MUDL:Every zone reset

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Revision as of 20:51, 16 May 2017 by Teker (talk | contribs) (Example)
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Overview

This MUDL function gets called for each room in a zone when it is reset.


Command Syntax

addproc room mudl
setproc room ## every_zone_reset

Global Variables

The following global variables are available:

Name Type Description
 %r / %room Room The room in the game where the script is being run. This value may be null if the script is attached to an area.
 %area Area The area (zone) in the game where the script is being run.
 %parent Room or Area The in-game element that the MUDL script is attached to. It will be identical to one of %room or %area.
 %procedure_index Integer The index of the current MUDL procedure on the %parent variable.

Return Values

The return value from this function is ignored.


Triggered Scripts

Only room scripts are triggered by this event. They are triggered after the zone commands have been run for the room.


Example

addproc room mudl
setproc room 0 every_zone_reset

msg_room(%r, 'ZONE RESET!')
@


setproc room 0 PROC_ENABLED 1
compile