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− | Tome of Fathmori Legends
| + | ==Gods, Goddesses, and Major Powers== |
− | -------------------------------------------------------------------------
| + | <helpfile> |
− | Chapter 1. Legend of Fathmori Lovelette Jovanavuc
| + | Throughout history, mortals have quailed under the power of the gods. |
− | Chapter 2. The Seed of Njor
| + | In the beginning, gods walked the planet of Jord freely, among the |
− | Chapter 3. The War of the Black Rose
| + | mortals which they created. Their influence spread far and wide, until |
− | Chapter 4. The Cleansing
| + | wars began to break out between mortals over power and glory in the |
− | Chapter 5. The Rise of Degrance II
| + | name of their god. The world nearly torn asunder by mortal bickering, |
− | -------------------------------------------------------------------------
| + | the greatest gods of peace decreed that the true gods should return to |
− | Appendix 1. Gods, Goddesses, and Major Powers
| + | their home plans of existence and no longer interfere directly with mortal |
− | Appendix 2. Demons, Devils, and the Lower Realms
| + | affairs. |
− | Appendix 3. Guardians - Constructed and Summoned
| |
− | Appendix 4. Dragons and Giants
| |
− | Appendix 5. Undead and Beasts of the Night
| |
− | Appendix 6. Nature's forces and Unnatural Beasts
| |
− | Appendix 7. Legendary Mortals
| |
− | Appendix 8. Legendary Relics and Artifacts
| |
− | ------------------------------------------------------------------------
| |
| | | |
− | page_1-2a_2="Although godlike in her presence, Tiamat is barely a shadow of Takhisis's
| + | Although a general agreement was made to obey the pantheon's ruling, |
− | true self, and her true power. Only when the great travelers visit the
| + | many gods left behind avatars to be worshipped and idolized by the mortal |
− | House of the Dragon, when Takhisis's power is at its greatest, does the
| + | realm. Even more find occasion to secretly visit the mortal realm. |
− | dragon queen become so bold as to visit the mortal realm in her godly form.
| + | </helpfile> |
− | -------------------------------------------------------------------------";
| |
− | page_1-2a_1="Massoulette, a renowned historian, theorizes that Takhisis did not return
| |
− | to the outer realms in total defeat. Hypothesizing that she knew her armies
| |
− | could not withstand an onslaught without the aid of her lover Mishakal,
| |
− | Takhisis allowed herself to be vanquished, leaving behind a permanent
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− | means for her to return to this world. She planted a seed in the bowels
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− | of Dragon Mountain where was born her avatar likeness, Tiamat.
| |
− | ";
| |
− | page_1-1_title="Page 1-1. Tyrenoth'gyus-zeux, The Breath of Death
| |
− | -------------------------------------------------------------------------";
| |
− | page_1-1_1="The oldest of the old gods known to have ever existed, Tyrenoth'gyus-zeux
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− | ruled the world of Jord in a fury of chaos and destruction that rained
| |
− | across the planet for countless eons. With the arrival of the new gods,
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− | Tyrenoth'gyus-zeux witnessed the creation of mortals, which pleased him.
| |
− | Through all the efforts of the mortals to tame the planet, he found great
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− | joy in causing them pain and despair.
| |
− | ";
| |
− | page_1-1_2="After much turmoil, pain and suffering by mortals, the new gods finally
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− | saw fit to give the mortals the tools and knowledge they needed to face down
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− | the God of Chaos and take Jord for themselves. Defeating his many legions
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− | of undead and demons, the mortals finally banished Tyrenoth'gyus-zeux to
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− | the outer realms beyond the reach of shadows.
| |
− | -------------------------------------------------------------------------
| |
− | Page 1-1a. Modern History of Tyrenoth'gyus-zeux, The Breath of Death
| |
− | Page 1-1b. Legends of Tyrenoth'gyus-zeux, The Breath of Death
| |
− | -------------------------------------------------------------------------
| |
− | To read a page type 'read page 1-1a', 'read page 1-1b', etc.";
| |
− | page_1-1a_title="Page 1-1a. Modern History of Tyrenoth'gyus-zeux, The Breath of Death
| |
− | -------------------------------------------------------------------------";
| |
− | page_1-1a_1="More recently, Tyrenoth'gyus-zeux was once again summoned from his
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− | banishment by the Mage Lord Bazg. Great heroes rose up to fight the
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− | onslaught of the Breath of Death, and after much death and great effort
| |
− | managed to once again banish the god to his prison in the outer realms.
| |
− | The portal through which the great elder god was summoned remained
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− | open however, giving Tyrenoth'gyus-zeux the ability to gain access to
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− | the land of Jord during the time in which the four wanders align in the
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− | Ancient Darkness. It is during this time that Tyrenoth'gyus-zeux is at
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− | his most powerful and his followers are able to summon him from beyond
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− | where the shadows linger.
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− | -------------------------------------------------------------------------";
| |
− | page_1-1b_title="Page 1-1b. Legends of Tyrenoth'gyus-zeux, The Breath of Death
| |
− | -------------------------------------------------------------------------";
| |
− | page_1-1b_1="Many historians believe the people of the Diabolan Valley still worship
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− | this ancient god. The final battle between the ancient Celestials took
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− | place at the peak of the icy mountain on which the modern day fortress
| |
− | resides. Further evidence supports this point of view when modern heroes
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− | once again fought the Breath of Death within the confines of the fortress.
| |
− | Although unproven, and always met with skepticism, Massoulette (a prominent
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− | historian and relic hunter) has written many texts about the possibility of
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− | Tyrenoth'gyus-zeux's icy heart carrying the power to bestow a mortal with
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− | the power of the shadows. This claim is impossible to prove, as
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− | Massoulette goes on to state that only in the gods physical form can one
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− | tear the heart from the god's body.
| |
− | -------------------------------------------------------------------------";
| |
− | page_1-2_title="Page 1-2. Takhisis, Goddess of Evil Dragons
| |
− | -------------------------------------------------------------------------";
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− | page_1-2_1="The evil of Takhisis ruled over all that dwells in the shadows for eons
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− | before the gods retired back into the outer realms. Powerful and
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− | prideful, the evil dragon goddess at first refused to accept the ruling
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− | of the pantheon of gods.
| |
− | ";
| |
− | page_1-2_2="As such, the Dragon Goddess was forcefully removed from the mortal realm
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− | through an epic war so old that history has all but forgotten its existence.
