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		<updated>2026-04-20T00:02:34Z</updated>
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	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Continent:Thordfalan&amp;diff=65409</id>
		<title>Continent:Thordfalan</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Continent:Thordfalan&amp;diff=65409"/>
				<updated>2025-03-22T23:22:47Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContinentInfo&lt;br /&gt;
|name=Thordfalan&lt;br /&gt;
|aliases=Bal Harbor, BH&lt;br /&gt;
|capital=[[Area:Bal Harbor Town|Bal Harbor Town]]&lt;br /&gt;
|recall=West Gate&lt;br /&gt;
|runmap=&lt;br /&gt;
|boat1=[[Continent:Valkyre|[VK]]] A Crimson Dragon&lt;br /&gt;
|boat2=[[Continent:Thule|[AH]]] The Jesna/The Dresden&lt;br /&gt;
|boat3=[[Continent:Niebelung|[SS]]] The Barnacle/The Sea Maiden&lt;br /&gt;
|boat4=[[Continent:The Island|[IS]]] The Spirit of Bal Harbor&lt;br /&gt;
|boat5=[[Continent:Lyme|[LY]]] The Envy of Phylegas/Splendor of Erebus&lt;br /&gt;
}}&lt;br /&gt;
Thordfalan is the center of the old world. Bal Harbor and the immediate surround areas&lt;br /&gt;
have survived the rendering of the world with little change. After many years of living&lt;br /&gt;
close to the citizens of Bal Harbor the Gnolls have moved their camp to the great forest&lt;br /&gt;
that grew up after the Rendering. Since the great temples were destroyed in the rendering&lt;br /&gt;
a few loyal followers of the God's have built new larger better temples across the face&lt;br /&gt;
of the continents but their locations have been kept a secret. Many of the maps of the&lt;br /&gt;
area surrounding Bal Harbor survived the Rendering and are still available to the masses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=BH_Thordfalan_Continent.jpg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Areas==&lt;br /&gt;
{| class =&amp;quot;abilitiestable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=750px&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280px&amp;quot;|Area Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;|Run&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;|Difficulty&lt;br /&gt;
! Builder(s)&lt;br /&gt;
&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Bal Harbor Town&lt;br /&gt;
|map=BH_Bal_Harbor_Town.png&lt;br /&gt;
|run=[Recall]&lt;br /&gt;
|difficulty= Newbie to Large Group&lt;br /&gt;
|builder=*Geddy*, *Vom*&lt;br /&gt;
|recall=true&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Asylum|alt=Asylum, The&lt;br /&gt;
|map=BH_Asylum,_The.png&lt;br /&gt;
|run=4e5n3e&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Spook*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Bal Harbor Army Encampment&lt;br /&gt;
|map=BH_Bal_Harbor_Army_Encampment.png&lt;br /&gt;
|run=4e6n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Smokin*, *Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name= Blood Requiem&lt;br /&gt;
|map=BH_Blood_Requiem.png&lt;br /&gt;
|run=13e2s3es2e7sdwne&lt;br /&gt;
|difficulty=Mid-20s to Group&lt;br /&gt;
|builder=*Pixie*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Castle of the Family Degrance|alt=Castle of the Family Degrance, The&lt;br /&gt;
|map=BH_Castle_of_the_Family_Degrance,_The.png&lt;br /&gt;
|run=4e8n6e&lt;br /&gt;
|difficulty=Mid-30s to Large Group&lt;br /&gt;
|builder=*Denbar*, *Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Catacombs|alt=Catacombs, The&lt;br /&gt;
|map=BH_Catacombs,_The.png&lt;br /&gt;
|run=13e3s2e2n&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Geddy*, *Vom*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Clipper|alt=Clipper, The&lt;br /&gt;
|map=Se_Clipper.png&lt;br /&gt;
|run=4e10nw8ne; buy striped; 4de; enter clipper (when it arrives)&lt;br /&gt;
|difficulty=Mid - High&lt;br /&gt;
|builder=*Elwood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Clouds|alt=Clouds, The&lt;br /&gt;
|map=BH_Clouds,_The.png&lt;br /&gt;
|run=(Need Fly); 15e3s2u &lt;br /&gt;
|difficulty=Lowbie - High&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Crystal Falls&lt;br /&gt;
|map=BH_Crystal_Falls.png&lt;br /&gt;
|run=4wsw4s&lt;br /&gt;
|difficulty=Lowbie - High&lt;br /&gt;
|builder=*Zarc*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Dark Covenant|alt=Dark Covenant, The&lt;br /&gt;
|map=BH_Dark_Covenant,_The.png&lt;br /&gt;
|run=4wsw4sd&lt;br /&gt;
|difficulty=Lowbie - High Group&lt;br /&gt;
|builder=*Tony*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Darken Wood&lt;br /&gt;
|map=BH_Darken_Wood.png&lt;br /&gt;
|run=12wn4d4n2e2se&lt;br /&gt;
|difficulty=High Solo - Mid Group&lt;br /&gt;
|builder=*Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Draconian Lair&lt;br /&gt;
|map=BH_Draconian_Lair.png&lt;br /&gt;
|run=1e of [[Area:The Dragon Mountain|Tiamat]]&lt;br /&gt;
|difficulty=Very High Group&lt;br /&gt;
|builder=*Dug*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Draconis Sewers|alt=Draconis Sewers, The&lt;br /&gt;
|map=BH_Draconis_Sewers,_The.png&lt;br /&gt;
|run=e2s2esd&lt;br /&gt;
|difficulty=Newbie-Lowbie&lt;br /&gt;
|builder=*Geddy*, *Vom*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Dragon Mountain|alt=Dragon Mountain, The&lt;br /&gt;
|map=BH_Dragon_Mountain,_The.png&lt;br /&gt;
|run=(No Fly) 24wn3w3uwsune; (Need Fly) exam gem&lt;br /&gt;
|difficulty=High Group-Very High Group&lt;br /&gt;
|builder=*Dug*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Duergar Caverns&lt;br /&gt;
|map=BH_Duergar_Caverns.png&lt;br /&gt;
|run=e2s2esd2s3es&lt;br /&gt;
|difficulty=Mid&lt;br /&gt;
|builder=*Denbar*, *Vom*, *Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Eastern Roadway|alt=Eastern Roadway, The&lt;br /&gt;
|map=BH_Eastern_Roadway,_The.png&lt;br /&gt;
|run=9e&lt;br /&gt;
|difficulty=Mid&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Eden&lt;br /&gt;
|map=BH_Eden.png&lt;br /&gt;
|run=(Need Fly) 15e3s2u2n2eu3e2s2e3u&lt;br /&gt;
|difficulty=Mid - High Groups&lt;br /&gt;
|builder=*Kalmak*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Emerald Mine|alt=Emerald Mine, The&lt;br /&gt;
|map=BH_Emerald_Mine,_The.png&lt;br /&gt;
|run=10w2n5e&lt;br /&gt;
|difficulty=Mid&lt;br /&gt;
|builder=*Frobisher*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Gardens|alt=Gardens, The&lt;br /&gt;
|map=BH_Gardens,_The.png&lt;br /&gt;
|run=7e3ne&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Denbar*, *Vom*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Gnoll Stockade|alt=Gnoll Stockade, The&lt;br /&gt;
|map=BH_Gnoll_Stockade,_The.png&lt;br /&gt;
|run=4e10nw4n3wn&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Vom*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Goblin Caves|alt=Goblin Caves, The&lt;br /&gt;
|map=BH_Goblin_Caves,_The.png&lt;br /&gt;
|run=17e&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|builder=*Geddy*, *Denbar*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Graveyard|alt=Graveyard, The&lt;br /&gt;
|map=BH_Graveyard,_The.png&lt;br /&gt;
|run=13es&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder= &lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Great Northern Road|alt=Great Northern Road, The&lt;br /&gt;
|map=BH_Great_Northern_Road,_The.png&lt;br /&gt;
|run=4e9n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder= &lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Greek Forest|alt=Greek Forest, The&lt;br /&gt;
|map=BH_Greek_Forest,_The.png&lt;br /&gt;
|run=12e6n&lt;br /&gt;
|difficulty=Mid&lt;br /&gt;
|builder=*HectorDark*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Hades&lt;br /&gt;
|map=BH_Hades.png&lt;br /&gt;
|run=13e3s2en; push tombstone&lt;br /&gt;
|difficulty=Mid - High Group&lt;br /&gt;
|builder=*Moxy*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Heliopolis |alt=Heliopolis, The&lt;br /&gt;
|map=BH_Heliopolis_v2.jpg&lt;br /&gt;
|run=6w2u3sd6s;open door s;2s3ws;open tapestry s;s3u;open sun w;w4u;ride chariot&lt;br /&gt;
|difficulty=Mid - High Group&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=High Plains|alt=High Plains&lt;br /&gt;
|map=BH_High_Plains_01.jpg&lt;br /&gt;
|run=13e7s3e&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Jungle|alt=Jungle, The&lt;br /&gt;
|map=BH_Jungle,_The.png&lt;br /&gt;
|run=3w&lt;br /&gt;
|difficulty=Newbie - High&lt;br /&gt;
|builder=*Balrog*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Kara'sa&lt;br /&gt;
|map=BH_Kara'sa.png&lt;br /&gt;
|run=4e10nw4n3w7n3wn&lt;br /&gt;
|difficulty=High - Very High Group&lt;br /&gt;
|builder=*Jaendal*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The King's Bazaar|alt=King's Bazaar, The&lt;br /&gt;
|map=BH_Kings_Bazaar.png&lt;br /&gt;
|run=13e7se5s&lt;br /&gt;
|difficulty=Low to Mid&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Kuo-Toan Hamlet&lt;br /&gt;
|map=BH_Kuo-Toan_Hamlet.png&lt;br /&gt;
|run=(Need Water Breathing) e3s2es&lt;br /&gt;
|difficulty=Mid- High Group&lt;br /&gt;
|builder=*Hastings*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Lair of the Succubi&lt;br /&gt;
|map=nomap.png&lt;br /&gt;
|run=&lt;br /&gt;
|difficulty= &lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Land of the Firenewts&lt;br /&gt;
|map=BH_Land_of_the_Firenewts.png&lt;br /&gt;
|run=4wsw3se3s&lt;br /&gt;
|difficulty=Mid - High Group&lt;br /&gt;
|builder=*Balrog*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Lycanthropia|alt=Lycanthropia&lt;br /&gt;
|map=BH_Lycanthropia.png&lt;br /&gt;
|run=13e2s3es2e3s&lt;br /&gt;
|difficulty=Mid&lt;br /&gt;
|builder=*Drizzt*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Black Island|alt=Lycanthropia - Black Island&lt;br /&gt;
|map=BH_Lycanthropia.png&lt;br /&gt;
|run=13e2s3es2e10s&lt;br /&gt;
|difficulty=Mid&lt;br /&gt;
|builder=*Drizzt*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Matterhorn Valley|alt=Matterhorn Valley&lt;br /&gt;
|map=BH_Matterhorn_Valley.png&lt;br /&gt;
|run=12wn4d&lt;br /&gt;
|difficulty=Mid-High Small Groups&lt;br /&gt;
|builder=*Balrog*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Caverns of Matterhorn|alt=Matterhorn - Caverns of Matterhorn, The&lt;br /&gt;
|map=BH_Caverns_of_Matterhorn,_The.png&lt;br /&gt;
|run=12wn4d4nuw2neu&lt;br /&gt;
|difficulty=High Groups - Very High Groups&lt;br /&gt;
|builder=*Balrog*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Moon Temple|alt=Moon Temple, The&lt;br /&gt;
|map=BH_Moon_Temple.png&lt;br /&gt;
|run=11e4s2e2s2wn2u;enter moonbeams &lt;br /&gt;
|difficulty=Medium - High&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Otter's Den&lt;br /&gt;
|map=BH_Otters_Den.png&lt;br /&gt;
|run=13e5n&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Park|alt=Park, The&lt;br /&gt;
|map=BH_Park,_The.png&lt;br /&gt;
|run=11en&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Pathways of Thordfalan&lt;br /&gt;
|map=BH_Sun_Temple_Jungle.png&lt;br /&gt;
|run=2w&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Nia's Temple|alt=Pathways of Thordfalan - Nia's Temple&lt;br /&gt;
|map=BH_Nia's_Temple.png&lt;br /&gt;
|run=4e6n10w&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|builder=*Ming*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Jake's Temple|alt=Pathways of Thordfalan - Jake's Temple&lt;br /&gt;
|map=BH_Jake's_Temple.png&lt;br /&gt;
|run=5w2ses&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=*Ming*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Pirate's Cove|alt=Pirate's Cove, The&lt;br /&gt;
|map=BH_Pirate's_Cove,_The.png&lt;br /&gt;
|run=e3sw&lt;br /&gt;
|difficulty=Mid - High&lt;br /&gt;
|builder=*Spook*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Pirate Beach|alt=Pirate Beach&lt;br /&gt;
|map=nomap.png&lt;br /&gt;
|run=e3swd4wde3nw&lt;br /&gt;
|difficulty=Mid Group to High Solo&lt;br /&gt;
|builder=*Pixie*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Quickling Forest|alt=Quickling Forest, The&lt;br /&gt;
|map=BH_Quickling_Forest,_The.png&lt;br /&gt;
|run= 13e2s&lt;br /&gt;
|difficulty=Low - Mid&lt;br /&gt;
|builder=*Drizzt*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=School of Cholemry&lt;br /&gt;
|map=BH_School_of_Cholemry.png&lt;br /&gt;
|run=w3n&lt;br /&gt;
|difficulty=Mid - High &lt;br /&gt;
|builder=*Enea*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Temple of Krom&lt;br /&gt;
|map=BH_Temple_of_Krom.png&lt;br /&gt;
|run=4wsw3sw&lt;br /&gt;
|difficulty=Lowbie - High Group&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Temple of Luna&lt;br /&gt;
|map=BH_Temple_of_Luna.png&lt;br /&gt;
|run=11e3s&lt;br /&gt;
|difficulty=Lowbie - High&lt;br /&gt;
|builder=*Spook*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Temple of the Sun&lt;br /&gt;
|map=BH_Temple_of_the_Sun.png&lt;br /&gt;
|run=6w2u3sd6s; open door; s&lt;br /&gt;
|difficulty=Mid - Small High Group&lt;br /&gt;
|builder=*Balrog*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Temple of the Wind&lt;br /&gt;
|map=BH_Temple_of_The_Wind.jpg&lt;br /&gt;
|run=From West Gate: e3n5e3nenenen&lt;br /&gt;
|difficulty=Newbie to Low&lt;br /&gt;
|builder=*Tox*, *Juggleblood*, *Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Thordfalan Slavers&lt;br /&gt;
|map=BH_Thordfalan_Slavers.png&lt;br /&gt;
|run=4e10nw4n4w&lt;br /&gt;
|difficulty=Mid - Small Mid Group&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Thordfalan Volcano|alt=Thordfalan Volcano, The&lt;br /&gt;
|map=BH_Thordfalan_Volcano,_The.png&lt;br /&gt;
|run=(No Fly) 25e6neden; open gate; 6e; open gate; e2ue; climb up; climb up&lt;br /&gt;
|difficulty=High - Very High Group&lt;br /&gt;
|builder=*Gimlet*, *Tony*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Thunder Dome Arena&lt;br /&gt;
|map=BH_Thunder_Dome_Arena.png&lt;br /&gt;
|run=4e10nw4ne&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder= &lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Tomb of the Forever King&lt;br /&gt;
|map=BH_Tomb_of_The_Forever_King.png&lt;br /&gt;
|run=23w5nu&lt;br /&gt;
|difficulty=High - High Group&lt;br /&gt;
|builder=*Dug*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Town of Drexel|alt=Town of Drexel, The&lt;br /&gt;
|map=BH_Town_of_Drexel,_The.png&lt;br /&gt;
|run=25e6neden&lt;br /&gt;
|difficulty=High - Small High Group&lt;br /&gt;
|builder=*Gimlet*, *Tony*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Troglodytes&lt;br /&gt;
|map=BH_Troglodytes.png&lt;br /&gt;
|run=16e3ne2s&lt;br /&gt;
|difficulty=Mid&lt;br /&gt;
|builder=*Feyd*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Village of the Kobolds|alt=Village of the Kobolds, The&lt;br /&gt;
|map=BH_Village_of_the_Kobolds,_The.png&lt;br /&gt;
|run=w6s&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=*Balrog*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Wagoneer's Camp|alt=Wagoneer's Camp, The&lt;br /&gt;
|map=BH_Wagoneer's_Camp,_The.png&lt;br /&gt;
|run=13e4s&lt;br /&gt;
|difficulty=Mid - Small Mid Group&lt;br /&gt;
|builder=*Pez*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Weasel's Den|alt=Weasel's Den, The&lt;br /&gt;
|map=BH_Bal_Harbor_Army_Encampment.png&lt;br /&gt;
|run=4e6n6ed&lt;br /&gt;
|difficulty=Low&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Westwood&lt;br /&gt;
|map=BH_Westwood.png&lt;br /&gt;
|run=12w&lt;br /&gt;
|difficulty=Mid - Small Mid Group&lt;br /&gt;
|builder=*Dug*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Witches Domain|alt=Witches Domain, The&lt;br /&gt;
|map=BH_Witches_Domain,_The.png&lt;br /&gt;
|run=16e3nen2e; open bush; n&lt;br /&gt;
|difficulty=Mid - Large High Group&lt;br /&gt;
|builder=*Blaster*&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ContinentNavBox}}&lt;br /&gt;
[[Category:Continents|Thordfalan]][[Category:Areas|Thordfalan]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65408</id>
		<title>Area:High Plains</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65408"/>
				<updated>2025-03-22T23:16:49Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: /* Quick Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
|date=2011.01.11&lt;br /&gt;
|continent= [[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|area_no=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
Yang's High Plains Map, March 2025&lt;br /&gt;
{{ AreaMap|map=BH_High_Plains_01.jpg }}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|continent=Thordfalan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65407</id>
		<title>Area:High Plains</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65407"/>
				<updated>2025-03-22T23:12:02Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: /* Quick Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
|date=2011.01.11&lt;br /&gt;
|continent= [[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|area_no=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
Yang's High Plains Map, March 2025 &lt;br /&gt;
  {{ AreaMap|map=BH_High_Plains_01.jpg }}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|continent=Thordfalan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65406</id>
		<title>Area:High Plains</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65406"/>
				<updated>2025-03-22T23:03:03Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: /* Quick Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
|date=2011.01.11&lt;br /&gt;
|continent= [[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|area_no=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;DL&amp;gt;&lt;br /&gt;
  &amp;lt;DT&amp;gt; {{AreaMap|map=BH_High_Plains_01.jpg}}&lt;br /&gt;
  &amp;lt;DD&amp;gt; Map by Yang, March 2025.&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|continent=Thordfalan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65405</id>
		<title>Area:High Plains</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65405"/>
				<updated>2025-03-22T23:02:41Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: /* General Notes &amp;amp; Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
|date=2011.01.11&lt;br /&gt;
|continent= [[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|area_no=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|continent=Thordfalan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65404</id>
		<title>Area:High Plains</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65404"/>
				<updated>2025-03-22T23:01:57Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: /* General Notes &amp;amp; Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
|date=2011.01.11&lt;br /&gt;
|continent= [[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|area_no=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|continent=Thordfalan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;DL&amp;gt;&lt;br /&gt;
  &amp;lt;DT&amp;gt; {{AreaMap|map=BH_High_Plains_01.jpg}}&lt;br /&gt;
  &amp;lt;DD&amp;gt; Map by Yang, March 2025.&lt;br /&gt;
&amp;lt;/DL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65403</id>
		<title>Area:High Plains</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65403"/>
				<updated>2025-03-22T23:01:20Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: /* General Notes &amp;amp; Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
|date=2011.01.11&lt;br /&gt;
|continent= [[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|area_no=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|continent=Thordfalan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;DL&amp;gt;&lt;br /&gt;
  &amp;lt;DT&amp;gt; {{AreaMap|map=BH_High_Plains_01.jpg}}&lt;br /&gt;
  &amp;lt;DD&amp;gt; Map by Yang, March 2025.&lt;br /&gt;
&amp;lt;/DL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65402</id>
		<title>Area:High Plains</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65402"/>
				<updated>2025-03-22T23:00:58Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: /* Quick Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
|date=2011.01.11&lt;br /&gt;
|continent= [[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|area_no=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|continent=Thordfalan&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65401</id>
		<title>Area:High Plains</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65401"/>
				<updated>2025-03-22T22:59:27Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
|date=2011.01.11&lt;br /&gt;
|continent= [[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|area_no=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&amp;lt;DL&amp;gt;&lt;br /&gt;
  &amp;lt;DD&amp;gt; {{AreaMap|map=BH_High_Plains_01.jpg}}&lt;br /&gt;
  &amp;lt;DD&amp;gt; Map by Yang, March 2025.&lt;br /&gt;
&amp;lt;/DL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|continent=Thordfalan&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65400</id>
		<title>Area:High Plains</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65400"/>
				<updated>2025-03-22T22:58:28Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: /* Quick Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
|date=2011.01.11&lt;br /&gt;
|continent= [[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|area_no=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&amp;lt;DL&amp;gt;&lt;br /&gt;
  &amp;lt;DT&amp;gt; {{AreaMap|map=BH_High_Plains_01.jpg}}&lt;br /&gt;
  &amp;lt;DD&amp;gt; Map by Yang, March 2025.&lt;br /&gt;
&amp;lt;/DL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|continent=Thordfalan&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65399</id>
		<title>Area:High Plains</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:High_Plains&amp;diff=65399"/>
				<updated>2025-03-22T22:52:58Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: /* Quick Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
|date=2011.01.11&lt;br /&gt;
|continent= [[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|area_no=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=BH_High_Plains_01.jpg}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=High Plains&lt;br /&gt;
|continent=Thordfalan&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=File:BH_High_Plains_01.jpg&amp;diff=65398</id>
		<title>File:BH High Plains 01.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=File:BH_High_Plains_01.jpg&amp;diff=65398"/>
				<updated>2025-03-17T00:09:23Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: Yang's High Plains Map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yang's High Plains Map&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:The_Heliopolis&amp;diff=65397</id>
		<title>Area:The Heliopolis</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:The_Heliopolis&amp;diff=65397"/>
				<updated>2022-02-27T18:57:47Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=The Heliopolis | alt=Heliopolis, The&lt;br /&gt;
|builder= *Neptune*&lt;br /&gt;
|date=April 7, 2019&lt;br /&gt;
|continent= [[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=6w2u3sd6s;open door s;2s3ws;open tapestry s;s3u;open sun w;w4u;ride chariot&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=Mid - High Group&lt;br /&gt;
|area_no=441&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beating down upon the land of Jord, the great sun hangs in the sky day after day, bathing the land in energetic sustenance. For millennia, the peoples of Jord have looked upon the great golden orb with awe and inspiration, seeing in it life and regeneration. As tribute and honor, the Temple of the Sun has stood testament to its power and glory, and in kind, the gods have looked down upon mankind and graced them for their efforts. Rumors tell of a hidden pathway to the airy domain where the gods themselves reside, a great Heliopolis granted to all who dare by the gods where only the most devout may commune with their deity and observe the glory that is truly the edge of divinity and all that is its domain. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=BH_Heliopolis_v2.jpg}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                               N   U&lt;br /&gt;
                               | /&lt;br /&gt;
                          W ---+--- E&lt;br /&gt;
                             / |      &lt;br /&gt;
                            D  S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Heliopolis, The&lt;br /&gt;
|continent=Thordfalan&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:The_Heliopolis&amp;diff=65396</id>
		<title>Area:The Heliopolis</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:The_Heliopolis&amp;diff=65396"/>
				<updated>2022-02-27T18:55:24Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=The Heliopolis | alt=Heliopolis, The&lt;br /&gt;
|builder= *Neptune*&lt;br /&gt;
|Date=07 Apr 2019&lt;br /&gt;
|continent= [[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=6w2u3sd6s;open door s;2s3ws;open tapestry s;s3u;open sun w;w4u;ride chariot&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=Mid - High Group&lt;br /&gt;
|area_no=441&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beating down upon the land of Jord, the great sun hangs in the sky day after day, bathing the land in energetic sustenance. For millennia, the peoples of Jord have looked upon the great golden orb with awe and inspiration, seeing in it life and regeneration. As tribute and honor, the Temple of the Sun has stood testament to its power and glory, and in kind, the gods have looked down upon mankind and graced them for their efforts. Rumors tell of a hidden pathway to the airy domain where the gods themselves reside, a great Heliopolis granted to all who dare by the gods where only the most devout may commune with their deity and observe the glory that is truly the edge of divinity and all that is its domain. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=BH_Heliopolis_v2.jpg}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                               N   U&lt;br /&gt;
                               | /&lt;br /&gt;
                          W ---+--- E&lt;br /&gt;
                             / |      &lt;br /&gt;
                            D  S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Heliopolis, The&lt;br /&gt;
|continent=Thordfalan&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:The_Heliopolis&amp;diff=65395</id>
		<title>Area:The Heliopolis</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:The_Heliopolis&amp;diff=65395"/>
				<updated>2022-02-27T18:53:08Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=The Heliopolis | alt=Heliopolis, The&lt;br /&gt;
|builder= *Neptune*&lt;br /&gt;
|continent= [[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=6w2u3sd6s;open door s;2s3ws;open tapestry s;s3u;open sun w;w4u;ride chariot&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=Mid - High Group&lt;br /&gt;
|area_no=441&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beating down upon the land of Jord, the great sun hangs in the sky day after day, bathing the land in energetic sustenance. For millennia, the peoples of Jord have looked upon the great golden orb with awe and inspiration, seeing in it life and regeneration. As tribute and honor, the Temple of the Sun has stood testament to its power and glory, and in kind, the gods have looked down upon mankind and graced them for their efforts. Rumors tell of a hidden pathway to the airy domain where the gods themselves reside, a great Heliopolis granted to all who dare by the gods where only the most devout may commune with their deity and observe the glory that is truly the edge of divinity and all that is its domain. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=BH_Heliopolis_v2.jpg}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                               N   U&lt;br /&gt;
                               | /&lt;br /&gt;
                          W ---+--- E&lt;br /&gt;
                             / |      &lt;br /&gt;
                            D  S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Heliopolis, The&lt;br /&gt;
|continent=Thordfalan&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:The_Heliopolis&amp;diff=65394</id>
		<title>Area:The Heliopolis</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:The_Heliopolis&amp;diff=65394"/>
				<updated>2022-02-27T18:42:17Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: Created page with &amp;quot;{{AreaInfo |name=The Heliopolis | alt=Heliopolis, The |builder= *Neptune* |continent= [[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]] |run=4e9n |repop= |difficulty=M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=The Heliopolis | alt=Heliopolis, The&lt;br /&gt;
|builder= *Neptune*&lt;br /&gt;
|continent= [[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=4e9n&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=Mid - High Group&lt;br /&gt;
|area_no=441&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
* Parent area of BH Vaults&lt;br /&gt;
* Location of BH Docks&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=BH_Heliopolis_v2.jpg}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                               N   U&lt;br /&gt;
                               | /&lt;br /&gt;
                          W ---+--- E&lt;br /&gt;
                             / |      &lt;br /&gt;
                            D  S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Heliopolis, The&lt;br /&gt;
|continent=Thordfalan&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Continent:Thordfalan&amp;diff=65393</id>
		<title>Continent:Thordfalan</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Continent:Thordfalan&amp;diff=65393"/>
				<updated>2022-02-27T18:33:45Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContinentInfo&lt;br /&gt;
|name=Thordfalan&lt;br /&gt;
|aliases=Bal Harbor, BH&lt;br /&gt;
|capital=[[Area:Bal Harbor Town|Bal Harbor Town]]&lt;br /&gt;
|recall=West Gate&lt;br /&gt;
|runmap=&lt;br /&gt;
|boat1=[[Continent:Valkyre|[VK]]] A Crimson Dragon&lt;br /&gt;
|boat2=[[Continent:Thule|[AH]]] The Jesna/The Dresden&lt;br /&gt;
|boat3=[[Continent:Niebelung|[SS]]] The Barnacle/The Sea Maiden&lt;br /&gt;
|boat4=[[Continent:The Island|[IS]]] The Spirit of Bal Harbor&lt;br /&gt;
|boat5=[[Continent:Lyme|[LY]]] The Envy of Phylegas/Splendor of Erebus&lt;br /&gt;
}}&lt;br /&gt;
Thordfalan is the center of the old world. Bal Harbor and the immediate surround areas&lt;br /&gt;
have survived the rendering of the world with little change. After many years of living&lt;br /&gt;
close to the citizens of Bal Harbor the Gnolls have moved their camp to the great forest&lt;br /&gt;
that grew up after the Rendering. Since the great temples were destroyed in the rendering&lt;br /&gt;
a few loyal followers of the God's have built new larger better temples across the face&lt;br /&gt;
of the continents but their locations have been kept a secret. Many of the maps of the&lt;br /&gt;
area surrounding Bal Harbor survived the Rendering and are still available to the masses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=BH_Thordfalan_Continent.jpg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Areas==&lt;br /&gt;
{| class =&amp;quot;abilitiestable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=750px&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280px&amp;quot;|Area Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;|Run&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;|Difficulty&lt;br /&gt;
! Builder(s)&lt;br /&gt;
&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Bal Harbor Town&lt;br /&gt;
|map=BH_Bal_Harbor_Town.png&lt;br /&gt;
|run=[Recall]&lt;br /&gt;
|difficulty= Newbie to Large Group&lt;br /&gt;
|builder=*Geddy*, *Vom*&lt;br /&gt;
|recall=true&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Asylum|alt=Asylum, The&lt;br /&gt;
|map=BH_Asylum,_The.png&lt;br /&gt;
|run=4e5n3e&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Spook*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Bal Harbor Army Encampment&lt;br /&gt;
|map=BH_Bal_Harbor_Army_Encampment.png&lt;br /&gt;
|run=4e6n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Smokin*, *Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name= Blood Requiem&lt;br /&gt;
|map=BH_Blood_Requiem.png&lt;br /&gt;
|run=13e2s3es2e7sdwne&lt;br /&gt;
|difficulty=Mid-20s to Group&lt;br /&gt;
|builder=*Pixie*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Castle of the Family Degrance|alt=Castle of the Family Degrance, The&lt;br /&gt;
|map=BH_Castle_of_the_Family_Degrance,_The.png&lt;br /&gt;
|run=4e8n6e&lt;br /&gt;
|difficulty=Mid-30s to Large Group&lt;br /&gt;
|builder=*Denbar*, *Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Catacombs|alt=Catacombs, The&lt;br /&gt;
|map=BH_Catacombs,_The.png&lt;br /&gt;
|run=13e3s2e2n&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Geddy*, *Vom*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Clipper|alt=Clipper, The&lt;br /&gt;
|map=Se_Clipper.png&lt;br /&gt;
|run=4e10nw8ne; buy striped; 4de; enter clipper (when it arrives)&lt;br /&gt;
|difficulty=Mid - High&lt;br /&gt;
|builder=*Elwood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Clouds|alt=Clouds, The&lt;br /&gt;
|map=BH_Clouds,_The.png&lt;br /&gt;
|run=(Need Fly); 15e3s2u &lt;br /&gt;
|difficulty=Lowbie - High&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Crystal Falls&lt;br /&gt;
|map=BH_Crystal_Falls.png&lt;br /&gt;
|run=4wsw4s&lt;br /&gt;
|difficulty=Lowbie - High&lt;br /&gt;
|builder=*Zarc*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Dark Covenant|alt=Dark Covenant, The&lt;br /&gt;
|map=BH_Dark_Covenant,_The.png&lt;br /&gt;
|run=4wsw4sd&lt;br /&gt;
|difficulty=Lowbie - High Group&lt;br /&gt;
|builder=*Tony*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Darken Wood&lt;br /&gt;
|map=BH_Darken_Wood.png&lt;br /&gt;
|run=12wn4d4n2e2se&lt;br /&gt;
|difficulty=High Solo - Mid Group&lt;br /&gt;
|builder=*Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Draconian Lair&lt;br /&gt;
|map=BH_Draconian_Lair.png&lt;br /&gt;
|run=1e of [[Area:The Dragon Mountain|Tiamat]]&lt;br /&gt;
|difficulty=Very High Group&lt;br /&gt;
|builder=*Dug*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Draconis Sewers|alt=Draconis Sewers, The&lt;br /&gt;
|map=BH_Draconis_Sewers,_The.png&lt;br /&gt;
|run=e2s2esd&lt;br /&gt;
|difficulty=Newbie-Lowbie&lt;br /&gt;
|builder=*Geddy*, *Vom*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Dragon Mountain|alt=Dragon Mountain, The&lt;br /&gt;
|map=BH_Dragon_Mountain,_The.png&lt;br /&gt;
|run=(No Fly) 24wn3w3uwsune; (Need Fly) exam gem&lt;br /&gt;
|difficulty=High Group-Very High Group&lt;br /&gt;
|builder=*Dug*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Duergar Caverns&lt;br /&gt;
|map=BH_Duergar_Caverns.png&lt;br /&gt;
|run=e2s2esd2s3es&lt;br /&gt;
|difficulty=Mid&lt;br /&gt;
|builder=*Denbar*, *Vom*, *Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Eastern Roadway|alt=Eastern Roadway, The&lt;br /&gt;
|map=BH_Eastern_Roadway,_The.png&lt;br /&gt;
|run=9e&lt;br /&gt;
|difficulty=Mid&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Eden&lt;br /&gt;
|map=BH_Eden.png&lt;br /&gt;
|run=(Need Fly) 15e3s2u2n2eu3e2s2e3u&lt;br /&gt;
|difficulty=Mid - High Groups&lt;br /&gt;
|builder=*Kalmak*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Emerald Mine|alt=Emerald Mine, The&lt;br /&gt;
|map=BH_Emerald_Mine,_The.png&lt;br /&gt;
|run=10w2n5e&lt;br /&gt;
