Difference between revisions of "Proc:Shadow kill"
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(Created page with " = Overview = Mobiles with this procedure will look for players to hunt down and kill. = KVP = This procedure using the following KVP: {|class="abilitiestable" border="0"...") |
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| No target | | No target | ||
| A temporary value containing the name of the player the the mobile is currently targeting. | | A temporary value containing the name of the player the the mobile is currently targeting. | ||
+ | |} | ||
+ | |||
+ | |||
+ | = Obsolete KVP = | ||
+ | |||
+ | {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" | ||
+ | ! Key !! Default !! Description | ||
+ | |- | ||
+ | | USE_HUNT | ||
+ | | 1 (True) | ||
+ | | This value is still processed if the TRANSPORT value is missing. A value of 0 translates to SHADOWWALK and all other values translate to HUNT. | ||
+ | |- | ||
+ | | STRING_CHAR | ||
+ | | n/a | ||
+ | | Changed to ATTACK_STRING_CHAR for clarity. STRING_CHAR is now ignored. | ||
+ | |- | ||
+ | | STRING_ROOM | ||
+ | | n/a | ||
+ | | Changed to ATTACK_STRING_ROOM for clarity. STRING_ROOM is now ignored. | ||
|} | |} | ||
Latest revision as of 23:07, 18 December 2018
Overview
Mobiles with this procedure will look for players to hunt down and kill.
KVP
This procedure using the following KVP:
Key | Default | Description |
---|---|---|
CFG_ID | Standard proc key - must be set to 1. | |
PROC_NUM | Standard proc key - must be set to 6. | |
PROC_ENABLED | 0 (FALSE) | Standard proc key - must be set to 1. |
PROC_DEBUG | 0 (FALSE) | Standard proc key. By default this key does not exist but it can be set to 1 to print out a series of debug messages to the room with the mobile. |
SHADOW_CHANCE | 0 | A number indicating the chance the mobile will start to hunt a new target. The final chance of this happening is SHADOW_CHANCE / CHANCE_SIDES. |
CHANCE_SIDES | 100 | A number indicating the size of die to roll when determining the chance of hunting a new target. |
TARGET_AREA | AREA | Whether the mobile targets players in the AREA, CONTINENT, or WORLD. |
TARGET_POSITION_MASK | 1022 (all non-dead positions) | A bitmask containing the list of player positions that are allowed for targets. For individual position values, see the Character Position Table. |
TARGET_FILTER | No filter | The name and parameters to a custom filter function. For more specific values, see the Target Filter Function List. |
TRANSPORT | HUNT | The method the mobile will use to reach the target. This can be HUNT, SHADOWWALK, GATE, or TELEPORT. |
TELEPORT_STRING_ROOM | $n slowly fades in to existence. | If TRANSPORT is set to TELEPORT, this message is displayed to the room when the mobile teleports to the target. If you don't want to display anything, set this to an empty value. |
ATTACK_STRING_CHAR | $n leaps out of the shadows and attacks you! | Message displayed to the target when the mobile starts the attack. |
ATTACK_STRING_ROOM | $n leaps out of the shadows and attacks $N! | Message displayed to the room when the mobile starts the attack. |
TARGET | No target | A temporary value containing the name of the player the the mobile is currently targeting. |
Obsolete KVP
Key | Default | Description |
---|---|---|
USE_HUNT | 1 (True) | This value is still processed if the TRANSPORT value is missing. A value of 0 translates to SHADOWWALK and all other values translate to HUNT. |
STRING_CHAR | n/a | Changed to ATTACK_STRING_CHAR for clarity. STRING_CHAR is now ignored. |
STRING_ROOM | n/a | Changed to ATTACK_STRING_ROOM for clarity. STRING_ROOM is now ignored. |