MUDL:check saves spell

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Revision as of 19:15, 8 November 2018 by Teker (talk | contribs) (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | check_saves_spell |- ! Settable | No |- ! Returns | Boolean |}...")
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Summary

Function Name check_saves_spell
Settable No
Returns Boolean


Parameter Options
Victim (character)
Victim (character), Attacker (character)
Victim (character), Attacker (character), Modifier (integer)


This function performs a saving throw roll for the Victim and returns True if the save is successful. If the Attacker is specified, any saving throw modifiers on the Attacker will adjust the roll. In addition, a Modifier can be specified to make the roll easier (positive value) or harder (negative value).


Example

setproc <mobile> # every_round
if (target(%c),
(
    msg_character(target(%c), '$N zaps you with $S spell!', %c),
    if (!check_saves_spell(target(%c), %c, 0),
    (
        damage(target(%c), 10d20)
    ),
    (
        damage(target(%c), 5d20)
    )),
    return(true)
}},

return(false)