|difficulty=Mid&lt;br /&gt;
|builder=*Frobisher*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Gardens|alt=Gardens, The&lt;br /&gt;
|map=BH_Gardens,_The.png&lt;br /&gt;
|run=7e3ne&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Denbar*, *Vom*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Gnoll Stockade|alt=Gnoll Stockade, The&lt;br /&gt;
|map=BH_Gnoll_Stockade,_The.png&lt;br /&gt;
|run=4e10nw4n3wn&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Vom*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Goblin Caves|alt=Goblin Caves, The&lt;br /&gt;
|map=BH_Goblin_Caves,_The.png&lt;br /&gt;
|run=17e&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|builder=*Geddy*, *Denbar*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Graveyard|alt=Graveyard, The&lt;br /&gt;
|map=BH_Graveyard,_The.png&lt;br /&gt;
|run=13es&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder= &lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Great Northern Road|alt=Great Northern Road, The&lt;br /&gt;
|map=BH_Great_Northern_Road,_The.png&lt;br /&gt;
|run=4e9n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder= &lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Greek Forest|alt=Greek Forest, The&lt;br /&gt;
|map=BH_Greek_Forest,_The.png&lt;br /&gt;
|run=12e6n&lt;br /&gt;
|difficulty=Mid&lt;br /&gt;
|builder=*HectorDark*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Hades&lt;br /&gt;
|map=BH_Hades.png&lt;br /&gt;
|run=13e3s2en; push tombstone&lt;br /&gt;
|difficulty=Mid - High Group&lt;br /&gt;
|builder=*Moxy*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Heliopolis |alt=Heliopolis, The&lt;br /&gt;
|map=BH_Heliopolis_v2.jpg&lt;br /&gt;
|run=6w2u3sd6s;open door s;2s3ws;open tapestry s;s3u;open sun w;w4u;ride chariot&lt;br /&gt;
|difficulty=Mid - High Group&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=High Plains|alt=High Plains&lt;br /&gt;
|map=&lt;br /&gt;
|run=13e7s3e&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Jungle|alt=Jungle, The&lt;br /&gt;
|map=BH_Jungle,_The.png&lt;br /&gt;
|run=3w&lt;br /&gt;
|difficulty=Newbie - High&lt;br /&gt;
|builder=*Balrog*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Kara'sa&lt;br /&gt;
|map=BH_Kara'sa.png&lt;br /&gt;
|run=4e10nw4n3w7n3wn&lt;br /&gt;
|difficulty=High - Very High Group&lt;br /&gt;
|builder=*Jaendal*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The King's Bazaar|alt=King's Bazaar, The&lt;br /&gt;
|map=BH_Kings_Bazaar.png&lt;br /&gt;
|run=13e7se5s&lt;br /&gt;
|difficulty=Low to Mid&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Kuo-Toan Hamlet&lt;br /&gt;
|map=BH_Kuo-Toan_Hamlet.png&lt;br /&gt;
|run=(Need Water Breathing) e3s2es&lt;br /&gt;
|difficulty=Mid- High Group&lt;br /&gt;
|builder=*Hastings*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Lair of the Succubi&lt;br /&gt;
|map=nomap.png&lt;br /&gt;
|run=&lt;br /&gt;
|difficulty= &lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Land of the Firenewts&lt;br /&gt;
|map=BH_Land_of_the_Firenewts.png&lt;br /&gt;
|run=4wsw3se3s&lt;br /&gt;
|difficulty=Mid - High Group&lt;br /&gt;
|builder=*Balrog*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Lycanthropia|alt=Lycanthropia&lt;br /&gt;
|map=BH_Lycanthropia.png&lt;br /&gt;
|run=13e2s3es2e3s&lt;br /&gt;
|difficulty=Mid&lt;br /&gt;
|builder=*Drizzt*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Black Island|alt=Lycanthropia - Black Island&lt;br /&gt;
|map=BH_Lycanthropia.png&lt;br /&gt;
|run=13e2s3es2e10s&lt;br /&gt;
|difficulty=Mid&lt;br /&gt;
|builder=*Drizzt*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Matterhorn Valley|alt=Matterhorn Valley&lt;br /&gt;
|map=BH_Matterhorn_Valley.png&lt;br /&gt;
|run=12wn4d&lt;br /&gt;
|difficulty=Mid-High Small Groups&lt;br /&gt;
|builder=*Balrog*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Caverns of Matterhorn|alt=Matterhorn - Caverns of Matterhorn, The&lt;br /&gt;
|map=BH_Caverns_of_Matterhorn,_The.png&lt;br /&gt;
|run=12wn4d4nuw2neu&lt;br /&gt;
|difficulty=High Groups - Very High Groups&lt;br /&gt;
|builder=*Balrog*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Moon Temple|alt=Moon Temple, The&lt;br /&gt;
|map=BH_Moon_Temple.png&lt;br /&gt;
|run=11e4s2e2s2wn2u;enter moonbeams &lt;br /&gt;
|difficulty=Medium - High&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Otter's Den&lt;br /&gt;
|map=BH_Otters_Den.png&lt;br /&gt;
|run=13e5n&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Park|alt=Park, The&lt;br /&gt;
|map=BH_Park,_The.png&lt;br /&gt;
|run=11en&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Pathways of Thordfalan&lt;br /&gt;
|map=BH_Sun_Temple_Jungle.png&lt;br /&gt;
|run=2w&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Nia's Temple|alt=Pathways of Thordfalan - Nia's Temple&lt;br /&gt;
|map=BH_Nia's_Temple.png&lt;br /&gt;
|run=4e6n10w&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|builder=*Ming*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Jake's Temple|alt=Pathways of Thordfalan - Jake's Temple&lt;br /&gt;
|map=BH_Jake's_Temple.png&lt;br /&gt;
|run=5w2ses&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=*Ming*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Pirate's Cove|alt=Pirate's Cove, The&lt;br /&gt;
|map=BH_Pirate's_Cove,_The.png&lt;br /&gt;
|run=e3sw&lt;br /&gt;
|difficulty=Mid - High&lt;br /&gt;
|builder=*Spook*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Pirate Beach|alt=Pirate Beach&lt;br /&gt;
|map=nomap.png&lt;br /&gt;
|run=e3swd4wde3nw&lt;br /&gt;
|difficulty=Mid Group to High Solo&lt;br /&gt;
|builder=*Pixie*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Quickling Forest|alt=Quickling Forest, The&lt;br /&gt;
|map=BH_Quickling_Forest,_The.png&lt;br /&gt;
|run= 13e2s&lt;br /&gt;
|difficulty=Low - Mid&lt;br /&gt;
|builder=*Drizzt*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=School of Cholemry&lt;br /&gt;
|map=BH_School_of_Cholemry.png&lt;br /&gt;
|run=w3n&lt;br /&gt;
|difficulty=Mid - High &lt;br /&gt;
|builder=*Enea*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Temple of Krom&lt;br /&gt;
|map=BH_Temple_of_Krom.png&lt;br /&gt;
|run=4wsw3sw&lt;br /&gt;
|difficulty=Lowbie - High Group&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Temple of Luna&lt;br /&gt;
|map=BH_Temple_of_Luna.png&lt;br /&gt;
|run=11e3s&lt;br /&gt;
|difficulty=Lowbie - High&lt;br /&gt;
|builder=*Spook*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Temple of the Sun&lt;br /&gt;
|map=BH_Temple_of_the_Sun.png&lt;br /&gt;
|run=6w2u3sd6s; open door; s&lt;br /&gt;
|difficulty=Mid - Small High Group&lt;br /&gt;
|builder=*Balrog*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Temple of the Wind&lt;br /&gt;
|map=BH_Temple_of_The_Wind.jpg&lt;br /&gt;
|run=From West Gate: e3n5e3nenenen&lt;br /&gt;
|difficulty=Newbie to Low&lt;br /&gt;
|builder=*Tox*, *Juggleblood*, *Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Thordfalan Slavers&lt;br /&gt;
|map=BH_Thordfalan_Slavers.png&lt;br /&gt;
|run=4e10nw4n4w&lt;br /&gt;
|difficulty=Mid - Small Mid Group&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Thordfalan Volcano|alt=Thordfalan Volcano, The&lt;br /&gt;
|map=BH_Thordfalan_Volcano,_The.png&lt;br /&gt;
|run=(No Fly) 25e6neden; open gate; 6e; open gate; e2ue; climb up; climb up&lt;br /&gt;
|difficulty=High - Very High Group&lt;br /&gt;
|builder=*Gimlet*, *Tony*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Thunder Dome Arena&lt;br /&gt;
|map=BH_Thunder_Dome_Arena.png&lt;br /&gt;
|run=4e10nw4ne&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder= &lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Tomb of the Forever King&lt;br /&gt;
|map=BH_Tomb_of_The_Forever_King.png&lt;br /&gt;
|run=23w5nu&lt;br /&gt;
|difficulty=High - High Group&lt;br /&gt;
|builder=*Dug*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Town of Drexel|alt=Town of Drexel, The&lt;br /&gt;
|map=BH_Town_of_Drexel,_The.png&lt;br /&gt;
|run=25e6neden&lt;br /&gt;
|difficulty=High - Small High Group&lt;br /&gt;
|builder=*Gimlet*, *Tony*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Troglodytes&lt;br /&gt;
|map=BH_Troglodytes.png&lt;br /&gt;
|run=16e3ne2s&lt;br /&gt;
|difficulty=Mid&lt;br /&gt;
|builder=*Feyd*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Village of the Kobolds|alt=Village of the Kobolds, The&lt;br /&gt;
|map=BH_Village_of_the_Kobolds,_The.png&lt;br /&gt;
|run=w6s&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=*Balrog*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Wagoneer's Camp|alt=Wagoneer's Camp, The&lt;br /&gt;
|map=BH_Wagoneer's_Camp,_The.png&lt;br /&gt;
|run=13e4s&lt;br /&gt;
|difficulty=Mid - Small Mid Group&lt;br /&gt;
|builder=*Pez*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Weasel's Den|alt=Weasel's Den, The&lt;br /&gt;
|map=BH_Bal_Harbor_Army_Encampment.png&lt;br /&gt;
|run=4e6n6ed&lt;br /&gt;
|difficulty=Low&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Westwood&lt;br /&gt;
|map=BH_Westwood.png&lt;br /&gt;
|run=12w&lt;br /&gt;
|difficulty=Mid - Small Mid Group&lt;br /&gt;
|builder=*Dug*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Witches Domain|alt=Witches Domain, The&lt;br /&gt;
|map=BH_Witches_Domain,_The.png&lt;br /&gt;
|run=16e3nen2e; open bush; n&lt;br /&gt;
|difficulty=Mid - Large High Group&lt;br /&gt;
|builder=*Blaster*&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ContinentNavBox}}&lt;br /&gt;
[[Category:Continents|Thordfalan]][[Category:Areas|Thordfalan]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Continent:Thule&amp;diff=65392</id>
		<title>Continent:Thule</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Continent:Thule&amp;diff=65392"/>
				<updated>2021-12-05T18:38:45Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContinentInfo&lt;br /&gt;
|name=Thule&lt;br /&gt;
|aliases=Aisholm, AH&lt;br /&gt;
|capital=[[Area:Aisholm Town|Aisholm Town]]&lt;br /&gt;
|recall=The Wide Gate&lt;br /&gt;
|runmap=&lt;br /&gt;
|boat1=[[Continent:Valkyre|[VK]]] A Blue Phoenix&lt;br /&gt;
|boat2=[[Continent:Thordfalan|[BH]]] The Jesna/The Dresden&lt;br /&gt;
|boat3=[[Continent:Niebelung|[SS]]] The Bandit/The Brigand&lt;br /&gt;
|boat4=[[Continent:The Island|[IS]]] The Swimming Oliphant&lt;br /&gt;
|boat5=[[Continent:Lyme|[Ly]]] Charon's Grief/The Hesperus&lt;br /&gt;
}}&lt;br /&gt;
Thule is a land of ice and snow where danger lurks around every turn.&lt;br /&gt;
&lt;br /&gt;
After the rendering of the world, the people of the north started to rebuild their lives&lt;br /&gt;
and created the town of Aisholm, near the southern coast, where the temperatures are their&lt;br /&gt;
most moderate.&lt;br /&gt;
&lt;br /&gt;
Huge mountains make up most of the landscape of the continent.&lt;br /&gt;
&lt;br /&gt;
Everything from deadly dragons and ice gargoyles to penguins and the kind Eskimos make&lt;br /&gt;
their home in these mountains.&lt;br /&gt;
&lt;br /&gt;
Near town, the Zodiac scholars fight an eternal battle against the clerics of the Dark&lt;br /&gt;
Tower.&lt;br /&gt;
&lt;br /&gt;
A large hive of bees lurks in wait for anyone foolish enough to invade their demesne, and somewhere nearby lurk a tribe of backwoods-men known as Yoopers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=AH_Thule_Continent.jpg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Areas==&lt;br /&gt;
{| class =&amp;quot;abilitiestable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=750px&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280px&amp;quot;|Area Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;|Run&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;|Difficulty&lt;br /&gt;
! Builder(s)&lt;br /&gt;
&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Aisholm Town&lt;br /&gt;
|map=AH_Aisholm_Town.png&lt;br /&gt;
|run=[Recall]&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Alana*, *Ming*&lt;br /&gt;
|recall=true&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Air Plane&lt;br /&gt;
|map=AH_Air_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; enter lens; dnesen2e3sen; flee east; nen4ene2n; unlock door n; open door n; 2nw; climb staircase; 3e3s; open conduit e; e&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Shadows*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Akasha's Temple&lt;br /&gt;
|map=AH_Akasha's_Temple.png&lt;br /&gt;
|run=6n2wn2wn2w4ununun; 3enun2w3u6su&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=An Icy Mountain Trail&lt;br /&gt;
|map=AH_An_Icy_Mountain_Trail.png&lt;br /&gt;
|run=6nwn4nd; taste chalice; 2wd4n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Castle Black&lt;br /&gt;
|map=AH_Castle_Black.png&lt;br /&gt;
|run= Get {{WikEQ|name=an invitation to Castle Black|keywords=invitation castle black}} and use invitation on the continent of Thule&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Jaxx*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Castle Roogna&lt;br /&gt;
|map=AH_Castle_Roogna.png&lt;br /&gt;
|run=3w; open furs;2w&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Ember*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Castle Roogna Moat|alt=Castle Roogna - Castle Roogna Moat&lt;br /&gt;
|map=AH_Castle_Roogna.png&lt;br /&gt;
|run=3w; open furs;4w3nwd&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Ember*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Castle Zodiac&lt;br /&gt;
|map=AH_Castle_Zodiac.png&lt;br /&gt;
|run=n5es3ene4n3e&lt;br /&gt;
|difficulty= Mid&lt;br /&gt;
|builder=*Ming*, *Enea*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Cemetery of Sheol&lt;br /&gt;
|map=AH_Cemetery_of_Sheol.png&lt;br /&gt;
|run=6n2wn2wn2w4ununun2wun&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Chaeston Tower&lt;br /&gt;
|map=AH_Chaeston_Tower.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd3nwn&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Cutter*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=City of Ice&lt;br /&gt;
|map=AH_City_of_Ice.png&lt;br /&gt;
|run=3nw&lt;br /&gt;
|difficulty= Lowbie - Mid&lt;br /&gt;
|builder=*Veta*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Cleric's Tower&lt;br /&gt;
|map=AH_Cleric's_Tower.png&lt;br /&gt;
|run=2w3s2e4s10w&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Ming*, *Enea*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Clipper|alt=Clipper, The&lt;br /&gt;
|map=Se_Clipper.png&lt;br /&gt;
|run=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Elwood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Crypt|alt=Crypt, The&lt;br /&gt;
|map=AH_Crypt,_The.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd3n4w13n4w&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Scorn*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Deep Seam| alt=Deep Seam, The&lt;br /&gt;
|map=AH_Deep_Seam.png&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Idjit*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Dao Citadel|alt=Dao Citadel, The&lt;br /&gt;
|map=AH_Dao_Citadel,_The.png&lt;br /&gt;
|run=1s of Earth Guardian in [[Area:Earth Plane|Earth Plane]]&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Pbx*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Dark Chasm&lt;br /&gt;
|map=AH_Dark_Chasm.png&lt;br /&gt;
|run=n5es3ene8nen&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Lad*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Dark Dreams&lt;br /&gt;
|map=AH_Dark_Dreams.png&lt;br /&gt;
|run=1n5es; open gate; ses; stare Elzeard&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Rita*, *Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Diabolan Valley Encampment&lt;br /&gt;
|map=AH_Diabolan_Valley_Encampment.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd7n2e2n2w6nund4n2dnd7n&lt;br /&gt;
|difficulty=Mid-High&lt;br /&gt;
|builder=*Rollins*, *Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Diabolan-Sardaukar Citadel|alt=Diabolan-Sardaukar Citadel, The&lt;br /&gt;
|map=AH_Diabolan-Sardaukar_Citadel,_The.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd7n2e2n2w6nund4n2dnd7n; open gate; 8n; open gate; n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Rollins*, *Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Drakkan Forest&lt;br /&gt;
|map=AH_Drakkan_Forest.png&lt;br /&gt;
|run=nwwnwwsess; open crack; w5uww; open lens; nd6n3e&lt;br /&gt;
|difficulty=Mid Group - High Solo&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Earth Plane&lt;br /&gt;
|map=AH_Earth_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; enter lens; dnesen2e3sen; flee east; nen4ene2n; unlock door n; open door n; 2nw; climb staircase; w2nd; open conduit; enter conduit&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Shadows*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Elk Meadows|alt=Castle Zodiac - Elk Meadows&lt;br /&gt;
|map=AH_Elk_Meadows.png&lt;br /&gt;
|run=n5es2e&lt;br /&gt;
|difficulty= Mid to High Solo&lt;br /&gt;
|builder=*Ming*, *Enea*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Ethereal Plane&lt;br /&gt;
|map=AH_Ethereal_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; enter lens; dnesen2e3sen; flee east; nen4ene2n; unlock door n; open door n; 2nw; climb staircase &lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Shadows*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Fire Plane&lt;br /&gt;
|map=AH_Fire_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; enter lens; dnesen2e3sen; flee east; nen4ene2n; unlock door n; open door n; 2nw; climb staircase; wsww; op conduit; d&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Shadows*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Forest of the Damned&lt;br /&gt;
|map=AH_Forest_of_the_Damned.png&lt;br /&gt;
|run=6n2wn2wn2w4ununun2wu4ne2ue3u&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Forest of Grimm, The&lt;br /&gt;
|map=AH_Forest_of_Grimm.jpg&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Formian Colony&lt;br /&gt;
|map=AH_Formian_Colony.jpg&lt;br /&gt;
|run=6nwn2wnd; taste chalice; flee east; sd; flee east; ne &lt;br /&gt;
|difficulty=Mid to High&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Frozen Tundra&lt;br /&gt;
|map=AH_Frozen_Tundra.png&lt;br /&gt;
|run=6nwnwwnd;taste chalice;2wd3n4w15nw&lt;br /&gt;
|difficulty=High Solo - High group&lt;br /&gt;
|builder=*Tysmiha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Gossameringue-on-the-Scuttleteau&lt;br /&gt;
|map=AH_Gossameringue-on-the-Scuttleteau.png&lt;br /&gt;
|run=(Need Fly) 6nw2uwdesdw2usun; cast 'dispel magic' mirage; unes2dndsdsd; open slab; d&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Hellwell&lt;br /&gt;
|map=AH_Hellwell.png&lt;br /&gt;
|run=6nwn2enwnwne; climb up; nw4n5esd3enwune&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Sadda*, *Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Herbalist Isle&lt;br /&gt;
|map=AH_Herbalist_Isle.png&lt;br /&gt;
|run=2w3s2e4s9wn11wn&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Ulmo*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Herbalist Isle II&lt;br /&gt;
|map=AH_Herbalist_Isle_II.png&lt;br /&gt;
|run=2w3s2e4s9wn11wn8nw3nwne2n5d7n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Idjit*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Highlands|alt=Highlands, The&lt;br /&gt;
|map=AH_Highlands,_The.png&lt;br /&gt;
|run=2w3s2e2s2e &lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Tony*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Hive|alt=Hive, The&lt;br /&gt;
|map=AH_Hive,_The.png&lt;br /&gt;
|run=(No Fly) 2w3s2e2s4eds2e2s3e&lt;br /&gt;
|difficulty=Mid Solo to Mid Group&lt;br /&gt;
|builder=*Gangrel*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Ice Mountain&lt;br /&gt;
|map=AH_Ice_Mountain.png&lt;br /&gt;
|run=4n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Alana's Temple|alt=Ice Mountain - Alana's Temple&lt;br /&gt;
|map=AH_Alana's_Temple.png&lt;br /&gt;
|run=6nwnw&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Iceglen&lt;br /&gt;
|map=AH_Iceglen.png&lt;br /&gt;
|run=6nwu&lt;br /&gt;
|difficulty=High Solo - High Group&lt;br /&gt;
|builder=*Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Judge's Temple&lt;br /&gt;
|map=AH_Judge's_Temple.png&lt;br /&gt;
|run=2n2es&lt;br /&gt;
|difficulty=High Solo - High Group&lt;br /&gt;
|builder=*Judge*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Kingdom of Luilekkerland, The&lt;br /&gt;
|map=AH_Kingdom_Of_Luilekkerland.jpg&lt;br /&gt;
|run=3w;open furs; 6wn2uwndwnenen4e&lt;br /&gt;
|difficulty=Low Mid to Mid&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Manor of Princess Fisica|alt=Manor of Princess Fisica, The&lt;br /&gt;
|map=AH_Manor_of_Princess_Fisica,_The.png&lt;br /&gt;
|run=6n2wn2wn2w4u1nunun3d5n &lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Mercurial Woods|alt=Mercurial Woods&lt;br /&gt;
|map=AH_Mercurial_Woods.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd3n4w11n; flee east; n; open thicket; 2nws9wu5w; turn dial emerald; put emerald tiara&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Destiny*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Mountain Trail|alt=Mountain Trail, The&lt;br /&gt;
|map=AH_Mountain_Trail,_The.png&lt;br /&gt;
|run=6w2wn2wn2n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Negative Energy Plane&lt;br /&gt;
|map=AH_Negative_Energy_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; ndn3e; open door n; 2nu4w4s4e4nu4w4s3e; open door; 2s; pick field d; open field d; d; open door n; n2dw; climb staircase; 2e2sde; pick conduit; open conduit; d&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Pbx*, *Tox*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Nordik Trek|alt=Nordik Trek, The&lt;br /&gt;
|map=AH_Nordik_Trek,_The.png&lt;br /&gt;
|run=6nwn2enwnwne; climb up; nw4n&lt;br /&gt;
|difficulty=Mid to High &lt;br /&gt;
|builder=*Denbar*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Onyx Tower&lt;br /&gt;
|map=AH_Onyx_Tower.png&lt;br /&gt;
|run=nwwnwwsess; open crack; w5uww; open lens; nd6n3e; open gate; ensnsnu3ed4e3se; open gate; e2ue3d3e; pick northgate; op northgate; n; push glyph; s; open southgate; s; push disk; ne&lt;br /&gt;
|difficulty=High Solo - High Group&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Penguin Vale&lt;br /&gt;
|map=AH_Penguin_Vale.png&lt;br /&gt;
|run=n2wn&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Balrog*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Positive Energy Plane&lt;br /&gt;
|map=AH_Positive_Energy_Plane.png&lt;br /&gt;
|run=from solar (in Ether); open conduit up; up&lt;br /&gt;
|difficulty=High Solo - Large Groups&lt;br /&gt;
|builder=*Tox*, *Pbx*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Raven Glade&lt;br /&gt;
|map=AH_Raven_Glade.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd3nwnw2nw; flee n; 2s2wsw; open thicket; 2nws5w&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Destiny*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Ruins of the High Tower&lt;br /&gt;
|map=AH_Ruins_of_the_High_Tower.png&lt;br /&gt;
|run= n2wn2wse2s; open crack; w5u2w; open lens&lt;br /&gt;
|difficulty=Overall Difficulty: Mid Solo - Mid Group&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Sakura Garden|alt=Sakura Garden, The&lt;br /&gt;
|map=AH_Sakura_Garden,_The.png&lt;br /&gt;
|run=2w3s2e2sw &lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Rei*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Shadow Dale&lt;br /&gt;
|map=AH_Shadow_Dale.png&lt;br /&gt;
|run=nwwnwwsess; open crack; w5uww; open lens; nd6n3e; open gate; ensnsnu3ed4e3se; open gate; e2ue3d3e; pick northgate; op northgate; n; crawl path&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Shadow Realm&lt;br /&gt;
|map=AH_Shadow_Realm.png&lt;br /&gt;
|run=nwwnwwsess; open crack; w5uww; open lens; nd6n3e; open gate; ensnsnu3ed4e3se; open gate; e2ue3d3e; pick northgate; op northgate; n; crawl path; 7n&lt;br /&gt;
|difficulty=High Solo (Lethal) - High Group&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Summit of Mount Mordin|alt=Summit of Mount Mordin, The&lt;br /&gt;
|map=AH_Summit_of_Mount_Mordin,_The.png&lt;br /&gt;
|run=n5es3ene8nwnn&lt;br /&gt;
|difficulty=High Solo or High Groups&lt;br /&gt;
|builder=*Splork*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Thule Beach&lt;br /&gt;
|map=AH_Thule_Beach.png&lt;br /&gt;
|run=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Alana*, *Ming*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Titan's Isle&lt;br /&gt;
|map=AH_Titan's_Isle.png&lt;br /&gt;
|run=3e3s3w4s4ws&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Unseen University&lt;br /&gt;
|map=AH_Unseen_University.png&lt;br /&gt;
|run=6nwn2enwnwne; climb up; nw4ne; open slab n; n&lt;br /&gt;
|difficulty=High Solo - Small Group&lt;br /&gt;
|builder=*Judge*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Village of Sheol&lt;br /&gt;
|map=AH_Village_of_Sheol_01.jpg&lt;br /&gt;
|run=6n2wn2wn2w4ununund&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Water Plane&lt;br /&gt;
|map=AH_Water_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; enter lens; dnesen2e3sen; flee east; nen4ene2n; unlock door n; open door n; 2nw; climb staircase; 3wu; open conduit; e&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Shadows*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Yooper's Logging Camp&lt;br /&gt;
|map=AH_Yooper's_Logging_Camp.png&lt;br /&gt;
|run=n2w2n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Blaster*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Zwolfs&lt;br /&gt;
|map=AH_Zwolfs.png&lt;br /&gt;
|run=6nwn2en3e2e; open pen; e&lt;br /&gt;
|difficulty=Mid - Mid Groups&lt;br /&gt;
|builder=*Alana*&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ContinentNavBox}}&lt;br /&gt;
[[Category:Continents|Thule]][[Category:Areas|Thule]]&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:Deep_Seam&amp;diff=65391</id>
		<title>Area:Deep Seam</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:Deep_Seam&amp;diff=65391"/>
				<updated>2021-12-05T18:37:09Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=Deep Seam, The&lt;br /&gt;
|builder=*Idjit*&lt;br /&gt;
|continent= [[Continent:Thule|Thule [AH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=Low to Sub-Mid&lt;br /&gt;
|area_no=511&lt;br /&gt;
}}&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
The dwarves delved too greedily and too deep...&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beneath the bustling dwarf fortress of Rakustfikod lie caverns hewn from a massive meteroid not of our world. Perhaps these halls were carven before the meteoroid struck Jord, throwing up in response the volcanic formations&lt;br /&gt;
now named Herbalist Isle. Perhaps, even, a bit of both, since Rakustfikod's dwarves are eager to claim the riches of the alien rocks.  The seam extends for many kilometers underground and is home to many strange fauna not seen elsewhere.  The inter-dimensional merchant Ningauble of the Seven Eyes has heard tell of avians from the stars who once visited him seeking news about this fragment of their home world, more pointedly whether 'outlaws' or a 'mother brain' had escaped.  He had no current advice to give them other than to maintain their vigilance. The young woman known only to most as the Herbalist does not appear to send any of her minions directly into the Seam, choosing wisely instead to indirectly employ Countess Vucar's dwarves to retrieve anything of value from the depths that she might need or want.  That we know of!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=AH_Deep_Seam.png}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Deep Seam, The&lt;br /&gt;
|continent=Thule&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Continent:Thule&amp;diff=65390</id>
		<title>Continent:Thule</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Continent:Thule&amp;diff=65390"/>
				<updated>2021-12-05T18:35:47Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContinentInfo&lt;br /&gt;
|name=Thule&lt;br /&gt;
|aliases=Aisholm, AH&lt;br /&gt;
|capital=[[Area:Aisholm Town|Aisholm Town]]&lt;br /&gt;
|recall=The Wide Gate&lt;br /&gt;
|runmap=&lt;br /&gt;
|boat1=[[Continent:Valkyre|[VK]]] A Blue Phoenix&lt;br /&gt;
|boat2=[[Continent:Thordfalan|[BH]]] The Jesna/The Dresden&lt;br /&gt;
|boat3=[[Continent:Niebelung|[SS]]] The Bandit/The Brigand&lt;br /&gt;
|boat4=[[Continent:The Island|[IS]]] The Swimming Oliphant&lt;br /&gt;
|boat5=[[Continent:Lyme|[Ly]]] Charon's Grief/The Hesperus&lt;br /&gt;
}}&lt;br /&gt;
Thule is a land of ice and snow where danger lurks around every turn.&lt;br /&gt;
&lt;br /&gt;
After the rendering of the world, the people of the north started to rebuild their lives&lt;br /&gt;
and created the town of Aisholm, near the southern coast, where the temperatures are their&lt;br /&gt;
most moderate.&lt;br /&gt;
&lt;br /&gt;
Huge mountains make up most of the landscape of the continent.&lt;br /&gt;
&lt;br /&gt;
Everything from deadly dragons and ice gargoyles to penguins and the kind Eskimos make&lt;br /&gt;
their home in these mountains.&lt;br /&gt;
&lt;br /&gt;
Near town, the Zodiac scholars fight an eternal battle against the clerics of the Dark&lt;br /&gt;
Tower.&lt;br /&gt;
&lt;br /&gt;
A large hive of bees lurks in wait for anyone foolish enough to invade their demesne, and somewhere nearby lurk a tribe of backwoods-men known as Yoopers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=AH_Thule_Continent.jpg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Areas==&lt;br /&gt;
{| class =&amp;quot;abilitiestable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=750px&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280px&amp;quot;|Area Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;|Run&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;|Difficulty&lt;br /&gt;
! Builder(s)&lt;br /&gt;
&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Aisholm Town&lt;br /&gt;
|map=AH_Aisholm_Town.png&lt;br /&gt;
|run=[Recall]&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Alana*, *Ming*&lt;br /&gt;
|recall=true&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Air Plane&lt;br /&gt;
|map=AH_Air_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; enter lens; dnesen2e3sen; flee east; nen4ene2n; unlock door n; open door n; 2nw; climb staircase; 3e3s; open conduit e; e&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Shadows*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Akasha's Temple&lt;br /&gt;
|map=AH_Akasha's_Temple.png&lt;br /&gt;
|run=6n2wn2wn2w4ununun; 3enun2w3u6su&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=An Icy Mountain Trail&lt;br /&gt;
|map=AH_An_Icy_Mountain_Trail.png&lt;br /&gt;
|run=6nwn4nd; taste chalice; 2wd4n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Castle Black&lt;br /&gt;
|map=AH_Castle_Black.png&lt;br /&gt;
|run= Get {{WikEQ|name=an invitation to Castle Black|keywords=invitation castle black}} and use invitation on the continent of Thule&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Jaxx*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Castle Roogna&lt;br /&gt;
|map=AH_Castle_Roogna.png&lt;br /&gt;
|run=3w; open furs;2w&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Ember*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Castle Roogna Moat|alt=Castle Roogna - Castle Roogna Moat&lt;br /&gt;
|map=AH_Castle_Roogna.png&lt;br /&gt;
|run=3w; open furs;4w3nwd&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Ember*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Castle Zodiac&lt;br /&gt;
|map=AH_Castle_Zodiac.png&lt;br /&gt;
|run=n5es3ene4n3e&lt;br /&gt;
|difficulty= Mid&lt;br /&gt;
|builder=*Ming*, *Enea*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Deep Seam| alt=Deep Seam, The&lt;br /&gt;
|map=AH_Deep_Seam.png&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Idjit*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Elk Meadows|alt=Castle Zodiac - Elk Meadows&lt;br /&gt;
|map=AH_Elk_Meadows.png&lt;br /&gt;
|run=n5es2e&lt;br /&gt;
|difficulty= Mid to High Solo&lt;br /&gt;
|builder=*Ming*, *Enea*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Cemetery of Sheol&lt;br /&gt;
|map=AH_Cemetery_of_Sheol.png&lt;br /&gt;
|run=6n2wn2wn2w4ununun2wun&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Chaeston Tower&lt;br /&gt;
|map=AH_Chaeston_Tower.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd3nwn&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Cutter*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=City of Ice&lt;br /&gt;
|map=AH_City_of_Ice.png&lt;br /&gt;
|run=3nw&lt;br /&gt;
|difficulty= Lowbie - Mid&lt;br /&gt;
|builder=*Veta*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Cleric's Tower&lt;br /&gt;
|map=AH_Cleric's_Tower.png&lt;br /&gt;
|run=2w3s2e4s10w&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Ming*, *Enea*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Clipper|alt=Clipper, The&lt;br /&gt;
|map=Se_Clipper.png&lt;br /&gt;
|run=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Elwood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Crypt|alt=Crypt, The&lt;br /&gt;
|map=AH_Crypt,_The.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd3n4w13n4w&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Scorn*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Dao Citadel|alt=Dao Citadel, The&lt;br /&gt;
|map=AH_Dao_Citadel,_The.png&lt;br /&gt;
|run=1s of Earth Guardian in [[Area:Earth Plane|Earth Plane]]&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Pbx*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Dark Chasm&lt;br /&gt;
|map=AH_Dark_Chasm.png&lt;br /&gt;
|run=n5es3ene8nen&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Lad*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Dark Dreams&lt;br /&gt;
|map=AH_Dark_Dreams.png&lt;br /&gt;
|run=1n5es; open gate; ses; stare Elzeard&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Rita*, *Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Diabolan Valley Encampment&lt;br /&gt;
|map=AH_Diabolan_Valley_Encampment.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd7n2e2n2w6nund4n2dnd7n&lt;br /&gt;
|difficulty=Mid-High&lt;br /&gt;
|builder=*Rollins*, *Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Diabolan-Sardaukar Citadel|alt=Diabolan-Sardaukar Citadel, The&lt;br /&gt;
|map=AH_Diabolan-Sardaukar_Citadel,_The.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd7n2e2n2w6nund4n2dnd7n; open gate; 8n; open gate; n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Rollins*, *Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Drakkan Forest&lt;br /&gt;
|map=AH_Drakkan_Forest.png&lt;br /&gt;
|run=nwwnwwsess; open crack; w5uww; open lens; nd6n3e&lt;br /&gt;
|difficulty=Mid Group - High Solo&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Earth Plane&lt;br /&gt;
|map=AH_Earth_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; enter lens; dnesen2e3sen; flee east; nen4ene2n; unlock door n; open door n; 2nw; climb staircase; w2nd; open conduit; enter conduit&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Shadows*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Ethereal Plane&lt;br /&gt;
|map=AH_Ethereal_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; enter lens; dnesen2e3sen; flee east; nen4ene2n; unlock door n; open door n; 2nw; climb staircase &lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Shadows*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Fire Plane&lt;br /&gt;