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− | The War of the Dragons, as it was deemed due to the nature of the
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− | contestants, ravaged the lands until a band of average mortals happened
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− | upon Takhisis's weakness - her love for the spider god Mishakal. By
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− | entrapping him in a prison in the void, they distracted Takhisis long enough
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− | for the gods to banish the goddess to the outer realms.
| |
− | -------------------------------------------------------------------------
| |
− | Page 1-2a. Legends of Takhisis, Goddess of Evil Dragons
| |
− | -------------------------------------------------------------------------
| |
− | To read a page type 'read page 1-2a', 'read page 1-2b', etc.";
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− | page_1-2a_title="Page 1-2a. Legends of Takhisis, Goddess of Evil Dragons
| |
− | -------------------------------------------------------------------------";
| |
− | page_1-4_title="Page 1-4. Kzartaxen, Firenewt God of War
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− | -------------------------------------------------------------------------";
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− | page_1-4_1="A lesser god by mortal standards and not even a full god when compared
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− | to other deities in the pantheon, Kzartaxen is an unusual character in
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− | Jared history and Fathmori legend. The god does not even appear in any
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− | historical account until only a few centuries ago, when he was discovered
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− | deep within the Land of the Fire Newts. A truly unglorified god to the world,
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− | Kzartaxen is well respected and feared by many of the lizard-ken, including
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− | the races of firenewts, lizard people, and other hybrid reptile races.
| |
− | ";
| |
− | page_1-4_2="Although a young, immature diety, Kzartaxen none-the-less has proven his
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− | wits through the centuries of his life. Apparently knowing the limits of
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− | his powers and the strength of those who would seek to destroy him, the
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− | young god chooses to only venture forth into this realm with his would be
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− | slayers are cursed by the gods of Futility.
| |
− | -------------------------------------------------------------------------
| |
− | Page 1-4a. Legends of Kzartaxen, Firenewt God of War
| |
− | -------------------------------------------------------------------------
| |
− | To read a page type 'read page 1-4a', 'read page 1-4b', etc.";
| |
− | page_1-4a_title="Page 1-4a. Legends of Kzartaxen, Firenewt God of War
| |
− | -------------------------------------------------------------------------";
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− | page_1-4a_1="Kzartaxen is known to love his children, the firenewts, greatly, and
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− | rarely leaves their side. Not considered a true, full god by the pantheon,
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− | Kzartaxen was not forced to enter the outer realm. The other gods
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− | considered his lack of supreme intelligence and sole focus on the well-
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− | being of his native species to be one for little concern when it came to
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− | mortal interferences. Massoulette's texts theorize that Kzartaxen was
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− | once a common firenewt priest ages ago, but stumbled upon a recipe for
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− | brewing a potion of ambrosia which bestowed immortality upon the priest.
| |
− | -------------------------------------------------------------------------";
| |
− | page_1-5_title="Page 1-5. Lucifer, The Fallen Angel
| |
− | -------------------------------------------------------------------------";
| |
− | page_1-5_1="A young god by the standards of the pantheon, Lucifer is considered by
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− | many gods to be impudent and unruly, but no true threat to the balance | |
− | of power on Jord. Being sole-focused on corrupting mortals, but with no
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− | true desire to destroy them, the pantheon accepted his request to remain
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− | in the mortal realms along with several lesser 'good' gods as an opposing
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− | balance to the flow of energy.
| |
− | ";
| |
− | page_1-5_2="Given an underworld lair in Hades, Lucifer
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− | rules all powerful in his realm, and as part of the agreement, interferes
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− | with the affairs of mortals through vessels and followers only. Still
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− | quite powerful by mortal standards, Lucifer's actions in the mortal realm
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− | are considered inconsequential compared to the likes of Tyrenoth'gyus-zeux
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− | or Takhisis.
| |
− | -------------------------------------------------------------------------
| |
− | Page 1-5a. Modern History of Lucifer, The Fallen Angel
| |
− | -------------------------------------------------------------------------
| |
− | To read a page type 'read page 1-5', 'read page 1-5a', etc.";
| |
− | page_1-5a_title="Page 1-5a. Modern History of Lucifer, The Fallen Angel
| |
− | -------------------------------------------------------------------------";
| |
− | page_1-5a_1="Many adventurers have fought their way to Lucifer's underworld lair to
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− | prove their worth against the young god. Many have succeeded, some have
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− | failed, but as of late, with the influx of evil karma throughout the land of
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− | Jord, Lucifer has gained in strength. Feeding off the flow of corrupt mana
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− | and evil intentions, Satan has finally started to force the pantheon to
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− | take notice of his growing strength. Although Lucifer's intentions have not
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− | changed, and his commitment to the original agreement has not swayed
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− | its course, the old gods none-the-less have begun to pay much more
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− | attention to his actions as of late.
| |
− | -------------------------------------------------------------------------";
| |
− | page_2-1_title="Page 2-1. Keadral, Chaos Demon
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− | -------------------------------------------------------------------------";
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− | page_2-1_1="With origins unknown, and a history long forgotten by the mortal realm,
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− | the only information mortal historians can ascertain about this lost
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− | demon is one of rumors and gossip among spies in the Demonweb Pits.
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− | Seemingly unbeknownst to the rest of the Abyss, Keadral rules over the
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− | chaos that swells in the Underrealms. Through intricate plans, and
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− | delicate persuasions, Keadral musters up undying hatreds amongst
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− | the other, more powerful, demons. A minor demon himself, Keadral
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− | uses his influential powers of manipulation to maintain a network
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− | of both powerful allies to protect his interest as well as keeping his
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− | enemies more concerned with waging war with each other rather than
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− | waging war with him.
| |
− | ";
| |
− | page_2-1_2="Keadral has been spotted wandering the Demonweb Pits ocassionally
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− | when the constellations align in the House of Futility. The unusual
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− | behavior is believed to be he result of his attempts to avoid confrontations
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− | with demons who may not hold him in the best graces.
| |
− | -------------------------------------------------------------------------";
| |
− | page_2-3_title="Page 2-3. Pale Night, Mother of Demons
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− | -------------------------------------------------------------------------";
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− | page_2-3_1="One of the most ancient of all demons, and most likely the mother to
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− | all modern demons. She, if one could truly call it a gender, prefers to
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− | remain in her own realm where her loyal mortal followers bring her
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− | sacrifices in the form of mortals, lesser celestials, and angles for her
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− | to hunt at her leisure.
| |
− | ";
| |
− | page_2-3_3="The extent of the Pale Night's power is mostly unknown, and her ability
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− | to travel freely from her home realm to the mortal realm is engulfed in
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− | mystery.
| |
− | -------------------------------------------------------------------------";
| |
− | page_2-4_title="Page 2-4. Miska, The Wolf-Spider
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− | -------------------------------------------------------------------------";
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− | page_2-4_1="Once mighty leader of the dark armies of Takhisis, Miska became
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− | imprisoned in the lower levels of the Abyss during the first God Wars.
