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- | +1 Reduce Damage | +20 Circle Damage4 KB (634 words) - 19:15, 26 November 2012
- * Highest [[Modifier:Spell Bonus|spell Bonus]] cap, allowing for the highest damage for [[Stratum:Channelling|channelling]] spells {{AddSpell|level=24|name=Detect Poison|mana=514 KB (1,855 words) - 04:55, 4 April 2011
- ...turns the druid’s body slightly gelatinous, causing it to take on less damage from physical attacks. {{AddSpell|level=2|name=Detect Poison|mana=511 KB (1,464 words) - 04:54, 4 April 2011
- The passage of time heals hp damage, especially if you are There are conditions such as poison or disease which may937 bytes (157 words) - 15:43, 6 February 2011
- ...br/> +1 Mana Regen <br/> Resist Electricity <br/> Resist Acid <br/> Resist Poison ...1 Int <br/> +1 Wis <br/> Resist Electricity <br/> Resist Acid <br/> Resist Poison3 KB (485 words) - 16:05, 19 December 2013
- See Also: [[Skill:Apply Poison|APPLY POISON]] IOCAINE: This is a damage-causing poison. It is odorless and colorless.1 KB (177 words) - 01:54, 11 February 2011
- Usage: cast 'resist poison' Damage Type: -777 bytes (103 words) - 23:30, 12 February 2011
- | 3d4 <br/> +3 Dam <br/> +2 Hit <br/> +1 Max Str <br/> Injects Poison | -0.2 AC <br/> +20 Mana <br/> +15 Spell Damage <br/> Druid Shiftable3 KB (520 words) - 01:25, 5 February 2017
- Usage: cast 'detect poison' <victim, food or drink> Damage Type: -1 KB (202 words) - 04:18, 15 February 2011
- Damage Type: [[Damage:Poison|Poison]] ...|Crimson Scourge]][[Category:Necromancy|Crimson Scourge]][[Category:Poison Damage|Crimson Scourge]]829 bytes (104 words) - 17:48, 15 February 2011
- Damage Type: [[Damage:Poison|Poison]] ...ory:Spells|Pestilence]][[Category:Necromancy|Pestilence]][[Category:Poison Damage|Pestilence]]723 bytes (88 words) - 17:58, 15 February 2011
- Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Poison|Poison]], [[Damage:Negative|Negative]]971 bytes (129 words) - 18:01, 15 February 2011
- Save Versus: [[Modifier:Saves vs. Poison|Poison]] for half damage Damage Type: [[Damage:Negative|Negative]]1 KB (139 words) - 03:04, 16 February 2011
- Usage: cast 'remove poison' <target> Damage Type: -624 bytes (77 words) - 04:10, 16 February 2011
- ...her things, such as maximum bonus caps (such as enhanced healing, improved damage from your spells, and other related items), maximum statistics, statistic o ..., and [[Skill:Massive_Critical_Hit|massive critical hit]] (deals even more damage to a monster than a regular [[Skill:Critical_Hit|critical hit]] does). Thei82 KB (14,834 words) - 01:22, 3 January 2015
- of poison or traps or some other cause of damage. If your character stays between -1 and -10 hit points it can still be hea3 KB (473 words) - 23:11, 16 March 2015
- The damage procedure allows builders to have a random chance of damage to hit all players in an area at a desired interval. | How often the proc should deal damage, in seconds. The MUD only runs procs every 10 seconds, so it should be a m4 KB (680 words) - 01:55, 12 June 2018
- | damage | Victim (character), Amount (integer), Damage Type (string)2 KB (200 words) - 23:50, 7 November 2018
- This procedure allows builders to add poison type effects to weapons. | The percentage chance that a particular attack type will trigger extra damage. The ## corresponds with the skill number of the attack being performed.4 KB (698 words) - 16:26, 8 January 2019
- |1 Bonus Circle Damage |1 Flail Damage3 KB (383 words) - 21:41, 25 January 2020