|map=AH_Fire_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; enter lens; dnesen2e3sen; flee east; nen4ene2n; unlock door n; open door n; 2nw; climb staircase; wsww; op conduit; d&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Shadows*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Forest of the Damned&lt;br /&gt;
|map=AH_Forest_of_the_Damned.png&lt;br /&gt;
|run=6n2wn2wn2w4ununun2wu4ne2ue3u&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Forest of Grimm, The&lt;br /&gt;
|map=AH_Forest_of_Grimm.jpg&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Formian Colony&lt;br /&gt;
|map=AH_Formian_Colony.jpg&lt;br /&gt;
|run=6nwn2wnd; taste chalice; flee east; sd; flee east; ne &lt;br /&gt;
|difficulty=Mid to High&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Frozen Tundra&lt;br /&gt;
|map=AH_Frozen_Tundra.png&lt;br /&gt;
|run=6nwnwwnd;taste chalice;2wd3n4w15nw&lt;br /&gt;
|difficulty=High Solo - High group&lt;br /&gt;
|builder=*Tysmiha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Gossameringue-on-the-Scuttleteau&lt;br /&gt;
|map=AH_Gossameringue-on-the-Scuttleteau.png&lt;br /&gt;
|run=(Need Fly) 6nw2uwdesdw2usun; cast 'dispel magic' mirage; unes2dndsdsd; open slab; d&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Hellwell&lt;br /&gt;
|map=AH_Hellwell.png&lt;br /&gt;
|run=6nwn2enwnwne; climb up; nw4n5esd3enwune&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Sadda*, *Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Herbalist Isle&lt;br /&gt;
|map=AH_Herbalist_Isle.png&lt;br /&gt;
|run=2w3s2e4s9wn11wn&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Ulmo*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Herbalist Isle II&lt;br /&gt;
|map=AH_Herbalist_Isle_II.png&lt;br /&gt;
|run=2w3s2e4s9wn11wn8nw3nwne2n5d7n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Idjit*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Highlands|alt=Highlands, The&lt;br /&gt;
|map=AH_Highlands,_The.png&lt;br /&gt;
|run=2w3s2e2s2e &lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Tony*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Hive|alt=Hive, The&lt;br /&gt;
|map=AH_Hive,_The.png&lt;br /&gt;
|run=(No Fly) 2w3s2e2s4eds2e2s3e&lt;br /&gt;
|difficulty=Mid Solo to Mid Group&lt;br /&gt;
|builder=*Gangrel*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Ice Mountain&lt;br /&gt;
|map=AH_Ice_Mountain.png&lt;br /&gt;
|run=4n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Alana's Temple|alt=Ice Mountain - Alana's Temple&lt;br /&gt;
|map=AH_Alana's_Temple.png&lt;br /&gt;
|run=6nwnw&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Iceglen&lt;br /&gt;
|map=AH_Iceglen.png&lt;br /&gt;
|run=6nwu&lt;br /&gt;
|difficulty=High Solo - High Group&lt;br /&gt;
|builder=*Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Judge's Temple&lt;br /&gt;
|map=AH_Judge's_Temple.png&lt;br /&gt;
|run=2n2es&lt;br /&gt;
|difficulty=High Solo - High Group&lt;br /&gt;
|builder=*Judge*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Kingdom of Luilekkerland, The&lt;br /&gt;
|map=AH_Kingdom_Of_Luilekkerland.jpg&lt;br /&gt;
|run=3w;open furs; 6wn2uwndwnenen4e&lt;br /&gt;
|difficulty=Low Mid to Mid&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Manor of Princess Fisica|alt=Manor of Princess Fisica, The&lt;br /&gt;
|map=AH_Manor_of_Princess_Fisica,_The.png&lt;br /&gt;
|run=6n2wn2wn2w4u1nunun3d5n &lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Mercurial Woods|alt=Mercurial Woods&lt;br /&gt;
|map=AH_Mercurial_Woods.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd3n4w11n; flee east; n; open thicket; 2nws9wu5w; turn dial emerald; put emerald tiara&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Destiny*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Mountain Trail|alt=Mountain Trail, The&lt;br /&gt;
|map=AH_Mountain_Trail,_The.png&lt;br /&gt;
|run=6w2wn2wn2n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Negative Energy Plane&lt;br /&gt;
|map=AH_Negative_Energy_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; ndn3e; open door n; 2nu4w4s4e4nu4w4s3e; open door; 2s; pick field d; open field d; d; open door n; n2dw; climb staircase; 2e2sde; pick conduit; open conduit; d&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Pbx*, *Tox*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Nordik Trek|alt=Nordik Trek, The&lt;br /&gt;
|map=AH_Nordik_Trek,_The.png&lt;br /&gt;
|run=6nwn2enwnwne; climb up; nw4n&lt;br /&gt;
|difficulty=Mid to High &lt;br /&gt;
|builder=*Denbar*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Onyx Tower&lt;br /&gt;
|map=AH_Onyx_Tower.png&lt;br /&gt;
|run=nwwnwwsess; open crack; w5uww; open lens; nd6n3e; open gate; ensnsnu3ed4e3se; open gate; e2ue3d3e; pick northgate; op northgate; n; push glyph; s; open southgate; s; push disk; ne&lt;br /&gt;
|difficulty=High Solo - High Group&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Penguin Vale&lt;br /&gt;
|map=AH_Penguin_Vale.png&lt;br /&gt;
|run=n2wn&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Balrog*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Positive Energy Plane&lt;br /&gt;
|map=AH_Positive_Energy_Plane.png&lt;br /&gt;
|run=from solar (in Ether); open conduit up; up&lt;br /&gt;
|difficulty=High Solo - Large Groups&lt;br /&gt;
|builder=*Tox*, *Pbx*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Raven Glade&lt;br /&gt;
|map=AH_Raven_Glade.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd3nwnw2nw; flee n; 2s2wsw; open thicket; 2nws5w&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Destiny*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Ruins of the High Tower&lt;br /&gt;
|map=AH_Ruins_of_the_High_Tower.png&lt;br /&gt;
|run= n2wn2wse2s; open crack; w5u2w; open lens&lt;br /&gt;
|difficulty=Overall Difficulty: Mid Solo - Mid Group&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Sakura Garden|alt=Sakura Garden, The&lt;br /&gt;
|map=AH_Sakura_Garden,_The.png&lt;br /&gt;
|run=2w3s2e2sw &lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Rei*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Shadow Dale&lt;br /&gt;
|map=AH_Shadow_Dale.png&lt;br /&gt;
|run=nwwnwwsess; open crack; w5uww; open lens; nd6n3e; open gate; ensnsnu3ed4e3se; open gate; e2ue3d3e; pick northgate; op northgate; n; crawl path&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Shadow Realm&lt;br /&gt;
|map=AH_Shadow_Realm.png&lt;br /&gt;
|run=nwwnwwsess; open crack; w5uww; open lens; nd6n3e; open gate; ensnsnu3ed4e3se; open gate; e2ue3d3e; pick northgate; op northgate; n; crawl path; 7n&lt;br /&gt;
|difficulty=High Solo (Lethal) - High Group&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Summit of Mount Mordin|alt=Summit of Mount Mordin, The&lt;br /&gt;
|map=AH_Summit_of_Mount_Mordin,_The.png&lt;br /&gt;
|run=n5es3ene8nwnn&lt;br /&gt;
|difficulty=High Solo or High Groups&lt;br /&gt;
|builder=*Splork*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Thule Beach&lt;br /&gt;
|map=AH_Thule_Beach.png&lt;br /&gt;
|run=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Alana*, *Ming*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Titan's Isle&lt;br /&gt;
|map=AH_Titan's_Isle.png&lt;br /&gt;
|run=3e3s3w4s4ws&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Unseen University&lt;br /&gt;
|map=AH_Unseen_University.png&lt;br /&gt;
|run=6nwn2enwnwne; climb up; nw4ne; open slab n; n&lt;br /&gt;
|difficulty=High Solo - Small Group&lt;br /&gt;
|builder=*Judge*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Village of Sheol&lt;br /&gt;
|map=AH_Village_of_Sheol_01.jpg&lt;br /&gt;
|run=6n2wn2wn2w4ununund&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Water Plane&lt;br /&gt;
|map=AH_Water_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; enter lens; dnesen2e3sen; flee east; nen4ene2n; unlock door n; open door n; 2nw; climb staircase; 3wu; open conduit; e&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Shadows*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Yooper's Logging Camp&lt;br /&gt;
|map=AH_Yooper's_Logging_Camp.png&lt;br /&gt;
|run=n2w2n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Blaster*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Zwolfs&lt;br /&gt;
|map=AH_Zwolfs.png&lt;br /&gt;
|run=6nwn2en3e2e; open pen; e&lt;br /&gt;
|difficulty=Mid - Mid Groups&lt;br /&gt;
|builder=*Alana*&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ContinentNavBox}}&lt;br /&gt;
[[Category:Continents|Thule]][[Category:Areas|Thule]]&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Continent:Thule&amp;diff=65389</id>
		<title>Continent:Thule</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Continent:Thule&amp;diff=65389"/>
				<updated>2021-12-05T18:34:46Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContinentInfo&lt;br /&gt;
|name=Thule&lt;br /&gt;
|aliases=Aisholm, AH&lt;br /&gt;
|capital=[[Area:Aisholm Town|Aisholm Town]]&lt;br /&gt;
|recall=The Wide Gate&lt;br /&gt;
|runmap=&lt;br /&gt;
|boat1=[[Continent:Valkyre|[VK]]] A Blue Phoenix&lt;br /&gt;
|boat2=[[Continent:Thordfalan|[BH]]] The Jesna/The Dresden&lt;br /&gt;
|boat3=[[Continent:Niebelung|[SS]]] The Bandit/The Brigand&lt;br /&gt;
|boat4=[[Continent:The Island|[IS]]] The Swimming Oliphant&lt;br /&gt;
|boat5=[[Continent:Lyme|[Ly]]] Charon's Grief/The Hesperus&lt;br /&gt;
}}&lt;br /&gt;
Thule is a land of ice and snow where danger lurks around every turn.&lt;br /&gt;
&lt;br /&gt;
After the rendering of the world, the people of the north started to rebuild their lives&lt;br /&gt;
and created the town of Aisholm, near the southern coast, where the temperatures are their&lt;br /&gt;
most moderate.&lt;br /&gt;
&lt;br /&gt;
Huge mountains make up most of the landscape of the continent.&lt;br /&gt;
&lt;br /&gt;
Everything from deadly dragons and ice gargoyles to penguins and the kind Eskimos make&lt;br /&gt;
their home in these mountains.&lt;br /&gt;
&lt;br /&gt;
Near town, the Zodiac scholars fight an eternal battle against the clerics of the Dark&lt;br /&gt;
Tower.&lt;br /&gt;
&lt;br /&gt;
A large hive of bees lurks in wait for anyone foolish enough to invade their demesne, and somewhere nearby lurk a tribe of backwoods-men known as Yoopers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=AH_Thule_Continent.jpg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Areas==&lt;br /&gt;
{| class =&amp;quot;abilitiestable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=750px&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280px&amp;quot;|Area Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;|Run&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;|Difficulty&lt;br /&gt;
! Builder(s)&lt;br /&gt;
&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Aisholm Town&lt;br /&gt;
|map=AH_Aisholm_Town.png&lt;br /&gt;
|run=[Recall]&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Alana*, *Ming*&lt;br /&gt;
|recall=true&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Air Plane&lt;br /&gt;
|map=AH_Air_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; enter lens; dnesen2e3sen; flee east; nen4ene2n; unlock door n; open door n; 2nw; climb staircase; 3e3s; open conduit e; e&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Shadows*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Akasha's Temple&lt;br /&gt;
|map=AH_Akasha's_Temple.png&lt;br /&gt;
|run=6n2wn2wn2w4ununun; 3enun2w3u6su&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=An Icy Mountain Trail&lt;br /&gt;
|map=AH_An_Icy_Mountain_Trail.png&lt;br /&gt;
|run=6nwn4nd; taste chalice; 2wd4n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Castle Black&lt;br /&gt;
|map=AH_Castle_Black.png&lt;br /&gt;
|run= Get {{WikEQ|name=an invitation to Castle Black|keywords=invitation castle black}} and use invitation on the continent of Thule&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Jaxx*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Castle Roogna&lt;br /&gt;
|map=AH_Castle_Roogna.png&lt;br /&gt;
|run=3w; open furs;2w&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Ember*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Castle Roogna Moat|alt=Castle Roogna - Castle Roogna Moat&lt;br /&gt;
|map=AH_Castle_Roogna.png&lt;br /&gt;
|run=3w; open furs;4w3nwd&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Ember*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Castle Zodiac&lt;br /&gt;
|map=AH_Castle_Zodiac.png&lt;br /&gt;
|run=n5es3ene4n3e&lt;br /&gt;
|difficulty= Mid&lt;br /&gt;
|builder=*Ming*, *Enea*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Deep Seam, The&lt;br /&gt;
|map=AH_Deep_Seam.png&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Idjit*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Elk Meadows|alt=Castle Zodiac - Elk Meadows&lt;br /&gt;
|map=AH_Elk_Meadows.png&lt;br /&gt;
|run=n5es2e&lt;br /&gt;
|difficulty= Mid to High Solo&lt;br /&gt;
|builder=*Ming*, *Enea*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Cemetery of Sheol&lt;br /&gt;
|map=AH_Cemetery_of_Sheol.png&lt;br /&gt;
|run=6n2wn2wn2w4ununun2wun&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Chaeston Tower&lt;br /&gt;
|map=AH_Chaeston_Tower.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd3nwn&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Cutter*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=City of Ice&lt;br /&gt;
|map=AH_City_of_Ice.png&lt;br /&gt;
|run=3nw&lt;br /&gt;
|difficulty= Lowbie - Mid&lt;br /&gt;
|builder=*Veta*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Cleric's Tower&lt;br /&gt;
|map=AH_Cleric's_Tower.png&lt;br /&gt;
|run=2w3s2e4s10w&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Ming*, *Enea*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Clipper|alt=Clipper, The&lt;br /&gt;
|map=Se_Clipper.png&lt;br /&gt;
|run=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Elwood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Crypt|alt=Crypt, The&lt;br /&gt;
|map=AH_Crypt,_The.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd3n4w13n4w&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Scorn*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Dao Citadel|alt=Dao Citadel, The&lt;br /&gt;
|map=AH_Dao_Citadel,_The.png&lt;br /&gt;
|run=1s of Earth Guardian in [[Area:Earth Plane|Earth Plane]]&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Pbx*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Dark Chasm&lt;br /&gt;
|map=AH_Dark_Chasm.png&lt;br /&gt;
|run=n5es3ene8nen&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Lad*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Dark Dreams&lt;br /&gt;
|map=AH_Dark_Dreams.png&lt;br /&gt;
|run=1n5es; open gate; ses; stare Elzeard&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Rita*, *Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Diabolan Valley Encampment&lt;br /&gt;
|map=AH_Diabolan_Valley_Encampment.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd7n2e2n2w6nund4n2dnd7n&lt;br /&gt;
|difficulty=Mid-High&lt;br /&gt;
|builder=*Rollins*, *Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Diabolan-Sardaukar Citadel|alt=Diabolan-Sardaukar Citadel, The&lt;br /&gt;
|map=AH_Diabolan-Sardaukar_Citadel,_The.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd7n2e2n2w6nund4n2dnd7n; open gate; 8n; open gate; n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Rollins*, *Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Drakkan Forest&lt;br /&gt;
|map=AH_Drakkan_Forest.png&lt;br /&gt;
|run=nwwnwwsess; open crack; w5uww; open lens; nd6n3e&lt;br /&gt;
|difficulty=Mid Group - High Solo&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Earth Plane&lt;br /&gt;
|map=AH_Earth_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; enter lens; dnesen2e3sen; flee east; nen4ene2n; unlock door n; open door n; 2nw; climb staircase; w2nd; open conduit; enter conduit&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Shadows*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Ethereal Plane&lt;br /&gt;
|map=AH_Ethereal_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; enter lens; dnesen2e3sen; flee east; nen4ene2n; unlock door n; open door n; 2nw; climb staircase &lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Shadows*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Fire Plane&lt;br /&gt;
|map=AH_Fire_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; enter lens; dnesen2e3sen; flee east; nen4ene2n; unlock door n; open door n; 2nw; climb staircase; wsww; op conduit; d&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Shadows*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Forest of the Damned&lt;br /&gt;
|map=AH_Forest_of_the_Damned.png&lt;br /&gt;
|run=6n2wn2wn2w4ununun2wu4ne2ue3u&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Forest of Grimm, The&lt;br /&gt;
|map=AH_Forest_of_Grimm.jpg&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Formian Colony&lt;br /&gt;
|map=AH_Formian_Colony.jpg&lt;br /&gt;
|run=6nwn2wnd; taste chalice; flee east; sd; flee east; ne &lt;br /&gt;
|difficulty=Mid to High&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Frozen Tundra&lt;br /&gt;
|map=AH_Frozen_Tundra.png&lt;br /&gt;
|run=6nwnwwnd;taste chalice;2wd3n4w15nw&lt;br /&gt;
|difficulty=High Solo - High group&lt;br /&gt;
|builder=*Tysmiha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Gossameringue-on-the-Scuttleteau&lt;br /&gt;
|map=AH_Gossameringue-on-the-Scuttleteau.png&lt;br /&gt;
|run=(Need Fly) 6nw2uwdesdw2usun; cast 'dispel magic' mirage; unes2dndsdsd; open slab; d&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Hellwell&lt;br /&gt;
|map=AH_Hellwell.png&lt;br /&gt;
|run=6nwn2enwnwne; climb up; nw4n5esd3enwune&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Sadda*, *Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Herbalist Isle&lt;br /&gt;
|map=AH_Herbalist_Isle.png&lt;br /&gt;
|run=2w3s2e4s9wn11wn&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Ulmo*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Herbalist Isle II&lt;br /&gt;
|map=AH_Herbalist_Isle_II.png&lt;br /&gt;
|run=2w3s2e4s9wn11wn8nw3nwne2n5d7n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Idjit*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Highlands|alt=Highlands, The&lt;br /&gt;
|map=AH_Highlands,_The.png&lt;br /&gt;
|run=2w3s2e2s2e &lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Tony*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Hive|alt=Hive, The&lt;br /&gt;
|map=AH_Hive,_The.png&lt;br /&gt;
|run=(No Fly) 2w3s2e2s4eds2e2s3e&lt;br /&gt;
|difficulty=Mid Solo to Mid Group&lt;br /&gt;
|builder=*Gangrel*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Ice Mountain&lt;br /&gt;
|map=AH_Ice_Mountain.png&lt;br /&gt;
|run=4n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Alana's Temple|alt=Ice Mountain - Alana's Temple&lt;br /&gt;
|map=AH_Alana's_Temple.png&lt;br /&gt;
|run=6nwnw&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Iceglen&lt;br /&gt;
|map=AH_Iceglen.png&lt;br /&gt;
|run=6nwu&lt;br /&gt;
|difficulty=High Solo - High Group&lt;br /&gt;
|builder=*Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Judge's Temple&lt;br /&gt;
|map=AH_Judge's_Temple.png&lt;br /&gt;
|run=2n2es&lt;br /&gt;
|difficulty=High Solo - High Group&lt;br /&gt;
|builder=*Judge*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Kingdom of Luilekkerland, The&lt;br /&gt;
|map=AH_Kingdom_Of_Luilekkerland.jpg&lt;br /&gt;
|run=3w;open furs; 6wn2uwndwnenen4e&lt;br /&gt;
|difficulty=Low Mid to Mid&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Manor of Princess Fisica|alt=Manor of Princess Fisica, The&lt;br /&gt;
|map=AH_Manor_of_Princess_Fisica,_The.png&lt;br /&gt;
|run=6n2wn2wn2w4u1nunun3d5n &lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Mercurial Woods|alt=Mercurial Woods&lt;br /&gt;
|map=AH_Mercurial_Woods.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd3n4w11n; flee east; n; open thicket; 2nws9wu5w; turn dial emerald; put emerald tiara&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Destiny*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Mountain Trail|alt=Mountain Trail, The&lt;br /&gt;
|map=AH_Mountain_Trail,_The.png&lt;br /&gt;
|run=6w2wn2wn2n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Negative Energy Plane&lt;br /&gt;
|map=AH_Negative_Energy_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; ndn3e; open door n; 2nu4w4s4e4nu4w4s3e; open door; 2s; pick field d; open field d; d; open door n; n2dw; climb staircase; 2e2sde; pick conduit; open conduit; d&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Pbx*, *Tox*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Nordik Trek|alt=Nordik Trek, The&lt;br /&gt;
|map=AH_Nordik_Trek,_The.png&lt;br /&gt;
|run=6nwn2enwnwne; climb up; nw4n&lt;br /&gt;
|difficulty=Mid to High &lt;br /&gt;
|builder=*Denbar*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Onyx Tower&lt;br /&gt;
|map=AH_Onyx_Tower.png&lt;br /&gt;
|run=nwwnwwsess; open crack; w5uww; open lens; nd6n3e; open gate; ensnsnu3ed4e3se; open gate; e2ue3d3e; pick northgate; op northgate; n; push glyph; s; open southgate; s; push disk; ne&lt;br /&gt;
|difficulty=High Solo - High Group&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Penguin Vale&lt;br /&gt;
|map=AH_Penguin_Vale.png&lt;br /&gt;
|run=n2wn&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Balrog*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Positive Energy Plane&lt;br /&gt;
|map=AH_Positive_Energy_Plane.png&lt;br /&gt;
|run=from solar (in Ether); open conduit up; up&lt;br /&gt;
|difficulty=High Solo - Large Groups&lt;br /&gt;
|builder=*Tox*, *Pbx*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Raven Glade&lt;br /&gt;
|map=AH_Raven_Glade.png&lt;br /&gt;
|run=6nwn2wnd; taste chalice; 2wd3nwnw2nw; flee n; 2s2wsw; open thicket; 2nws5w&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Destiny*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Ruins of the High Tower&lt;br /&gt;
|map=AH_Ruins_of_the_High_Tower.png&lt;br /&gt;
|run= n2wn2wse2s; open crack; w5u2w; open lens&lt;br /&gt;
|difficulty=Overall Difficulty: Mid Solo - Mid Group&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Sakura Garden|alt=Sakura Garden, The&lt;br /&gt;
|map=AH_Sakura_Garden,_The.png&lt;br /&gt;
|run=2w3s2e2sw &lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Rei*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Shadow Dale&lt;br /&gt;
|map=AH_Shadow_Dale.png&lt;br /&gt;
|run=nwwnwwsess; open crack; w5uww; open lens; nd6n3e; open gate; ensnsnu3ed4e3se; open gate; e2ue3d3e; pick northgate; op northgate; n; crawl path&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Shadow Realm&lt;br /&gt;
|map=AH_Shadow_Realm.png&lt;br /&gt;
|run=nwwnwwsess; open crack; w5uww; open lens; nd6n3e; open gate; ensnsnu3ed4e3se; open gate; e2ue3d3e; pick northgate; op northgate; n; crawl path; 7n&lt;br /&gt;
|difficulty=High Solo (Lethal) - High Group&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Summit of Mount Mordin|alt=Summit of Mount Mordin, The&lt;br /&gt;
|map=AH_Summit_of_Mount_Mordin,_The.png&lt;br /&gt;
|run=n5es3ene8nwnn&lt;br /&gt;
|difficulty=High Solo or High Groups&lt;br /&gt;
|builder=*Splork*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Thule Beach&lt;br /&gt;
|map=AH_Thule_Beach.png&lt;br /&gt;
|run=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Alana*, *Ming*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Titan's Isle&lt;br /&gt;
|map=AH_Titan's_Isle.png&lt;br /&gt;
|run=3e3s3w4s4ws&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Unseen University&lt;br /&gt;
|map=AH_Unseen_University.png&lt;br /&gt;
|run=6nwn2enwnwne; climb up; nw4ne; open slab n; n&lt;br /&gt;
|difficulty=High Solo - Small Group&lt;br /&gt;
|builder=*Judge*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Village of Sheol&lt;br /&gt;
|map=AH_Village_of_Sheol_01.jpg&lt;br /&gt;
|run=6n2wn2wn2w4ununund&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Akasha*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Water Plane&lt;br /&gt;
|map=AH_Water_Plane.png&lt;br /&gt;
|run=n2wn2wse2s; open crack; w5u2w; open lens; enter lens; dnesen2e3sen; flee east; nen4ene2n; unlock door n; open door n; 2nw; climb staircase; 3wu; open conduit; e&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Shadows*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Yooper's Logging Camp&lt;br /&gt;
|map=AH_Yooper's_Logging_Camp.png&lt;br /&gt;
|run=n2w2n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Blaster*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Zwolfs&lt;br /&gt;
|map=AH_Zwolfs.png&lt;br /&gt;
|run=6nwn2en3e2e; open pen; e&lt;br /&gt;
|difficulty=Mid - Mid Groups&lt;br /&gt;
|builder=*Alana*&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ContinentNavBox}}&lt;br /&gt;
[[Category:Continents|Thule]][[Category:Areas|Thule]]&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:Deep_Seam&amp;diff=65388</id>
		<title>Area:Deep Seam</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:Deep_Seam&amp;diff=65388"/>
				<updated>2021-12-05T18:32:49Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: Created page with &amp;quot;{{AreaInfo |name=Deep Seam, The |builder=*Idjit* |continent= [[Continent:Thule|Thule [AH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]] |run=Make One! |repop= |difficulty=Low to Sub-Mid |area_no=511 }}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=Deep Seam, The&lt;br /&gt;
|builder=*Idjit*&lt;br /&gt;
|continent= [[Continent:Thule|Thule [AH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=Low to Sub-Mid&lt;br /&gt;
|area_no=511&lt;br /&gt;
}}&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
The dwarves delved too greedily and too deep...&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Beneath the bustling dwarf fortress of Rakustfikod lie caverns hewn from a massive meteroid not of our world. Perhaps these halls were carven before the meteoroid struck Jord, throwing up in response the volcanic formations&lt;br /&gt;
now named Herbalist Isle. Perhaps, even, a bit of both, since Rakustfikod's dwarves are eager to claim the riches of the alien rocks.  The seam extends for many kilometers underground and is home to many strange fauna not seen elsewhere.  The interdimensional merchant Ningauble&lt;br /&gt;
of the Seven Eyes has heard tell of avians from the stars who once visited him seeking news about this fragment of their home world, more pointedly whether 'outlaws' or a 'mother brain' had escaped.  He had no current advice to give them other than to maintain their vigilance. The young woman known only to most as the Herbalist does not appear to send any of her minions directly into the Seam, choosing wisely instead to indirectly employ Countess Vucar's dwarves to retrieve anything of value from the depths that she might need or want.  That we know of!&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=AH_Deep_Seam.png}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Deep Seam, The&lt;br /&gt;
|continent=Thule&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=The_World_of_Jord&amp;diff=65387</id>
		<title>The World of Jord</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=The_World_of_Jord&amp;diff=65387"/>
				<updated>2021-12-05T18:19:49Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:80%;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
After the Rendering of the world, the face of Jord was irrevocably split into six distinct continents.  &lt;br /&gt;
&lt;br /&gt;
The continent of [[Continent:Thordfalan|Thordfalan]] was largely unscathed and remained the center of the world.  A neverending winter descended onto the continent of [[Continent:Thule|Thule]] to the north, leaving the land to the frost giants, eskimos, and the hardy Diabolans.  The dwarves consolidated their power on [[Continent:Niebelung|Niebelung]], rebuilding their citadel to better defend themselves against the other myriad magical races that settled on the continent as well.  Far to the south, the cataclysmic forces of the Rendering changed the face of [[Continent:The Island|the Island]] to the south, forming numerous valleys and mountains amongst its tropical jungles.  The [[Continent:Lyme|Lymean archipelago]] appeared from out of nothing to the east, populated by some of the most powerful beings to ever walk the face of Jord.  Drifting through the clouds over the vast oceans is the floating continent of [[Continent:Valkyre|Valkyre]], shielded from the rest of the world by powerful winds.  &lt;br /&gt;
&lt;br /&gt;
Recently, passage to a seventh, previously undiscovered continent has been made available. This continent, named Eurydice, is relatively connected by unorthodox means to the mortal realm. It is rumored that within the borders of Eurydice lies the ancient sources for all the elements and known universal constants that are observed in the World of Jord. While this seems like a fantastic contemplation, much exploration and discovery still remains to observe and verify such claims.   &lt;br /&gt;
&lt;br /&gt;
Thanks to the combined efforts of the more intrepid mortals of Jord, most of the known world has been charted for the benefit of all.  Yet mortals and immortals are prone to error.  Should the maps be in error, or a new map has been scribed for an area hitherto undiscovered, notify [mailto:wiki@slothmud.com the powers that be]. Anyone wishing to submit a map for review and inclusion into our vast archive of area maps is advised to take a look at our [[Map_Submissions | Map Submissions Guidelines]]. Once you are sure your map fits into our guidelines for map making, please send us a copy to us for review [mailto:wiki@slothmud.com here]. Thanks!&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; margin-left:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:slothmap.png&lt;br /&gt;
poly 186 181 252 176 268 195 286 197 288 250 255 251 226 283 104 284 100 220 122 196 175 193 [[Continent:Thordfalan|Thordfalan (BH)]]&lt;br /&gt;
poly 116 93 144 89 144 54 130 38 130 18 76 19 60 34 43 34 24 53 23 87 47 110 113 104 [[Continent:Thule|Thule(AH)]]&lt;br /&gt;
poly 310 0 312 53 326 67 326 88 379 91 393 77 416 77 417 53 432 40 433 23 447 8 452 0 [[Continent:Niebelung|Niebelung (SS)]]&lt;br /&gt;
poly 233 322 252 307 300 307 321 325 320 376 301 397 216 394 215 374 199 361 200 326[[Continent:The Island|The Island (IS)]]&lt;br /&gt;
poly 216 58 247 59 261 69 276 66 280 133 245 152 209 148 196 137 194 68 [[Continent:Valkyre|Valkyre (VK)]]&lt;br /&gt;
poly 407 178 488 178 464 196 463 232 428 235 408 216 [[Continent:Lyme|Lyme (LY)]]&lt;br /&gt;
poly 538 227 557 224 572 207 605 209 606 247 590 266 592 281 573 297 522 300 503 277 505 241 528 238 [[Continent:Lyme|Lyme (LY)]]&lt;br /&gt;
poly 469 115 506 114 540 82 573 80 590 100 607 97 609 149 568 189 556 188 543 205 502 203 473 174 [[Continent:Lyme|Lyme (LY)]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float:left; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Continent:Thordfalan|[BH] Thordfalan]]&lt;br /&gt;
&lt;br /&gt;
[[Continent:Thule|[AH] Thule]]&lt;br /&gt;
&lt;br /&gt;
[[Continent:Niebelung|[SS] Niebelung]]&lt;br /&gt;
&lt;br /&gt;
[[Continent:Valkyre|[VK]Valkyre]]&lt;br /&gt;
&lt;br /&gt;
[[Continent:The Island|[IS] The Island]]&lt;br /&gt;
&lt;br /&gt;
[[Continent:Lyme|[LY] Lyme]]&lt;br /&gt;
&lt;br /&gt;
[[Continent:Eurydice|[EU] Eurydice]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;abilitiestable&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;900&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot; width=&amp;quot;100&amp;quot;|Continent 	 &lt;br /&gt;
!align=&amp;quot;left&amp;quot; width=&amp;quot;100&amp;quot;|Capital City 	 &lt;br /&gt;
!align=&amp;quot;left&amp;quot; width=&amp;quot;300&amp;quot;| Recall Point 	 &lt;br /&gt;
!align=&amp;quot;left&amp;quot; width=&amp;quot;160&amp;quot;| Restrictions 	&lt;br /&gt;
!align=&amp;quot;left&amp;quot; width=&amp;quot;240&amp;quot;| Boats&lt;br /&gt;
|-&lt;br /&gt;
| [[Continent:Thordfalan|[BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Thordfalan]]&lt;br /&gt;
| {{Area|name=Bal Harbor Town}}&lt;br /&gt;
| West Gate	 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{VK}} A Crimson Dragon&amp;lt;br /&amp;gt;&lt;br /&gt;
{{AH}} The Jesna/The Dresden&amp;lt;br /&amp;gt;&lt;br /&gt;
{{SS}}The Barnacle/The Sea Maiden&amp;lt;br /&amp;gt;&lt;br /&gt;
{{IS}} The Spirit of Bal Harbor&amp;lt;br /&amp;gt;&lt;br /&gt;
{{LY}} The Envy of Phylegas/Splendor of Erebus&amp;lt;br /&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[Continent:Thule|[AH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Thule]]&lt;br /&gt;
| {{Area|name=Aisholm Town}}&lt;br /&gt;
| The Wide Gate	 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{VK}} A Blue Phoenix&amp;lt;br /&amp;gt;&lt;br /&gt;
{{BH}} The Jesna/The Dresden&amp;lt;br /&amp;gt;&lt;br /&gt;
{{SS}}The Bandit/The Brigand&amp;lt;br /&amp;gt;&lt;br /&gt;
{{IS}} The Swimming Oliphant&amp;lt;br /&amp;gt;&lt;br /&gt;
{{LY}} Charon's Grief/The Hesperus&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Continent:Niebelung|[SS&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Niebelung]]&lt;br /&gt;
| {{Area|name=Settlestone}}&lt;br /&gt;
| Settlestone Well	 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{VK}} A White Griffon&amp;lt;br /&amp;gt;&lt;br /&gt;
{{BH}} The Jesna/The Sea Maiden&amp;lt;br /&amp;gt;&lt;br /&gt;
{{AH}} The Bandit/The Brigand&amp;lt;br /&amp;gt;&lt;br /&gt;
{{IS}} The Tiny Timmy&amp;lt;br /&amp;gt;&lt;br /&gt;
{{LY}} The Reaper/The Odyssey&amp;lt;br /&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[Continent:Valkyre|[VK&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Valkyre]]&lt;br /&gt;
| {{Area|name=Newbatia}}&lt;br /&gt;
| The South Gate of Newbatia&lt;br /&gt;
|&lt;br /&gt;
In order to venture forth on&lt;br /&gt;
Valkyre, characters must not&lt;br /&gt;
have greater than 20 levels in&lt;br /&gt;
any of their classes.	 &lt;br /&gt;
|&lt;br /&gt;
{{BH}} A Crimson Dragon&amp;lt;br /&amp;gt;&lt;br /&gt;
{{AH}} A Blue Phoenix&amp;lt;br /&amp;gt;&lt;br /&gt;
{{SS}}A White Griffon&amp;lt;br /&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[Continent:The Island|[IS&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; The Island]]&lt;br /&gt;
| {{Area|name=Thalassas}}&lt;br /&gt;
| Regular recall scrolls recall to East Bamboo Gate in {{Area|name=The Island}}.&lt;br /&gt;
&lt;br /&gt;
Homing scrolls (bought from Urdas in {{Area|name=Thalassas}}), recall to Bottom of Stairs in {{Area|name=Thalassas}} (where it meets {{Area|name=Palace of Thalassas}}.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{BH}} The Spirit of Bal Harbor&amp;lt;br/&amp;gt;&lt;br /&gt;
{{AH}} The Swimming Oliphant&amp;lt;br/&amp;gt;&lt;br /&gt;
{{SS}}The Tiny Timmy&amp;lt;br/&amp;gt;&lt;br /&gt;
{{LY}} The Seagull&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Continent:Lyme|[LY&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Lyme]]&lt;br /&gt;
| {{Area|name=Lyme Town}}&lt;br /&gt;
| Regular recall scrolls recall to Magnolia in {{Area|name=Lyme Town}}.&lt;br /&gt;
&lt;br /&gt;