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− | Taken as a consort of Takhisis, then made General of her armies, Miska
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− | furiously fought for his Queen's glory. A ruthless killer, vicious and
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− | merciless, Miska became loathed by even members of his on demon race.
| |
− | ";
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− | page_2-4_2="Keadral, the Chaos Demon, seeing the seething hatred boiling beneath
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− | the surface of the Abyss, set in motion a plan to feed off the anomosity
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− | growing for Takhisis and her General. Regardless of the spite amongst the
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− | demons in their efforts to not allow another demon to rule the Abyss, the
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− | demons found greater loathing in allowing an outside deity and her bastard
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− | lover attain leadership. Keadral fashioned a staff of imprisonment that,
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− | when stabbed through the heart of Miska, would banish him into a prison
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− | deep in the Abyss. He gave this staff to the demon Orcus, who faced Miska
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− | in battle and felled the mighty general.
| |
− | ";
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− | page_2-4_3="Although Miska is imprisoned, his prison is large (as worthy of a demon).
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− | Restless and impatient, Miska wanders his prison void awaiting his freedom.
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− | Only during such times that the stars are in the House of the Dragon,
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− | anticipating his lover's return, or the Old Forces and Grand Struggles of
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− | the past lure him towards this realm is he close enough to this realm to
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− | be hunted by mortal bounty hunters.
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− | -------------------------------------------------------------------------
| |
− | Page 2-4a. The Umbral Bolt, Guardian of the Prison of Miska
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− | -------------------------------------------------------------------------
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− | To read a page type 'read page 2-4a', 'read page 2-4b', etc.";
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− | page_2-4a_title="Page 2-4a. The Umbral Bolt, Guardian of the Prison of Miska
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− | -------------------------------------------------------------------------";
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− | page_2-4a_1="Sitting far beneath the throne of Lolth, the prison of Miska is guarded
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− | by a demon guardian unlike any other on Jord. The Umbral Bolt is a
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− | dreadful creature which can kill with a mere touch. In the void
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− | where the bolt resides are storms of mana that brew and churn continuously.
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− | The bolt stores this power, limitless and infinite as it may be, until
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− | such time as it is needed to stop would be intruders from entering
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− | the object being guarded.
| |
− | ";
| |
− | page_2-4a_2="Extremely intelligent, the Umbral Bolt can guard more than one entrance.
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− | into a plane, thus many adventurers often do not find the Bolt when they
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− | look, but often stumble upon it unexpectedly (which is very dangerous).
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− | -------------------------------------------------------------------------";
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− | page_3-1_title="Page 3-1. An Acid Golem
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− | -------------------------------------------------------------------------";
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− | page_3-1_1="Created as a guardian of the Temple of the Moon, the Acid Golem is a
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− | benevolent creature by nature. The constructs only mission, to protect
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− | that which the followers of the Moon held so dear. Historians know not
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− | what this mystical item may have been, but there are speculations that
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− | the treasure the golem protects was a relic from the ancient Celestial
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− | War that ravaged the land of Jord in the beginnings of time.
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− | -------------------------------------------------------------------------
| |
− | Page 3-1a. Ancient History of the Order of the Moon
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− | Page 3-1b. Modern History of the Acid Golem
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− | -------------------------------------------------------------------------
| |
− | To read a page type 'read page 3-1a', 'read page 3-1b', etc.";
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− | page_3-1a_title="Page 3-1a. Ancient History of the Order of the Moon
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− | -------------------------------------------------------------------------";
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− | page_3-1a_1="The Order of the Moon had always been rumored to be the guardians of
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− | one of the relics from the Celestial War, and through countless centuries
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− | they protected the secret of the where-abouts of the relics. In the
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− | centuries following the Celestial War, many power-hungry tyrants forged
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− | epic battles against the Temple of the Moon. All attempts failed under
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− | the might of the Order's moon magic.
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− | ";
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− | page_3-1a_2="Not until Iggwilv, the Witch Queen, sister to Lo'Morl, the then Master
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− | of the Knights of the Blood Rose, joined forces to destroy the Order and
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− | retrieve the relic once and for all. The brother-sister duo proved to be
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− | more powerful than the Order could defend against, and the Temple of the
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− | Moon fell.
| |
− | ";
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− | page_3-1a_3="Yet, even in the throes of defeat, the Order of the Moon would not
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− | divulge the location of the Celestial Relic. After the destruction of the
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− | Order, the seigers turned their attention to the Acid Golem who still stood
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− | vigilant over its secrets. The battle between the seigers and the golem
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− | raged for days as liches, wizards, and necromancers found their powers
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− | useless against this mighty foe. Finally the golem was beaten down by lowly
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− | zombies and their clubbed fists.
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− | -------------------------------------------------------------------------";
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− | page_3-1b_title="The Temple of the Order of the Moon now lies in ruins, inhabited by
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− | fiends stranded by Iggwilv and Lo'Morl when they finally gave up on the
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− | search for the Celestial Relic. Even so, the regenerative powers of the
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− | Acid Golem allows it to regrow over time, and a few adventurers have been
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− | so honored to view the most masterfully built of all golems on the rare
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− | occasion when the great master Twivel graces the nighttime skies. | |
− | -------------------------------------------------------------------------";
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− | page_3-2_title="Page 3-2. An Arcane Ooze
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− | -------------------------------------------------------------------------";
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− | page_3-2_1="One of the most innovative and diabolical constructs ever to be imagined,
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− | the Arcane Ooze is a magic-user's worst nightmare. Invented by Temiaget,
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− | of the Order of the Dark Robes and previous Master of the Black Robes in
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− | the Tower of High Sorcery, the Arcane Ooze became his pet project in the
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− | final years of his life before the Reckoning. Created with the sole purpose
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− | of protecting an ancient relic left in the care of the masters of the Tower of
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− | High Sorcery, the Arcane Ooze continues to perform its duties to this day,
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− | long after the Reckoning and the destruction of its master.
| |
− | -------------------------------------------------------------------------
| |
− | Page 3-2a. Ancient History of An Arcane Ooze
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− | Page 3-2b. Modern History of An Arcane Ooze
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− | -------------------------------------------------------------------------
| |
− | To read a page type 'read page 3-2a', 'read page 3-2b', etc.";
| |
− | page_3-2a_title="Page 3-2a. Ancient History of An Arcane Ooze
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− | -------------------------------------------------------------------------";
| |
− | page_3-2a_1="Not long after the Celestial War, the surviving members of the group of
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− | heroes who defeated Tyrenoth'gyus-zeux, The Breath of Death used their
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− | power and influence to open a school of magic to teach young magic-users
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− | the principles and morals of magic. They named this school the Tower of
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− | High Sorcery, or as laymen called it The Mage Tower. Their plan was to
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− | craft the skills of young magic-users and guide them in the ways to use
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− | their magics to serve the mortal realm. They decided that a member
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− | representing the dark arts should be allowed onto the council as to keep
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− | a balance with the nature of mana.
