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  • Damage Type: Positive
    974 bytes (136 words) - 01:14, 4 April 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Positive|Positive]]
    963 bytes (127 words) - 14:46, 12 February 2011
  • Damage Type: [[Damage:Positive|Positive]] ...ry:Spells|Turn Undead]][[Category:Healing|Turn Undead]][[Category:Positive Damage|Turn Undead]]
    746 bytes (95 words) - 17:07, 12 February 2011
  • Damage Type: [[Damage:Positive|Positive]] ...rom Evil]][[Category:Enhancement|Protection from Evil]][[Category:Positive Damage|Protection from Evil]]
    912 bytes (121 words) - 00:02, 16 February 2011
  • The damage procedure allows builders to have a random chance of damage to hit all players in an area at a desired interval. | How often the proc should deal damage, in seconds. The MUD only runs procs every 10 seconds, so it should be a m
    4 KB (680 words) - 21:55, 11 June 2018
  • ...e roll. In addition, a Modifier can be specified to make the roll easier (positive value) or harder (negative value). damage(target(%c), 10d20)
    1 KB (140 words) - 15:14, 8 November 2018
  • ...e roll. In addition, a Modifier can be specified to make the roll easier (positive value) or harder (negative value). damage(target(%c), 10d20)
    1 KB (141 words) - 15:15, 8 November 2018