Panic scrolls, (bought from Gurglern in {{Area|name=Cloud Giants and Crater Lake}}), recall to Bridge Over Broad Creek, which is the entrance to the Cloud Giants Fortress (where it meets [[Area:Irapuete|Irapuete's]] northern-most point)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{BH}} The Envy of Phylegas/Splendor of Erebus&amp;lt;br/&amp;gt;&lt;br /&gt;
{{AH}} Charon's Grief/The Hesperus&amp;lt;br/&amp;gt;&lt;br /&gt;
{{SS}} The Reaper/The Odyddsey&amp;lt;br/&amp;gt;&lt;br /&gt;
{{IS}} The Seagull&amp;lt;br/&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[Continent:Eurydice|[EU&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Eurydice]]&lt;br /&gt;
| {{Area|name=The Planar Nexus}}&lt;br /&gt;
| Regular recall scrolls recall to The Great Monolith in {{Area|name=The Planar Nexus}}.&lt;br /&gt;
|&lt;br /&gt;
Entrance to the Continent only achieved by autoquest, gate, relocation, summon, planar shift, or divine transfer. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;[[:Category:Areas|All Areas List]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Map_Submissions&amp;diff=65386</id>
		<title>Map Submissions</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Map_Submissions&amp;diff=65386"/>
				<updated>2021-12-05T18:16:56Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
   &amp;lt;DIV ALIGN=LEFT&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
So, you've decided that you want to make a map for one of our many areas, but where do you &lt;br /&gt;
begin? In the attempts to provide a clear and concise set of maps to help adventurers traverse&lt;br /&gt;
[[The_World_of_Jord | The World of Jord]], it's important to understand and comply to a few &lt;br /&gt;
basic standards so that everyone can quickly and easily use the information that is supplied by &lt;br /&gt;
people just like you. Below are some simple guidelines to help you maximize the potential of &lt;br /&gt;
your idea while keeping consistent with some easily recognizable standards. Please take some &lt;br /&gt;
time to browse them before you begin creating your map. If you have any questions that aren't &lt;br /&gt;
addressed in part or completely regarding the creation and submission of area maps, then please &lt;br /&gt;
don't hesitate to direct your questions and concerns to [mailto:slothwiki@slothmud.com The Immortal Staff]or the [mailto:neptune@slothmud.com The Caretaker of the Maps Archive].&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submission Avenues===&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;Map Quests&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
On occasion, the need to update or create maps for existing or new areas comes about, and an immortal or two may provide a special occasion to submit a map for said area or areas. Quests allow players like yourself to provide a valuable service to the game we all love while receiving a reward for your time and efforts. This generally requires the player or players to perform a task or set of tasks in return for the right or ability to submit a map. This may take form in a variety of ways, and neither one is guaranteed at any one time. Also, please understand that merely entering the quest does not always entitle a player or character to provide maps - that is dependent upon the quest and the immortal(s) administering the quest. While we here at &amp;lt;SPAN CLASS=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.slothmud.com SlothMUD]&amp;lt;/SPAN&amp;gt; don't typically provide equipment as a reward for map submissions, we do provide alternatives that will help you in your adventures. Examples of such rewards may be but are not limited to:&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;UL&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
       &amp;lt;LI&amp;gt;Godlevel [[Spell:Sanctuary | Sanctuary]] Potion(s)&lt;br /&gt;
       &amp;lt;LI&amp;gt;[[Drachma | Drachma]] Rewards&lt;br /&gt;
       &amp;lt;LI&amp;gt;Character Attribute Reroll&lt;br /&gt;
       &amp;lt;LI&amp;gt;Use of a Special Item (i.e. Holy Hand Grenade)&lt;br /&gt;
       &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
       &amp;lt;/UL&amp;gt;&lt;br /&gt;
       &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Player Submissions&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Over time, [[The_World_of_Jord | The World of Jord]] changes and may or may not resemble the world that it once did. Sometimes areas get updated and may no longer contain complete or valid information. When this happens, adventurers are sure to spot the changes. Should you find this to be true, you can always contact [mailto:slothwiki@slothmud.com The Immortal Staff] regarding your interest to update a map or maps by simply contacting us directly by email or in the game. As [mailto:slothwiki@slothmud.com The Immortal Staff]work hard to provide the best game experience they can for all of you, it might, in many cases, be more pertinent to contact them via [mailto:slothwiki@slothmud.com email].&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;Requests For Updates&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Occasionally, you may find that a map needs to be created or updated, but you don't want to be the one to do it for any number of reasons. That's fine. Simply feel free to contact us via [mailto:slothwiki@slothmud.com email] or in the game, and we will be sure to check it out. We certainly thank you for your requests.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;H5&amp;gt;Drachma Rewards Table&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
After much deliberation, trial, and error, the Immortal Staff has decided to standardize the drachma rewards for players seeking that kind of reward for map submissions. The table below will explain the general, &amp;lt;B&amp;gt;baseline&amp;lt;/B&amp;gt; reward amounts for &amp;lt;B&amp;gt;single&amp;lt;/B&amp;gt; map submissions (We will &amp;lt;B&amp;gt;not&amp;lt;/B&amp;gt; consider multiple smaller maps to be one big map or vice versa). It is, however, important to note that a few factors may increase or decrease the rewards from the following table. &amp;lt;B&amp;gt;The Immortal Staff reserves the right to increase or decrease the rewards based on any of the following reasons listed or not listed below:&amp;lt;/B&amp;gt;&lt;br /&gt;
       &amp;lt;UL&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
       &amp;lt;LI&amp;gt;The Submitter's Attitude&lt;br /&gt;
       &amp;lt;LI&amp;gt;Added Care in Creating the Map(s).&lt;br /&gt;
       &amp;lt;LI&amp;gt;The Size of the Update to the Map or Area.&lt;br /&gt;
       &amp;lt;LI&amp;gt;The Number of Contributors. &lt;br /&gt;
       &amp;lt;LI&amp;gt;The Degree to which Contribution was Made.&lt;br /&gt;
       &amp;lt;LI&amp;gt;Player History with the Immortal Staff.&lt;br /&gt;
       &amp;lt;LI&amp;gt;Quality of the Submission.&lt;br /&gt;
       &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
       &amp;lt;/UL&amp;gt;&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;TABLE BORDER=1 ALIGN=CENTER CELLPADDING=1&amp;gt;&lt;br /&gt;
   &amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;1 to 24 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;10 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;25 to 49 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;15 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;50 to 74 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;20 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;74 to 99 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;25 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;100 to 149 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;35 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;150 to 199 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;45 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;200 to 299 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;60 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;300+ Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;75+ Drachma (TBD)&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&lt;br /&gt;
   &amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;The Update Agenda&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We here at &amp;lt;SPAN CLASS=&amp;quot;plainlinks&amp;quot;&amp;gt; [http://www.slothmud.com SlothMUD]&amp;lt;/SPAN&amp;gt; realize that some maps need to be updated. Some areas have yet to be mapped at all. Whatever the reason, we have identified several maps that need to be provided or updated to better represent the game and our revised level of standard. Please be mindful, however, that occasionally the decision to forgo a standard or guidelines may be made. But that does not mean we won't continue to require adherence to existing standards. The following maps currently are slated for updating or creation, and are in no particular order:&lt;br /&gt;
   &amp;lt;UL&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:The_Castle_of_the_Family_Degrance | The Castle of the Family DeGrance]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Cavern_of_Star_City | Cavern of Star City]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:The_Caverns_of_Matterhorn | The Caverns of Matterhorn]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Ch'ung_Kuo | Ch'ung Kuo]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:High_Plains | High Plains]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:The_Summit_of_Mount_Mordin | The Summit of Mount Mordin]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Tel_Makor | Tel Makor]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:The_Daar_Tempest | The Daar Tempest]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Thordfalan_Slavers | Thordfalan Slavers]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Valley_of_the_Great_Ones | Valley of the Great Ones]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Valley_of_the_Mage | Valley of the Mage]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Mystical_Fens | Mystical Fens]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Waterfall | Waterfall]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Carnival | Carnival]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Fraternal_Order_of_Clowns | Fraternal Order of Clowns]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Castle_Black | Castle Black]]&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;/UL&amp;gt;&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guidelines===&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
So, now you've contacted [mailto:slothwiki@slothmud.com The Immortal Staff] and you're ready to start creating your map. You think you've got a good handle on where everything is in your area, and what sort of things are contained therein. Well, before you start metaphorically putting the quill to the parchment, you are going to want to know ahead of time what is likely to be accepted and what is not. After all, you don't want to pour your soul into a map only to start over, right? Neither would we! So, please take some time to become familiar with the guidelines outlined below. A word of note, however: keep in mind that these are guidelines and not rules. What this means is that you should try your hardest to adhere to the guidelines, but occasionally the guidelines will be be averted in favor of something that may prove to be useful, aesthetically pleasing, or of greater functional value. Again, these are things that are up to the discretion of [mailto:slothwiki@slothmud.com The Immortal Staff]. Otherwise, enjoy.&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Dimensions&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
An important aspect of making maps is the question, &amp;quot;How big do I want to make my map?&amp;quot; Well, it's important to have a map that is large enough to see without enlarging it, but we also don't want a map that becomes fuzzy or distorted when we do decide to enlarge it. Moreover, we don't want to have to spend too much time scrolling over to see a portion of the map that we may need. As a general guideline, it's probably best to try to aim for maps that are around the 1200-1300 pixel wide range. Unless the map demands it, it's probably best to aim for a vertical dimension of around 800-900 pixels. It's not necessary to aim for this if there's only ten rooms in the area you are mapping, and therefore you may wish to aim for something smaller. But if you have five hundred rooms in an area, we do ask that you respect the horizontal guideline. For vertical adjustments, please take the time to view the following section on Map Orientation.&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Map Orientation&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Don't you just hate it when you're exploring some place with your buddies, and the map on the website takes more time to manipulate than it would otherwise to just rush in unawares? Me too! After all, time is money and you've got gold to loot and enemy camps to pillage! But in all honesty, it's always nice to be prepared. One of the ways we can achieve this is by using proper orientation with our map making. Maps are only to be rectangular or square. Rectangles should be no more than 1200 to 1300 pixels wide (horizontal), but there are no current limits as to how long (vertical) a map can be. In other words, we would rather maps need to be scrolled up and down to see another portion rather than left and right (portrait style rather than landscape). We, [mailto:slothwiki@slothmud.com The Immortal Staff], do however ask you that if someone has to scroll more than three pages to see all of your map, that you may wish to contact us about the issue or shrink some of your map's content when possible while remaining relatively consistent with the guidelines contained herein.&amp;lt;BR&amp;gt;&lt;br /&gt;
      &amp;lt;OL&amp;gt;&lt;br /&gt;
      &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Rectangular Orientation:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When deciding to orient your map in a rectangular fashion, you may find yourself wondering like many people how you should organize your content. By content, we mean to say, at this point, your rooms, room connections, and sections of the map itself. Generally, the best way to organize your content with rectangular orientation is from side to side or top to bottom. On the whole, the map should be centered around the point in the middle that is equidistant from every other point on the map unless this proves to be impossible for some peculiar reason. While it is possible to orient your content from corner to corner, we ask that you reserve that for portrait style maps.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Square Orientation:&amp;lt;/B&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
   When attempting to make large maps, square orientation is the best way to approach map creation&lt;br /&gt;
   as it allows the sectioning of your map while staying consistent with the preferred scroll method,&lt;br /&gt;
   portrait style. Using this method, the organization of your content may be corner to corner, side &lt;br /&gt;
   to side, or top to bottom. As with rectangular formatting, the map should be centered around the &lt;br /&gt;
   midpoint, however the midpoint in this case refers to the midpoint of the page rather than the map&lt;br /&gt;
   itself. Again, content refers to rooms and room connections at this point.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;Spacing and Text&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Having determined which way you want your map to be oriented (rectangular versus square), you are now ready to start adding content to your map. The first thing to know is that content that is on the page (text, images, legends, etc) should be surrounded, proportionally, by a reasonable amount of space that has no content at all. In other words, there should be a well defined border around everything and the content should never approach or touch the edge of the map. This does not mean to say that you should draw a line around everything. In fact, we ask you that you refrain from such things for the most part. Simply leave some space between the features of your map and the edge of the image itself that most anyone could, theoretically, draw an invisible border around. This is done for purely aesthetic reasons as well as to eliminate any possibility of lost or otherwise indeterminate information.&amp;lt;/BLOCKQUOTE&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When using text to describe things like mobs, area features, and equipment you will want to use a font that is both easy to read and large enough for anyone to see well. A font that is too large takes up too much space and one that is small is hard to read. Also, overly stylistic fonts such as cursive fonts and fonts that that are too complex or otherwise &amp;quot;flowery&amp;quot; isn't a very good idea, either. As a result, the suggested font size is at least a 12pt font with a wide, well defined line. Headings and the like should be bold and slightly larger than that of any other general text.&amp;lt;/BLOCKQUOTE&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The content of your map may contain several different things - not merely the room layout and connection between them. One common thing for many mapmakers to note is whether or not a mob wanders or is stationary. Another popular idea is to make mention of an item or items that a particular mob loads. Not uncommon is a notation of some kind that marks a mob as an epic mob, a quest mob, or a shopkeeper of some kind. These are all good ideas as a map that is just rooms and connections is pretty dull on its own. It's definitely not our intention to produce nor provide drab, unflavored, and otherwise obtuse maps that are only a source of function. We also want our maps to be a source for insight and expression for our players. This means that if there's a particular trick or technique you use that you may wish to add that to your map. Perhaps there's a locked door or trap nearby, and you want whoever looks at your map to know about this. Maybe the terrain changes from one room to another or from one part of the map to another, and you may wish to mark that in some way on the map. Each of these examples is a good way to spice up your map, and provide some valuable information to future adventurers. Some common ways to note features like this are:&lt;br /&gt;
         &amp;lt;UL&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Wandering Mobs:&amp;lt;/B&amp;gt; Often noted by marking the mob's name between {}'s&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Equipment:&amp;lt;/B&amp;gt; Often noted by adding a + before the item name which is often marked beside the mob's name.&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Quest Mobs:&amp;lt;/B&amp;gt; Epic mobs are often noted by putting &amp;quot;EPIC&amp;quot; next to their name.&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Recall Points:&amp;lt;/B&amp;gt; Usually noted off to the side in a list or by symbol.&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Shopkeepers:&amp;lt;/B&amp;gt; Type of shop or keeper is often noted beside the mob's name.&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Terrain:&amp;lt;/B&amp;gt; Generally, the color of the room marks the type of terrain. Red is for fire and blue is for water. See color usage guidelines below.&lt;br /&gt;
         &amp;lt;/BLOCKQUOTE&amp;gt;&amp;lt;/UL&amp;gt;&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
         &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
As you may or may not be aware, there are several examples of maps out there that contain typographical errors. (While we plan on eventually eliminating those maps, for right now we are going to focus on correcting the maps that need the most attention.) We would like to take this time to remind you to check your spelling and observe proper use of capital letters. Under no circumstances are the area name or other area names to be misspelled. This is a reason for automatic rejection, and you will be asked to correct these mistakes before the map can be accepted. Secondly, a common mistake is spelling the word &amp;quot;&amp;lt;B&amp;gt;gateable&amp;lt;/B&amp;gt;&amp;quot;. Please spell it correctly if you plan on using that word in the text of your map. Make sure those unusual mob names match the spelling as the mob's name in the game exactly. Please refrain from using nicknames or pet names when referring to content as not everyone understands the personal and colloquial lingo of such things.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
         &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;The Compass Rose&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
One particularly common aspect is the inclusion of the compass rose. The compass rose defines the directions on your map that correspond to the direction of travel while following the map during gameplay. To make things neat and easy, we have provided a few examples of good Compass Roses that you may use if you choose to do so. As a rule, please always have the north end of your compass rose pointing to the top of your map. This will help to avoid unnecessary mistakes and misreads by those who wish to use your map in the future. You may notice that this feature of so many maps sometimes appears as a textual representation. We will not at this time be accepting any maps that do not have compass roses that are not well depicted. In other words, if they are sloppy, too similar to any other parts of the map, lacking in aesthetic appeal, or otherwise out of place then they will not meet the requirement of a proper compass rose. Using a compass rose similar to the ones shown below is a way to guarantee acceptance of your map.&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;TABLE BORDER=1 ALIGN=CENTER CELLPADDING=1&amp;gt;&lt;br /&gt;
   &amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_01.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_02_Color.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_03.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_04_Color.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_05.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_06_Color.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_07.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_08.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_09.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_10.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&lt;br /&gt;
   &amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;DIV ALIGN=CENTER&amp;gt;&lt;br /&gt;
{{GenericImage|image=CompassRose_400_01.JPG}}&lt;br /&gt;
&amp;lt;/DIV&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;Use of Color&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
One good way to either make or break a map is by using colored text or symbols. There are thousands of shades of color that can be used to designate things like terrain and give flair to your map. Color is also a way to detract from the usefulness of the map while destroying any aesthetic value as well. Because of this simple fact, we ask that any color used in your map, whether in text, symbols, or images, be used sparingly. There are proper ways to use color, however. Also, there are colors that should be avoided at all costs. There are, however, a few simple guidelines to use when applying colorful features to your maps:&lt;br /&gt;
      &amp;lt;OL&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
      &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Never&amp;lt;/B&amp;gt;, under any circumstances, use any shade of yellow for text.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Always provide a high degree of &amp;lt;B&amp;gt;contrast&amp;lt;/B&amp;gt; between your color and text.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Avoid light and neutral colors such as gray, pink, baby blue, teal, and eggshell.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Always choose the darker variants of colors over lighter shades.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Always use black text.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Always use white or transparent backgrounds.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Always use black borders around your colors.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Avoid using two or more colors that mix closely. Example: Dark purple and black.&lt;br /&gt;
      &amp;lt;LI&amp;gt;As a general rule, stick to basic colors: Red, Green, Blue.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Try not to use more than two to three colors.&lt;br /&gt;
      &amp;lt;/BLOCKQUOTE&amp;gt;&amp;lt;/OL&amp;gt;&lt;br /&gt;
      &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Use of Images&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Images are a wonderful way to spice up your map and provide a great source of aesthetic expression. Usually, a single image is all that is needed to provide an added bump to your map and give it that special appearance. However, using too many images can make your map look gaudy and seem superfluous. Preferably, images should generally be black and white. Occasionally, if done well, an image can provide a little color to your map and give it that special quality. Avoid hand-drawn pictures and pictures that appear to be created by a child. Proper placing of images is also important. Images should be placed outside of the main viewing area off to the side or to fill space in a corner. Images, also, should not violate the outside border of the map if possible. Try not to use more than two small images, or no more than one large image. Images shouldn't be larger than about 250 pixels square on average. Occasionally larger ones may be used, but that will be left up to the discretion of the Immortal who reviews the map before acceptance.&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Legends and Tables&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Occasionally, maps include a large number of symbols and features requiring additional information to decipher them quickly and effectively. This can be done simply by providing a Legend or Table. Typically, Legends are used to easily and succinctly define the meaning between colors and symbols such as, perhaps, a circle with an &amp;quot;x&amp;quot; in it to mark the starting point of an area or map. Perhaps you've used the color Forest Green to mark rooms that a patrol walks through. Tables, on the other hand, should be used primarily with a collection of items that are numbered or perhaps an ordinal system of steps to complete a task or set of tasks. Tables should have titles and their elements should be properly aligned with one another. The elements of a table should also be in order and observe the guidelines for colors and text. Legends also must follow these guidelines, and both tables and legends should be off to the side or in a corner of the map. Each should follow the guidelines involving the borders of the map.&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Signatures&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Now that you have got everything in place, there's one final step to your map: sign it. We want to know who made this wonderful piece of art and function! But please don't put your real name on the map. Your player name will suffice. Simply put a note at the bottom or off in a corner, and please try not to use any strange or unusually hard to read fonts. Also, it is not necessary to give yourself an avatar or image representing yourself. That's fine for your fantasy football team, but let's try to keep the unnecessary elements to a minimum (zero).&lt;br /&gt;
    &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
&amp;lt;DIV ALIGN=LEFT&amp;gt;&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
First and foremost, we all thank you and look forward to your time and effort making maps. After all, map making is a great way for you to help us all out as we try to give you the best game experience possible. Secondly, if you have any questions or concerns regarding maps or map making, please don't hesitate to shoot us an email or talk to us when you are in the game. Once again, we'd like to take the time to explain the importance of creating appealing, functional maps for our areas while keeping in mind that maps should be accessible to the visually impaired. We hope that you take the time to consider them when making your map. But also keep in mind that we, [mailto:slothwiki@slothmud.com The Immortal Staff], cannot address everyone all of the time nor do we expect you, the map makers, to do that either. After all, we are only human. Should you find a map in error, in need of updating, containing typographical errors, or in dire need of attention in some capacity, then let us know! &lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
   Best Regards,&amp;lt;BR&amp;gt;&lt;br /&gt;
   Your Immortal Staff&amp;lt;BR&amp;gt;&lt;br /&gt;
   [mailto:slothwiki@slothmud.com wiki@slothmud.com]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;/DIV&amp;gt;&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Continent:Lyme&amp;diff=65385</id>
		<title>Continent:Lyme</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Continent:Lyme&amp;diff=65385"/>
				<updated>2021-12-05T17:37:19Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContinentInfo&lt;br /&gt;
|name=Lyme&lt;br /&gt;
|aliases=LY&lt;br /&gt;
|capital=[[Area:Lyme Town|Lyme Town]]&lt;br /&gt;
|recall=Magnolia&lt;br /&gt;
|runmap=&lt;br /&gt;
|boat1=[[Continent:Thordfalan|[BH]]] The Envy of Phylegas&lt;br /&gt;
|boat2=[[Continent:Thule|[AH]]] Charon's Grief&lt;br /&gt;
|boat3=[[Continent:Niebelung|[SS]]] The Reaper&lt;br /&gt;
|boat4=[[Continent:The Island|[IS]]] The Seagull&lt;br /&gt;
}}&lt;br /&gt;
To get to Lyme you need to ride the Reaper from Niebelung, or ride the Seagull from the&lt;br /&gt;
Island. While it is a nicely settled land of powerful fighters and magicians it is a very&lt;br /&gt;
dangerous and should be respected.&lt;br /&gt;
&lt;br /&gt;
Since the original discovery of Lyme and the rediscovery of the Valley of Dust and Fire&lt;br /&gt;
(previously thought to be lost in the Rendering), many new areas have been been found,&lt;br /&gt;
including two entire islands off of Lyme's coast. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Areas==&lt;br /&gt;
{| class =&amp;quot;abilitiestable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=750px&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280px&amp;quot;|Area Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;|Run&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;|Difficulty&lt;br /&gt;
! Builder(s)&lt;br /&gt;
&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Lyme Town&lt;br /&gt;
|map=Ly_Lyme_Town.png&lt;br /&gt;
|run=[Recall]&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Frobisher*, *Ming*&lt;br /&gt;
|recall=true&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Castle Todesengel&lt;br /&gt;
|map=Ly_Castle_Todesengel.png&lt;br /&gt;
|run=use {{WikEQ|name=a pink invitation|keywords=pink invitation}} on Lyme&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Ch'ung Kuo&lt;br /&gt;
|map=Ly_Ch'ung_Kuo.png&lt;br /&gt;
|run=Buy a golden ticket from the Ticket girl. Board the Chan or the Nautilus and boat over. &lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Ex*, *Splork*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Cloud Giants and Crater Lake&lt;br /&gt;
|map=Ly_Cloud_Giants_and_Crater_Lake.png&lt;br /&gt;
|run=Gate Barglumen &lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Enea*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Crypt of the Yuan-Ti&lt;br /&gt;
|map=Ly_Crypt_of_the_Yuan-Ti.png&lt;br /&gt;
|run=pop {{WikEQ|name=an ornate bottle|keywords=ornate bottle}}; open bottle; 6e2n4s; open crypt w; w; open coffin; d; 2s; open stone; u; 3ws; open door; 2e&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Splork*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Den of Thieves&lt;br /&gt;
|map=Ly_Den_of_Thieves.png&lt;br /&gt;
|run= open {{WikEQ|name=a magical gateway|keywords=magical gateway}}&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Splork*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Desert of Despair&lt;br /&gt;
|map=Ly_Desert_of_Despair.png&lt;br /&gt;
|run=pop {{WikEQ|name=an ornate bottle|keywords=ornate bottle}}; open bottle;&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Isiel*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Ebony Tower|alt=Ebony Tower, The&lt;br /&gt;
|map=Ly_Ebony_Tower,_The.png&lt;br /&gt;
|run=pop {{WikEQ|name=skeleton key|keywords=skeleton key}}; use skeleton; unlock door n; open door n; n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Feyd*, *Alana*, *Ming*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Ebony Grove|alt=Ebony Tower, The - Ebony Grove, The&lt;br /&gt;
|map=Ly_Ebony_Grove,_The.png&lt;br /&gt;
|run=enenee; push field&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Ming*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Irapuete&lt;br /&gt;
|map=Ly_Irapuete.png&lt;br /&gt;
|run=Go to the South-East corner of the beach. All South then go all West. Buy a ticket from Pfyst &amp;amp; ride either the Memory or the Sounds to the island of Irapuete. &lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Enea*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Lost Castle of Kitezh and Kitezh Lake | alt=Lost Castle of Kitezh and Kitezh Lake, The&lt;br /&gt;
|map=Ly_The_Lost_Castle_of_Kitezh_and_Kitezh_Lake.png&lt;br /&gt;
|run=ene3n2w; look mirage&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Nekto*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Lost Cross|alt=Lost Cross, The&lt;br /&gt;
|map=Ly_Lost_Cross,_The.png&lt;br /&gt;
|run=s5ed4enwu; open gate; n; open gate e; e2ne2ne3n5w&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Lace*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Semester|alt=Lost Cross, The - Semester&lt;br /&gt;
|map=Ly_Semester.png&lt;br /&gt;
|run=s5ed4enwu; open gate; n; open gate e; e2ne2ne3n5w&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Tox*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Lymean Volcano&lt;br /&gt;
|map=Ly_Lymean_Volcano.png&lt;br /&gt;
|run=s5ed4enwu; open gate; n; close gate s; open gate e; close gate; e2ne2n3n5wse2sw8sw;&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Lace*, *Tox*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Mount 'An Mystica&lt;br /&gt;
|map=Ly_Mount_'An_Mystica.png&lt;br /&gt;
|run=enen2e; enter field; ne2n3e&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Tox*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Mount Olympus&lt;br /&gt;
|map=Ly_Mount_Olympus.png&lt;br /&gt;
