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- | Spell (integer or string) ...pecified spell deals fire damage that can be reduced via the 'resist fire' spell and False otherwise.870 bytes (112 words) - 23:53, 7 November 2018
- | Spell (integer or string) ...pecified spell deals fire damage that can be reduced via the 'resist cold' spell and False otherwise.870 bytes (112 words) - 23:54, 7 November 2018
Page text matches
- [[Spell:Detect Disease|'detect disease']] & [[Spell:Remove Disease|'remove disease']]. There are other stronger magics around | Clumsy ||The fumble-fingered aspect of this spell causes the sufferer to spill their coins everywhere. ||cast 'remove disease4 KB (624 words) - 04:18, 2 June 2013
- | +1 Reduce Damage | +20 Circle Damage4 KB (634 words) - 19:15, 26 November 2012
- * [[Spell:Mirror Image|Mirror Image]] * [[Spell:Reflection|Reflection]]14 KB (1,855 words) - 04:55, 4 April 2011
- ...l magic users are often seen walking around our many towns in a state of [[Spell:Wraithform|etherealness]], with three and sometimes four Wraiths following * [[Spell:Death Pact|Death Pact]]11 KB (1,481 words) - 04:54, 4 April 2011
- ...turns the druid’s body slightly gelatinous, causing it to take on less damage from physical attacks. * [[Spell:Canopied Arbor|Canopied Arbor]]11 KB (1,464 words) - 04:54, 4 April 2011
- Damage Type: - ...reatures|SUPPLICATION CREATURES]], [[Dismiss|DISMISS]], [[Order|ORDER]], [[Spell:Call Followers|CALL FOLLOWERS]]2 KB (271 words) - 21:01, 12 February 2011
- Damage Type: - This spell will permanently preserve a corpse. Note that the innkeepers of802 bytes (103 words) - 04:43, 11 February 2011
- Damage Type: - This spell causes the necromancer's body to become mostly incorporeal.667 bytes (84 words) - 03:11, 16 February 2011
- Damage Type: - ...Summoned Undead|SUMMONED UNDEAD]], [[Dismiss|DISMISS]], [[Order|ORDER]], [[Spell:Call Followers|CALL FOLLOWERS]],1 KB (208 words) - 04:34, 11 February 2011
- ...also displays key protective spells, like [[Spell:Sanctuary|sanctuary]], [[Spell:Aegis|aegis]], and [[Spell:Wall of Flesh|wall of flesh]].1 KB (161 words) - 15:18, 5 February 2011
- [[Stat:Max Strength|Max Str]] Extra damage and extra hitroll [[Divine Focus|Divine Focus]] is when a cleric or druid spell would normally lose concentration, that1 KB (201 words) - 05:46, 6 February 2011
- If you would like to see where your spell damage, heal bonuses, etc782 bytes (122 words) - 05:35, 6 February 2011
- If you would like to see where your spell damage, heal bonuses, etc388 bytes (56 words) - 05:40, 6 February 2011
- STR increases the damage of your attacks as well as the effectiveness of spell, how many spells you can memorize at a time, and other minor things.2 KB (366 words) - 05:45, 6 February 2011
- ...eaves ||Legs || -1.1 AC <br/> +1 Dex <br/> +1 Undead Control <br/> +5 Kick Damage<br/> +1 Move Regen ...-0.3 AC <br/> +1 Dex <br/> +20 Movement <br/> +2 Move Regen <br/> +5 Kick Damage3 KB (485 words) - 16:05, 19 December 2013
- Damage Type: - See Also: [[Spell:Web|WEB]], [[Spell:Mass Web|MASS WEB]], [[Spell:Resist_Webs|RESIST WEB]]920 bytes (127 words) - 19:51, 4 December 2013
- IOCAINE: This is a damage-causing poison. It is odorless and colorless. damage even once you're out of combat. Eventually poison wears off by1 KB (177 words) - 01:54, 11 February 2011
- * Include all the categories, regardless of if the relevant spell/song/skill uses them all. Does not apply to generic help files, but adding ...ly devoid of content, namely the ones that simply state "Area version of X spell". Fill them out please!5 KB (838 words) - 01:14, 13 March 2011
- [[Skill:Lodge|LODGE]], [[Spell:Nature's Upheaval|NATURES UPHEAVAL]] from crumbling by using [[Spell:Nature's Upheaval|natures upheaval]] before the devak runs out of time.2 KB (242 words) - 18:06, 19 February 2011
- Damage Type: [[Damage:Acid|Acid]] See Also: [[Spell:Acid Blast|ACID BLAST]], [[Area Spells|AREA SPELLS]]733 bytes (88 words) - 05:36, 12 February 2011