
With a birthright that can be traced through the Demonweb and the Abyss,
 
Iggwilv is the favored child (and lover) of many demons.
 
";
 
    page_7-6_2="To receive the curse of Iggwilv is to be branded throughout the realms as
 
a target for hundreds of demons.  While in the mortal realm, Iggwilv
 
claims her residence in the domain of her fellow witches.  She if often
 
absent from her mortal children, perfering to remain closer to her lover
 
in the Abyss.  Her appearance in the mortal realm is a rarity, only
 
reported to appear in this realm when events are beneficial for necromancy
 
and summoning.  During her stay in the mortal realm, her power can be felt
 
across the land of Thordfalan.
 
-------------------------------------------------------------------------";
 
    page_7-7_title="Page 7-7. Vouhx-t of the Bloody Head Tribe
 
-------------------------------------------------------------------------";
 
    page_7-7_1="Vouhx-t is the chieftan of the feared Bloody Head Tribe of ogres that
 
once ruled the dwarven lands of Settlestone decades ago.  The tribe lived
 
up to its name, massacring villagers and travelers across the continent.
 
A savage leader, Vouhx-t saw fit to leave no living soul in his path of
 
slaughter and chaos.  Fueled by bloodrage and a berserker madness, the
 
ogre chieftan feared nothing and led a band of ogres that craved the
 
taste of all humanoid blood.
 
";
 
    page_7-7_2="This massacre carried on unabated for years, until at last a band of
 
mortal heroes who were called upon to put an end to his savagry tracked
 
him down and destroyed the backbone of the tribe.  Dispersed and
 
de-moralized, the Bloody Head Tribe was absorbed by another tribe led
 
by the mighty ogre king Lormak.
 
";
 
    page_7-7_3="Vouhx-t vowed loyalty to the mighty ogre king, but never gave up on
 
finding a way to become even more powerful.  Scowering the continent of
 
Settlestone, he continues to search for a means to defeat those heroes
 
that stole his glory.  When he is not off on long wandering treks, Vouhx-t
 
likes to visit the only being in the world he calls friend, Kirafu.  These
 
visits are rare, and unpredictable.
 
-------------------------------------------------------------------------";
 
    page_8-1_title="Page 8-1. Seed of Njor
 
-------------------------------------------------------------------------";
 
    page_8-1_1="Following The Cleansing, the Seed of Njor vanished from the mortal realm.
 
Many heroes have sought the ancient artifact, but none have stumbled upon
 
its where-abouts.  Recently reports have been flooding that King Luicus
 
Dergance II may have actually stumbled upon documents written by Fathmori
 
that suggest that the Seed was split into two pieces after The Cleansing.
 
";
 
    page_8-1_2="The Creators attempted to destroy the cursed relic during The Cleansing,
 
but their combined power was not enough to undo the magic of Pron and
 
WoWiWe.  In an effort to ensure that the Seed would never be found, they
 
split the artifact into its two distinct parts.  One part cursed by Pron,
 
the other blessed by WoWiWe, both parts possessing attributes from one
 
another, neither entirely good nor evil.  The Creators knew that although
 
they could not completely destroy the Seed, only as a single, joined
 
object would itbe of any use to the mortals who so strongly sought after
 
it.  In the process of splitting it, the Creators summoned two creatures
 
to act as guardians that Pron and WoWiWe had created to protect the Seed
 
in just such an event.
 
";
 
    page_8-1_3="Being of liquid form and favoring nature and the elements, WoWiWe created
 
a protector for the Blessed Seed Pod that would reflect the beauty of the
 
image he had envisioned for the mortals of Jord.  A guardian whose sole
 
command was to wisk the Seed Pod away to a place of peace where the mortal
 
guardians of nature could oversee to its security.  There the Seed Pod
 
has rested in the safety of the guardian's clutches for decades.
 
";
 
    page_8-1_4="Pron, however, was a raging fury, savage and furious with mortals, and
 
thus created a guardian for the Cursed Seed Pod that would reflect the
 
twisted nightmares that mortal-kind has created from WoWiWe's beautiful
 
nature.  The guardian was commanded to thieve away with the Cursed Pod
 
and secure it in a place of ancient horrors.  Horrors so terrifying that
 
not even the greedy spirits of mortals would dare venture into to recover
 
it.  There the Cursed Pod has rested, deep in the slime-ridden lair
 
of the twisted guardian.
 