|run=ene4n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Ming*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Temple of Uranus|alt=Mount Olympus - Temple of Uranus&lt;br /&gt;
|map=Ly_Temple_of_Uranus.png&lt;br /&gt;
|run=ene9n5eu8wu4eu6wu4eu3wue3n; enter archway; Kill Zeus; enter portal&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Que*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Necropolis of the Undead&lt;br /&gt;
|map=Ly_Necropolis_of_the_Undead.png&lt;br /&gt;
|run=s5ed4enwu; open gate; n; close gate s; open gate e; e; close gate; e2ne2ne3n5w2sw11s&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Maniac*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Pagoda&lt;br /&gt;
|map=Ly_Pagoda.png&lt;br /&gt;
|run=Board the Chan or the Nautilus and boat over; 4nene4n3e4nw; kill the guards in this area and get his Chain of Palace keys; 3n; unlock door w; open door w; 2w; pick door n; open door n; 4nwn; unlock gate; open gate; 3n &lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Ex*, *Splork*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Poseidon's Realm&lt;br /&gt;
|map=Ly_Poseidon's_Realm.png&lt;br /&gt;
|run=(Need Waterbreathing) ene3n; open manhole; d5s&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Judge*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Ruins of Gildebruun&lt;br /&gt;
|map=Ly_Ruins_Of_Gildebruun.png&lt;br /&gt;
|run= s5ed4enwu;open gate n;n;open gate e;ene3ne3n5wse2sw6s2w;open window s;s;open door s;3s;open door s;s2wn&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Sewers of Lyme|alt=Sewers of Lyme, The&lt;br /&gt;
|map=Ly_Sewers_of_Lyme,_The.png&lt;br /&gt;
|run=ene3n; open manhole&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Shadowlands&lt;br /&gt;
|map=Ly_Shadowlands.png&lt;br /&gt;
|run=hold {{WikEQ|name=librombra|keywords=limbrombra}} at magnolia; use shadowgram&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Spire of Good and Evil|alt=Spire of Good and Evil, The&lt;br /&gt;
|map=Ly_The_Spire_of_Good_and_Evil.jpg&lt;br /&gt;
|run=From Magnolia: s5ed4enwu; open gate north; n; open gate east; e2ne2ne3n5ws; jump fence&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Subterranean Palace of the Undead&lt;br /&gt;
|map=Ly_Subterranean_Palace_of_the_Undead.png&lt;br /&gt;
|run=s5ed4enwu; open gate; n; close gate s; open gate e; e; close gate; e2ne2ne3n5w2sw11s&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Maniac*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Temple of Blood&lt;br /&gt;
|map=Ly_Temple_of_Blood.png&lt;br /&gt;
|run=enes3enene2uses4e&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Kalmak*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Temple of Poseidon|alt=Poseidon's Realm - Temple of Poseidon&lt;br /&gt;
|map=Ly_Temple_of_Poseidon.png&lt;br /&gt;
|run=(Need Waterbreathing) ene3n; open manhole; d5s&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Judge*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Temple of Yuan-Ti&lt;br /&gt;
|map=Ly_Temple_of_Yuan-Ti.png&lt;br /&gt;
|run=pop {{WikEQ|name=ornate bottle|keywords=ornate bottle}}; open bottle; 6e2n4s; open crypt w; w; open coffin; d; 2s; open stone; u; 3ws; open door; 2e&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Splork*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Tiger Temple&lt;br /&gt;
|map=Ly_Tiger_Temple.png&lt;br /&gt;
|run=s5ed4enwu; open trunk; s&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Valley of Dust and Fire&lt;br /&gt;
|map=Ly_Valley_of_Dust_and_Fire.png&lt;br /&gt;
|run=s5ed4enwu; open gate; n&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Dragon*&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ContinentNavBox}}&lt;br /&gt;
[[Category:Continents|Lyme]][[Category:Areas|Lyme]]&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:Ruins_of_Gildebruun&amp;diff=65384</id>
		<title>Area:Ruins of Gildebruun</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:Ruins_of_Gildebruun&amp;diff=65384"/>
				<updated>2021-12-05T17:36:10Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=Ruins of Gildebruun&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|continent= [[Continent:Lyme|Lyme [LY&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run= s5ed4enwu;open gate n;n;open gate e;ene3ne3n5wse2sw6s2w;open window s;s;open door s;3s;open door s;s2wn&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|area_no=467&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Long ago, within the wastelands of what is now known as Lyme was filled with nomadic warriors and chieftains who ravaged the frontier. The wielders of arcane magics and bloodthirsty scallywags were to be found in every dark nook and web-filled cranny. Tired of fighting these evils day in and day out, a group of men banded together and fought off the hordes of bullies from the four corners of the harsh frontier. For many years, these men were successful until one day they had cleared a large expanse free of rivalry. There, on the highest hill, they rose a keep, a stronghold from which to beat back their foes and begin rebuilding their culture. But, in time, the forces of evil rebuilt, too, with even more evil devices and stronger magics. Led by the terrible witch, Gildebruun, the keep eventually fell. To this day, the ancient crone has held the keep in her fiery grasp, practicing the dark arts, spreading fear and despair from her tower within the crumbling keep. On windy, clear nights an eerie light can be seen flickering across the landscape in the top of the ruined tower. Some say, the winds carry the cackles of devils and the crackling of her power, invading the dreams of all who pass through her domain.&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=Ly_Ruins_Of_Gildebruun.png}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N [[Area:The Lost Cross|The Lost Cross]]&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                                 S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Ruins of Gildebruun&lt;br /&gt;
|continent=Lyme&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:Smurf_Village,_The&amp;diff=65383</id>
		<title>Area:Smurf Village, The</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:Smurf_Village,_The&amp;diff=65383"/>
				<updated>2021-12-05T17:32:54Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=Smurf Village, The&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|date=February 9, 2020&lt;br /&gt;
|continent= [[Continent:Valkyre|Valkyre [VK&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=s3w2n3w3nw;pickbranches;open branches;w&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|area_no=482&lt;br /&gt;
}}&lt;br /&gt;
Hidden within the forests of Valkyre lies a tiny village inhabited by strange blue creatures no more than about three apples high. They are a merry bunch, working and playing all day long. But they have many enemies, including the famously oafish wizard, Gargamel, who tirelessly searches for their whereabouts. The forests of Valkyre are dark and mysterious, and none more than the woodlands where the village is rumored to sit. What brave adventurers can traverse the perilous paths? Whoever they be, there are sure to be wonders and treasure to find.&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=VK_Smurf_Village.png}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Smurf Village, The&lt;br /&gt;
|continent=Valkyre&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Continent:Valkyre&amp;diff=65382</id>
		<title>Continent:Valkyre</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Continent:Valkyre&amp;diff=65382"/>
				<updated>2021-12-05T17:32:07Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContinentInfo&lt;br /&gt;
|name=Valkyre&lt;br /&gt;
|aliases=VK&lt;br /&gt;
|capital=[[Area:Newbatia|Newbatia]]&lt;br /&gt;
|recall=South Gate&lt;br /&gt;
|runmap=&lt;br /&gt;
|boat1=[[Continent:Thordfalan|[BH]]] A Crimson Dragon&lt;br /&gt;
|boat2=[[Continent:Thule|[AH]]] A Blue Phoenix&lt;br /&gt;
|boat3=[[Continent:Niebelung|[SS]]] A White Griffon&lt;br /&gt;
}}&lt;br /&gt;
Valkyre is a land of adventurers who are just beginning their adventuring careers. Here&lt;br /&gt;
you can learn everything you need to know before you adventure into the wide world. Here&lt;br /&gt;
is where you can group with people with your experience level and gain lasting&lt;br /&gt;
friendships and bonds that can last for years and level upon level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=VK_Valkyre_Continent.jpg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Areas==&lt;br /&gt;
{| class =&amp;quot;abilitiestable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=750px&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280px&amp;quot;|Area Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;|Run&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;|Difficulty&lt;br /&gt;
! Builder(s)&lt;br /&gt;
&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Newbatia&lt;br /&gt;
|map=Vk_Newbatia.png&lt;br /&gt;
|run=[Recall]&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|builder=*Blaster*&lt;br /&gt;
|recall=true&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Autumnal Forest&lt;br /&gt;
|map=Vk_Autumnal_Forest.png&lt;br /&gt;
|run=10nenw5n6w7n&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Raistlin*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Blaster's Temple&lt;br /&gt;
|map=Vk_Blaster's_Temple.png&lt;br /&gt;
|run=9nw&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Blaster*, *Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Burbalangs&lt;br /&gt;
|map=Vk_Burbalangs.png&lt;br /&gt;
|run=6n5eses&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=*Tox*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Carnival&lt;br /&gt;
|map=Vk_Carnival.png&lt;br /&gt;
|run=10nenw6n&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Ratkiller*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Cavern of Star City&lt;br /&gt;
|map=Vk_Cavern_of_Star_City.png&lt;br /&gt;
|run=sws2ue; open vines; e&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Ranthan*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Chessboard&lt;br /&gt;
|map=VK_Chessboard.png&lt;br /&gt;
|run=10nenen&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|builder=*Wasp*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Daar Tempest|alt=Daar Tempest, The&lt;br /&gt;
|map=Vk_Daar_Tempest,_The.png&lt;br /&gt;
|run=3nu&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=*Seda*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Farmstead&lt;br /&gt;
|map=VK_Farmstead.png&lt;br /&gt;
|run=10nenw2ne&lt;br /&gt;
|difficulty=Lowbie - Low Mid&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Fraternal Order of Clowns&lt;br /&gt;
|map=Vk_Fraternal_Order_of_Clowns.png&lt;br /&gt;
|run=s3w2n2w3n; buy ticket; n2w6n; &amp;lt;wait for carriage&amp;gt;; enter carriage&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Mandelbrot's Mansion&lt;br /&gt;
|map=VK_Mandelbrots_Mansion.png&lt;br /&gt;
|run=10nes&lt;br /&gt;
|difficulty=Low or Low Groups&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Medieval Circus&lt;br /&gt;
|map=Vk_Medieval_Circus.png&lt;br /&gt;
|run=s3w2n2w3n&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|builder=*Rita*, *Dot*, *Blaster*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Mystical Fens&lt;br /&gt;
|map=Vk_Mystical_Fens.png&lt;br /&gt;
|run=s3w2n3w&lt;br /&gt;
|difficulty=Newbie - Small Lowbie Group&lt;br /&gt;
|builder=*Blaster*, *Kjartan*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Wyrmling Caves|alt=Mystical Fens - Wyrmling Caves&lt;br /&gt;
|map=VK_Mystical_Fens_Wyrmling.png&lt;br /&gt;
|run=s3w2n3w&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Newbatia Attics&lt;br /&gt;
|map=Vk_Newbatia_Attics.png&lt;br /&gt;
|run=3n4eu&lt;br /&gt;
|difficulty=Newbie- Small Lowbie Group&lt;br /&gt;
|builder=*Kjartan*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Newbatia Downside&lt;br /&gt;
|map=_Vk_Newbatia_Downside,_Vk_Sub-Newbatian_Mines.png&lt;br /&gt;
|run=s3de&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|builder=*Kjartan*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Newbatia University&lt;br /&gt;
|map=Vk_Newbatia_University.png&lt;br /&gt;
|run=1u; enter portal&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Smurf Village, The&lt;br /&gt;
|map=VK_Smurf_Village.png&lt;br /&gt;
|run=s3w2n3w3nw;pick branches;open branches;w&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Shadow Playground&lt;br /&gt;
|map=Vk_Shadow_Playground.png&lt;br /&gt;
|run=n2es; open shadow; d&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Sub-Newbatian Mines&lt;br /&gt;
|map=_Vk_Newbatia_Downside,_Vk_Sub-Newbatian_Mines.png&lt;br /&gt;
|run=s2de3ne&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Tiger Glen&lt;br /&gt;
|map=Vk_Tiger_Glen.png&lt;br /&gt;
|run=10nenw5nw&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Valkyre Gang Hideout&lt;br /&gt;
|map=Vk_Valkyre_Gang_Hideout.png&lt;br /&gt;
|run=5nwn&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Blaster*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Waterfall&lt;br /&gt;
|map=Vk_Waterfall.png&lt;br /&gt;
|run=s3w2n3w3nw4ne2un2un&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Dot*&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ContinentNavBox}}&lt;br /&gt;
[[Category:Continents|Valkyre]][[Category:Areas|Valkyre]]&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Continent:Valkyre&amp;diff=65381</id>
		<title>Continent:Valkyre</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Continent:Valkyre&amp;diff=65381"/>
				<updated>2021-12-05T17:30:22Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContinentInfo&lt;br /&gt;
|name=Valkyre&lt;br /&gt;
|aliases=VK&lt;br /&gt;
|capital=[[Area:Newbatia|Newbatia]]&lt;br /&gt;
|recall=South Gate&lt;br /&gt;
|runmap=&lt;br /&gt;
|boat1=[[Continent:Thordfalan|[BH]]] A Crimson Dragon&lt;br /&gt;
|boat2=[[Continent:Thule|[AH]]] A Blue Phoenix&lt;br /&gt;
|boat3=[[Continent:Niebelung|[SS]]] A White Griffon&lt;br /&gt;
}}&lt;br /&gt;
Valkyre is a land of adventurers who are just beginning their adventuring careers. Here&lt;br /&gt;
you can learn everything you need to know before you adventure into the wide world. Here&lt;br /&gt;
is where you can group with people with your experience level and gain lasting&lt;br /&gt;
friendships and bonds that can last for years and level upon level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=VK_Valkyre_Continent.jpg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Areas==&lt;br /&gt;
{| class =&amp;quot;abilitiestable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=750px&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280px&amp;quot;|Area Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;|Run&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;|Difficulty&lt;br /&gt;
! Builder(s)&lt;br /&gt;
&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Newbatia&lt;br /&gt;
|map=Vk_Newbatia.png&lt;br /&gt;
|run=[Recall]&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|builder=*Blaster*&lt;br /&gt;
|recall=true&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Autumnal Forest&lt;br /&gt;
|map=Vk_Autumnal_Forest.png&lt;br /&gt;
|run=10nenw5n6w7n&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Raistlin*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Blaster's Temple&lt;br /&gt;
|map=Vk_Blaster's_Temple.png&lt;br /&gt;
|run=9nw&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Blaster*, *Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Burbalangs&lt;br /&gt;
|map=Vk_Burbalangs.png&lt;br /&gt;
|run=6n5eses&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=*Tox*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Carnival&lt;br /&gt;
|map=Vk_Carnival.png&lt;br /&gt;
|run=10nenw6n&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Ratkiller*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Cavern of Star City&lt;br /&gt;
|map=Vk_Cavern_of_Star_City.png&lt;br /&gt;
|run=sws2ue; open vines; e&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Ranthan*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Chessboard&lt;br /&gt;
|map=VK_Chessboard.png&lt;br /&gt;
|run=10nenen&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|builder=*Wasp*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Daar Tempest|alt=Daar Tempest, The&lt;br /&gt;
|map=Vk_Daar_Tempest,_The.png&lt;br /&gt;
|run=3nu&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=*Seda*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Farmstead&lt;br /&gt;
|map=VK_Farmstead.png&lt;br /&gt;
|run=10nenw2ne&lt;br /&gt;
|difficulty=Lowbie - Low Mid&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Fraternal Order of Clowns&lt;br /&gt;
|map=Vk_Fraternal_Order_of_Clowns.png&lt;br /&gt;
|run=s3w2n2w3n; buy ticket; n2w6n; &amp;lt;wait for carriage&amp;gt;; enter carriage&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Mandelbrot's Mansion&lt;br /&gt;
|map=VK_Mandelbrots_Mansion.png&lt;br /&gt;
|run=10nes&lt;br /&gt;
|difficulty=Low or Low Groups&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Medieval Circus&lt;br /&gt;
|map=Vk_Medieval_Circus.png&lt;br /&gt;
|run=s3w2n2w3n&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|builder=*Rita*, *Dot*, *Blaster*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Mystical Fens&lt;br /&gt;
|map=Vk_Mystical_Fens.png&lt;br /&gt;
|run=s3w2n3w&lt;br /&gt;
|difficulty=Newbie - Small Lowbie Group&lt;br /&gt;
|builder=*Blaster*, *Kjartan*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Wyrmling Caves|alt=Mystical Fens - Wyrmling Caves&lt;br /&gt;
|map=VK_Mystical_Fens_Wyrmling.png&lt;br /&gt;
|run=s3w2n3w&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Newbatia Attics&lt;br /&gt;
|map=Vk_Newbatia_Attics.png&lt;br /&gt;
|run=3n4eu&lt;br /&gt;
|difficulty=Newbie- Small Lowbie Group&lt;br /&gt;
|builder=*Kjartan*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Newbatia Downside&lt;br /&gt;
|map=_Vk_Newbatia_Downside,_Vk_Sub-Newbatian_Mines.png&lt;br /&gt;
|run=s3de&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|builder=*Kjartan*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Newbatia University&lt;br /&gt;
|map=Vk_Newbatia_University.png&lt;br /&gt;
|run=1u; enter portal&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Smurf Village, The&lt;br /&gt;
|map=VK_Smurf_Village.png&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Shadow Playground&lt;br /&gt;
|map=Vk_Shadow_Playground.png&lt;br /&gt;
|run=n2es; open shadow; d&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Sub-Newbatian Mines&lt;br /&gt;
|map=_Vk_Newbatia_Downside,_Vk_Sub-Newbatian_Mines.png&lt;br /&gt;
|run=s2de3ne&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Tiger Glen&lt;br /&gt;
|map=Vk_Tiger_Glen.png&lt;br /&gt;
|run=10nenw5nw&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Valkyre Gang Hideout&lt;br /&gt;
|map=Vk_Valkyre_Gang_Hideout.png&lt;br /&gt;
|run=5nwn&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Blaster*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Waterfall&lt;br /&gt;
|map=Vk_Waterfall.png&lt;br /&gt;
|run=s3w2n3w3nw4ne2un2un&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Dot*&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ContinentNavBox}}&lt;br /&gt;
[[Category:Continents|Valkyre]][[Category:Areas|Valkyre]]&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:Chessboard&amp;diff=65380</id>
		<title>Area:Chessboard</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:Chessboard&amp;diff=65380"/>
				<updated>2021-12-05T17:28:35Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=Chessboard&lt;br /&gt;
|builder=*Wasp*&lt;br /&gt;
|continent= [[Continent:Valkyre|Valkyre [VK&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=10nenen &lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|area_no=86&lt;br /&gt;
}}&lt;br /&gt;
In an effort to eliminate wars, an enterprising politician created a board where countries settle their disputes with a minimal loss of life. Based on the game of chess, the board is now used by lands to gain power and prestige. Perhaps you can help resolve a dispute or two, and maybe in the process learn some battle skills. An easy walk north of Valkyre, it is always worth a visit to the aspiring adventurer.&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=VK_Chessboard.png}}&lt;br /&gt;
&lt;br /&gt;
====Additional Maps====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;DL&amp;gt;&lt;br /&gt;
  &amp;lt;DT&amp;gt;[http://wiki.slothmud.com/wiki/maproom/VK_Chessboard_01.png  Chessboard Version 1.0]&lt;br /&gt;
    &amp;lt;DD&amp;gt;Created 01-28-2018&amp;lt;/DD&amp;gt;&lt;br /&gt;
    &amp;lt;DD&amp;gt;Author: Unknown&amp;lt;/DD&amp;gt;&lt;br /&gt;
  &amp;lt;/DT&amp;gt;&lt;br /&gt;
&amp;lt;/DL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                     [[Area:Newbatia|Newbatia]] ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Chessboard&lt;br /&gt;
|continent=Valkyre&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:Chessboard&amp;diff=65379</id>
		<title>Area:Chessboard</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:Chessboard&amp;diff=65379"/>
				<updated>2021-12-05T17:24:08Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=Chessboard&lt;br /&gt;
|builder=*Wasp*&lt;br /&gt;
|continent= [[Continent:Valkyre|Valkyre [VK&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=10nenen &lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|area_no=86&lt;br /&gt;
}}&lt;br /&gt;
In an effort to eliminate wars, an enterprising politician created a board where countries settle their disputes with a minimal loss of life. Based on the game of chess, the board is now used by lands to gain power and prestige. Perhaps you can help resolve a dispute or two, and maybe in the process learn some battle skills. An easy walk north of Valkyre, it is always worth a visit to the aspiring adventurer.&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=VK_Chessboard.png}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                     [[Area:Newbatia|Newbatia]] ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Chessboard&lt;br /&gt;
|continent=Valkyre&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Map_Submissions&amp;diff=65378</id>
		<title>Map Submissions</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Map_Submissions&amp;diff=65378"/>
				<updated>2021-12-05T17:17:50Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
   &amp;lt;DIV ALIGN=LEFT&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
So, you've decided that you want to make a map for one of our many areas, but where do you &lt;br /&gt;
begin? In the attempts to provide a clear and concise set of maps to help adventurers traverse&lt;br /&gt;
[[The_World_of_Jord | The World of Jord]], it's important to understand and comply to a few &lt;br /&gt;
basic standards so that everyone can quickly and easily use the information that is supplied by &lt;br /&gt;
people just like you. Below are some simple guidelines to help you maximize the potential of &lt;br /&gt;
your idea while keeping consistent with some easily recognizable standards. Please take some &lt;br /&gt;
time to browse them before you begin creating your map. If you have any questions that aren't &lt;br /&gt;
addressed in part or completely regarding the creation and submission of area maps, then please &lt;br /&gt;
don't hesitate to direct your questions and concerns to [mailto:slothwiki@slothmud.org The Immortal Staff]or the [mailto:neptune@slothmud.org The Caretaker of the Maps Archive].&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submission Avenues===&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;Map Quests&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
On occasion, the need to update or create maps for existing or new areas comes about, and an immortal or two may provide a special occasion to submit a map for said area or areas. Quests allow players like yourself to provide a valuable service to the game we all love while receiving a reward for your time and efforts. This generally requires the player or players to perform a task or set of tasks in return for the right or ability to submit a map. This may take form in a variety of ways, and neither one is guaranteed at any one time. Also, please understand that merely entering the quest does not always entitle a player or character to provide maps - that is dependent upon the quest and the immortal(s) administering the quest. While we here at &amp;lt;SPAN CLASS=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.slothmud.org SlothMUD]&amp;lt;/SPAN&amp;gt; don't typically provide equipment as a reward for map submissions, we do provide alternatives that will help you in your adventures. Examples of such rewards may be but are not limited to:&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;UL&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
       &amp;lt;LI&amp;gt;Godlevel [[Spell:Sanctuary | Sanctuary]] Potion(s)&lt;br /&gt;
       &amp;lt;LI&amp;gt;[[Drachma | Drachma]] Rewards&lt;br /&gt;
       &amp;lt;LI&amp;gt;Character Attribute Reroll&lt;br /&gt;
       &amp;lt;LI&amp;gt;Use of a Special Item (i.e. Holy Hand Grenade)&lt;br /&gt;
       &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
       &amp;lt;/UL&amp;gt;&lt;br /&gt;
       &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Player Submissions&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Over time, [[The_World_of_Jord | The World of Jord]] changes and may or may not resemble the world that it once did. Sometimes areas get updated and may no longer contain complete or valid information. When this happens, adventurers are sure to spot the changes. Should you find this to be true, you can always contact [mailto:slothwiki@slothmud.org The Immortal Staff] regarding your interest to update a map or maps by simply contacting us directly by email or in the game. As [mailto:slothwiki@slothmud.org The Immortal Staff]work hard to provide the best game experience they can for all of you, it might, in many cases, be more pertinent to contact them via [mailto:slothwiki@slothmud.org email].&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;Requests For Updates&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Occasionally, you may find that a map needs to be created or updated, but you don't want to be the one to do it for any number of reasons. That's fine. Simply feel free to contact us via [mailto:slothwiki@slothmud.org email] or in the game, and we will be sure to check it out. We certainly thank you for your requests.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;H5&amp;gt;Drachma Rewards Table&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
After much deliberation, trial, and error, the Immortal Staff has decided to standardize the drachma rewards for players seeking that kind of reward for map submissions. The table below will explain the general, &amp;lt;B&amp;gt;baseline&amp;lt;/B&amp;gt; reward amounts for &amp;lt;B&amp;gt;single&amp;lt;/B&amp;gt; map submissions (We will &amp;lt;B&amp;gt;not&amp;lt;/B&amp;gt; consider multiple smaller maps to be one big map or vice versa). It is, however, important to note that a few factors may increase or decrease the rewards from the following table. &amp;lt;B&amp;gt;The Immortal Staff reserves the right to increase or decrease the rewards based on any of the following reasons listed or not listed below:&amp;lt;/B&amp;gt;&lt;br /&gt;
       &amp;lt;UL&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
       &amp;lt;LI&amp;gt;The Submitter's Attitude&lt;br /&gt;
       &amp;lt;LI&amp;gt;Added Care in Creating the Map(s).&lt;br /&gt;
       &amp;lt;LI&amp;gt;The Size of the Update to the Map or Area.&lt;br /&gt;
       &amp;lt;LI&amp;gt;The Number of Contributors. &lt;br /&gt;
       &amp;lt;LI&amp;gt;The Degree to which Contribution was Made.&lt;br /&gt;
       &amp;lt;LI&amp;gt;Player History with the Immortal Staff.&lt;br /&gt;
       &amp;lt;LI&amp;gt;Quality of the Submission.&lt;br /&gt;
       &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
       &amp;lt;/UL&amp;gt;&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;TABLE BORDER=1 ALIGN=CENTER CELLPADDING=1&amp;gt;&lt;br /&gt;
   &amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;1 to 24 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;10 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;25 to 49 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;15 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;50 to 74 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;20 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;74 to 99 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;25 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;100 to 149 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;35 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;150 to 199 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;45 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;200 to 299 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;60 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;300+ Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;75+ Drachma (TBD)&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&lt;br /&gt;
   &amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;The Update Agenda&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We here at &amp;lt;SPAN CLASS=&amp;quot;plainlinks&amp;quot;&amp;gt; [http://www.slothmud.org SlothMUD]&amp;lt;/SPAN&amp;gt; realize that some maps need to be updated. Some areas have yet to be mapped at all. Whatever the reason, we have identified several maps that need to be provided or updated to better represent the game and our revised level of standard. Please be mindful, however, that occasionally the decision to forgo a standard or guidelines may be made. But that does not mean we won't continue to require adherence to existing standards. The following maps currently are slated for updating or creation, and are in no particular order:&lt;br /&gt;
   &amp;lt;UL&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:The_Castle_of_the_Family_Degrance | The Castle of the Family DeGrance]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Cavern_of_Star_City | Cavern of Star City]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:The_Caverns_of_Matterhorn | The Caverns of Matterhorn]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Ch'ung_Kuo | Ch'ung Kuo]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:High_Plains | High Plains]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:The_Summit_of_Mount_Mordin | The Summit of Mount Mordin]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Tel_Makor | Tel Makor]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:The_Daar_Tempest | The Daar Tempest]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Thordfalan_Slavers | Thordfalan Slavers]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Valley_of_the_Great_Ones | Valley of the Great Ones]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Valley_of_the_Mage | Valley of the Mage]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Mystical_Fens | Mystical Fens]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Waterfall | Waterfall]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Carnival | Carnival]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Fraternal_Order_of_Clowns | Fraternal Order of Clowns]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Castle_Black | Castle Black]]&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;/UL&amp;gt;&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guidelines===&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
So, now you've contacted [mailto:slothwiki@slothmud.org The Immortal Staff] and you're ready to start creating your map. You think you've got a good handle on where everything is in your area, and what sort of things are contained therein. Well, before you start metaphorically putting the quill to the parchment, you are going to want to know ahead of time what is likely to be accepted and what is not. After all, you don't want to pour your soul into a map only to start over, right? Neither would we! So, please take some time to become familiar with the guidelines outlined below. A word of note, however: keep in mind that these are guidelines and not rules. What this means is that you should try your hardest to adhere to the guidelines, but occasionally the guidelines will be be averted in favor of something that may prove to be useful, aesthetically pleasing, or of greater functional value. Again, these are things that are up to the discretion of [mailto:slothwiki@slothmud.org The Immortal Staff]. Otherwise, enjoy.&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Dimensions&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
An important aspect of making maps is the question, &amp;quot;How big do I want to make my map?&amp;quot; Well, it's important to have a map that is large enough to see without enlarging it, but we also don't want a map that becomes fuzzy or distorted when we do decide to enlarge it. Moreover, we don't want to have to spend too much time scrolling over to see a portion of the map that we may need. As a general guideline, it's probably best to try to aim for maps that are around the 1200-1300 pixel wide range. Unless the map demands it, it's probably best to aim for a vertical dimension of around 800-900 pixels. It's not necessary to aim for this if there's only ten rooms in the area you are mapping, and therefore you may wish to aim for something smaller. But if you have five hundred rooms in an area, we do ask that you respect the horizontal guideline. For vertical adjustments, please take the time to view the following section on Map Orientation.&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Map Orientation&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Don't you just hate it when you're exploring some place with your buddies, and the map on the website takes more time to manipulate than it would otherwise to just rush in unawares? Me too! After all, time is money and you've got gold to loot and enemy camps to pillage! But in all honesty, it's always nice to be prepared. One of the ways we can achieve this is by using proper orientation with our map making. Maps are only to be rectangular or square. Rectangles should be no more than 1200 to 1300 pixels wide (horizontal), but there are no current limits as to how long (vertical) a map can be. In other words, we would rather maps need to be scrolled up and down to see another portion rather than left and right (portrait style rather than landscape). We, [mailto:slothwiki@slothmud.org The Immortal Staff], do however ask you that if someone has to scroll more than three pages to see all of your map, that you may wish to contact us about the issue or shrink some of your map's content when possible while remaining relatively consistent with the guidelines contained herein.&amp;lt;BR&amp;gt;&lt;br /&gt;