| |
− | ";
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− | page_3-2a_2="With the help of all three of the masters (of the white, of the black,
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− | and of the red), the Celestials entombed a single relic left over from the
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− | war in a secret tomb beneath the Tower. There the relic remained
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− | hidden for centuries until a young necromancer named Verenestra learned
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− | of the relic's existence through a well-planned rumor seeded by the Mage
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− | Lord Bazg. Offering Verenestra unimaginable power if the relic could be
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− | recovered, Bazg set into motion the destined destruction of the Tower
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− | of High Sorcery.
| |
− | ";
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− | page_3-2a_3="Once the masters discovered Verenestra's plan to steal the relic, they
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− | elected to banish the young necromancer from the school forever. Not
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− | to be discouraged, Verenestra waited and trained under the Mage Lord
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− | Bazg until the young necromancer was powerful enough to create an army
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− | of humanoids known as the dragonittes - a hybrid mutation of dragons and
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− | lizard-folk. Using his army, Verenestra struck out at the Tower. His
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− | army surged through the Tower's defenses, with the magically resistant
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− | dragonittes leading the charge.
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− | ";
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− | page_3-2a_4="Backed by the unseen power of the Mage Lord Bazg, Verenestra's army
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− | made quick work of the Tower, destroying everything in its walls, and
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− | eventually destroying the walls themselves. The Tower in ruins, and its
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− | defenses annihilated, Verenestra set about recovering the celestial
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− | relic for his master. What the necromancer found almost cost him his life.
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− | -------------------------------------------------------------------------";
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− | page_3-2b_title="Page 3-2b. Modern History of An Arcane Ooze
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− | -------------------------------------------------------------------------";
| |
− | page_3-2b_1="The masters of the Tower were not such fools as to leave the relic easily
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− | recoverable, nor unguarded. The dark master Temiaget created a beast
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− | so unimaginably evil that Verenestra very nearly lost his life to the Arcane
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− | Ooze that guarded the sealed vault. The Arcane Ooze dominated the battle,
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− | absorbing nearly every spell Verenestra could unleash on the beast, and
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− | forcing the necromancer to flee for his life. Not to be foiled, Verenestra
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− | set his troops about the mission of destroying the Arcane Ooze and
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− | retrieving the hidden relic.
| |
− | ";
| |
− | page_3-2b_2="Soon Verenestra found yet another trick Temiaget had prepared for any
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− | would-be thief. When the necromancer's army returned to the underground
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− | vault, they found it empty, the door torn from its hinges, and the Arcane
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− | Ooze gone. After muc research, Verenestra finally unlocked the secret to
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− | Temiaget's devious spell of protection. Verenestra discovered that the relic
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− | was actually inside the Arcane Ooze, being used as magical fuel to sustain
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− | the vile creature. Beyond this annoyance, he also discovered from pieces
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− | of texts gathered from ruins that the Arcane Ooze only became visible in
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− | this realm during the House of Long Shadows.
| |
− | -------------------------------------------------------------------------";
| |
− | page_3-3_title="Page 3-3. Tarrasque, Chaos Incarnate
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− | -------------------------------------------------------------------------";
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− | page_3-3_1="No historian is sure who created the Tarrasque or when or why. Some
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− | believe it was a curse from the gods on mortals during a time of high
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− | prosperity when the world forgot about the gods and began to praise
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− | false priests for good fortunes. Others believe the creature was created
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− | as the final act of a demented wizard eons ago as a curse on all those
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− | who mocked him. Even the great Massoulette has no solid theory on
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− | the origins of the beast.
| |
− | ";
| |
− | page_3-3_2="The only true facts known about the Tarrasque is that of its destructive
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− | power, and its voracious appetite. Luckily the beast spends the majority
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− | of its time sleeping somewhere deep below the icy mountains of the
| |
− | northern lands. The beast's hunger is the only thing that awakens it from
| |
− | its slumber, and as of yet, no one has successfully mapped the Tarrasque's
| |
− | feeding schedule. During some periods, centuries have been known to pass
| |
− | before it awakened, while during other periods, only a few decades have
| |
− | passed between sightings.
| |
− | ";
| |
− | page_3-3_3="Legend tells that the Tarrasque spends the majority of its time sleeping
| |
− | in a secret lair hidden deep inside the bowels of Jord, only to awaken
| |
− | once every undetermined number of years to wreck havoc upon the
| |
− | inhabitants of Jord. Once the beast has its fill, it returns to its
| |
− | slumber as suddenly as it awoke. There is no doubt, however, that when
| |
− | the Tarrasque awakens, the world is surely in great peril until its
| |
− | hunger is fed.
| |
− | -------------------------------------------------------------------------";
| |
− | page_3-4_title="Page 3-4. Umbral Bolt
| |
− | -------------------------------------------------------------------------";
| |
− | page_3-4_1="Mystery and death surround the creature known as the Umbral Bolt. A
| |
− | guardian created by gods to guard the lairs (and prisons) of gods, the
| |
− | Bolt knows no emotions, fears nothing, and has the ability to bring down
| |
− | armies of heroes. Little is known about the Bolt. Few have survived an
| |
− | encounter with the beast to report any information. Sages who have
| |
− | investigated the aftermath of the Bolt's destruction theorize that the
| |
− | beast likely sacrifices itself to destroy those who would attempt to
| |
− | unlock whatever secret it has been ordered to guard.
| |
− | -------------------------------------------------------------------------";
| |
− | page_3-6_title="Page 3-6. Klklklpa
| |
− | -------------------------------------------------------------------------";
| |
− | page_3-6_1="After years of rumors and innuendo about the sexual mores of Messrs Foom
| |
− | and Haupha, professors at the School of Cholemry at Bal Harbor, the truth
| |
− | has been discovered. True to their word, the reason they left their
| |
− | previous employment had nothing to do with sex; what they left out,
| |
− | though, is that it had nothing to do with the bangs, booms, and crashes
| |
− | caused by other mages, either. No, this was something more sinister
| |
− | indeed. According to several different anonymous sources, the two of them
| |
− | spent years together attempting to build a more perfect golem: larger than
| |
− | usual, made of stronger materials, more durable, more intelligent, and
| |
− | more dextrous.
| |
− | ";
| |
− | page_3-6_2="Unfortunately they left out the part about being obediant.
| |
− | As a result, they had on their hands an abomination of a creation with
| |
− | no way to destroy it. It was simply too strong for them to erase their
| |
− | work. This man-made creature, this pitiable soulless thing, is now kept
| |
− | securely locked underneath a grate in the basement of their new school,
| |
− | where at least it can do no harm.