-------------------------------------------------------------------------";
 
    page_8-2_title="Page 8-2. The Compass of Seeking
 
-------------------------------------------------------------------------";
 
    page_8-2_1="The Compass of Seeking is fabled to be a pirate's ultimate trinket.
 
Forged not long after humans became skilled at ship building and sailing
 
the Deep Seas, the compass was once used to discover new, unexplored lands.
 
However, as is human nature, those without will steal from those who have.
 
Such came of the Compass of Seeking when the first pirates began to sail
 
the seas and stole the compass from friendly merchant vessels.
 
";
 
    page_8-2_2="The compass's major claim to fame is its ability to write maps upon
 
blank parchments to which it is attached.  The parchments will then show
 
the bearer the location of that which they seek.  The rumored curse of
 
using the compass in this manner is that once it is attached, it can only
 
be removed by one familiar with the arcane magics from eons past.
 
-------------------------------------------------------------------------";
 
    page_8-3_title="Page 8-3. Pearl of True Sight
 
-------------------------------------------------------------------------";
 
    page_8-3_1="More of a myth than an actual fact of history, the Pearl of True Sight
 
is rumored to bestow the bearer with visions of the future in relation
 
to current desires.  Legend relates that the Pearl of True Sight was
 
forged by a master alchemist at the behest of one of the original pirates.
 
Those in the past who have sworn to have laid eyes (or hands) on the
 
Pearl report that the relic's powers are only usable by direct descendants
 
of the original pirate who ordered its creation.
 
";
 
    page_8-3_2="Although all these rumors ran rampant centuries ago, but have as of late
 
been strangely absent from bard tales and gossip-mongers.  The last rumor
 
to be reported that the Pearl had been buried with Pirate King Bokort.
 
The individual who made this report also stated that the tomb of the
 
pirate king is protected by a puzzle designed to test patience and skill.
 
Only the true ancient treasure map offers any clues on where to find the
 
tomb and how to navigate the puzzle therein.
 
";
 
    page_8-3_3="All texts on this subject are based solely on rumors, but through thorough
 
investigations, the belief is that each map attuned itself to its holder,
 
thus making the burial chamber that much more dificult to locate.  Upon
 
locating the burial chamber, one report relates 'As we stood on the penacle
 
of the Isle, I watched as Fiydel held the map aloft and recited the ancient
 
text and was suddenly sucked into the hereafter. I've never heard from him
 
again.'
 
-------------------------------------------------------------------------";
 
    page_8-4_title="Page 8-4. Blade of Ascension
 
-------------------------------------------------------------------------";
 
    page_8-4_1="The legendary Blade of Ascension is a relic from the ancient past that
 
is rumored to be the most glorious sword known in the mortal realm.  Only
 
one hero in history has ever been rumored to have obtained this rare and
 
treasured weapon.  This warrior gave up his soul and everything pure in
 
his life to attain the power that the sword promised, only to become
 
completely corrupt under the immense power of the blade.
 
";
 
    page_8-4_2="The warrior once fought for goodness and honor, defending human kind and
 
purging the world of evil.  The young warrior's name now echoes throughout
 
the realm as one of the most hated, most dreadful names to cross the lips
 
of the dying.  A young warrior named Otholem of Kara'sa, a burning light
 
in a reign of darkness, the young warrior served a tyranous king without
 
question.  As his reputation and honor increased, the Blade of Ascension
 
sought him out, tempting him with power beyond his belief, power to
 
vanquish his enemies, and those of his king.
 
";
 
    page_8-4_3="Unbeknownst the the young, inexperienced warrior, the Blade's power came
 
with an immense price, his soul.  Consumed by the power of the Blade,
 
Otholem was blinded by the desires of his king, enveloped by the power,
 
the young warrior lost focus on honor and sought only more power.  When
 
the end came, and the Armagedon Clock struck neigh, the world came to a
 
screeching halt.  With the mortal death of its owner, the Blade of
 
Ascension again returned to its lair to await the next epic hero who
 
would be teased by its legend and seek it out.
 
-------------------------------------------------------------------------";
 
    page_8-6_title="Page 8-6. Robes of Invisibility
 
-------------------------------------------------------------------------";
 
    page_8-6_1="A relic of the past, the Robe of Invisibilty is a artifact lost in the
 
pirate wars in the beginning days of intercontinental shipping.  Rumors
 
abound among the pirate nations about a mysterious ship that sailed the
 
South Seas with sails that cloaked the vessel in a veil of invisibility.
 