      &amp;lt;OL&amp;gt;&lt;br /&gt;
      &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Rectangular Orientation:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When deciding to orient your map in a rectangular fashion, you may find yourself wondering like many people how you should organize your content. By content, we mean to say, at this point, your rooms, room connections, and sections of the map itself. Generally, the best way to organize your content with rectangular orientation is from side to side or top to bottom. On the whole, the map should be centered around the point in the middle that is equidistant from every other point on the map unless this proves to be impossible for some peculiar reason. While it is possible to orient your content from corner to corner, we ask that you reserve that for portrait style maps.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Square Orientation:&amp;lt;/B&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
   When attempting to make large maps, square orientation is the best way to approach map creation&lt;br /&gt;
   as it allows the sectioning of your map while staying consistent with the preferred scroll method,&lt;br /&gt;
   portrait style. Using this method, the organization of your content may be corner to corner, side &lt;br /&gt;
   to side, or top to bottom. As with rectangular formatting, the map should be centered around the &lt;br /&gt;
   midpoint, however the midpoint in this case refers to the midpoint of the page rather than the map&lt;br /&gt;
   itself. Again, content refers to rooms and room connections at this point.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;Spacing and Text&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Having determined which way you want your map to be oriented (rectangular versus square), you are now ready to start adding content to your map. The first thing to know is that content that is on the page (text, images, legends, etc) should be surrounded, proportionally, by a reasonable amount of space that has no content at all. In other words, there should be a well defined border around everything and the content should never approach or touch the edge of the map. This does not mean to say that you should draw a line around everything. In fact, we ask you that you refrain from such things for the most part. Simply leave some space between the features of your map and the edge of the image itself that most anyone could, theoretically, draw an invisible border around. This is done for purely aesthetic reasons as well as to eliminate any possibility of lost or otherwise indeterminate information.&amp;lt;/BLOCKQUOTE&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When using text to describe things like mobs, area features, and equipment you will want to use a font that is both easy to read and large enough for anyone to see well. A font that is too large takes up too much space and one that is small is hard to read. Also, overly stylistic fonts such as cursive fonts and fonts that that are too complex or otherwise &amp;quot;flowery&amp;quot; isn't a very good idea, either. As a result, the suggested font size is at least a 12pt font with a wide, well defined line. Headings and the like should be bold and slightly larger than that of any other general text.&amp;lt;/BLOCKQUOTE&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The content of your map may contain several different things - not merely the room layout and connection between them. One common thing for many mapmakers to note is whether or not a mob wanders or is stationary. Another popular idea is to make mention of an item or items that a particular mob loads. Not uncommon is a notation of some kind that marks a mob as an epic mob, a quest mob, or a shopkeeper of some kind. These are all good ideas as a map that is just rooms and connections is pretty dull on its own. It's definitely not our intention to produce nor provide drab, unflavored, and otherwise obtuse maps that are only a source of function. We also want our maps to be a source for insight and expression for our players. This means that if there's a particular trick or technique you use that you may wish to add that to your map. Perhaps there's a locked door or trap nearby, and you want whoever looks at your map to know about this. Maybe the terrain changes from one room to another or from one part of the map to another, and you may wish to mark that in some way on the map. Each of these examples is a good way to spice up your map, and provide some valuable information to future adventurers. Some common ways to note features like this are:&lt;br /&gt;
         &amp;lt;UL&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Wandering Mobs:&amp;lt;/B&amp;gt; Often noted by marking the mob's name between {}'s&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Equipment:&amp;lt;/B&amp;gt; Often noted by adding a + before the item name which is often marked beside the mob's name.&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Quest Mobs:&amp;lt;/B&amp;gt; Epic mobs are often noted by putting &amp;quot;EPIC&amp;quot; next to their name.&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Recall Points:&amp;lt;/B&amp;gt; Usually noted off to the side in a list or by symbol.&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Shopkeepers:&amp;lt;/B&amp;gt; Type of shop or keeper is often noted beside the mob's name.&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Terrain:&amp;lt;/B&amp;gt; Generally, the color of the room marks the type of terrain. Red is for fire and blue is for water. See color usage guidelines below.&lt;br /&gt;
         &amp;lt;/BLOCKQUOTE&amp;gt;&amp;lt;/UL&amp;gt;&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
         &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
As you may or may not be aware, there are several examples of maps out there that contain typographical errors. (While we plan on eventually eliminating those maps, for right now we are going to focus on correcting the maps that need the most attention.) We would like to take this time to remind you to check your spelling and observe proper use of capital letters. Under no circumstances are the area name or other area names to be misspelled. This is a reason for automatic rejection, and you will be asked to correct these mistakes before the map can be accepted. Secondly, a common mistake is spelling the word &amp;quot;&amp;lt;B&amp;gt;gateable&amp;lt;/B&amp;gt;&amp;quot;. Please spell it correctly if you plan on using that word in the text of your map. Make sure those unusual mob names match the spelling as the mob's name in the game exactly. Please refrain from using nicknames or pet names when referring to content as not everyone understands the personal and colloquial lingo of such things.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
         &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;The Compass Rose&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
One particularly common aspect is the inclusion of the compass rose. The compass rose defines the directions on your map that correspond to the direction of travel while following the map during gameplay. To make things neat and easy, we have provided a few examples of good Compass Roses that you may use if you choose to do so. As a rule, please always have the north end of your compass rose pointing to the top of your map. This will help to avoid unnecessary mistakes and misreads by those who wish to use your map in the future. You may notice that this feature of so many maps sometimes appears as a textual representation. We will not at this time be accepting any maps that do not have compass roses that are not well depicted. In other words, if they are sloppy, too similar to any other parts of the map, lacking in aesthetic appeal, or otherwise out of place then they will not meet the requirement of a proper compass rose. Using a compass rose similar to the ones shown below is a way to guarantee acceptance of your map.&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;TABLE BORDER=1 ALIGN=CENTER CELLPADDING=1&amp;gt;&lt;br /&gt;
   &amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_01.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_02_Color.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_03.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_04_Color.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_05.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_06_Color.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_07.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_08.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_09.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_10.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&lt;br /&gt;
   &amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;DIV ALIGN=CENTER&amp;gt;&lt;br /&gt;
{{GenericImage|image=CompassRose_400_01.JPG}}&lt;br /&gt;
&amp;lt;/DIV&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;Use of Color&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
One good way to either make or break a map is by using colored text or symbols. There are thousands of shades of color that can be used to designate things like terrain and give flair to your map. Color is also a way to detract from the usefulness of the map while destroying any aesthetic value as well. Because of this simple fact, we ask that any color used in your map, whether in text, symbols, or images, be used sparingly. There are proper ways to use color, however. Also, there are colors that should be avoided at all costs. There are, however, a few simple guidelines to use when applying colorful features to your maps:&lt;br /&gt;
      &amp;lt;OL&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
      &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Never&amp;lt;/B&amp;gt;, under any circumstances, use any shade of yellow for text.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Always provide a high degree of &amp;lt;B&amp;gt;contrast&amp;lt;/B&amp;gt; between your color and text.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Avoid light and neutral colors such as gray, pink, baby blue, teal, and eggshell.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Always choose the darker variants of colors over lighter shades.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Always use black text.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Always use white or transparent backgrounds.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Always use black borders around your colors.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Avoid using two or more colors that mix closely. Example: Dark purple and black.&lt;br /&gt;
      &amp;lt;LI&amp;gt;As a general rule, stick to basic colors: Red, Green, Blue.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Try not to use more than two to three colors.&lt;br /&gt;
      &amp;lt;/BLOCKQUOTE&amp;gt;&amp;lt;/OL&amp;gt;&lt;br /&gt;
      &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Use of Images&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Images are a wonderful way to spice up your map and provide a great source of aesthetic expression. Usually, a single image is all that is needed to provide an added bump to your map and give it that special appearance. However, using too many images can make your map look gaudy and seem superfluous. Preferably, images should generally be black and white. Occasionally, if done well, an image can provide a little color to your map and give it that special quality. Avoid hand-drawn pictures and pictures that appear to be created by a child. Proper placing of images is also important. Images should be placed outside of the main viewing area off to the side or to fill space in a corner. Images, also, should not violate the outside border of the map if possible. Try not to use more than two small images, or no more than one large image. Images shouldn't be larger than about 250 pixels square on average. Occasionally larger ones may be used, but that will be left up to the discretion of the Immortal who reviews the map before acceptance.&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Legends and Tables&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Occasionally, maps include a large number of symbols and features requiring additional information to decipher them quickly and effectively. This can be done simply by providing a Legend or Table. Typically, Legends are used to easily and succinctly define the meaning between colors and symbols such as, perhaps, a circle with an &amp;quot;x&amp;quot; in it to mark the starting point of an area or map. Perhaps you've used the color Forest Green to mark rooms that a patrol walks through. Tables, on the other hand, should be used primarily with a collection of items that are numbered or perhaps an ordinal system of steps to complete a task or set of tasks. Tables should have titles and their elements should be properly aligned with one another. The elements of a table should also be in order and observe the guidelines for colors and text. Legends also must follow these guidelines, and both tables and legends should be off to the side or in a corner of the map. Each should follow the guidelines involving the borders of the map.&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Signatures&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Now that you have got everything in place, there's one final step to your map: sign it. We want to know who made this wonderful piece of art and function! But please don't put your real name on the map. Your player name will suffice. Simply put a note at the bottom or off in a corner, and please try not to use any strange or unsually hard to read fonts. Also, it is not necessary to give yourself an avatar or image representing yourself. That's fine for your fantasy football team, but let's try to keep the unnecessary elements to a minimum (zero).&lt;br /&gt;
    &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
&amp;lt;DIV ALIGN=LEFT&amp;gt;&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
First and foremost, we all thank you and look forward to your time and effort making maps. After all, map making is a great way for you to help us all out as we try to give you the best game experience possible. Secondly, if you have any questions or concerns regarding maps or map making, please don't hesitate to shoot us an email or talk to us when you are in the game. Once again, we'd like to take the time to explain the importance of creating appealing, functional maps for our areas while keeping in mind that maps should be accessible to the visually impaired. We hope that you take the time to consider them when making your map. But also keep in mind that we, [mailto:slothwiki@slothmud.org The Immortal Staff], cannot address everyone all of the time nor do we expect you, the map makers, to do that either. After all, we are only human. Should you find a map in error, in need of updating, containing typographical errors, or in dire need of attention in some capacity, then let us know! &lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
   Best Regards,&amp;lt;BR&amp;gt;&lt;br /&gt;
   Your Immortal Staff&amp;lt;BR&amp;gt;&lt;br /&gt;
   [mailto:slothwiki@slothmud.org wiki@slothmud.org]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;/DIV&amp;gt;&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:Ruins_of_Gildebruun&amp;diff=65377</id>
		<title>Area:Ruins of Gildebruun</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:Ruins_of_Gildebruun&amp;diff=65377"/>
				<updated>2021-12-05T17:16:43Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=Ruins of Gildebruun&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|continent= [[Continent:Lyme|Lyme [LY&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run= Make One!&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|area_no=467&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Long ago, within the wastelands of what is now known as Lyme was filled with nomadic warriors and chieftains who ravaged the frontier. The wielders of arcane magics and bloodthirsty scallywags were to be found in every dark nook and web-filled cranny. Tired of fighting these evils day in and day out, a group of men banded together and fought off the hordes of bullies from the four corners of the harsh frontier. For many years, these men were successful until one day they had cleared a large expanse free of rivalry. There, on the highest hill, they rose a keep, a stronghold from which to beat back their foes and begin rebuilding their culture. But, in time, the forces of evil rebuilt, too, with even more evil devices and stronger magics. Led by the terrible witch, Gildebruun, the keep eventually fell. To this day, the ancient crone has held the keep in her fiery grasp, practicing the dark arts, spreading fear and despair from her tower within the crumbling keep. On windy, clear nights an eerie light can be seen flickering across the landscape in the top of the ruined tower. Some say, the winds carry the cackles of devils and the crackling of her power, invading the dreams of all who pass through her domain.&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=Ly_Ruins_Of_Gildebruun.png}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N [[Area:The Lost Cross|The Lost Cross]]&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                                 S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Ruins of Gildebruun&lt;br /&gt;
|continent=Lyme&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:Ruins_of_Gildebruun&amp;diff=65376</id>
		<title>Area:Ruins of Gildebruun</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:Ruins_of_Gildebruun&amp;diff=65376"/>
				<updated>2021-12-05T17:10:17Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=Ruins of Gildebruun&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|continent= [[Continent:Lyme|Lyme [LY&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run= Make One!&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|area_no=467&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Long ago, within the wastelands of what is now known as Lyme was filled with nomadic warriors and chieftains who ravaged the frontier. The wielders of arcane magics and bloodthirsty scallywags were to be found in every dark nook and web-filled cranny. Tired of fighting these evils day in and day out, a group of men banded together and fought off the hordes of bullies from the four corners of&lt;br /&gt;
the harsh frontier. For many years, these men were successful until one day they had cleared a large expanse free of rivalry. There,&lt;br /&gt;
on the highest hill, they rose a keep, a stronghold from which to beat back their foes and begin rebuilding their culture. But, in&lt;br /&gt;
time, the forces of evil rebuilt, too, with even more evil devices and stronger magics. Led by the terrible witch, Gildebruun, the&lt;br /&gt;
keep eventually fell. To this day, the ancient crone has held the keep in her firey grasp, practicing the dark arts and spreading&lt;br /&gt;
fear and despair from her tower within the crumbling keep. On windy, clear nights a light can be seen flickering across the landscape&lt;br /&gt;
in the top of the ruined tower. Some say, the winds carry the cackles of devils and the crackling of of her power invading the dreams of all who pass through her domain.&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=nomap.png}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N [[Area:The Lost Cross|The Lost Cross]]&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                                 S&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Ruins of Gildebruun&lt;br /&gt;
|continent=Lyme&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:Smurf_Village,_The&amp;diff=65375</id>
		<title>Area:Smurf Village, The</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:Smurf_Village,_The&amp;diff=65375"/>
				<updated>2021-12-05T17:08:20Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=Smurf Village, The&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|date=February 9, 2020&lt;br /&gt;
|continent= [[Continent:Valkyre|Valkyre [VK&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|area_no=482&lt;br /&gt;
}}&lt;br /&gt;
Hidden within the forests of Valkyre lies a tiny village inhabited by strange blue creatures no more than about three apples high. They are a merry bunch, working and playing all day long. But they have many enemies, including the famously oafish wizard, Gargamel, who tirelessly searches for their whereabouts. The forests of Valkyre are dark and mysterious, and none more than the woodlands where the village is rumored to sit. What brave adventurers can traverse the perilous paths? Whoever they be, there are sure to be wonders and treasure to find.&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=VK_Smurf_Village.png}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Smurf Village, The&lt;br /&gt;
|continent=Valkyre&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Map_Submissions&amp;diff=65372</id>
		<title>Map Submissions</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Map_Submissions&amp;diff=65372"/>
				<updated>2020-07-01T23:57:44Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
   &amp;lt;DIV ALIGN=LEFT&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
So, you've decided that you want to make a map for one of our many areas, but where do you &lt;br /&gt;
begin? In the attempts to provide a clear and concise set of maps to help adventurers traverse&lt;br /&gt;
[[The_World_of_Jord | The World of Jord]], it's important to understand and comply to a few &lt;br /&gt;
basic standards so that everyone can quickly and easily use the information that is supplied by &lt;br /&gt;
people just like you. Below are some simple guidelines to help you maximize the potential of &lt;br /&gt;
your idea while keeping consistent with some easily recognizable standards. Please take some &lt;br /&gt;
time to browse them before you begin creating your map. If you have any questions that aren't &lt;br /&gt;
addressed in part or completely regarding the creation and submission of area maps, then please &lt;br /&gt;
don't hesitate to direct your questions and concerns to [mailto:slothwiki@slothmud.org The Immortal Staff]or the [mailto:neptune@slothmud.org The Caretaker of the Maps Archive].&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submission Avenues===&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;Map Quests&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
On occasion, the need to update or create maps for existing or new areas comes about, and an immortal or two may provide a special occasion to submit a map for said area or areas. Quests allow players like yourself to provide a valuable service to the game we all love while receiving a reward for your time and efforts. This generally requires the player or players to perform a task or set of tasks in return for the right or ability to submit a map. This may take form in a variety of ways, and neither one is guaranteed at any one time. Also, please understand that merely entering the quest does not always entitle a player or character to provide maps - that is dependent upon the quest and the immortal(s) administering the quest. While we here at &amp;lt;SPAN CLASS=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.slothmud.org SlothMUD]&amp;lt;/SPAN&amp;gt; don't typically provide equipment as a reward for map submissions, we do provide alternatives that will help you in your adventures. Examples of such rewards may be but are not limited to:&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;UL&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
       &amp;lt;LI&amp;gt;Godlevel [[Spell:Sanctuary | Sanctuary]] Potion(s)&lt;br /&gt;
       &amp;lt;LI&amp;gt;[[Drachma | Drachma]] Rewards&lt;br /&gt;
       &amp;lt;LI&amp;gt;Character Attribute Reroll&lt;br /&gt;
       &amp;lt;LI&amp;gt;Use of a Special Item (i.e. Holy Hand Grenade)&lt;br /&gt;
       &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
       &amp;lt;/UL&amp;gt;&lt;br /&gt;
       &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Player Submissions&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Over time, [[The_World_of_Jord | The World of Jord]] changes and may or may not resemble the world that it once did. Sometimes areas get updated and may no longer contain complete or valid information. When this happens, adventurers are sure to spot the changes. Should you find this to be true, you can always contact [mailto:slothwiki@slothmud.org The Immortal Staff] regarding your interest to update a map or maps by simply contacting us directly by email or in the game. As [mailto:slothwiki@slothmud.org The Immortal Staff]work hard to provide the best game experience they can for all of you, it might, in many cases, be more pertinent to contact them via [mailto:slothwiki@slothmud.org email].&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;Requests For Updates&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Occasionally, you may find that a map needs to be created or updated, but you don't want to be the one to do it for any number of reasons. That's fine. Simply feel free to contact us via [mailto:slothwiki@slothmud.org email] or in the game, and we will be sure to check it out. We certainly thank you for your requests.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;H5&amp;gt;Drachma Rewards Table&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
After much deliberation, trial, and error, the Immortal Staff has decided to standardize the drachma rewards for players seeking that kind of reward for map submissions. The table below will explain the general, &amp;lt;B&amp;gt;baseline&amp;lt;/B&amp;gt; reward amounts for &amp;lt;B&amp;gt;single&amp;lt;/B&amp;gt; map submissions (We will &amp;lt;B&amp;gt;not&amp;lt;/B&amp;gt; consider multiple smaller maps to be one big map or vice versa). It is, however, important to note that a few factors may increase or decrease the rewards from the following table. &amp;lt;B&amp;gt;The Immortal Staff reserves the right to increase or decrease the rewards based on any of the following reasons listed or not listed below:&amp;lt;/B&amp;gt;&lt;br /&gt;
       &amp;lt;UL&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
       &amp;lt;LI&amp;gt;The Submitter's Attitude&lt;br /&gt;
       &amp;lt;LI&amp;gt;Added Care in Creating the Map(s).&lt;br /&gt;
       &amp;lt;LI&amp;gt;The Size of the Update to the Map or Area.&lt;br /&gt;
       &amp;lt;LI&amp;gt;The Number of Contributors. &lt;br /&gt;
       &amp;lt;LI&amp;gt;The Degree to which Contribution was Made.&lt;br /&gt;
       &amp;lt;LI&amp;gt;Player History with the Immortal Staff.&lt;br /&gt;
       &amp;lt;LI&amp;gt;Quality of the Submission.&lt;br /&gt;
       &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
       &amp;lt;/UL&amp;gt;&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;TABLE BORDER=1 ALIGN=CENTER CELLPADDING=1&amp;gt;&lt;br /&gt;
   &amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;1 to 24 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;10 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;25 to 49 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;15 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;50 to 74 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;20 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;74 to 99 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;25 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;100 to 149 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;35 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;150 to 199 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;45 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;200 to 299 Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;60 Drachma&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;300+ Rooms&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;75+ Drachma (TBD)&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&lt;br /&gt;
   &amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;The Update Agenda&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We here at &amp;lt;SPAN CLASS=&amp;quot;plainlinks&amp;quot;&amp;gt; [http://www.slothmud.org SlothMUD]&amp;lt;/SPAN&amp;gt; realize that some maps need to be updated. Some areas have yet to be mapped at all. Whatever the reason, we have identified several maps that need to be provided or updated to better represent the game and our revised level of standard. Please be mindful, however, that occasionally the decision to forgo a standard or guidelines may be made. But that does not mean we won't continue to require adherence to existing standards. The following maps currently are slated for updating or creation, and are in no particular order:&lt;br /&gt;
   &amp;lt;UL&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:The_Castle_of_the_Family_Degrance | The Castle of the Family DeGrance]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Cavern_of_Star_City | Cavern of Star City]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:The_Caverns_of_Matterhorn | The Caverns of Matterhorn]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Ch'ung_Kuo | Ch'ung Kuo]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:High_Plains | High Plains]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:The_Summit_of_Mount_Mordin | The Summit of Mount Mordin]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Tel_Makor | Tel Makor]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:The_Daar_Tempest | The Daar Tempest]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Thordfalan_Slavers | Thordfalan Slavers]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Valley_of_the_Great_Ones | Valley of the Great Ones]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Valley_of_the_Mage | Valley of the Mage]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Mystical_Fens | Mystical Fens]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Waterfall | Waterfall]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Carnival | Carnival]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Fraternal_Order_of_Clowns | Fraternal Order of Clowns]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Castle_Black | Castle Black]]&lt;br /&gt;
   &amp;lt;LI&amp;gt;[[Area:Ruins_of_Gildebruun | The Ruins of Gildebruun]]&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;/UL&amp;gt;&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guidelines===&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
So, now you've contacted [mailto:slothwiki@slothmud.org The Immortal Staff] and you're ready to start creating your map. You think you've got a good handle on where everything is in your area, and what sort of things are contained therein. Well, before you start metaphorically putting the quill to the parchment, you are going to want to know ahead of time what is likely to be accepted and what is not. After all, you don't want to pour your soul into a map only to start over, right? Neither would we! So, please take some time to become familiar with the guidelines outlined below. A word of note, however: keep in mind that these are guidelines and not rules. What this means is that you should try your hardest to adhere to the guidelines, but occasionally the guidelines will be be averted in favor of something that may prove to be useful, aesthetically pleasing, or of greater functional value. Again, these are things that are up to the discretion of [mailto:slothwiki@slothmud.org The Immortal Staff]. Otherwise, enjoy.&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Dimensions&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
An important aspect of making maps is the question, &amp;quot;How big do I want to make my map?&amp;quot; Well, it's important to have a map that is large enough to see without enlarging it, but we also don't want a map that becomes fuzzy or distorted when we do decide to enlarge it. Moreover, we don't want to have to spend too much time scrolling over to see a portion of the map that we may need. As a general guideline, it's probably best to try to aim for maps that are around the 1200-1300 pixel wide range. Unless the map demands it, it's probably best to aim for a vertical dimension of around 800-900 pixels. It's not necessary to aim for this if there's only ten rooms in the area you are mapping, and therefore you may wish to aim for something smaller. But if you have five hundred rooms in an area, we do ask that you respect the horizontal guideline. For vertical adjustments, please take the time to view the following section on Map Orientation.&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Map Orientation&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Don't you just hate it when you're exploring some place with your buddies, and the map on the website takes more time to manipulate than it would otherwise to just rush in unawares? Me too! After all, time is money and you've got gold to loot and enemy camps to pillage! But in all honesty, it's always nice to be prepared. One of the ways we can achieve this is by using proper orientation with our map making. Maps are only to be rectangular or square. Rectangles should be no more than 1200 to 1300 pixels wide (horizontal), but there are no current limits as to how long (vertical) a map can be. In other words, we would rather maps need to be scrolled up and down to see another portion rather than left and right (portrait style rather than landscape). We, [mailto:slothwiki@slothmud.org The Immortal Staff], do however ask you that if someone has to scroll more than three pages to see all of your map, that you may wish to contact us about the issue or shrink some of your map's content when possible while remaining relatively consistent with the guidelines contained herein.&amp;lt;BR&amp;gt;&lt;br /&gt;
      &amp;lt;OL&amp;gt;&lt;br /&gt;
      &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Rectangular Orientation:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When deciding to orient your map in a rectangular fashion, you may find yourself wondering like many people how you should organize your content. By content, we mean to say, at this point, your rooms, room connections, and sections of the map itself. Generally, the best way to organize your content with rectangular orientation is from side to side or top to bottom. On the whole, the map should be centered around the point in the middle that is equidistant from every other point on the map unless this proves to be impossible for some peculiar reason. While it is possible to orient your content from corner to corner, we ask that you reserve that for portrait style maps.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Square Orientation:&amp;lt;/B&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
