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		<id>http://wiki.slothmud.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Spell%3ARefresh</id>
		<title>Spell:Refresh - Revision history</title>
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		<updated>2026-04-12T22:04:55Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Spell:Refresh&amp;diff=2280&amp;oldid=prev</id>
		<title>*Chobbs*: Created page with &quot;&lt;helpfile&gt; Usage:         cast 'refresh' Cost:          20 mana Level:         Cleric 16, Druid 16 Duration:      - Accumulative:  - Save Versus:   - Damage Type:   - Str...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Spell:Refresh&amp;diff=2280&amp;oldid=prev"/>
				<updated>2011-02-16T04:05:35Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;helpfile&amp;gt; Usage:         cast &amp;#039;refresh&amp;#039; Cost:          20 mana Level:         &lt;a href=&quot;/wiki/index.php/Cleric&quot; title=&quot;Cleric&quot;&gt;Cleric&lt;/a&gt; 16, &lt;a href=&quot;/wiki/index.php/Druid&quot; title=&quot;Druid&quot;&gt;Druid&lt;/a&gt; 16 Duration:      - Accumulative:  - Save Versus:   - Damage Type:   - Str...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;helpfile&amp;gt;&lt;br /&gt;
Usage:         cast 'refresh'&lt;br /&gt;
Cost:          20 mana&lt;br /&gt;
Level:         [[Cleric]] 16, [[Druid]] 16&lt;br /&gt;
Duration:      -&lt;br /&gt;
Accumulative:  -&lt;br /&gt;
Save Versus:   -&lt;br /&gt;
Damage Type:   -&lt;br /&gt;
Stratum:       [[Stratum:Mental|Mental]]&lt;br /&gt;
Spellbook:     {{WikEQ|book=a silvery spellbook|keywords=silvery spellbook}}&lt;br /&gt;
Prerequisite:  -&lt;br /&gt;
See Also:      [[Movement|MOVEMENT]], [[Spell:Mobility|MOBILITY]], [[Spell:Greater Refresh|GREATER REFRESH]]&lt;br /&gt;
&lt;br /&gt;
In order to survive and prosper in a world so cruel as Sloth, the adventurer&lt;br /&gt;
has to be out and about, and physically active.  Magical portals and mounts&lt;br /&gt;
are nice as means of saving the stamina, but quite often the cleric has to&lt;br /&gt;
walk on foot.  To relieve the strain, the cleric may use the 'refresh' spell.&lt;br /&gt;
A single cast of it will invigorate the target enough for them to walk a few&lt;br /&gt;
miles without tiring.&lt;br /&gt;
&amp;lt;/helpfile&amp;gt;&lt;br /&gt;
[[Category:Help Files|Refresh]][[Category:Abilities|Refresh]][[Category:Spells|Refresh]][[Category:Mental|Refresh]]&lt;/div&gt;</summary>
		<author><name>*Chobbs*</name></author>	</entry>

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