No document in historical record reveals the origins of these sails, nor
 
the validity of the myth surrounding the unnamed pirate ship.
 
";
 
    page_8-6_2="During some unrecorded point in history, a sail reportedly became shredded
 
by a monstrous leviathan.  This piece of sail from the ship was found by
 
a kender, who fashioned the sail into a robe and vanished from the world
 
forever.  Everyone knows the dangers of having a kender around, but tales
 
abound throughout the world of mysterious disappearances of items,
 
trinkets, equipment, and other shiny objects that have been blamed on
 
this invisible kender.  The truth of these rumors has no known proof, and
 
the likelihood of any kender surving as long as this wive's tale has been
 
in circulation is doubtful.  None-the-less, the tale still reappears each
 
time an item goes missing with no explanation.
 
-------------------------------------------------------------------------";
 
    page_8-7_title="Page 8-7. Gauntlets of Mishakal
 
-------------------------------------------------------------------------";
 
    page_8-7_1="A relic of long past, the Gauntlets of Mishakal were a gift to the Wolf
 
Spider God, Mishakal from his lover Takhisis.  The combined power of the
 
two gods ruled the world for several centuries in eons past.  Along with
 
the aid of ancient creator-gods such as Tyrenoth'gyus-zeux, and the One
 
Who Shall Not Be Named, these two young gods spread havoc and chaos
 
across the land of Jord.  The powers of good fought courageously against
 
the denizens of the duo, but failed to completely vanquish the evil.
 
";
 
    page_8-7_2="The gauntlets are fabled to have been a gift from Takhisis to Mishakal
 
on the eve of what was supposed to have been their greatest victory over
 
good.  However, their plan was to be thrawted by a mere mortal.  With the
 
help of a mere bard named Fathmori, the gods of good led Mishakal into a
 
trap - where he remains to this day.  No one has ever recorded the true
 
powers of the god's Gauntlets, nor whether they were taken by the god to
 
his prison.  They have not been seen since those dark times, but
 
historians, and relic hunters still believe that the gauntlets are hidden
 
somewhere deep in the recesses of Jord, waiting for a true hero to happen
 
across them.
 
-------------------------------------------------------------------------";
 
  
BH
+
==Demons, Devils, and the Lower Realms==
 +
<helpfile>
 +
  Since the beginning of time, the evil gods have tortured those mortals
 +
whose hearts reach out in kindness.  Over the course of eons, the dark
 +
powers wielded by these evil gods twisted and reshape them.  No longer
 +
were they awe-inspiring brilliant lights for all to worship, rather the
 +
power turned them into what the mortals feared most - twisted,
 +
sinister, monstrous creatures that roamed the shadows, fed on fear,
 +
and ravaged the mind of sanity.
  
AH
+
  Engulfed in their cruelty, these evil gods have in turn created evil
 +
beings to go forth into the world and haunt all of Jord.  These creatures,
 +
coined Demons and Devils, are often benign, held under sway by the laws
 +
governing the pantheon of gods, but sometimes, when the stars align, and
 +
darkness is at its most powerful, the full power of these creatures can
 +
be felt throughout the world.
  
SS
+
  In recent centuries, however, Lolth, Queen of the Demonweb Pits has gone
 +
to extreme lengths to create a network of portals to allow all of the major
 +
demons access to her realm in the Demonweb.  Many wars rage in the Abyss,
 +
and purveyors of the eternal wars that rage there theorize that Lolth has
 +
created this network to benefit her power and influence in the Abyss.  As
 +
demons come to her seeking aid, she enters into tenuous agreements
 +
that provide her with powerful allies.  A master of diplomacy in the Abyss,
 +
Lolth's influence has reached a milestone in recent years and it is only
 +
a matter of time before her true purpose becomes evident.
 +
</helpfile>
 +
* [[Epic:Keadral, Chaos Demon|Keadral, Chaos Demon]]
 +
* [[Epic:Pale Night, Mother of Demons|Pale Night, Mother of Demons]]
 +
* [[Epic:Miska, The Wolf-Spider|Miska, The Wolf-Spider]]
  
Island
+
==Guardians - Constructed and Summoned==
  
Lyme
+
==Dragons and Giants==
 +
 
 +
==Undead and Beasts of the Night==
 +
 
 +
==Nature's forces and Unnatural Beasts==
 +
 
 +
==Legendary Mortals==
 +
 
 +
==Legendary Relics and Artifacts==

Latest revision as of 23:32, 3 March 2011