   When attempting to make large maps, square orientation is the best way to approach map creation&lt;br /&gt;
   as it allows the sectioning of your map while staying consistent with the preferred scroll method,&lt;br /&gt;
   portrait style. Using this method, the organization of your content may be corner to corner, side &lt;br /&gt;
   to side, or top to bottom. As with rectangular formatting, the map should be centered around the &lt;br /&gt;
   midpoint, however the midpoint in this case refers to the midpoint of the page rather than the map&lt;br /&gt;
   itself. Again, content refers to rooms and room connections at this point.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;Spacing and Text&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Having determined which way you want your map to be oriented (rectangular versus square), you are now ready to start adding content to your map. The first thing to know is that content that is on the page (text, images, legends, etc) should be surrounded, proportionally, by a reasonable amount of space that has no content at all. In other words, there should be a well defined border around everything and the content should never approach or touch the edge of the map. This does not mean to say that you should draw a line around everything. In fact, we ask you that you refrain from such things for the most part. Simply leave some space between the features of your map and the edge of the image itself that most anyone could, theoretically, draw an invisible border around. This is done for purely aesthetic reasons as well as to eliminate any possibility of lost or otherwise indeterminate information.&amp;lt;/BLOCKQUOTE&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When using text to describe things like mobs, area features, and equipment you will want to use a font that is both easy to read and large enough for anyone to see well. A font that is too large takes up too much space and one that is small is hard to read. Also, overly stylistic fonts such as cursive fonts and fonts that that are too complex or otherwise &amp;quot;flowery&amp;quot; isn't a very good idea, either. As a result, the suggested font size is at least a 12pt font with a wide, well defined line. Headings and the like should be bold and slightly larger than that of any other general text.&amp;lt;/BLOCKQUOTE&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The content of your map may contain several different things - not merely the room layout and connection between them. One common thing for many mapmakers to note is whether or not a mob wanders or is stationary. Another popular idea is to make mention of an item or items that a particular mob loads. Not uncommon is a notation of some kind that marks a mob as an epic mob, a quest mob, or a shopkeeper of some kind. These are all good ideas as a map that is just rooms and connections is pretty dull on its own. It's definitely not our intention to produce nor provide drab, unflavored, and otherwise obtuse maps that are only a source of function. We also want our maps to be a source for insight and expression for our players. This means that if there's a particular trick or technique you use that you may wish to add that to your map. Perhaps there's a locked door or trap nearby, and you want whoever looks at your map to know about this. Maybe the terrain changes from one room to another or from one part of the map to another, and you may wish to mark that in some way on the map. Each of these examples is a good way to spice up your map, and provide some valuable information to future adventurers. Some common ways to note features like this are:&lt;br /&gt;
         &amp;lt;UL&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Wandering Mobs:&amp;lt;/B&amp;gt; Often noted by marking the mob's name between {}'s&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Equipment:&amp;lt;/B&amp;gt; Often noted by adding a + before the item name which is often marked beside the mob's name.&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Quest Mobs:&amp;lt;/B&amp;gt; Epic mobs are often noted by putting &amp;quot;EPIC&amp;quot; next to their name.&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Recall Points:&amp;lt;/B&amp;gt; Usually noted off to the side in a list or by symbol.&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Shopkeepers:&amp;lt;/B&amp;gt; Type of shop or keeper is often noted beside the mob's name.&lt;br /&gt;
         &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Terrain:&amp;lt;/B&amp;gt; Generally, the color of the room marks the type of terrain. Red is for fire and blue is for water. See color usage guidelines below.&lt;br /&gt;
         &amp;lt;/BLOCKQUOTE&amp;gt;&amp;lt;/UL&amp;gt;&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
         &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
As you may or may not be aware, there are several examples of maps out there that contain typographical errors. (While we plan on eventually eliminating those maps, for right now we are going to focus on correcting the maps that need the most attention.) We would like to take this time to remind you to check your spelling and observe proper use of capital letters. Under no circumstances are the area name or other area names to be misspelled. This is a reason for automatic rejection, and you will be asked to correct these mistakes before the map can be accepted. Secondly, a common mistake is spelling the word &amp;quot;&amp;lt;B&amp;gt;gateable&amp;lt;/B&amp;gt;&amp;quot;. Please spell it correctly if you plan on using that word in the text of your map. Make sure those unusual mob names match the spelling as the mob's name in the game exactly. Please refrain from using nicknames or pet names when referring to content as not everyone understands the personal and colloquial lingo of such things.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
         &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;The Compass Rose&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
One particularly common aspect is the inclusion of the compass rose. The compass rose defines the directions on your map that correspond to the direction of travel while following the map during gameplay. To make things neat and easy, we have provided a few examples of good Compass Roses that you may use if you choose to do so. As a rule, please always have the north end of your compass rose pointing to the top of your map. This will help to avoid unnecessary mistakes and misreads by those who wish to use your map in the future. You may notice that this feature of so many maps sometimes appears as a textual representation. We will not at this time be accepting any maps that do not have compass roses that are not well depicted. In other words, if they are sloppy, too similar to any other parts of the map, lacking in aesthetic appeal, or otherwise out of place then they will not meet the requirement of a proper compass rose. Using a compass rose similar to the ones shown below is a way to guarantee acceptance of your map.&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;TABLE BORDER=1 ALIGN=CENTER CELLPADDING=1&amp;gt;&lt;br /&gt;
   &amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_01.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_02_Color.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_03.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_04_Color.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_05.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_06_Color.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_07.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_08.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_09.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;TD&amp;gt;{{GenericImage|image=CompassRose_200_10.jpg}}&amp;lt;/TD&amp;gt;&lt;br /&gt;
   &amp;lt;/TR&amp;gt;&lt;br /&gt;
   &amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;DIV ALIGN=CENTER&amp;gt;&lt;br /&gt;
{{GenericImage|image=CompassRose_400_01.JPG}}&lt;br /&gt;
&amp;lt;/DIV&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;H5&amp;gt;Use of Color&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
One good way to either make or break a map is by using colored text or symbols. There are thousands of shades of color that can be used to designate things like terrain and give flair to your map. Color is also a way to detract from the usefulness of the map while destroying any aesthetic value as well. Because of this simple fact, we ask that any color used in your map, whether in text, symbols, or images, be used sparingly. There are proper ways to use color, however. Also, there are colors that should be avoided at all costs. There are, however, a few simple guidelines to use when applying colorful features to your maps:&lt;br /&gt;
      &amp;lt;OL&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
      &amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Never&amp;lt;/B&amp;gt;, under any circumstances, use any shade of yellow for text.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Always provide a high degree of &amp;lt;B&amp;gt;contrast&amp;lt;/B&amp;gt; between your color and text.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Avoid light and neutral colors such as gray, pink, baby blue, teal, and eggshell.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Always choose the darker variants of colors over lighter shades.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Always use black text.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Always use white or transparent backgrounds.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Always use black borders around your colors.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Avoid using two or more colors that mix closely. Example: Dark purple and black.&lt;br /&gt;
      &amp;lt;LI&amp;gt;As a general rule, stick to basic colors: Red, Green, Blue.&lt;br /&gt;
      &amp;lt;LI&amp;gt;Try not to use more than two to three colors.&lt;br /&gt;
      &amp;lt;/BLOCKQUOTE&amp;gt;&amp;lt;/OL&amp;gt;&lt;br /&gt;
      &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Use of Images&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Images are a wonderful way to spice up your map and provide a great source of aesthetic expression. Usually, a single image is all that is needed to provide an added bump to your map and give it that special appearance. However, using too many images can make your map look gaudy and seem superfluous. Preferably, images should generally be black and white. Occasionally, if done well, an image can provide a little color to your map and give it that special quality. Avoid hand-drawn pictures and pictures that appear to be created by a child. Proper placing of images is also important. Images should be placed outside of the main viewing area off to the side or to fill space in a corner. Images, also, should not violate the outside border of the map if possible. Try not to use more than two small images, or no more than one large image. Images shouldn't be larger than about 250 pixels square on average. Occasionally larger ones may be used, but that will be left up to the discretion of the Immortal who reviews the map before acceptance.&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Legends and Tables&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Occasionally, maps include a large number of symbols and features requiring additional information to decipher them quickly and effectively. This can be done simply by providing a Legend or Table. Typically, Legends are used to easily and succinctly define the meaning between colors and symbols such as, perhaps, a circle with an &amp;quot;x&amp;quot; in it to mark the starting point of an area or map. Perhaps you've used the color Forest Green to mark rooms that a patrol walks through. Tables, on the other hand, should be used primarily with a collection of items that are numbered or perhaps an ordinal system of steps to complete a task or set of tasks. Tables should have titles and their elements should be properly aligned with one another. The elements of a table should also be in order and observe the guidelines for colors and text. Legends also must follow these guidelines, and both tables and legends should be off to the side or in a corner of the map. Each should follow the guidelines involving the borders of the map.&lt;br /&gt;
   &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
   &amp;lt;H5&amp;gt;Signatures&amp;lt;/H5&amp;gt;&lt;br /&gt;
   &amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
Now that you have got everything in place, there's one final step to your map: sign it. We want to know who made this wonderful piece of art and function! But please don't put your real name on the map. Your player name will suffice. Simply put a note at the bottom or off in a corner, and please try not to use any strange or unsually hard to read fonts. Also, it is not necessary to give yourself an avatar or image representing yourself. That's fine for your fantasy football team, but let's try to keep the unnecessary elements to a minimum (zero).&lt;br /&gt;
    &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
&amp;lt;DIV ALIGN=LEFT&amp;gt;&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
First and foremost, we all thank you and look forward to your time and effort making maps. After all, map making is a great way for you to help us all out as we try to give you the best game experience possible. Secondly, if you have any questions or concerns regarding maps or map making, please don't hesitate to shoot us an email or talk to us when you are in the game. Once again, we'd like to take the time to explain the importance of creating appealing, functional maps for our areas while keeping in mind that maps should be accessible to the visually impaired. We hope that you take the time to consider them when making your map. But also keep in mind that we, [mailto:slothwiki@slothmud.org The Immortal Staff], cannot address everyone all of the time nor do we expect you, the map makers, to do that either. After all, we are only human. Should you find a map in error, in need of updating, containing typographical errors, or in dire need of attention in some capacity, then let us know! &lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
   Best Regards,&amp;lt;BR&amp;gt;&lt;br /&gt;
   Your Immortal Staff&amp;lt;BR&amp;gt;&lt;br /&gt;
   [mailto:slothwiki@slothmud.org wiki@slothmud.org]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;/DIV&amp;gt;&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Continent:Eurydice&amp;diff=65371</id>
		<title>Continent:Eurydice</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Continent:Eurydice&amp;diff=65371"/>
				<updated>2020-06-14T18:10:18Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContinentInfo&lt;br /&gt;
|name=Eurydice&lt;br /&gt;
|aliases=EU&lt;br /&gt;
|capital=[[Area:The Planar Nexus|The Planar Nexus]]&lt;br /&gt;
|recall=The Great Monolith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Beyond the veil of the mortal realms lies a parallel existence of sorts, separated into its base components and elements. Here within the continent of Eurydice lies the source for all elements and variations of each. These are the true sources of the base elements: Earth, Air, Fire, and Water. The whole is vast and unending, indivisible and intermingled within itself, flowing from one plane to the other as time itself. Within the infinite confines of Eurydice, explorers find there is no end and no beginning, a great expanse filled with terrible creatures and ruthless leaders and hordes. Eurydice is a realm that leads to beginnings and endings, defining elements yet undiscovered and universal constants that permeate all realities such, even the eternal struggle of Good and Evil itself. It is a realm where reality is separated into its individual components before flowing into the mortal realm to become one. Eurydice is an advanced set of planes, not to be casually observed. It is a blessed realm to some, and a nightmare to others.&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=Eu_Temporary_Continent_Image.jpg}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Areas==&lt;br /&gt;
{| class =&amp;quot;abilitiestable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=750px&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280px&amp;quot;|Area Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;|Run&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;|Difficulty&lt;br /&gt;
! Builder(s)&lt;br /&gt;
&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Planar Nexus&lt;br /&gt;
|map=Eu_Planar_Nexus.jpg&lt;br /&gt;
|run=[Recall]&lt;br /&gt;
|difficulty=High Solo&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=true&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Abyssal Vortex, The&lt;br /&gt;
|map=EU_Abyssal_Vortex_01.JPG&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Plane of Air (Extension), The&lt;br /&gt;
|map=Eu_Plane_of_Air_Extension.jpg&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Avernus&lt;br /&gt;
|map=EU_Avernus_01.JPG&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Caina&lt;br /&gt;
|map=EU_Caina_01.JPG&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=City of Dis, The&lt;br /&gt;
|map=EU_City_of_Dis_01.JPG&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Gehenna&lt;br /&gt;
|map=EU_Gehenna_01.JPG&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Maladomini&lt;br /&gt;
|map=EU_Maladomini_01.JPG&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Malbolge&lt;br /&gt;
|map=EU_Malbolge_01.JPG&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Minauros&lt;br /&gt;
|map=EU_Minauros_01.JPG&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Nessus&lt;br /&gt;
|map=EU_Nessus_01.JPG&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Phlegethos&lt;br /&gt;
|map=EU_Phlegethos_01.JPG&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Stygia&lt;br /&gt;
|map=EU_Stygia_01.JPG&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Plane of Earth (Extension), The&lt;br /&gt;
|map=Eu_Plane_of_Earth_Extension.jpg&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Plane of Fire (Extension), The&lt;br /&gt;
|map=Eu_Plane_of_Fire_Extension.jpg&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Plane of Ice, The&lt;br /&gt;
|map=EU_Plane_of_Ice_01.JPG&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Plane of Lightning, The&lt;br /&gt;
|map=Eu_Plane_of_Lightning.jpg&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Plane of Magma, The&lt;br /&gt;
|map=Eu_Plane_of_Magma.jpg&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Plane of Salt, The&lt;br /&gt;
|map=EU_Plane_Of_Salt.jpg&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Plane of Smoke, The&lt;br /&gt;
|map=Eu_Plane_of_Smoke.jpg&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Plane of Water (Extension), The&lt;br /&gt;
|map=Eu_Plane_of_Water_Extension.jpg&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=High Solo, High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|recall=false&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ContinentNavBox}}&lt;br /&gt;
[[Category:Continents|Eurydice]][[Category:Areas|Eurydice]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:Plane_of_Salt,_The&amp;diff=65370</id>
		<title>Area:Plane of Salt, The</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:Plane_of_Salt,_The&amp;diff=65370"/>
				<updated>2020-06-14T18:08:56Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=Plane of Salt, The&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|continent= [[Continent:Eurydice|Eurydice [EU&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=High Solo, High Group&lt;br /&gt;
|area_no=489&lt;br /&gt;
}}&lt;br /&gt;
Glistening crystals and rocky precipices stretch over a wide wasteland of corrosive salt canyons. Effortlessly, water seems to destroyed and otherwise consumed by the dangerous nature of the beasts and wanderers of this realm. Life carries little weight as the inhabitants of this plane hold little regard for newcomers, looking only to consume and dine upon their essences and incorporate their remains into the power of the plane itself. &lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
* Conduit: Plane of Earth (Extension)&lt;br /&gt;
* Conduit: Plane of Water (Extension)&lt;br /&gt;
* Conduit: The Negative Plane (Mortal Realm)&lt;br /&gt;
* Entrance: Enter Beacon at The Planar Nexus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Additional Maps====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;DL&amp;gt;&lt;br /&gt;
  &amp;lt;DT&amp;gt;[http://wiki.slothmud.com/wiki/maproom/OLD_Eu_Plane_of_Salt.jpg  The Plane of Salt Version 1.0]&lt;br /&gt;
    &amp;lt;DD&amp;gt;Created 01-28-2018&amp;lt;/DD&amp;gt;&lt;br /&gt;
    &amp;lt;DD&amp;gt;Author: Dr &amp;amp; Zaq&amp;lt;/DD&amp;gt;&lt;br /&gt;
  &amp;lt;/DT&amp;gt;&lt;br /&gt;
&amp;lt;/DL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=EU_Plane_Of_Salt.jpg}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Planar Nexus, The&lt;br /&gt;
|continent=Eurydice&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:Temple_of_Neptune&amp;diff=65369</id>
		<title>Area:Temple of Neptune</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:Temple_of_Neptune&amp;diff=65369"/>
				<updated>2020-06-14T18:00:50Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=Temple of Neptune&lt;br /&gt;
|builder=*Neptune*, *Splork*&lt;br /&gt;
|date=2009.06.13&lt;br /&gt;
|continent= [[Continent:The Island|The Island [IS&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=3eseses2ee2n2e4es3en &lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=High - Large High Group&lt;br /&gt;
|area_no=241&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=Is_Temple_Of_Neptune.jpg}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Additional Maps====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;DL&amp;gt;&lt;br /&gt;
  &amp;lt;DT&amp;gt;[http://wiki.slothmud.com/wiki/maproom/OLD_Is_Temple_of_Neptune.png  Temple of Neptune Version 1.0]&lt;br /&gt;
    &amp;lt;DD&amp;gt;Created 01-28-2018&amp;lt;/DD&amp;gt;&lt;br /&gt;
    &amp;lt;DD&amp;gt;Author: Unknown&amp;lt;/DD&amp;gt;&lt;br /&gt;
  &amp;lt;/DT&amp;gt;&lt;br /&gt;
&amp;lt;/DL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                          [[Area:The Argosian Wreckage|The Argosian Wreckage]]  [[Area:The Island|The Island]],&lt;br /&gt;
                                                 [[Area:The Rainbow Valley|The Rainbow Valley]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Temple of Neptune&lt;br /&gt;
|continent=The Island&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:Temple_of_Neptune&amp;diff=65368</id>
		<title>Area:Temple of Neptune</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:Temple_of_Neptune&amp;diff=65368"/>
				<updated>2020-06-14T18:00:13Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=Temple of Neptune&lt;br /&gt;
|builder=*Neptune*, *Splork*&lt;br /&gt;
|date=2009.06.13&lt;br /&gt;
|continent= [[Continent:The Island|The Island [IS&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=3eseses2ee2n2e4es3en &lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=High - Large High Group&lt;br /&gt;
|area_no=241&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=Is_Temple_Of_Neptune.jpg}}&lt;br /&gt;
&lt;br /&gt;
====Additional Maps====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;DL&amp;gt;&lt;br /&gt;
  &amp;lt;DT&amp;gt;[http://wiki.slothmud.com/wiki/maproom/OLD_Is_Temple_of_Neptune.png  Temple of Neptune Version 1.0]&lt;br /&gt;
    &amp;lt;DD&amp;gt;Created 01-28-2018&amp;lt;/DD&amp;gt;&lt;br /&gt;
    &amp;lt;DD&amp;gt;Author: Unknown&amp;lt;/DD&amp;gt;&lt;br /&gt;
  &amp;lt;/DT&amp;gt;&lt;br /&gt;
&amp;lt;/DL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                          [[Area:The Argosian Wreckage|The Argosian Wreckage]]  [[Area:The Island|The Island]],&lt;br /&gt;
                                                 [[Area:The Rainbow Valley|The Rainbow Valley]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Temple of Neptune&lt;br /&gt;
|continent=The Island&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:Temple_of_Neptune&amp;diff=65367</id>
		<title>Area:Temple of Neptune</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:Temple_of_Neptune&amp;diff=65367"/>
				<updated>2020-06-14T17:59:17Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=Temple of Neptune&lt;br /&gt;
|builder=*Neptune*, *Splork*&lt;br /&gt;
|date=2009.06.13&lt;br /&gt;
|continent= [[Continent:The Island|The Island [IS&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=3eseses2ee2n2e4es3en &lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=High - Large High Group&lt;br /&gt;
|area_no=241&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Additional Maps====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;DL&amp;gt;&lt;br /&gt;
  &amp;lt;DT&amp;gt;[http://wiki.slothmud.com/wiki/maproom/OLD_Is_Temple_of_Neptune.png  Temple of Neptune Version 1.0]&lt;br /&gt;
    &amp;lt;DD&amp;gt;Created 01-28-2018&amp;lt;/DD&amp;gt;&lt;br /&gt;
    &amp;lt;DD&amp;gt;Author: Unknown&amp;lt;/DD&amp;gt;&lt;br /&gt;
  &amp;lt;/DT&amp;gt;&lt;br /&gt;
&amp;lt;/DL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=Is_Temple_Of_Neptune.jpg}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                          [[Area:The Argosian Wreckage|The Argosian Wreckage]]  [[Area:The Island|The Island]],&lt;br /&gt;
                                                 [[Area:The Rainbow Valley|The Rainbow Valley]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Temple of Neptune&lt;br /&gt;
|continent=The Island&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:Temple_of_Neptune&amp;diff=65366</id>
		<title>Area:Temple of Neptune</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:Temple_of_Neptune&amp;diff=65366"/>
				<updated>2020-06-14T17:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=Temple of Neptune&lt;br /&gt;
|builder=*Neptune*, *Splork*&lt;br /&gt;
|date=2009.06.13&lt;br /&gt;
|continent= [[Continent:The Island|The Island [IS&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=3eseses2ee2n2e4es3en &lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=High - Large High Group&lt;br /&gt;
|area_no=241&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=Is_Temple_Of_Neptune.jpg}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                          [[Area:The Argosian Wreckage|The Argosian Wreckage]]  [[Area:The Island|The Island]],&lt;br /&gt;
                                                 [[Area:The Rainbow Valley|The Rainbow Valley]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Temple of Neptune&lt;br /&gt;
|continent=The Island&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Continent:The_Island&amp;diff=65365</id>
		<title>Continent:The Island</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Continent:The_Island&amp;diff=65365"/>
				<updated>2020-06-14T17:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;DIV align=right&amp;gt;&lt;br /&gt;
{{ContinentInfo&lt;br /&gt;
|name=The Island&lt;br /&gt;
|aliases=Thalassas, Dino Island, IS&lt;br /&gt;
|capital=[[Area:Thalassas|Thalassas]]&lt;br /&gt;
|recall=East Bamboo Gate&lt;br /&gt;
|runmap=&lt;br /&gt;
|boat1=[[Continent:Thordfalan|[BH]]] The Spirit of Bal Harbor&lt;br /&gt;
|boat2=[[Continent:Thule|[AH]]] The Swimming Oliphant&lt;br /&gt;
|boat3=[[Continent:Niebelung|[SS]]] The Tiny Timmy&lt;br /&gt;
|boat4=[[Continent:Lyme|[LY]]] The Seagull&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thalassas, commonly known as the 'Dino Island' or 'The Island' before the rendering, has&lt;br /&gt;
flourished remarkably in the recent years, and has spread over a large area of the island.&lt;br /&gt;
A growing movement refers to this island as practically a continent of its own.&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=Is_Dino_Island_Continent.jpg}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Areas==&lt;br /&gt;
{| class =&amp;quot;abilitiestable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=750px&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280px&amp;quot;|Area Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;|Run&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;|Difficulty&lt;br /&gt;
! Builder(s)&lt;br /&gt;
&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Island|alt=Island, The&lt;br /&gt;
|map=Is_Island,_The.png&lt;br /&gt;
|run=[Recall]&lt;br /&gt;
|difficulty=Mid&lt;br /&gt;
|builder=*Helfar*&lt;br /&gt;
|recall=true&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Amaryllian Pass|alt=Amaryllian Pass, The&lt;br /&gt;
|map=Is_The_Amaryllian_Pass.jpg&lt;br /&gt;
|run=From Thalassas: 3eseses2es2ueden&lt;br /&gt;
|difficulty=Lowbie / Mid&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Argosian Wreckage|alt=Argosian Wreckage, The&lt;br /&gt;
|map=Is_Argosian_Wreckage,_The.png&lt;br /&gt;
|run=3esesesenen7es3e2n2enwd&lt;br /&gt;
|difficulty=Small Mid Group to High Solo&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Athenaeum|alt=Athenaeum, The&lt;br /&gt;
|map=Is_Athenaeum.jpg&lt;br /&gt;
|run=3enenenennwnnw&lt;br /&gt;
|difficulty=High Solo / Group&lt;br /&gt;
|builder=*Mirage*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Canaa and Canaa's Wharf&lt;br /&gt;
|map=Is_Canaa_and_Canaa's_Wharf.png&lt;br /&gt;
|run=3es3e2n7e2ueu11e7s4eses4e3un&lt;br /&gt;
|difficulty=Mid - High&lt;br /&gt;
|builder=*Enea*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Deemonee Warren&lt;br /&gt;
|map=Is_Deemonee_Warren.png&lt;br /&gt;
|run=&lt;br /&gt;
|difficulty= Mid - High&lt;br /&gt;
|builder=*Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Elemental School&lt;br /&gt;
|map=Is_Elemental_School.png&lt;br /&gt;
|run=pop {{WikEQ|name=a school pass|keywords=school pass}}; use pass at Delesor in [[Area:Thalassas|Thalassas]]&lt;br /&gt;
|difficulty= Mid - Small Groups&lt;br /&gt;
|builder=*Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Enea's Temple&lt;br /&gt;
|map=Is_Enea's_Temple.png&lt;br /&gt;
|run=3s&lt;br /&gt;
|difficulty= High - Mid Groups&lt;br /&gt;
|builder=*Enea*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Forsaken Swamp&lt;br /&gt;
|map=Is_Forsaken_Swamp.png&lt;br /&gt;
|run=3enenenen&lt;br /&gt;
|difficulty=Mid - Large Groups&lt;br /&gt;
|builder=*Jyan*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Ghost Mansion&lt;br /&gt;
|map=Is_Ghost_Mansion.png&lt;br /&gt;
|run=(Need Fly) 3es3e2n7e2ueu12e&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Kalmak*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Infernite Mines&lt;br /&gt;
|map=Is_Infernite_Mines.png&lt;br /&gt;
|run=pushed into area by lava stream in [[Area:Undead Midgaard|Undead Midgaard]]&lt;br /&gt;
|difficulty= High - Large Groups&lt;br /&gt;
|builder=*Splork*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Irda Sanctuary&lt;br /&gt;
|map=Is_Irda_Sanctuary.png&lt;br /&gt;
|run=5w6s2w&lt;br /&gt;
|difficulty= &lt;br /&gt;
|builder=*Jintana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Jungles Of Sess'Inek|alt=Jungles Of Sess'Inek, The&lt;br /&gt;
|map=Is_Jungles_of_SessInek.jpg&lt;br /&gt;
|run=(water breathing) 3es3e2n3e;flee s;e4se2s2ese3de3sed2s2d;flee d;eu;open crest;2s2e3s2e&lt;br /&gt;
|difficulty=High Solo / Group&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Kingdom of Jrontauq&lt;br /&gt;
|map=Is_Kingdom_of_Jrontauq.png&lt;br /&gt;
|run=3enw&lt;br /&gt;
|difficulty=Mid - Large Groups&lt;br /&gt;
|builder=*Seda*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=L.A.A.A.A.M.&lt;br /&gt;
|map=Is_L.A.A.A.A.M.png&lt;br /&gt;
|run=3eseses2es2uede3sw4s10ws; pick door w; open door w; w&lt;br /&gt;
|difficulty=Mid - Small High Groups&lt;br /&gt;
|builder=*Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Moors of Gr'Valdh&lt;br /&gt;
|map=Is_The_Moors_of_GrValdh.jpg&lt;br /&gt;
|run=(Water Breathe!) 3es3e2n3e; flee s; e4se2s2ese3de3sed2ds2d; flee d; eu; open crest; 2s2e3s4en3es;flee e; flee n; w3nen2e&lt;br /&gt;
|difficulty=Mid / Small Group&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Orc Mines&lt;br /&gt;
|map=Is_Orc_Mines.png&lt;br /&gt;
|run=4e&lt;br /&gt;
|difficulty=Mid - Large High Groups&lt;br /&gt;
|builder=*Tony*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Palace of Thalassas&lt;br /&gt;
|map=Is_Palace_of_Thalassas.png&lt;br /&gt;
|run=3eseses2es2uede3s3u&lt;br /&gt;
|difficulty=Mid - Small High Group&lt;br /&gt;
|builder=*Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Upper Thalassas|alt=Palace of Thalassas - Upper Thalassas&lt;br /&gt;
|map=Is_Palace_of_Thalassas-Upper.png&lt;br /&gt;
|run=3eseses2es2uede3s3u&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Prison of King Cicero&lt;br /&gt;
|map=Is_Prison_of_King_Cicero.png&lt;br /&gt;
|run=3ed&lt;br /&gt;
|difficulty=High - High Groups&lt;br /&gt;
|builder=*Tbg*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Saurian Frontier&lt;br /&gt;
|map=Is_Saurian_Frontier.png&lt;br /&gt;
|run=From Balthazar: es2e3sw4sed2seueue3d2e2s3e2de&lt;br /&gt;
|difficulty=High - Large Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Siren's Rock&lt;br /&gt;
|map=Is_Siren's_Rock.png&lt;br /&gt;
|run=5w3s&lt;br /&gt;
|difficulty= &lt;br /&gt;
|builder=*Jintana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Rainbow Valley|alt=Rainbow Valley, The&lt;br /&gt;
|map=Is_Rainbow_Valley,_The.png&lt;br /&gt;
|run=3eseses3e2n2e4es; 3e2n2e2n2wu2eu3w2nu3enunesunwun&lt;br /&gt;
|difficulty=High Solo to High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Ravens Roost Inn|alt=Raven's Roost Inn, The&lt;br /&gt;
|map=Is_Ravens_Roost_Inn.png&lt;br /&gt;
|run=Gate Balthazar; esee3sw4sedssw&lt;br /&gt;
|difficulty=Mid to High&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Tabaxi Wilds&lt;br /&gt;
|map=Is_Tabaxi_Wilds.png&lt;br /&gt;
|run=3es2en; open door; 3nuw; open door n; n; open box; s2wnwswnw2sw2n3w&lt;br /&gt;
|difficulty=High - Large Group&lt;br /&gt;
|builder=*Tysmiha*, *Blade*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Tarot Manor&lt;br /&gt;
|map=Is_Tarot_Manor.png&lt;br /&gt;
|run=3es2en&lt;br /&gt;
|difficulty=&lt;br /&gt;
|builder=*Wilde*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Tarot Maze&lt;br /&gt;
|map=Is_Tarot_Maze.png&lt;br /&gt;
|run=3es2en; open door; 3nuw; open door n; n; open box;&lt;br /&gt;
|difficulty=Mid - Small Group&lt;br /&gt;
|builder=*Wilde*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Tarot|alt=Tarot, The&lt;br /&gt;
|map=Is_Tarot,_The.png&lt;br /&gt;
|run=3es2en; open door; 3nuw&lt;br /&gt;
|difficulty=Mid - Small High Group&lt;br /&gt;
|builder=*Wilde*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Tel Makor&lt;br /&gt;
|map=Is_Tel_Makor.png&lt;br /&gt;
|run=3es3e2n7e2ueu11e&lt;br /&gt;
|difficulty=Mid - Small Group&lt;br /&gt;
