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  • ...er are unmatched by any other class. However, they lack the ability to use magic of any sort and must depend o­n their other classes for these types of abi * Innate bonus to melee damage
    7 KB (1,061 words) - 11:56, 15 August 2012
  • Each time you use magic, your mana will be drained by some amount determined by the puissance of that magic.
    2 KB (396 words) - 23:49, 13 March 2011
  • ...used by druids and clerics. Magic users (or mages) specialize in offensive magic, that is to say blowing stuff up. They are less adept at healing and protec * Highest [[Modifier:Spell Bonus|spell Bonus]] cap, allowing for the highest damage for [[Stratum:Channelling|channelling]] spells
    14 KB (1,855 words) - 00:55, 4 April 2011
  • ...hey are able to conjure more and more powerful undead servants. These evil magic users are often seen walking around our many towns in a state of [[Spell:Wr |level=5|name=Detect Magic|mana=5
    11 KB (1,481 words) - 00:54, 4 April 2011
  • ...turns the druid’s body slightly gelatinous, causing it to take o­n less damage from physical attacks. |book=a handbook titled, 'Mysteries of Magic'|keywords=handbook mysteries magic
    11 KB (1,464 words) - 00:54, 4 April 2011
  • Damage Type: - undo this magic and cause the remains so preserved to decay immediately
    802 bytes (103 words) - 00:43, 11 February 2011
  • The passage of time heals hp damage, especially if you are Healing magic (the type specialized in by the cleric class)
    937 bytes (157 words) - 11:43, 6 February 2011
  • has been affected by this item, all magic of this particular stratum Channelling Concentration increase, spell damage is improved
    2 KB (242 words) - 14:06, 19 February 2011
  • Damage Type: - protecting them from attacks based on magic. This includes not only
    746 bytes (106 words) - 11:12, 12 February 2011
  • Damage Type: - To quote the wizard Bomanz, magic is similar to mathematics, in a way.
    1 KB (152 words) - 14:58, 12 February 2011
  • Damage Type: - This spell is based on the magic of belief, and has to be performed by a
    1 KB (156 words) - 15:38, 12 February 2011
  • Damage Type: - source of the effect, unless the paralytic magic emanates from a piece of
    1 KB (193 words) - 16:25, 4 December 2013
  • Damage Type: - remote caster by robbing him of his sight. (Be aware that the magic attaches
    1 KB (213 words) - 16:38, 4 December 2013
  • Damage Type: [[Damage:Positive|Positive]] spell unravels the magic holding the creature together. It then
    746 bytes (95 words) - 17:07, 12 February 2011
  • Damage Type: - {{WikEQ|name=Sceptre of Black Magic|keywords=black marble sceptre}} can be found on many of the creatures in ou
    2 KB (288 words) - 13:16, 11 December 2013
  • Damage Type: - Due to the inconsistencies of such magic, devaks are known to crumble and
    1 KB (194 words) - 13:04, 11 December 2013
  • Damage Type: - See Also: [[Spell:Magic Lantern|MAGIC LANTERN]], [[Dark|DARK]], [[Light|LIGHT]]
    624 bytes (88 words) - 19:44, 12 February 2011
  • Damage Type: - rely solely on magic, it will instantly create a piece of food. Due to
    876 bytes (133 words) - 00:33, 8 March 2011
  • Damage Type: - harder so for the magic-users. It will bind the tiny particles of vapor
    912 bytes (128 words) - 23:53, 13 February 2011
  • Damage Type: - In the perception of magic, red is the color of evil. Cast on a creature
    1 KB (184 words) - 01:22, 14 February 2011

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