| |
− | -------------------------------------------------------------------------";
| |
− | page_4-3_title="Page 4-3. Baraneth, Queen of the Golden Dragons
| |
− | -------------------------------------------------------------------------";
| |
− | page_4-3_1="The actual age of Baraneth is indeterminable, as is her strength. The
| |
− | mighty Queen of the Golden Dragons is a benevolent soul, preferring
| |
− | to observe mortals from a distance rather than interact with them
| |
− | personally, as some of her younger kin feel inclined to do. Baraneth
| |
− | only wishes to be left alone with her one weakness, which is, as with
| |
− | every dragon, her treasure.
| |
− | ";
| |
− | page_4-3_2="Baraneth rules a vast territory far south of the main lands on a small
| |
− | island inhabited mostly by prehistoric creatures. Her territory, however,
| |
− | intersects with that of the Bloody Head Tribe, led by the famous ogre-
| |
− | warrior Vouhx-t.
| |
− | -------------------------------------------------------------------------
| |
− | Page 4-3a. Modern History of Baraneth, Queen of the Golden Dragons
| |
− | ------------------------------------------------------------------------
| |
− | To read a page type 'read page 4-3a', 'read page 4-3b', etc.";
| |
− | page_4-3a_title="Page 4-3a. Modern History of Baraneth, Queen of the Golden Dragons
| |
− | -------------------------------------------------------------------------";
| |
− | page_4-3a_1="Baraneth cares little for the petty annoyance that is the Bloody Head
| |
− | Tribe, however, Vouhx-t sees the claim on his civilization's borders as
| |
− | a direct insult and therefore goes to great lengths to entice Baraneth's
| |
− | would-be enemies to attack her in hopes that she might be destroyed
| |
− | and his land returned to his tribe.
| |
− | ";
| |
− | page_4-3a_2="One such event took place only a few decades ago when Vouhx-t tricked
| |
− | a band of heroes into stealing the Dragon Queen's treasure. After an epic
| |
− | battle, the heroes did defeat Baraneth, but not completely destroy her
| |
− | essence. She has never quite forgiven the mortals for blindly following
| |
− | Vouhx-t's plot and attacking her, but her benevolence runs true as she
| |
− | remains tolerant of mortal activities in her lands, but has annihilated
| |
− | several groups of adventures who attempted to steal her treasure.
| |
− | -------------------------------------------------------------------------";
| |
− | page_5-1_title="Page 5-1. General Oth, Commander of the Undead Legions
| |
− | --------------------------------------------------------------------------";
| |
− | page_5-1_1="General Oth leads the legions of undead in the mortal realm of Jord. A
| |
− | fearsome presence that has broken the morale of many troops of would be
| |
− | heroes in ages past, Oth and his legions have slaughtered many armies that
| |
− | have attempted to thrawt the plans of his lord and master, Mage Lord Bagz.
| |
− | The legions have made their home in the ancient capital of Kara'sa for
| |
− | centuries, but have remained silent in their planning until recent decades
| |
− | when long lost ancient relics have been uncovered that allow the summoning
| |
− | of Tyrenoth'gyus-zeux.
| |
− | ";
| |
− | page_5-1_2="Eons ago, when the continents were as one, battles raged between the
| |
− | empire of Degrance and the vindictive King Arivan of Kara'sa. These
| |
− | battles for surpremacy of the world ravaged the land until the Mage Bazg
| |
− | tricked an army of mortals into recovering several ancient relics that
| |
− | led to the recreation of the Armageddon Clock. This single event destroyed
| |
− | the world, sundering the empire of Bal Harbor into several smaller
| |
− | continents and banished Lord Oth into the realm of shadows where he plots
| |
− | and plans his return to this realm when the Ancient Darkness returns.
| |
− | ";
| |
− | page_5-1_3="With a protective magical shell encasing Kara'sa, the aim of this
| |
− | cataclysm to shatter the world, leaving only the native Karasans to rule
| |
− | the remains and rebuild an empire in their own likeness. This failed,
| |
− | as the gods intervened on Bal Harbor's behalf and at the last moment cast
| |
− | a spell of protection around the world to prevent the total annihilation
| |
− | of human kind. Oth reigns over the souls lost in this epic event and,
| |
− | along with the master Mage Bazg and the ghost of King Arivan, it is their
| |
− | plan to rule the world and destroy the Degrance lineage.
| |
− | -------------------------------------------------------------------------";
| |
− | page_5-2_title="Page 5-2. Alhoon, The Undead Illithid
| |
− | -------------------------------------------------------------------------";
| |
− | page_5-2_1="Few creatures on the planet inspire the type of fear in the minds of
| |
− | mortals than the rumors of Illithids walking the realm. A powerful sect
| |
− | of mind controlling psionics, the illithids use mortals as laboratory
| |
− | rats to undertake their vicious experiments. However, even with the dread
| |
− | that comes with the thought of the rumors of Illithids being true, even
| |
− | more dreadful possibility is the existance of the Illithid outcast known
| |
− | as Alhoon.
| |
− | ";
| |
− | page_5-2_2="The Alhoon is shunned by even its own species as an abomination. An
| |
− | Illithid which chose to undertake a path of necromancy, the Alhoon is a
| |
− | creature which devours life and feeds off the fear it inspires. Little is
| |
− | known about this forbodding monster other than it wanders throughout remote
| |
− | villages and settlements of humans in search of new test subjects to create
| |
− | new types of undead. The Alhoon's sole objective is maintaining its own
| |
− | life essence by consuming the energies that course through the planet.
| |
− | -------------------------------------------------------------------------";
| |
− | page_6-2_title="Page 6-2. An Omnimental
| |
− | -------------------------------------------------------------------------";
| |
− | page_6-2_1="Originally created to be a peace keeper between warring elemental
| |
− | factions, the Omnimentals soon grew to detest their barbaric masters,
| |
− | eventually breaking free of the containment spell that bound them. Only a
| |
− | handful remained behind on Jord's elemental planes, sad to leave a world
| |
− | so in need of their elemental neutrality.
| |
− | ";
| |
− | page_6-2_2="Usually non-aggressive, these peaceful giants are nonetheless dangerous
| |
− | to all existing races on Jord. Rumors ride wild winds about Omnimentals
| |
− | that might decide the best way to ease the warring tensions among races and
| |
− | species is to cleanse the world. With the power to accomplish such a feat,
| |
− | many Omnimentals have been hunted down and slaughtered out of fear for the
| |
− | theorized awakening.
| |
− | ";
| |
− | page_6-2_3="Unlike their single-oriented elemental masters, Omnimentals have mastery
| |
− | over all elements, and weaknesses to none. If forced to submerge, the
| |
− | Omnimental will simply rotate its element strength to join with the water
| |
− | while the fire is withdrawn into the cloudy presence of its essence.
| |
− | Omnimentals have appeared in this realm in the droves, each time the
| |
− | seasons suit them, or they are lured to this realm by the power of the
| |
− | stars. Sages have managed to acccurately predict the appearance during
| |
− | the houses of Winter, Spring, Nature, Heat, and Sun.