|builder=*Enea*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Temple of Neptune&lt;br /&gt;
|map=Is_Temple_Of_Neptune.jpg&lt;br /&gt;
|run=3eseses2ee2n2e4es3en&lt;br /&gt;
|difficulty=High - Large High Group&lt;br /&gt;
|builder=*Neptune*, *Splork*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Temple of Tepeyollotl&lt;br /&gt;
|map=Is_Temple_of_Tepeyollotl.png&lt;br /&gt;
|run=(Do not fly, but DO dark cloak, darkness, invis, water breathe, and stalk while running!) 3es3e2n3e3s; push column; open trapdoor up; u; s; e; open doors east; flee e; flee e; 4n; open gates up; unenun&lt;br /&gt;
|difficulty=High Solo to High Lg. Group&lt;br /&gt;
|builder=*Neptune*, *Breeze*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Thalassas&lt;br /&gt;
|map=Is_Thalassas.png&lt;br /&gt;
|run=3eseses2es2uede3sw&lt;br /&gt;
|difficulty=Mid&lt;br /&gt;
|builder=*Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Fireworks|alt=Thalassas - Fireworks&lt;br /&gt;
|map=Is_Fireworks.png&lt;br /&gt;
|run=3eseses2es2uede3sw&lt;br /&gt;
|difficulty=Mid - High&lt;br /&gt;
|builder=*Alana*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Thalassian Savanna&lt;br /&gt;
|map=Is_Thalassian_Savanna.jpg&lt;br /&gt;
|run=eseessswsss from Balthazar Rainbow valley&lt;br /&gt;
|difficulty=Mid to High&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Tower of Gr'valdh|alt=Tower of Gr'Valdh, The&lt;br /&gt;
|map=nomap.png&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=Mid to High Groups&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Undead Midgaard&lt;br /&gt;
|map=Is_Undead_Midgaard.png&lt;br /&gt;
|run=3es3e2n7e&lt;br /&gt;
|difficulty=Mid - High&lt;br /&gt;
|builder=*Wilde*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Valley of R'Lyeh&lt;br /&gt;
|map=Is_Valley_of_R'Lyeh.png&lt;br /&gt;
|run=3es3e2n3e4s&lt;br /&gt;
|difficulty=High - Large High Group&lt;br /&gt;
|builder=*Splork*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Valley of the Great Ones |alt=Valley of the Great Old Ones&lt;br /&gt;
|map=Is_Valley_of_the_Great_Old_Ones.jpg&lt;br /&gt;
|run=(From Ancient Dock) 9es3e2n3e&lt;br /&gt;
|difficulty=High - Large High Group&lt;br /&gt;
|builder=*Splork*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Valley of the Mage&lt;br /&gt;
|map=Is_Valley_of_the_Mage.png&lt;br /&gt;
|run=3enenen2es2e2ses2e&lt;br /&gt;
|difficulty=High - Large High Group&lt;br /&gt;
|builder=*Tower*&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ContinentNavBox}}&lt;br /&gt;
[[Category:Continents|Island, The]][[Category:Areas|Island, The]]&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:Smurf_Village,_The&amp;diff=65364</id>
		<title>Area:Smurf Village, The</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:Smurf_Village,_The&amp;diff=65364"/>
				<updated>2020-02-09T18:38:10Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=Smurf Village, The&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|date=February 9, 2020&lt;br /&gt;
|continent= [[Continent:Valkyre|Valkyre [VK&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|area_no=482&lt;br /&gt;
}}&lt;br /&gt;
Hidden within the forests of Valkyre lies a tiny village inhabited by strange blue creatures no more than about three apples high. They are a merry bunch, working and playing all day long. But they have many enemies, including the famously oafish wizard, Gargamel, who tirelessly searches for their whereabouts. The forests of Valkyre are dark and mysterious, and none more than the woodlands where the village is rumored to sit. What brave adventurers can traverse the perilous paths? Whoever they be, there are sure to be wonders and treasure to find.&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=nomap.png}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Smurf Village, The&lt;br /&gt;
|continent=Valkyre&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Area:Smurf_Village,_The&amp;diff=65363</id>
		<title>Area:Smurf Village, The</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Area:Smurf_Village,_The&amp;diff=65363"/>
				<updated>2020-02-09T18:36:19Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: Created page with &amp;quot;{{AreaInfo |name=Smurf Village, The |builder=*Neptune* |continent= [[Continent:Valkyre|Valkyre [VK&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]] |run=Make One! |repop= |difficulty=Lowbie |area_no=482 }...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfo&lt;br /&gt;
|name=Smurf Village, The&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
|continent= [[Continent:Valkyre|Valkyre [VK&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|repop=&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|area_no=482&lt;br /&gt;
}}&lt;br /&gt;
Hidden within the forests of Valkyre lies a tiny village inhabited by strange blue creatures no more than about three apples high. They are a merry bunch, working and playing all day long. But they have many enemies, including the famously oafish wizard, Gargamel, who tirelessly searches for their whereabouts. The forests of Valkyre are dark and mysterious, and none more than the woodlands where the village is rumored to sit. What brave adventurers can traverse the perilous paths? Whoever they be, there are sure to be wonders and treasure to find.&lt;br /&gt;
&lt;br /&gt;
====Quick Notes====&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=nomap.png}}&lt;br /&gt;
&lt;br /&gt;
==Adjacent Areas== &lt;br /&gt;
&amp;lt;div class=&amp;quot;adjacentarea&amp;quot;&amp;gt;&lt;br /&gt;
                                                 N  U&lt;br /&gt;
                                                 | /&lt;br /&gt;
                                            W ---+--- E&lt;br /&gt;
                                               / |      &lt;br /&gt;
                                              D  S&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Notes &amp;amp; Tips==&lt;br /&gt;
&lt;br /&gt;
{{AreaCategories&lt;br /&gt;
|name=Smurf Village, The&lt;br /&gt;
|continent=Valkyre&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Continent:Valkyre&amp;diff=65362</id>
		<title>Continent:Valkyre</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Continent:Valkyre&amp;diff=65362"/>
				<updated>2020-02-09T18:30:30Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContinentInfo&lt;br /&gt;
|name=Valkyre&lt;br /&gt;
|aliases=VK&lt;br /&gt;
|capital=[[Area:Newbatia|Newbatia]]&lt;br /&gt;
|recall=South Gate&lt;br /&gt;
|runmap=&lt;br /&gt;
|boat1=[[Continent:Thordfalan|[BH]]] A Crimson Dragon&lt;br /&gt;
|boat2=[[Continent:Thule|[AH]]] A Blue Phoenix&lt;br /&gt;
|boat3=[[Continent:Niebelung|[SS]]] A White Griffon&lt;br /&gt;
}}&lt;br /&gt;
Valkyre is a land of adventurers who are just beginning their adventuring careers. Here&lt;br /&gt;
you can learn everything you need to know before you adventure into the wide world. Here&lt;br /&gt;
is where you can group with people with your experience level and gain lasting&lt;br /&gt;
friendships and bonds that can last for years and level upon level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AreaMap|map=VK_Valkyre_Continent.jpg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Areas==&lt;br /&gt;
{| class =&amp;quot;abilitiestable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=750px&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280px&amp;quot;|Area Name&lt;br /&gt;
! width=&amp;quot;200px&amp;quot;|Run&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;|Difficulty&lt;br /&gt;
! Builder(s)&lt;br /&gt;
&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Newbatia&lt;br /&gt;
|map=Vk_Newbatia.png&lt;br /&gt;
|run=[Recall]&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|builder=*Blaster*&lt;br /&gt;
|recall=true&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Autumnal Forest&lt;br /&gt;
|map=Vk_Autumnal_Forest.png&lt;br /&gt;
|run=10nenw5n6w7n&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Raistlin*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Blaster's Temple&lt;br /&gt;
|map=Vk_Blaster's_Temple.png&lt;br /&gt;
|run=9nw&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Blaster*, *Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Burbalangs&lt;br /&gt;
|map=Vk_Burbalangs.png&lt;br /&gt;
|run=6n5eses&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=*Tox*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Carnival&lt;br /&gt;
|map=Vk_Carnival.png&lt;br /&gt;
|run=10nenw6n&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Ratkiller*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Cavern of Star City&lt;br /&gt;
|map=Vk_Cavern_of_Star_City.png&lt;br /&gt;
|run=sws2ue; open vines; e&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Ranthan*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Chessboard&lt;br /&gt;
|map=Vk_Chessboard.png&lt;br /&gt;
|run=10nenen&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|builder=*Wasp*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=The Daar Tempest|alt=Daar Tempest, The&lt;br /&gt;
|map=Vk_Daar_Tempest,_The.png&lt;br /&gt;
|run=3nu&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=*Seda*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Farmstead&lt;br /&gt;
|map=VK_Farmstead.png&lt;br /&gt;
|run=10nenw2ne&lt;br /&gt;
|difficulty=Lowbie - Low Mid&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Fraternal Order of Clowns&lt;br /&gt;
|map=Vk_Fraternal_Order_of_Clowns.png&lt;br /&gt;
|run=s3w2n2w3n; buy ticket; n2w6n; &amp;lt;wait for carriage&amp;gt;; enter carriage&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Mandelbrot's Mansion&lt;br /&gt;
|map=VK_Mandelbrots_Mansion.png&lt;br /&gt;
|run=10nes&lt;br /&gt;
|difficulty=Low or Low Groups&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Medieval Circus&lt;br /&gt;
|map=Vk_Medieval_Circus.png&lt;br /&gt;
|run=s3w2n2w3n&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|builder=*Rita*, *Dot*, *Blaster*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Mystical Fens&lt;br /&gt;
|map=Vk_Mystical_Fens.png&lt;br /&gt;
|run=s3w2n3w&lt;br /&gt;
|difficulty=Newbie - Small Lowbie Group&lt;br /&gt;
|builder=*Blaster*, *Kjartan*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Wyrmling Caves|alt=Mystical Fens - Wyrmling Caves&lt;br /&gt;
|map=VK_Mystical_Fens_Wyrmling.png&lt;br /&gt;
|run=s3w2n3w&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Newbatia Attics&lt;br /&gt;
|map=Vk_Newbatia_Attics.png&lt;br /&gt;
|run=3n4eu&lt;br /&gt;
|difficulty=Newbie- Small Lowbie Group&lt;br /&gt;
|builder=*Kjartan*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Newbatia Downside&lt;br /&gt;
|map=_Vk_Newbatia_Downside,_Vk_Sub-Newbatian_Mines.png&lt;br /&gt;
|run=s3de&lt;br /&gt;
|difficulty=Newbie - Lowbie&lt;br /&gt;
|builder=*Kjartan*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Newbatia University&lt;br /&gt;
|map=Vk_Newbatia_University.png&lt;br /&gt;
|run=1u; enter portal&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=*Juggleblood*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Smurf Village, The&lt;br /&gt;
|map=nomap.png&lt;br /&gt;
|run=Make One!&lt;br /&gt;
|difficulty=Newbie&lt;br /&gt;
|builder=*Neptune*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Shadow Playground&lt;br /&gt;
|map=Vk_Shadow_Playground.png&lt;br /&gt;
|run=n2es; open shadow; d&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Sub-Newbatian Mines&lt;br /&gt;
|map=_Vk_Newbatia_Downside,_Vk_Sub-Newbatian_Mines.png&lt;br /&gt;
|run=s2de3ne&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Tiger Glen&lt;br /&gt;
|map=Vk_Tiger_Glen.png&lt;br /&gt;
|run=10nenw5nw&lt;br /&gt;
|difficulty=Lowbie&lt;br /&gt;
|builder=*Rita*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Valkyre Gang Hideout&lt;br /&gt;
|map=Vk_Valkyre_Gang_Hideout.png&lt;br /&gt;
|run=5nwn&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Blaster*&lt;br /&gt;
}}&lt;br /&gt;
{{AddArea&lt;br /&gt;
|name=Waterfall&lt;br /&gt;
|map=Vk_Waterfall.png&lt;br /&gt;
|run=s3w2n3w3nw4ne2un2un&lt;br /&gt;
|difficulty=Lowbie - Small Lowbie Group&lt;br /&gt;
|builder=*Dot*&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ContinentNavBox}}&lt;br /&gt;
[[Category:Continents|Valkyre]][[Category:Areas|Valkyre]]&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Auction_Houses&amp;diff=65361</id>
		<title>Auction Houses</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Auction_Houses&amp;diff=65361"/>
				<updated>2020-01-25T22:14:03Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auction Houses are places that often act as regular shops for buying and selling items and equipment, but also serve another purpose: buying and selling between players. There are several across the world of Jord, and these are outlined in the table below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use the various auction platforms around the world:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Locate your nearest Auction House and its keeper.&lt;br /&gt;
&amp;lt;LI&amp;gt;To view the available lots for auction/sale, issue the command &amp;quot;lots&amp;quot;.&lt;br /&gt;
&amp;lt;LI&amp;gt;To submit an item for auction, use the following format:&lt;br /&gt;
&amp;lt;UL&amp;gt;      &lt;br /&gt;
     &amp;lt;LI&amp;gt;consign start_price item buyout_price time_in_hours&lt;br /&gt;
&lt;br /&gt;
     &amp;lt;LI&amp;gt;Example: consign sword 25000 50000 24&lt;br /&gt;
&lt;br /&gt;
     &amp;lt;BLOCKQUOTE&amp;gt;The above example submits a sword for consignment at the auction&lt;br /&gt;
     house with a starting price if 25,000 gold coins and a buyout price&lt;br /&gt;
     of 50,0000 gold coins. &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;To bid on a lot, use the following format:&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
     &amp;lt;LI&amp;gt;bid lot_number bid&lt;br /&gt;
&lt;br /&gt;
     &amp;lt;LI&amp;gt;Example: bid 25 35000&lt;br /&gt;
&lt;br /&gt;
     &amp;lt;BLOCKQUOTE&amp;gt;The above example bids 35,000 coins on lot #25. You can view the lots and their numbers by issuing the &amp;quot;lots&amp;quot; command in the Auction House.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;You may cancel one of your auctions by simply issuing the &amp;quot;Cancel&amp;quot;&lt;br /&gt;
    command followed by the lot number you wish to cancel. &lt;br /&gt;
&amp;lt;LI&amp;gt;Finally, to collect your winnings, simply issue the command &amp;quot;collect&amp;quot;.&lt;br /&gt;
&amp;lt;/OL&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;abilitiestable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Continent&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Town&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Auctioneer&lt;br /&gt;
|-&lt;br /&gt;
|[[Continent:Valkyre|Valkyre [VK&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|{{Area|name=Newbatia}}&lt;br /&gt;
|Tibar&lt;br /&gt;
|-&lt;br /&gt;
|[[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|{{Area|name=Bal Harbor Town}}&lt;br /&gt;
|The Bal Harbor Auctioneer&lt;br /&gt;
|-&lt;br /&gt;
|[[Continent:Thule|Thule [AH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|{{Area|name=Aisholm Town}}&lt;br /&gt;
|Allie Skartaris&lt;br /&gt;
|-&lt;br /&gt;
|[[Continent:Niebelung|Niebelung [SS&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|{{Area|name=Settlestone}}&lt;br /&gt;
|The Dwarf Auctioneer&lt;br /&gt;
|-&lt;br /&gt;
|[[Continent:Lyme|Lyme [LY&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|{{Area|name=Lyme Town}}&lt;br /&gt;
|The Provisioner&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files|Auction Houses]]&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Auction_Houses&amp;diff=65360</id>
		<title>Auction Houses</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Auction_Houses&amp;diff=65360"/>
				<updated>2020-01-25T22:10:09Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: Created page with &amp;quot;&amp;lt;BLOCKQUOTE&amp;gt;  Auction Houses are places that often act as regular shops for buying and selling items and equipment, but also serve another purpose: buying and selling between...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auction Houses are places that often act as regular shops for buying and selling items and equipment, but also serve another purpose: buying and selling between players. There are several across the world of Jord, and these are outlined in the table below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use the various auction platforms around the world:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Locate your nearest Auction House and its keeper.&lt;br /&gt;
&amp;lt;LI&amp;gt;To view the available lots for auction/sale, issue the command &amp;quot;lots&amp;quot;.&lt;br /&gt;
&amp;lt;LI&amp;gt;To submit an item for auction, use the following format:&lt;br /&gt;
&amp;lt;UL&amp;gt;      &lt;br /&gt;
     &amp;lt;LI&amp;gt;consign start_price item buyout_price time_in_hours&lt;br /&gt;
&lt;br /&gt;
     &amp;lt;LI&amp;gt;Example: consign sword 25000 50000 24&lt;br /&gt;
&lt;br /&gt;
     &amp;lt;BLOCKQUOTE&amp;gt;The above example submits a sword for consignment at the auction&lt;br /&gt;
     house with a starting price if 25,000 gold coins and a buyout price&lt;br /&gt;
     of 50,0000 gold coins. &amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;To bid on a lot, use the following format:&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
     &amp;lt;LI&amp;gt;bid lot_number bid&lt;br /&gt;
&lt;br /&gt;
     &amp;lt;LI&amp;gt;Example: bid 25 35000&lt;br /&gt;
&lt;br /&gt;
     &amp;lt;BLOCKQUOTE&amp;gt;The above example bids 35,000 coins on lot #25. You can view the lots and their numbers by issuing the &amp;quot;lots&amp;quot; command in the Auction House.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;You may cancel one of your auction by simply issuing the &amp;quot;Cancel&amp;quot;&lt;br /&gt;
    command followed by the lot number you wish to cancel. &lt;br /&gt;
&amp;lt;LI&amp;gt;Finally, to collect your winnings, simply issue the command &amp;quot;collect&amp;quot;.&lt;br /&gt;
&amp;lt;/OL&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;abilitiestable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Continent&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Town&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Auctioneer&lt;br /&gt;
|-&lt;br /&gt;
|[[Continent:Valkyre|Valkyre [VK&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|{{Area|name=Newbatia}}&lt;br /&gt;
|Tibar&lt;br /&gt;
|-&lt;br /&gt;
|[[Continent:Thordfalan|Thordfalan [BH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|{{Area|name=Bal Harbor Town}}&lt;br /&gt;
|The Bal Harbor Auctioneer&lt;br /&gt;
|-&lt;br /&gt;
|[[Continent:Thule|Thule [AH&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|{{Area|name=Aisholm Town}}&lt;br /&gt;
|Allie Skartaris&lt;br /&gt;
|-&lt;br /&gt;
|[[Continent:Niebelung|Niebelung [SS&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|{{Area|name=Settlestone}}&lt;br /&gt;
|The Dwarf Auctioneer&lt;br /&gt;
|-&lt;br /&gt;
|[[Continent:Lyme|Lyme [LY&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|{{Area|name=Lyme Town}}&lt;br /&gt;
|The Provisioner&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files|Auction Houses]]&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Shops&amp;diff=65359</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Shops&amp;diff=65359"/>
				<updated>2020-01-25T21:43:34Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;helpfile&amp;gt;&lt;br /&gt;
See Also:      [[Buy|BUY]], [[Sell|SELL]], [[List|LIST]], [[Query|QUERY]], [[Restrictions|RESTRICTIONS]], [[Value|VALUE]]&lt;br /&gt;
&lt;br /&gt;
Shops are places where the adventurer may purchase equipment for his quests,&lt;br /&gt;
and where he may sell his treasure if he should manage to survive the perils&lt;br /&gt;
with his life and sanity intact. Many shops trade only in a specific type of&lt;br /&gt;
merchandise. Thus, a baker may well refuse to buy your armor, even if it is of&lt;br /&gt;
high quality!&lt;br /&gt;
&lt;br /&gt;
To some people, the prospect of obtaining the entire inventory of a shop by&lt;br /&gt;
murdering the keeper may appear tempting - but beware: The shopkeepers are &lt;br /&gt;
often rugged, capable men; roughened by years of trading and, indeed, surviving&lt;br /&gt;
in a world where the only safe prospect is death in the end.&lt;br /&gt;
&lt;br /&gt;
In recent years certain wealthy merchants have come to the Known&lt;br /&gt;
World who are not interested in the usual currency.  They trade only in&lt;br /&gt;
the coinage of their own realm, the drachm (plural drachma).  These vendors&lt;br /&gt;
carry goods of the finest quality, and provide a matching level of service:&lt;br /&gt;
if such a shopkeeper is asked about an item (and he thinks that you might&lt;br /&gt;
have a chance of actually being able to afford it) he will describe the item&lt;br /&gt;
to you in some detail free of charge.  If only our own local merchants would&lt;br /&gt;
imitate this excellent practice!&lt;br /&gt;
&amp;lt;/helpfile&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
===[[Inns|The Inn]]===&lt;br /&gt;
The Inn is where our adventurers go when they wish to leave the game.  The Inn has several different commands that a player can use: Rent, Offer, Inventory, and List.  When a traveller inside the Inn types Inventory, the Innkeeper will tell them how many items they are carrying.  Travellers cannot rent unless they have fewer than sixty-five items.  If they have more than this allotment of items, they must drop, junk, sell, or give away the necessary amount to get under the sixty-five item limit.  In order to see how much it would cost to store all those items are that an adventurer is not wearing, simply type Offer.  Sometimes the Innkeeper has been known to hold items which explorers have not been able to pay for.  If by the slim chance this has happened to you, go to the Innkeeper and type List.  The Innkeeper will gladly provide you with a list of items he is holding and the cost of purchase the item back.  Remember, we are a very tight community and no one likes having their hard earned equipment so rudely taken from them, so do not be afraid to ask your fellow mudders for help!&lt;br /&gt;
&lt;br /&gt;
===The General Store===&lt;br /&gt;
The General Store is a place where hardy adventurers come to buy their food, drinking containers, sell components, or even sometimes to sell their equipment.  These stores are known to carry a wide variety of items and should be checked daily.&lt;br /&gt;
&lt;br /&gt;
===The Guild Houses===&lt;br /&gt;
The Guild Houses are one of the most popular places in all of our land.  This is the place young adventurers seek out when they would like to level in a particular class, learn certain spells or skills by reading spell books and manuals, practice certain skills, or just to figure out how far they are from leveling.  When a brave adventurer believes he has enough experience points and gold to level, they should seek out the guild house wherein they hope to level.  Once before the Guild Master, the adventurer types level to prompt the master to tell the brave soul exactly how much is needed.  If the adventurer has the allotted amount or above that/more, they may level by typing level gain.  Frequently after acquiring levels, adventurers will gain extra practice sessions to learn much needed skills.  By typing practice at any of the guild masters, a list of skills and practice sessions available will quickly be dispensed.  Caster guilds have been known to carry a wide variety of low level spell books in their study halls.  Adventurers are often advised to thoroughly check these locations out in the hopes of attaining a new and important spell.&lt;br /&gt;
&lt;br /&gt;
===The Scribe House===&lt;br /&gt;
The Scribes Shop sells scrolls of recall and scrolls of identity.  Scrolls of identify are recited on an item to find out what its attributes are.  Scrolls of recall can be recited at any time for any reason to bring the adventurer back to the main recall spot on each continent.  This scroll is especially important when explorers have come across unseen danger and need to quickly escape death’s grasp.  Or maybe they have ran out of moves and need to reach town quickly? There are too many reasons to list here as to why our young voyagers use these scrolls, but it is very important that they carry one at all times!&lt;br /&gt;
&lt;br /&gt;
===The Alchemist Shop===&lt;br /&gt;
The Alchemist Shop is one of the places where adventurers go to buy, sell, and brew magical potions.  Over the course of time, hundreds of new potions have been discovered, ranging from those possessing healing powers, to potions which can raise a traveler’s strength to that of a giant beast!&lt;br /&gt;
&lt;br /&gt;
===[[Post Offices|The Post Office]]===&lt;br /&gt;
The Post Office is an important place where our adventurers go to communicate with their fellow friends when they can not seem to find them.  Here, voyagers can Send, and Receive letters from their fellow voyagers.&lt;br /&gt;
&lt;br /&gt;
===The Chamber of Meditation===&lt;br /&gt;
The Chamber of Meditation is the most quiet and tranquil place in our busy world.  These rooms are often used by adventurers who are attempting to roll higher stats for themselves.  Any explorer wishing to acquire better statistics should go to these chambers, put the reroll token into their inventory, and type use token.  Once this has occurred, they are usually overwhelmed with a message of, “You feel different!” This message is the clue that new statistics have been achieved.&lt;br /&gt;
&lt;br /&gt;
===[[Banks|The Bank]]===&lt;br /&gt;
The Bank is one of the most important places on each continent.  This is the location where our trekkers visit when they want to Deposit, Withdrawal, Tranfer, or Balance their gold.  Once an adventurer has acquired enough gold, they should seek out the bank and type Deposit &amp;lt;amount&amp;gt;.  If they find themselves low on gold and need to withdrawal a small amount, they can simply type Withdraw &amp;lt;amount&amp;gt;.  Explorers may also transfer coins to friends by typing Transfer &amp;lt;amount&amp;gt; &amp;lt;playername&amp;gt;.  The last command available to these brave folks is Balance, this is used to check how much gold is actually in their account.&lt;br /&gt;
&lt;br /&gt;
===The Weapon Shop===&lt;br /&gt;
The Weapon Shop is the place adventurers should visit to buy all sorts of weapons.  Each continent has its own shop, and each shop usually has different weapons.  Be sure to check them all out!&lt;br /&gt;
&lt;br /&gt;
===The Armor Shop===&lt;br /&gt;
The Armor Shop is a nice location to visit if an explorer is searching out armor to gain batter armor class.  These shops are on every continent and usually contain different types of armor ranging from Ringmail to Chainmail.&lt;br /&gt;
&lt;br /&gt;
===[[Auction Houses|The Auction House]]===&lt;br /&gt;
The Auction House is where trekkers can go to raise a little cash by selling the items they no longer want or simply do not need.  These shops also sell all types of items for the cheapest prices in town.  It would be a mistake to make a purchase in any town without first checking out The Auction House!&lt;br /&gt;
&lt;br /&gt;
===The Gem Shop===&lt;br /&gt;
The Gem Shop is loaded with jewels and gems which are needed as components in brews, forges, and sometimes even to read spell books.&lt;br /&gt;
&lt;br /&gt;
===The Magic Shop===&lt;br /&gt;
The Magic Shop holds many items that adventurers need ranging from spell books and scrolls, to equipment and jewels.  Each Magic Shop sells unique items so an explorer should check out each and every one.&lt;br /&gt;
&lt;br /&gt;
{{Anchor|anchor=The Dreamweaver}}&lt;br /&gt;
===The Dreamweaver===&lt;br /&gt;
This shop sells everything in Drachms which can only be earned through completing quests.  Commands such as list, buy, and ask about are used to communicate with the Dream Weaver who runs this shop.&lt;br /&gt;
&lt;br /&gt;
===[[Avatar Shop|The Avatar Shop]]===&lt;br /&gt;
Once a player has achieved all 360 total levels that a character can achieve, he or she becomes eligible to access the Avatar Shop. Just take a jaunt on over to the Mayor of Lyme in Lyme town, and hit him up for a breakdown. But if you don't want to spend the time on a long boat ride to check out his offerings, you can check it out [[Avatar Shop|here]].&lt;br /&gt;
&lt;br /&gt;
===[[Rebirth Shop|The Rebirth Shop]]===&lt;br /&gt;
Once a player has achieved all 360 total levels that a character can achieve, he or she becomes eligible to either Rebirth their character&lt;br /&gt;
Remort. If you choose to rebirth your character, you will be able to&lt;br /&gt;
locate and enter the Rebirth Shop where you may purchase attribute,&lt;br /&gt;
skills, and ability upgrades as one might purchase a piece of equipment&lt;br /&gt;
or potion or something at another shop. The currency at this shop isn't&lt;br /&gt;
purely gold or drachma, however. To see the things that are available&lt;br /&gt;
at this shop, check it out [[Rebirth Shop|here]].&lt;br /&gt;
&lt;br /&gt;
{{HelpCategories&lt;br /&gt;
|name=Shops&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	<entry>
		<id>http://wiki.slothmud.com/wiki/index.php?title=Rebirth_Shop&amp;diff=65358</id>
		<title>Rebirth Shop</title>
		<link rel="alternate" type="text/html" href="http://wiki.slothmud.com/wiki/index.php?title=Rebirth_Shop&amp;diff=65358"/>
				<updated>2020-01-25T21:41:53Z</updated>
		
		<summary type="html">&lt;p&gt;*Neptune*: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hidden somewhere in the universe is a place within the cosmos whereby entry is only achievable by those characters that have been reborn or &amp;quot;Rebirthed&amp;quot;. The way is strange and arcane, and few know the secrets to finding it, much less getting there. Contained within this weird space is a shop, colloquially termed &amp;quot;The Rebirth Shop&amp;quot; where players can purchase several things including, but not limited to, additional attributes and abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tables below outline the cost for the things that a rebirthed charatcer may purchase from The Rebirth Shop. These things can only be purchased by characters that have rebirthed. Some things can be purchased an unlimited number of times, however, the price continues to rise with each purchase as well. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;abilitiestable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Attribute&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Amount&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 Max_Strength&lt;br /&gt;
|0 of 1&lt;br /&gt;
|50,000,000,000 experience and 25,000,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Max_Constitution&lt;br /&gt;
|0 of 1&lt;br /&gt;
|50,000,000,000 experience and 25,000,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Max_Intelligence&lt;br /&gt;
|0 of 1&lt;br /&gt;
|50,000,000,000 experience and 25,000,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Max_Wisdom&lt;br /&gt;
|0 of 1&lt;br /&gt;
|50,000,000,000 experience and 25,000,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Max_Dexterity&lt;br /&gt;
|0 of 1&lt;br /&gt;
|125,000,000,000 experience and 62.5,000,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Hitpoints&lt;br /&gt;
|Unlimited&lt;br /&gt;
|2,500,000,000 experience and 1,250,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Mana Point&lt;br /&gt;
|Unlimited&lt;br /&gt;
|2,500,000,000 experience and 1,250,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Movement Points&lt;br /&gt;
|Unlimited&lt;br /&gt;
|2,500,000,000 experience and 1,250,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Hit Point Regen&lt;br /&gt;
|0 of 40&lt;br /&gt;
|6,250,000,000 experience and 3,120,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Mana Point Regen&lt;br /&gt;
|0 of 10&lt;br /&gt;
|25,000,000,000 experience and 12,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Movement Point Regen&lt;br /&gt;
|0 of 30&lt;br /&gt;
|8,330,000,000 experience and 4,170,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Hitroll&lt;br /&gt;
|0 of 3&lt;br /&gt;
|37,500,000,000 experience and 18,750,000 coins &lt;br /&gt;
|-&lt;br /&gt;
|1 Damroll&lt;br /&gt;
|0 of 3&lt;br /&gt;
|50,000,000,000 experience and 25,000,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Bonus Circle Damage&lt;br /&gt;
|0 of 30&lt;br /&gt;
|5,000,000,000 experience and 2,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Flail Damage&lt;br /&gt;
|0 of 30&lt;br /&gt;
|5,000,000,000 experience and 2,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Bonus Hand Damage&lt;br /&gt;
|0 of 6&lt;br /&gt;
|25,000,000,000 experience and 12,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Kick Damage&lt;br /&gt;
|0 of 30&lt;br /&gt;
|5,000,000,000 experience and 2,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Bonus Spell Damage&lt;br /&gt;
|0 of 30&lt;br /&gt;
|5,000,000,000 experience and 2,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Bonus Stab Damage&lt;br /&gt;
|0 of 60&lt;br /&gt;
|5,000,000,000 experience and 2,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Bonus Weapon Damage&lt;br /&gt;
|0 of 6&lt;br /&gt;
|25,000,000,000 experience and 12,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;-0.1&amp;quot; Armor Class&lt;br /&gt;
|0 of 3&lt;br /&gt;
|25,000,000,000 experience and 12,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Bonus Charisma&lt;br /&gt;
|0 of 3&lt;br /&gt;
|5,000,000,000 experience and 2,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Bonus Damage Reduction&lt;br /&gt;
|0 of 3&lt;br /&gt;
|25,000,000,000 experience and 12,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Bonus Heal Bonus&lt;br /&gt;
|0 of 30&lt;br /&gt;
|5,000,000,000 experience and 2,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 System Shock&lt;br /&gt;
|0 of 3&lt;br /&gt;
|5,000,000,000 experience and 2,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|1 Bonus Undead Control&lt;br /&gt;
|0 of 6&lt;br /&gt;
|25,000,000,000 experience and 12,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;-1 Saves vs Breath&amp;quot;&lt;br /&gt;
|0 of 3&lt;br /&gt;
|5,000,000,000 experience and 2,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;-1 Saves vs Paralyzation&amp;quot;&lt;br /&gt;
|0 of 3&lt;br /&gt;
|5,000,000,000 experience and 2,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;-1 Saves vs Petrification&amp;quot;&lt;br /&gt;
|0 of 3&lt;br /&gt;
|2,500,000,000 experience and 1,250,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;-1 Saves vs Poison&amp;quot;&lt;br /&gt;
|0 of 3&lt;br /&gt;
|2,500,000,000 experience and 1,250,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;-1 Saves vs Spell&amp;quot;&lt;br /&gt;
|0 of 3&lt;br /&gt;
|25,000,000,000 experience and 12,500,000 coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files|Rebirth Shop]]&lt;/div&gt;</summary>
		<author><name>*Neptune*</name></author>	</entry>

	</feed>