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- Damage Type: Positive974 bytes (136 words) - 05:14, 4 April 2011
- Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Positive|Positive]]963 bytes (127 words) - 18:46, 12 February 2011
- Damage Type: [[Damage:Positive|Positive]] ...ry:Spells|Turn Undead]][[Category:Healing|Turn Undead]][[Category:Positive Damage|Turn Undead]]746 bytes (95 words) - 21:07, 12 February 2011
- Damage Type: [[Damage:Positive|Positive]] ...rom Evil]][[Category:Enhancement|Protection from Evil]][[Category:Positive Damage|Protection from Evil]]912 bytes (121 words) - 04:02, 16 February 2011
- The damage procedure allows builders to have a random chance of damage to hit all players in an area at a desired interval. | How often the proc should deal damage, in seconds. The MUD only runs procs every 10 seconds, so it should be a m4 KB (680 words) - 01:55, 12 June 2018
- ...e roll. In addition, a Modifier can be specified to make the roll easier (positive value) or harder (negative value). damage(target(%c), 10d20)1 KB (140 words) - 19:14, 8 November 2018
- ...e roll. In addition, a Modifier can be specified to make the roll easier (positive value) or harder (negative value). damage(target(%c), 10d20)1 KB (141 words) - 19:15, 8 November 2018