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		<id>http://wiki.slothmud.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Character_Position_Table</id>
		<title>Character Position Table - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.slothmud.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Character_Position_Table"/>
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		<updated>2026-04-05T02:21:13Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Character_Position_Table&amp;diff=65289&amp;oldid=prev</id>
		<title>Teker: Created page with &quot; = Overview =  The game stores the character's position (standing, fighting, etc) as an integer.   = Values =  {|class=&quot;abilitiestable&quot; border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Character_Position_Table&amp;diff=65289&amp;oldid=prev"/>
				<updated>2018-12-17T16:35:23Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot; = Overview =  The game stores the character&amp;#039;s position (standing, fighting, etc) as an integer.   = Values =  {|class=&amp;quot;abilitiestable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
The game stores the character's position (standing, fighting, etc) as an integer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Values =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;abilitiestable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! Position !! Value !! Bitmask Value&lt;br /&gt;
|-&lt;br /&gt;
| Dead&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mortally Wounded&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Incapacitated&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Stunned&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Sleeping&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Resting&lt;br /&gt;
| 5&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| Sitting&lt;br /&gt;
| 6&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| Crawling&amp;lt;br/&amp;gt;(not used)&lt;br /&gt;
| 7&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| Fighting&lt;br /&gt;
| 8&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| Standing&lt;br /&gt;
| 9&lt;br /&gt;
| 512&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combined Bitmask Values =&lt;br /&gt;
&lt;br /&gt;
The bitmask values can be combined to form a mask that can contain multiple positions.  Common values are:&lt;br /&gt;
* 1023 = Any position&lt;br /&gt;
* 1022 = Not dead&lt;br /&gt;
* 1016 = Not dying or dead&lt;br /&gt;
* 992 = Awake&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Building]]&lt;/div&gt;</summary>
		<author><name>Teker</name></author>	</entry>

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