| |
− | -------------------------------------------------------------------------";
| |
− | page_6-4_title="Page 6-4. The Were-Lord, Lupine
| |
− | -------------------------------------------------------------------------";
| |
− | page_6-4_1="Every so many centuries a lycanthrope is born that is truly terrifying.
| |
− | Stronger, smarter, faster, and able to command legions of were-creatures
| |
− | that wander the land, these Were-Lords are incredibly dangerous creatures.
| |
− | Lupine is no exception. Although young and still immature, Lupine still
| |
− | possesses the strength to unite the lycan races and form a formidable power
| |
− | for the growing evil in the land.
| |
− | ";
| |
− | page_6-4_2="The beast comes and goes with the wind, but there are many witnesses to
| |
− | attest to the fact that he does exist.
| |
− | ------------------------------------------------------------------------";
| |
− | page_6-5_title="Page 6-5. The Cave Troll, Uhhhl
| |
− | -------------------------------------------------------------------------";
| |
− | page_6-5_1="Not much can be said about this meandering beast. Stupid, even by cave
| |
− | troll standards, Uhhhl was kicked out of his tribe by his father for being
| |
− | too aggressive when he killed the slaves out of boredom. He has been seen
| |
− | wandering the western jungles around Bal Harbor, apparently not wanting
| |
− | to wander too far from his birthplace.
| |
− | -------------------------------------------------------------------------";
| |
− | page_7-1_title="Page 7-1. The Mage Lord Bazg
| |
− | -------------------------------------------------------------------------";
| |
− | page_7-1_1="The Mage Lord Bazg is one of the most powerful mages to ever walk the
| |
− | land of Jord. A counsel to both King Arivan of Kara'sa and Baron Drezmir
| |
− | of the Sardaukar, Bazg is the only mortal to have ever successfully drawn
| |
− | upon the acnient magics of the Creators to summon truly unholy creatures
| |
− | into this realm. A key figure in the Celestial War, Bazg summoned
| |
− | Tyrenoth'gyus-zeux, The Breath of Death into this realm in an attempt
| |
− | to reposition Drezmir as a legitimate ruler of Jord.
| |
− | ";
| |
− | page_7-1_2="Overwhelmed by mortal heroes from Bal Harbor, Bazg was brought down after
| |
− | weeks of fighting that very nearly sundered the world again. Angered
| |
− | by the mage lord's inability to ensure his safe resurrection,
| |
− | Tyrenoth'gyus-zeux removed Bazg from this realm and tossed him into a
| |
− | prison to be tormented by the god until the Ancient Darkness returns.
| |
− | -------------------------------------------------------------------------";
| |
− | page_7-2_title="Page 7-2. Bolg, King of the Goblin Empire
| |
− | -------------------------------------------------------------------------";
| |
− | page_7-2_1="A relative newcomer to the Tome of Fathmori Legends, Bolg arose from the
| |
− | ashes of a long-believed dead lineage of goblin shamans. For centuries the
| |
− | goblin communities have been unorganized and of litle concern to any of
| |
− | the other humanoid species. With the arrival of Bolg however, the goblin
| |
− | nations are once again united under a single leader.
| |
− | As of this edition of the Tome of Fathmori, little is known about Bolg.
| |
− | -------------------------------------------------------------------------";
| |
− | page_7-4_title="Page 7-4. Tasha, Mistress of Blades
| |
− | -------------------------------------------------------------------------";
| |
− | page_7-4_1="Originating from a long line of pirates, Tasha is the great granddaughter
| |
− | of Nygol, captain of the legendary Asheron. In the public eye, Tasha's
| |
− | half-brother, Horto, is the captain of the pirates of the South Seas.
| |
− | However, among all those concerned within the pirate ranks, Tasha is the
| |
− | true leader of the pirates.
| |
− | ";
| |
− | page_7-4_2="A dominant woman, fierce in battle, and stronger of will than almost any
| |
− | sea-going man, Tasha rules the South Seas with a strong arm that wields
| |
− | the Saber of the Heavens. Many men have tried to dethrone her position
| |
− | as leader of the pirates, and all have fallen to her prowess with blades.
| |
− | ";
| |
− | page_7-4_3="Through her lifetime she has gained the nickname, Blade Mistress. Any who
| |
− | have witnessed her fight can atest that this name is more than appropriate.
| |
− | Tasha has recently taken on a role as a mercenary to some unseen evil that
| |
− | grows throughout the land. As such, in days of late, Tasha has only been
| |
− | seen mingling with her pirate comrades when the stars align in darkness
| |
− | and the Shadows are at their peak.
| |
− | -------------------------------------------------------------------------";
| |
− | page_7-5_title="Page 7-5. Lo'Hoal, Master of the Knights of the Blood Rose
| |
− | -------------------------------------------------------------------------";
| |
− | page_7-5_1="(Our scribes are still trying to translate this text, but he has been
| |
− | spotted.)
| |
− | -------------------------------------------------------------------------";
| |
− | page_7-6_title="Page 7-6. Iggwilv, the Witch Queen
| |
− | -------------------------------------------------------------------------";
| |
− | page_7-6_1="The witch queen Iggwilv is reported to be the mother of several minor
| |
− | demons of the Abyss. Her lover, Lord Graz'zt, is believed to be the
| |
− | father of these demons. Her evil knows no bounds. A being of pure evil,
| |
− | Iggwilv is both the seductress that haunts the dreams of love-struck
| |
− | fools, and the malicious beast that devours souls while they sleep.
| |
− | With a birthright that can be traced through the Demonweb and the Abyss,
| |
− | Iggwilv is the favored child (and lover) of many demons.
| |
− | ";
| |
− | page_7-6_2="To receive the curse of Iggwilv is to be branded throughout the realms as
| |
− | a target for hundreds of demons. While in the mortal realm, Iggwilv
| |
− | claims her residence in the domain of her fellow witches. She if often
| |
− | absent from her mortal children, perfering to remain closer to her lover
| |
− | in the Abyss. Her appearance in the mortal realm is a rarity, only
| |
− | reported to appear in this realm when events are beneficial for necromancy
| |
− | and summoning. During her stay in the mortal realm, her power can be felt
| |
− | across the land of Thordfalan.
| |
− | -------------------------------------------------------------------------";
| |
− | page_7-7_title="Page 7-7. Vouhx-t of the Bloody Head Tribe
| |
− | -------------------------------------------------------------------------";
| |
− | page_7-7_1="Vouhx-t is the chieftan of the feared Bloody Head Tribe of ogres that
| |
− | once ruled the dwarven lands of Settlestone decades ago. The tribe lived
| |
− | up to its name, massacring villagers and travelers across the continent.
