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- | Colon (:) separated list of object vnums to create. The same vnum may be listed more than once, but will use | Message sent to the room for each object spawned. This message does not support $ replacement.23 KB (3,423 words) - 17:55, 25 March 2017
- addproc <room|mobile|object> mudl setproc <room|mobile|object> ## intercept_<command>_<arguments>14 KB (2,052 words) - 17:00, 18 May 2017
- ...<one or more door names>''. If the player has an appropriate hovel object and nothing exists in the direction specified, a new house will be created [[Category:Room Procedures]]2 KB (382 words) - 19:37, 18 September 2021
- # Purge the invisible object in the room providing the old trigger. # ZONE DELETE the command creating the invisible trigger object.6 KB (987 words) - 22:04, 1 February 2016
- [[Category:Area Procedures]] [[Category:Room Procedures]]171 bytes (17 words) - 23:55, 20 May 2018
- addproc <room|mobile|object> mudl setproc <room|mobile|object> ## post_<command>_<arguments>5 KB (823 words) - 14:11, 25 June 2018