| |
− | A savage leader, Vouhx-t saw fit to leave no living soul in his path of
| |
− | slaughter and chaos. Fueled by bloodrage and a berserker madness, the
| |
− | ogre chieftan feared nothing and led a band of ogres that craved the
| |
− | taste of all humanoid blood.
| |
− | ";
| |
− | page_7-7_2="This massacre carried on unabated for years, until at last a band of
| |
− | mortal heroes who were called upon to put an end to his savagry tracked
| |
− | him down and destroyed the backbone of the tribe. Dispersed and
| |
− | de-moralized, the Bloody Head Tribe was absorbed by another tribe led
| |
− | by the mighty ogre king Lormak.
| |
− | ";
| |
− | page_7-7_3="Vouhx-t vowed loyalty to the mighty ogre king, but never gave up on
| |
− | finding a way to become even more powerful. Scowering the continent of
| |
− | Settlestone, he continues to search for a means to defeat those heroes
| |
− | that stole his glory. When he is not off on long wandering treks, Vouhx-t
| |
− | likes to visit the only being in the world he calls friend, Kirafu. These
| |
− | visits are rare, and unpredictable.
| |
− | -------------------------------------------------------------------------";
| |
− | page_8-1_title="Page 8-1. Seed of Njor
| |
− | -------------------------------------------------------------------------";
| |
− | page_8-1_1="Following The Cleansing, the Seed of Njor vanished from the mortal realm.
| |
− | Many heroes have sought the ancient artifact, but none have stumbled upon
| |
− | its where-abouts. Recently reports have been flooding that King Luicus
| |
− | Dergance II may have actually stumbled upon documents written by Fathmori
| |
− | that suggest that the Seed was split into two pieces after The Cleansing.
| |
− | ";
| |
− | page_8-1_2="The Creators attempted to destroy the cursed relic during The Cleansing,
| |
− | but their combined power was not enough to undo the magic of Pron and
| |
− | WoWiWe. In an effort to ensure that the Seed would never be found, they
| |
− | split the artifact into its two distinct parts. One part cursed by Pron,
| |
− | the other blessed by WoWiWe, both parts possessing attributes from one
| |
− | another, neither entirely good nor evil. The Creators knew that although
| |
− | they could not completely destroy the Seed, only as a single, joined
| |
− | object would itbe of any use to the mortals who so strongly sought after
| |
− | it. In the process of splitting it, the Creators summoned two creatures
| |
− | to act as guardians that Pron and WoWiWe had created to protect the Seed
| |
− | in just such an event.
| |
− | ";
| |
− | page_8-1_3="Being of liquid form and favoring nature and the elements, WoWiWe created
| |
− | a protector for the Blessed Seed Pod that would reflect the beauty of the
| |
− | image he had envisioned for the mortals of Jord. A guardian whose sole
| |
− | command was to wisk the Seed Pod away to a place of peace where the mortal
| |
− | guardians of nature could oversee to its security. There the Seed Pod
| |
− | has rested in the safety of the guardian's clutches for decades.
| |
− | ";
| |
− | page_8-1_4="Pron, however, was a raging fury, savage and furious with mortals, and
| |
− | thus created a guardian for the Cursed Seed Pod that would reflect the
| |
− | twisted nightmares that mortal-kind has created from WoWiWe's beautiful
| |
− | nature. The guardian was commanded to thieve away with the Cursed Pod
| |
− | and secure it in a place of ancient horrors. Horrors so terrifying that
| |
− | not even the greedy spirits of mortals would dare venture into to recover
| |
− | it. There the Cursed Pod has rested, deep in the slime-ridden lair
| |
− | of the twisted guardian.
| |
− | -------------------------------------------------------------------------";
| |
− | page_8-2_title="Page 8-2. The Compass of Seeking
| |
− | -------------------------------------------------------------------------";
| |
− | page_8-2_1="The Compass of Seeking is fabled to be a pirate's ultimate trinket.
| |
− | Forged not long after humans became skilled at ship building and sailing
| |
− | the Deep Seas, the compass was once used to discover new, unexplored lands.
| |
− | However, as is human nature, those without will steal from those who have.
| |
− | Such came of the Compass of Seeking when the first pirates began to sail
| |
− | the seas and stole the compass from friendly merchant vessels.
| |
− | ";
| |
− | page_8-2_2="The compass's major claim to fame is its ability to write maps upon
| |
− | blank parchments to which it is attached. The parchments will then show
| |
− | the bearer the location of that which they seek. The rumored curse of
| |
− | using the compass in this manner is that once it is attached, it can only
| |
− | be removed by one familiar with the arcane magics from eons past.
| |
− | -------------------------------------------------------------------------";
| |
− | page_8-3_title="Page 8-3. Pearl of True Sight
| |
− | -------------------------------------------------------------------------";
| |
− | page_8-3_1="More of a myth than an actual fact of history, the Pearl of True Sight
| |
− | is rumored to bestow the bearer with visions of the future in relation
| |
− | to current desires. Legend relates that the Pearl of True Sight was
| |
− | forged by a master alchemist at the behest of one of the original pirates.
| |
− | Those in the past who have sworn to have laid eyes (or hands) on the
| |
− | Pearl report that the relic's powers are only usable by direct descendants
| |
− | of the original pirate who ordered its creation.
| |
− | ";
| |
− | page_8-3_2="Although all these rumors ran rampant centuries ago, but have as of late
| |
− | been strangely absent from bard tales and gossip-mongers. The last rumor
| |
− | to be reported that the Pearl had been buried with Pirate King Bokort.
| |
− | The individual who made this report also stated that the tomb of the
| |
− | pirate king is protected by a puzzle designed to test patience and skill.
| |
− | Only the true ancient treasure map offers any clues on where to find the
| |
− | tomb and how to navigate the puzzle therein.
| |
− | ";
| |
− | page_8-3_3="All texts on this subject are based solely on rumors, but through thorough
| |
− | investigations, the belief is that each map attuned itself to its holder,
| |
− | thus making the burial chamber that much more dificult to locate. Upon
| |
− | locating the burial chamber, one report relates 'As we stood on the penacle
| |
− | of the Isle, I watched as Fiydel held the map aloft and recited the ancient
| |
− | text and was suddenly sucked into the hereafter. I've never heard from him
| |
− | again.'
| |
− | -------------------------------------------------------------------------";
| |
− | page_8-4_title="Page 8-4. Blade of Ascension
| |
− | -------------------------------------------------------------------------";
| |
− | page_8-4_1="The legendary Blade of Ascension is a relic from the ancient past that
| |
− | is rumored to be the most glorious sword known in the mortal realm. Only
| |
− | one hero in history has ever been rumored to have obtained this rare and
| |
− | treasured weapon. This warrior gave up his soul and everything pure in
| |
− | his life to attain the power that the sword promised, only to become
| |
− | completely corrupt under the immense power of the blade.
| |
− | ";
| |
− | page_8-4_2="The warrior once fought for goodness and honor, defending human kind and
| |
− | purging the world of evil. The young warrior's name now echoes throughout
| |
− | the realm as one of the most hated, most dreadful names to cross the lips
| |
− | of the dying. A young warrior named Otholem of Kara'sa, a burning light
| |
− | in a reign of darkness, the young warrior served a tyranous king without
| |
− | question. As his reputation and honor increased, the Blade of Ascension
| |
− | sought him out, tempting him with power beyond his belief, power to
| |
− | vanquish his enemies, and those of his king.
| |
− | ";
| |
− | page_8-4_3="Unbeknownst the the young, inexperienced warrior, the Blade's power came
| |
− | with an immense price, his soul. Consumed by the power of the Blade,
| |
− | Otholem was blinded by the desires of his king, enveloped by the power,
| |
− | the young warrior lost focus on honor and sought only more power. When
| |
− | the end came, and the Armagedon Clock struck neigh, the world came to a
| |
− | screeching halt. With the mortal death of its owner, the Blade of
| |
− | Ascension again returned to its lair to await the next epic hero who
| |
− | would be teased by its legend and seek it out.
| |
− | -------------------------------------------------------------------------";
| |
− | page_8-6_title="Page 8-6. Robes of Invisibility
| |
− | -------------------------------------------------------------------------";
| |
− | page_8-6_1="A relic of the past, the Robe of Invisibilty is a artifact lost in the
| |
− | pirate wars in the beginning days of intercontinental shipping. Rumors
| |
− | abound among the pirate nations about a mysterious ship that sailed the
| |
− | South Seas with sails that cloaked the vessel in a veil of invisibility.
| |
− | No document in historical record reveals the origins of these sails, nor
| |
− | the validity of the myth surrounding the unnamed pirate ship.
| |
− | ";
| |
− | page_8-6_2="During some unrecorded point in history, a sail reportedly became shredded
| |
− | by a monstrous leviathan. This piece of sail from the ship was found by
| |
− | a kender, who fashioned the sail into a robe and vanished from the world
| |
− | forever. Everyone knows the dangers of having a kender around, but tales
| |
− | abound throughout the world of mysterious disappearances of items,
| |
− | trinkets, equipment, and other shiny objects that have been blamed on
| |
− | this invisible kender. The truth of these rumors has no known proof, and
| |
− | the likelihood of any kender surving as long as this wive's tale has been
| |
− | in circulation is doubtful. None-the-less, the tale still reappears each
| |
− | time an item goes missing with no explanation.
| |
− | -------------------------------------------------------------------------";
| |
− | page_8-7_title="Page 8-7. Gauntlets of Mishakal
| |
− | -------------------------------------------------------------------------";
| |
− | page_8-7_1="A relic of long past, the Gauntlets of Mishakal were a gift to the Wolf
| |
− | Spider God, Mishakal from his lover Takhisis. The combined power of the
| |
− | two gods ruled the world for several centuries in eons past. Along with
| |
− | the aid of ancient creator-gods such as Tyrenoth'gyus-zeux, and the One
| |
− | Who Shall Not Be Named, these two young gods spread havoc and chaos
| |
− | across the land of Jord. The powers of good fought courageously against
| |
− | the denizens of the duo, but failed to completely vanquish the evil.
| |
− | ";
| |
− | page_8-7_2="The gauntlets are fabled to have been a gift from Takhisis to Mishakal
| |
− | on the eve of what was supposed to have been their greatest victory over
| |
− | good. However, their plan was to be thrawted by a mere mortal. With the
| |
− | help of a mere bard named Fathmori, the gods of good led Mishakal into a
| |
− | trap - where he remains to this day. No one has ever recorded the true
| |
− | powers of the god's Gauntlets, nor whether they were taken by the god to
| |
− | his prison. They have not been seen since those dark times, but
| |
− | historians, and relic hunters still believe that the gauntlets are hidden
| |
− | somewhere deep in the recesses of Jord, waiting for a true hero to happen
| |
− | across them.
| |
− | -------------------------------------------------------------------------";
| |
| | | |
− | BH
| + | *[[Epic:Tyrenoth'gyus-zeux, The Breath of Death|Tyrenoth'gyus-zeux, The Breath of Death]] |
| + | *[[Epic:Takhisis, Goddess of Evil Dragons|Takhisis, Goddess of Evil Dragons]] |
| + | *[[Epic:Lucifer, The Fallen Angel|Lucifer, The Fallen Angel]] |
| | | |
− | AH
| + | ==Demons, Devils, and the Lower Realms== |
| + | <helpfile> |
| + | Since the beginning of time, the evil gods have tortured those mortals |
| + | whose hearts reach out in kindness. Over the course of eons, the dark |
| + | powers wielded by these evil gods twisted and reshape them. No longer |
| + | were they awe-inspiring brilliant lights for all to worship, rather the |
| + | power turned them into what the mortals feared most - twisted, |
| + | sinister, monstrous creatures that roamed the shadows, fed on fear, |
| + | and ravaged the mind of sanity. |
| | | |
− | SS
| + | Engulfed in their cruelty, these evil gods have in turn created evil |
| + | beings to go forth into the world and haunt all of Jord. These creatures, |
| + | coined Demons and Devils, are often benign, held under sway by the laws |
| + | governing the pantheon of gods, but sometimes, when the stars align, and |
| + | darkness is at its most powerful, the full power of these creatures can |
| + | be felt throughout the world. |
| | | |
− | Island
| + | In recent centuries, however, Lolth, Queen of the Demonweb Pits has gone |
| + | to extreme lengths to create a network of portals to allow all of the major |
| + | demons access to her realm in the Demonweb. Many wars rage in the Abyss, |
| + | and purveyors of the eternal wars that rage there theorize that Lolth has |
| + | created this network to benefit her power and influence in the Abyss. As |
| + | demons come to her seeking aid, she enters into tenuous agreements |
| + | that provide her with powerful allies. A master of diplomacy in the Abyss, |
| + | Lolth's influence has reached a milestone in recent years and it is only |
| + | a matter of time before her true purpose becomes evident. |
| + | </helpfile> |
| + | * [[Epic:Keadral, Chaos Demon|Keadral, Chaos Demon]] |
| + | * [[Epic:Pale Night, Mother of Demons|Pale Night, Mother of Demons]] |
| + | * [[Epic:Miska, The Wolf-Spider|Miska, The Wolf-Spider]] |
| | | |
− | Lyme
| + | ==Guardians - Constructed and Summoned== |
| + | |
| + | ==Dragons and Giants== |
| + | |
| + | ==Undead and Beasts of the Night== |
| + | |
| + | ==Nature's forces and Unnatural Beasts== |
| + | |
| + | ==Legendary Mortals== |
| + | |
| + | ==Legendary Relics and Artifacts== |